Official Thread for Dominator Changes
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CITY OF VILLAINS
Powers
* Increased Dominator Melee damage modifier to 0.75 -- this increases their melee damage by 6.7%
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Oh baby. This is good news. Now all they need to do is buff ranged to 70% and all damage complaints should cease. I'm celebrating right now. This is a step in the right direction!
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I'll take you on face value. While I was hpoing for more, this is what I figured we would get (at least for now.)
Now, please give us some kind of mezz support. Toggle defenses are worthless if we can't keep them up. This damage boost will do nothing if I don't dare go into melee range due to so many mezz attacks in the higher level game (both PvE and PvP.)
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Not entirely true. Containment works off immobs, and those recharge very very fast. Dom immobs are rather worthless.
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I can't recall the last time I saw immobilize actually stick to someone in PvP.
I'm willing to accept the idea that it's possible though.
@Mindshadow
It's a step in the right direction, yeah. Now I have to wonder why we have so many ranged attacks when we're so much 'better' (ie do more damage) with our melee attacks.
Also, the whole 'expected to be in melee combat without any mez defense, shields, and low HP' thing is still a little odd.
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Also, the whole 'expected to be in melee combat without any mez defense, shields, and low HP' thing is still a little odd.
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My thoughts exactly.
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Not entirely true. Containment works off immobs, and those recharge very very fast. Dom immobs are rather worthless.
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I can't recall the last time I saw immobilize actually stick to someone in PvP.
I'm willing to accept the idea that it's possible though.
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Just target a Dom. If we didn't take the Jump pool, we're goners.
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That's up from a melee modifier of 70% if you hadn't worked it out
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In fact upon reflection, they seem to be suffering from a bout of "Dev-Math"
Going from 0.70 to 0.75 is an increase of 7.1%, not 6.7% (they've done 0.05/0.75 instead of 0.05/0.70).
Heh. I noticed this too.
My Mind/Psi Dominator, with his one mele attack, is pretty underwhelmed.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My dominator activated domination and then went and left the mission after butchering the end boss...type...thing.
And I just noticed he has 75/100 Domination(It is going down, as it does naturally).
Test Bed - Lv40 Ice fire dom vs lv 40 Council Marksman.
Only melee attack - Incinerate slotted 2 x 40+ damage. Attack does Damage over Time
On Live:
Incinerate: 10 ticks x 10.95 per
Fiery Embrace + Incinerate: 10 ticks x 16.43 per
Domination + Incinerate : 10 ticks x 15.79 per
Domination + Fiery embrace+Incinerate : 10 ticks x 21.27 per
On test Server:
Incinerate: 10 ticks x 11.73 per
Fiery Embrace + Incinerate: 10 ticks x 17.61
Domination + Incinerate : 10 ticks x 16.91
Domination + Fiery embrace+Incinerate : 10 ticks x 22.79
Blaze not affected.Fire Breath not effected. Do not have combustion so I'm unsure if this is considered melee or close AOE. Close rated attacks not affected by the buff.
Really, a difference of 8 points of damage between live and test. As my dad used to say "better than a kick in the [censored]" but not by much. Close attacks like Blaze and fire breath should get the benefits of this buff. Sets with multiple melee attacks like /thorn and /ice will benefit more than sets with only one melee attack.
I'm very pleased with the change. I'm kinda with Conrad on the whole "Why do they keep pushing us into Melee?"
But I don't mind too much, as both of my Doms are melee specialists, so *shrugs*
Most of the best tricks I have (Hotfeet, Drain Psyche) all work best in melee anyway. Now I do more melee damage to boot.
Wouldn't turn down a boost to ranged damage or to HP, but I'm still skeptical about Mez protection.
Remeber everyone. The devs go for the "small bumps over time" rather than "Huge bump and scale back."
Hopefully this is only the first step with some more small steps to come. While the 5% to melee is nice, keep up the testing and reporting. Hopefully we can make a bigger, substantial change in the long run.
Like I said, better than a kick in the [censored].
Really though, I'm sure my extra 8 points of damage has the tanks and scrappers shakin' in their boots. LV50 Stone Tank with earths embrace 3 slotted for heals = max HP of 3073 HP. A /regen scrapper regens more HP by sneezing that this boost gives us, and we have to get in melee range of AT's than can two shot us to deliver it. I can see it now:
Ahha take that Mr.Regen. What? Oh haha, smack smack dead Dominator.
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I'm very pleased with the change. I'm kinda with Conrad on the whole "Why do they keep pushing us into Melee?"
But I don't mind too much, as both of my Doms are melee specialists, so *shrugs*
Most of the best tricks I have (Hotfeet, Drain Psyche) all work best in melee anyway. Now I do more melee damage to boot.
Wouldn't turn down a boost to ranged damage or to HP, but I'm still skeptical about Mez protection.
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You're not a melee specialist, you're a melee range specialist. Psionic Assault has a grand total of one melee attack of any servicable use as such; Telekinetic Thrust is a kick of knockback, but it's not exactly the crux of anybody's damage scheme.
Once again, it really seems like somebody made a change without fully understanding (or at least considering) the entirety of how a Dominator works. Boosting Melee Damage when some sets have a grand total of two melee attacks and expecting a class-wide increase in damage isn't going to get you much.
It's sort of like 'the rich get richer, the poor get poorer'.
I'm really scratching my head over the melee damage increase. It seems like it helps /Fire by far the most (with Incinerate), and that's already the highest damage secondary. And, the increased damage over time, since it's just an increase for one or two powers per set, is going to be what -- 1%? 2% for the other sets? Is that going to be even noticeable?
I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).
Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....
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I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).
Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....
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I thought someone tested TF and the increase doesn't apply to it?
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I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).
Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....
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I thought someone tested TF and the increase doesn't apply to it?
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It does...why wouldn't it? It's a Melee power >.>
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I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).
Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....
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I thought someone tested TF and the increase doesn't apply to it?
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It does...why wouldn't it? It's a Melee power >.>
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Did you test it?
I was just wondering -- I thought I read a post that indicated it was questionable whether TF got the bonus.
The powers that I remember being tested and deemed not effected by this boost is Blaze (no surprise) and Psychic Shockwave (huge shot to the gut).
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I did notice a slight increase with my Grav/ENG, but we're only slighty behind */Fire due to 3 melee attacks (one being TF).
Small steps folks, we got a melee boost now we need a ranged boost, Power Boost/Aim/Psychic Drain tweak, mez protection ....
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I thought someone tested TF and the increase doesn't apply to it?
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It does...why wouldn't it? It's a Melee power >.>
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Did you test it?
I was just wondering -- I thought I read a post that indicated it was questionable whether TF got the bonus.
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I will test it right now to be sure. If it doesn't affect TF, then it is a bug because Total Focus is very clearly a melee power.
Test complete. Rumor Dispelled. Both mobs were the same level, same mission, both held. On my level 37 Live character, the Total Focus damage was approximately 153 Energy/60 Smashing on a +1 CoT Earth Thorns Caster. On a level 37 copy of the same character on Test, same enhancement levels (all +3), same mob level (had to dig for a +1 because the instance was very different) I got a damage number of approximately 164 Energy/64 Smashing.
Live: 213~
Test: 228~
difference of approximately 6.57%. looks like it got the boost to me.
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I'm very pleased with the change. I'm kinda with Conrad on the whole "Why do they keep pushing us into Melee?"
But I don't mind too much, as both of my Doms are melee specialists, so *shrugs*
Most of the best tricks I have (Hotfeet, Drain Psyche) all work best in melee anyway. Now I do more melee damage to boot.
Wouldn't turn down a boost to ranged damage or to HP, but I'm still skeptical about Mez protection.
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You're not a melee specialist, you're a melee range specialist. Psionic Assault has a grand total of one melee attack of any servicable use as such; Telekinetic Thrust is a kick of knockback, but it's not exactly the crux of anybody's damage scheme.
Once again, it really seems like somebody made a change without fully understanding (or at least considering) the entirety of how a Dominator works. Boosting Melee Damage when some sets have a grand total of two melee attacks and expecting a class-wide increase in damage isn't going to get you much.
It's sort of like 'the rich get richer, the poor get poorer'.
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More like the rich get richer and the poor stay just where they are.
There's kind of an edge to your comments, and I'm not really sure where it's coming from. This is the second buff we've gotten in I7. Clearly, the Devs ARE paying attention and agree that we need some help. If this isn't enough, they'll likely notice.
I'm not so worried about PvP, though between the quicker Domination build and the higher damage (which translates to EVEN MORE damage when Domination goes off), I suspect it'll be noticable there (though I STILL think we need Blaster-level HP).
But really, the big boost to this is PvE. Mobs will go down faster, which means I'm less likely to die. This is a good change, and I don't think we need MORE Melee damage than this. Ranged? I think good arguments can be made for it, but I suspect (pending testing) that 75% melee is fine.
The edge comes from playing a set that has one affected attack.
Having one attack do 6% more damage is a meaningless boost.
I'll look forward to a real boost of my instance of this AT. But I won't expect it for months.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If a 6% damage boost to one attack fixes anything, then that set was already so closed to balanced that it's more an issue of principle than playability.
Psionic Assault is not that set. My posts have an edge because I've been through this same run-around with developers for about six years and it's getting tiresome.
Dominators are supposed to be Moderate damage.
Controllers should be Low damage.
Either Dominators don't do enough damage, Psionic Assault doesn't do enough damage, or Controllers do too much damage because a Controller can hit me for 350+ damage at full range in PvP while I can hit him for 150 with a [censored] snipe. Something is off kilter here, and having leveled a Controller from one to fifty in large part before Containment, I don't think it's Controller damage. At least not in PvE.
I'd much rather see Dominators (and Defenders for that matter) buffed than Controllers nerfed. There's no logical reason why any class who doesn't even have somuch as a [censored] attack set should be approaching the damage of a class which does. It's blows away the whole notion of even HAVING sets dedicated to damage if you don't need one to deal signifigant amounts of damage.
But I am a nice guy. And I would rather see people buffed than see people nerfed. I don't think it's out of line to expect that a class entirely oriented around offense (and rest assured, Control -is- offense) could have some sizable damage in it's secondary.
Maybe I don't have any perspective. Maybe it's just Psionic Assault that just sucks horribly at dealing damage compared to every other Dominator secondary, which is actually respectable and I somehow missed indications to that end in people's behavior. Between the slow projectiles, slow animations, supposed-to-be-rarely-resisted-but-really-isn't damage, and horrible power selection, I could be mistaken.
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Maybe Dominators just need a 3x PvP damage boost when the target is under the effect of a Break Free. We can call this new inherent "How Dare You?!"
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LMAO BEST IDEA EVER!!!!! Devs give Dominators 3x dmg when a person is under the effects of BFs. PLEASE PLEASE PLEASE.... roflmao
6.7% dmg increase.... to Freakin melee attacks? you gotta be kidding me? Right? Please tell me thats a typo, or maybe there is a part 2 comming.