Official Claws Animation Thread


Adam7

 

Posted

I have only managed a few moments so far, but it is really looking good.



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

It's practical and much more efficient, but it's also much more boring.


"Cupcake cupcake cupcake; Cupcake. Merry_Mint is the best." - Abraham Lincoln

 

Posted

I'll second the emotions here...I've already loved my Claws/Regen stalker, now? It's all gravy


 

Posted

_Castle_

I just can't thank you enough for your continued dedication to improving this game and specifically, for claws, your willingness to take a really hard look at something that has remained unchanged for two years.

I would offer to have your baby, but my boyfriend gets cranky when I do that.

=^_^=


 

Posted

I love the new claws animations >.<; they're fast; and to be honest they have a *very* good look when chained imho; it feels... scrappy I guess >_< I dunno; the animations are recycled but... eh; that doesn't bother me I guess.


 

Posted

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It's practical and much more efficient, but it's also much more boring.

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True. But the attacks that can have a slow animation time and still be effective are STILL flamboyant: the aoes. Claws desperately needed a good single target attack chain, and now it has one. I personally think the changes to the two powers are worth that.

And in my opinion, swipe looked less flamboyant than it looked like a participant in a sissy slap fight.


 

Posted

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first thing i noticed for anyone that doesnt have a claws is that none of the animations are new. swipe is the same animation as barrage in the energy melee set, strike is the same animation as jab from super strengh and slash is strikes old animation.

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Agreed...but both are TANKER effects...no such thing for a scrapper...period. Therefore, acceptable.
That said
omgicantbelievewhatyoudidyouguystotallyrockiloveyo u
whew...glad to get that off my chest.

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In fact, I've often said that Martial Arts is, conceptually, the same as Super Strength; a "natural" set, physical damage, mostly knockback, but with some stuns. (More stuns for MA, but more knockback with SS)

However, this also points out that Claws, in a gameplay sense, is also related to SS. Both are extremely fast, low End cost power sets balanced for prolonged fights, not burst damage. MA is more like EM in that respect, slower and more damage. (Although of course EM has the advantage of not being physical damage)

Anyway, I haven't tried the changes yet, but I have a Claws Scrapper so I'm sure I'll try it out.

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i just want to straighten this out first off...i wasnt complaining about the fact that none of the animations are new...i was just stating it for people that dont have claws ect.

and i dont understand where the whole claws/MA/SS/EM thing came from. all i know is i have all 4 sets at or over 32 and none of them are the same.
anyways i think overall the changes are fine...i just wish slash was before strike now in the power line up.


 

Posted

Love the animation changes but did they lower the Rchg on Eviscerate?


 

Posted

Pleas humor me for a short while while I present another view point, and stangely enough.... i dont like the new changes at all....

looks around....anyone still here...

Now i will not engage is foolish endeavors such as changeing others minds, or saying 'the new ones suck, they dont, they just strike me wrong. The old attacks were fast. What? too much radiation to the head there ol' bio? , no not fast DPS, not fast in any 'effective' or min/max manner, but fast looking as if i had claws and was attacking. (I will admit up front most of you dispise the old swipe or think its foolish, fair ehough, i loved it) They looked dynamic and interesting. The baseball pitch o' doom was a tad long,.. but a nice cap to an attack chain. If only in a Roleplay sence.

Now these new ones...as far as General player base, and certainly in all of forumdom.... They are/will/willbe universaly (save one weird Rad) loved. They are effective dps and ll that lovelyness that the old ones lacked. but...they dont seem claw ie wolverine ish. slow plodding swipes, a gut punch and a spin. Im playing my energy melle tank agian. who, at the moment bores me to death. (still slowely working on him to get to the 'good' em attacks...mmm....

So whats the point to all this...well just laying my thoughts, hoping for someone to change MY mind . I tried attack chains on the new animations, then came back to live... just dont feel a flow, or any sence of continuity.

will any chage happen , no the world revoles not around me, nor should it, and _Castle_ many many thanks for making the set on par with others, but i seam to have lost the quirks/look that made me fall in love with my scrapper way back when.

Again i reiterate, for those who are happy and I know im surrounded... all the best to you!
Cheers Infinity / Paragon


 

Posted


Good point, Bio_Haz. While I don't agree with it, I can understand someone feeling a bit put off by the change. It's fairly drastic (but in a good way IMO). Look at it this way. You had it the way you liked it for two years. Now others get a turn to have it the way they want.

I kinda know how you feel since, to a certain extent, I've been in your shoes. I loved the old style, Chun Li-esque Storm Kick in the MA set. When it was changed, I was like "Aw man, what the hell is this/". Now? Love it to death, but for far different reasons. Before, I loved it for conceptual reasons (it just looked cool and Chun Li was always my favorite Street Fighter character. Well, Chun Li and Guile ). Post-change, I loved it for effectiveness reasons.

I think the new claws with regen can do without Stamina but I'm still getting it. I'll just push it back into the 30s. Since I'm skipping Revive and MoG (unless they revamp those too....what? it could happe...okay, nm ), it'll fall somewhere in that range. More of an embarrassment of riches than a necessity, I think.


@Remianen / @Remianen Too

Sig by RPVisions

 

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Tried this out on my Claws/Regen and I love the new animations. Great job!

But...I still suck compared to many other players at level 50, because I still do all lethal damage. And I'm not talking just about PvP. In PvE it takes me forever to take down Malta bosses, for example. I'm a scrapper, taking down bosses is what I do! The lethal resist problem needs work.

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I must humbly disagree with this for a couple reasons.

1: There's a MAJOR difference between swinging 12 inch (basing from the size on my scrapper's claws) and say setting something on fire, swinging a 6 foot broadsword, etc. Claws will ALWAYS be the "weaker" set if you think only in terms of single target damage, as well it should be or else or Superheroes turn into something that is completely unbelieveable. Hense, again imo, that we have an AoE, 2 cones, a ranged attack (the ranged and 1 cone doing knockback) so we do become just as effective as the other sets, just that we have to be a bit more creative. I know that in teams I have to behave myself, but, when I solo or just have an emp with me, I bounce around like a squirrel on crack and chew through things just as quickly as the others as long as I set them up just right for my scrapper's abilities.

2: Again, you have 12 inch blades on your hands. How much damage do you think you'd do with those to a heavilly armored robot? Not as much as someone who could melt it with fire, or send it into misfires with electricity, for example. So, like I said before, its not so much that the lethal resist is an issue, imo. We just need to work a little differently from everybody else in order to complete the same task is all. So, keep the baddies on their butts like your set allows you to do, then they can't attack so you dont get hurt but they do.

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So I was sitting here thinking to myself... Self, I actually appreciate the Claws set in I6. Now they're making me better!

But there's this kid in my SG that seems to think Claws is the most terrible scrapper set in existence. While I suppose that might be, I decided to create a /demorecord of myself in the TV reactor fighting Freaks (massive lethal resist). I'm going to post it here for * and giggles more than anything else.

I don't see any problems in the set as it is except for the lackluster damage. Try watching the demo I made and you be the judge of how much I need buffing >:P. Yes, I'm a 47 Claw/Invul EX'd for the 34 - 43 Respec and yes, the majority of my primary attacks are Hami'd with Dmg/Acc -- shouldn't that make me weaker?

OM

Click here for the *.cohdemo file


 

Posted

I had a claw scrapper on vacation at lvl 13 pre-I7. He was sipping pina colada's on Ocho Rios beach. Then came I7.....you made him freakin powerful. I mean i played my broadsword scrapper to lvl 37 and he was my hero. Then you go and make claw scrappers FUN to play....HE WAS ON VACATION DAMMIT!

(oh yea, good job guys, keep up the good work)


 

Posted

do the robot next please


 

Posted

I know what you mean and I agree 100%. The new animations are ok but really feel slow. I also liked swipe and have had it on all my claw scrappers. I don't care about DPS it's all about feel for me.

So my advise is too play with it a lot and try too find an attack chain that feels good too you. Me I think I am going with Swipe, Slash (btw this power got the best up date), Follow Up, Focus, and Spin. To me if feels about as good as my old chain of Swipe, Strike, Spin, Focus, Eviscerate.


 

Posted

i actually find myself chaining together swipe, strike, slash, focus and follow up in various ways with zero gaps. evis, shock and spin could be situational if I wanted.

i'm not sure what I'm gonna do though. may end up respeccing to include all 8 attacks anyway and then just not slot recharges at all.

these are the kinda problems I LIKE testing.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

I played with a lowbie Claws/Regen Scrapper briefly, and the new animations are awesomeness distilled. _Castle_, you've made my day.

I also played with my 45 Claws/SR, and the reduced End costs at the high end help a lot -- specifically, cutting Eviscerate's cost was a godsend. I'm looking forward to respec'ing on Friday into some 5 and 6 attack chains to see how these changes fare at the top levels, and what I can do with EndRdx when I'll have enough good attack options that I don't have to slot 2 Recharge into everything.


 

Posted

Ok, I had a look at these new animations last night and I have to honestly say that I HATE them. Its mainly because in the animations themselves are totally unsuited for the type of powerset they are applied so. Claws is a slashing set, no different than any of the other things like swords or the axe. However these two new animations are clearly punching resulting in a very very lacklusre appearence to the claws's characteristics.

I can see they're from the energy melee powerset, but the fact is that they don't work with claws because the hands are held too close to the body, there is no sense of slicing as the character doesn't follow through with their movement. It's like they're simply boxing with claws on their hands, not using the claws at all infact.

I'm all for fixing the claw animations but they've totally killed the set's feel by making is look totally wrong. They may as well just replaced the katana power animations with the ones from super strength, that is how wrong these new claw animations look.


 

Posted

Tal_N,

As a fencer and a swordsman, I enjoy slashing AND puncturing. A slash won't pierce the heart. A puncture will. If I had a set of claws, I'd be driving them straight into people's chests and faces all day long.


EDIT: Hmmm.. probably a good thing I don't have claws.


Be well, people of CoH.

 

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I know what you mean and I agree 100%. The new animations are ok but really feel slow. I also liked swipe and have had it on all my claw scrappers. I don't care about DPS it's all about feel for me.

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There's been a lot of talk on another thread of changing the Evis animation (which it seems is fairly unpopular) to the old Swipe, which would both allow us to keep the cool Swipe animation and fit more appropriately into a cone-style long-animation high-damage attack.


 

Posted

It may seem off topic, but bear with me. I think suppression is worse now with the new changes.

I love the changes to the claws attacks but the constant stream of attacking guarantees that I never go anywhere in PvP. Can we lose travel power suppression now? Its worse now than ever and sets based on more, faster attacks are penalized more heavily than those based on burst damage


 

Posted

Bio, hold on to something...but I agree with you. Whoa.

I can't say I'm as against them as Tal_N, but they don't feel as fast to me. Of course, there is nothing that says that claw attacks have to be fast, it is just how I envision them. I know Flurry and Swipe are considered to be gimp powers but I liked how they fit the speed theme of my character. Haven't tried out Slash yet but if I understand correctly that should have a faster animation so that could be good (correct me if I'm wrong). To each their own though.

That said, I agree with your sentiments...good work _Castle_ and the others and I'm glad that so many other people like them.


 

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I for one prefer the new Swipe to the old because quite frankly, the whole slashing bit was cliché to me. I felt it pandered to the "cat" lovers more than anything else.

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Pander to me! That's what catgirls are for.

What will "When Kittens Attack" do without her swipies? For stylistic reasons, she only has that one claw attack so far.

On the other hand, my higher-level scrapper welcomes the changes.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

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Claws is a slashing set, no different than any of the other things like swords or the axe. However these two new animations are clearly punching resulting in a very very lacklusre appearence to the claws's characteristics.

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Actually, many edged weapons with a length greater than about 6-8" are commonly used for stabbing as well as slashing. It's primarily a function of anatomy ... if the weapon can reach vital organs it can be used to stab effectively. Longer weapons provide more reach (safety for the attacker) but certainly aren't necessary.

While long slashes cause big surface wounds which can lead to rapid blood loss, stabs into the torso (not to mention neck and head) can cause severe wounds to vital organs, even more rapid internal bleeding, not to mention the potential for near-instantaneous incapacitation.

You weaken a foe with slashes, but you kill him with thrusts (short of beheading, but that's another powerset ).

The design of the blade and most specifically its point tends to identify whether a weapon is intended for stabbing or not. Possibly the most common example in modern times is the Japanese tanto, because many combat knives now come with a "tanto point" ... this was specifically design to spear through armor in a stabbing mostion, though the knife still had a sharp edge and could be used for slicing attacks as well.

Or look at the Roman gladius, which was primarily a thrusting weapon though it could also be used for cutting attacks.

Also, the new Strike animation wouldn't necessarily have to be thought of as a stabbing attack. It actually put me in mind of a technique that Michael deBethencourt (a famous knives/knife-fighting expert) teaches. I won't go into the gory details here but imagine a very SHORT toon using the new Strike against a very TALL toon, and just where that blade would be going ... riiiiiiiiiiiiiiippppp!

And all that aside, I seem to recall our patron claw-wielding comic book hero stabbing more than a few folks.

If we're going to talk about out-of-character attacks in the Claws powerset, I would start with Shockwave and Focus as being completely ridiculous and then the animation for Eviscerate. Don't get me wrong, I love using Focus against runners but it has no practical or mainstream comic book analog. (and I just can't bring myself to take Shockwave, it's far, far too out-of-concept for a short blade wielding Scrapper).

My 2 infl. Stay safe!

[edited for gory detail]


 

Posted

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It may seem off topic, but bear with me. I think suppression is worse now with the new changes.

I love the changes to the claws attacks but the constant stream of attacking guarantees that I never go anywhere in PvP. Can we lose travel power suppression now? Its worse now than ever and sets based on more, faster attacks are penalized more heavily than those based on burst damage

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10 points for attempting to make this NOT a threadjack, -2billion points in that it still IS a threadjack. Slot up swift and quit trying to use your travel powers in combat.


Be well, people of CoH.