Official Claws Animation Thread
i thought it was getinga slithg dmg boost too?
Love the Claws changes. Good work.
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The new animations are sexy! Good job!
Issue 23: All your base are belong to us?
Bill (and everyone else), you do realize that Claws has gone from one extreme to the other now, right?
I know from testing claws/regen that it creates a HUGE issue for me now, but one that's far better than the alternative. Now, the first 5 powers in Claws are almost "must have" in usefulness but the problem is, the first 5 powers in regen are the exact same way. Factor in 2 pool powers (for travel) and you have a very very tight situation. And that's just power selection, I haven't even factored in slotting yet (and early on, I slot the secondary heavily for survivability purposes).
Oy, gonna have to work on a build to swap to when this goes live. But this is an awesome revamp.
@Remianen / @Remianen Too
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Daaaaamn. Slash = my new best friend. I respec'd on test earlier today in preparation for I7. Had no idea I'd be testing it tonight. I'm impressed. Very Impressed. So much so that Eviscerate is actually looking a bit lack luster for that long (relatively) animation time.
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I agree. I wish it were faster and that you flipped forward.
Arc Salvo: Okay hold one sec guys, we can't just rush in blindly vs these Nemesis, they've got these ranged aoe's tha-
Teammate1(charging in): Shut up, Arc Salvo, you lame*$% Viewtiful Joe wannabe! What do you know?!
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Arc Salvo: *sigh*
Swipe still animates too long to be useful. Looks neat, though.
Slash is awesomely great now, all of a sudden. It just rocks.
So neat that Claws finally has worthy early powers, and not just Strike.
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Oh btw has follow up been changed atal????
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no change to Follow Up.
I love these new changes!
Tried this out on my Claws/Regen and I love the new animations. Great job!
But...I still suck compared to many other players at level 50, because I still do all lethal damage. And I'm not talking just about PvP. In PvE it takes me forever to take down Malta bosses, for example. I'm a scrapper, taking down bosses is what I do! The lethal resist problem needs work.
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Honestly, I think I like the old swipe better. If these are claws why are we doing a 1, 2 punch animation? Overhead and stabbing? If anything the 1, 2 animation should be two swipes with your nasty claws. It kinda looks out of place when your talking about a powerset that is all about the slashing damage.
It's sooo good to see the baseball pitch attack scrapped though. The gutshot stab for some reason doesnt bother me as much as the barrage attack of the new swipe. Otherwise I'm overly pleased and definently look forward to running a claws scrapper.
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Bill (and everyone else), you do realize that Claws has gone from one extreme to the other now, right?
I know from testing claws/regen that it creates a HUGE issue for me now, but one that's far better than the alternative. Now, the first 5 powers in Claws are almost "must have" in usefulness but the problem is, the first 5 powers in regen are the exact same way. Factor in 2 pool powers (for travel) and you have a very very tight situation. And that's just power selection, I haven't even factored in slotting yet (and early on, I slot the secondary heavily for survivability purposes).
Oy, gonna have to work on a build to swap to when this goes live. But this is an awesome revamp.
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With the first 5 attacks in claws taken, you won't need a secondary. <GLEEEEEEEE>
Be well, people of CoH.
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Tried this out on my Claws/Regen and I love the new animations. Great job!
But...I still suck compared to many other players at level 50, because I still do all lethal damage. And I'm not talking just about PvP. In PvE it takes me forever to take down Malta bosses, for example. I'm a scrapper, taking down bosses is what I do! The lethal resist problem needs work.
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I must humbly disagree with this for a couple reasons.
1: There's a MAJOR difference between swinging 12 inch (basing from the size on my scrapper's claws) and say setting something on fire, swinging a 6 foot broadsword, etc. Claws will ALWAYS be the "weaker" set if you think only in terms of single target damage, as well it should be or else or Superheroes turn into something that is completely unbelieveable. Hense, again imo, that we have an AoE, 2 cones, a ranged attack (the ranged and 1 cone doing knockback) so we do become just as effective as the other sets, just that we have to be a bit more creative. I know that in teams I have to behave myself, but, when I solo or just have an emp with me, I bounce around like a squirrel on crack and chew through things just as quickly as the others as long as I set them up just right for my scrapper's abilities.
2: Again, you have 12 inch blades on your hands. How much damage do you think you'd do with those to a heavilly armored robot? Not as much as someone who could melt it with fire, or send it into misfires with electricity, for example. So, like I said before, its not so much that the lethal resist is an issue, imo. We just need to work a little differently from everybody else in order to complete the same task is all. So, keep the baddies on their butts like your set allows you to do, then they can't attack so you dont get hurt but they do.
I only got to play around for a bit last night, but I almost feel like I'm faced with insurmountable opportunities:
I know that I'll skip on swipe, but slash, strike and follow up (3 slotted for reacharge) are up enough to maintain an attack chain in themselves. I've never been a fan of eviscerate and am tempted to drop it altogether from my build. That extra chance to crit makes that tough to do though for PVP, especially since evisc is a nice finishing or jousting move.
I guess the test is what the DPS numbers are with and without eviscerate. Strike is another one that might go if I keep eviscerate, there would never be time to use it anyway if Evisc is in the attack chain. More playing around is in order.
I concur with CelticMan. A claws scrapper can often survive events that leave other scrappers face planted simply due to our ability to control a fight with shockwave and focus.
Even as it stands now, in a fight against an AV, due to our contstant, sustained DPS vs other scrappers burst damage, we're now the top of the food chain if we want to be. Still hurting in PvP? Against another scrapper, sure. Again, due to burst damage. But squishies fear us and spines more for our range than our burst damage, so I'm not overly concerned there either.
Be well, people of CoH.
so i tested the animations a bit last night on my claw/SR
first thing i noticed for anyone that doesnt have a claws is that none of the animations are new. swipe is the same animation as barrage in the energy melee set, strike is the same animation as jab from super strengh and slash is strikes old animation.
first thing i noticed is while swipe is faster and slash is a LOT faster...it seems strike is a slower animation now (it does look sweet though). i enjoyed the speed of the old strike animation (now with slash) for the fact that even though its pretty bad damage, it made up for it in speed.
i know im splitting hairs here but as im sure every claws scrapper knows, speed is everything with that set. I would be perfectly content if maybe the damage was upped a tad for strike or if they switched slash and strike tier wise so i could get slash at lvl one and skip both swipe and strike like i did with swipe and slash in the past.
energy damage for focus and shockwave would be nice but i dont expect it to happen.
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With the first 5 attacks in claws taken, you won't need a secondary. <GLEEEEEEEE>
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LOL touché.
And Protonic Flux, I think it's just a matter of personal taste. I for one prefer the new Swipe to the old because quite frankly, the whole slashing bit was cliché to me. I felt it pandered to the "cat" lovers more than anything else. If I'm wielding foot-long claws, I'd be looking to bleed someone, which shoving those claws into their soft abdominal area would do quite nicely. But then I liked the old baseball pitch animation too for a similar reason. It always seemed to be a great finishing move ala Mortal Kombat. Heart punch with claws at the end? Lethal! (No pun intended)
@Remianen / @Remianen Too
Sig by RPVisions
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They fix the bug were the sound for eviscerate plays whether it hits or not? That can definately be annoying.
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It should be fixed, if it is still happening, post here and I'll take care of it ASAP.
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first thing i noticed for anyone that doesnt have a claws is that none of the animations are new. swipe is the same animation as barrage in the energy melee set, strike is the same animation as jab from super strengh and slash is strikes old animation.
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Agreed...but both are TANKER effects...no such thing for a scrapper...period. Therefore, acceptable.
That said
omgicantbelievewhatyoudidyouguystotallyrockiloveyo u
whew...glad to get that off my chest.
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They fix the bug were the sound for eviscerate plays whether it hits or not? That can definately be annoying.
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It should be fixed, if it is still happening, post here and I'll take care of it ASAP.
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Last night, I couldn't get it to make the grunting sound whether it hit or not. Mind you, I was perfectly happy with this. I'll double check again when I get home.
Be well, people of CoH.
We can't thank you enough for this, _Castle_.
question: due to the retorlled claws end costs, is there any reason for a claws/regen to grab stamina? Seems like QR is pretty sufficient now.
(besides- I need to make room for more attacks on my scrapper now )
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question: due to the retorlled claws end costs, is there any reason for a claws/regen to grab stamina? Seems like QR is pretty sufficient now.
(besides- I need to make room for more attacks on my scrapper now )
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If you plan to run a lot of toggles, CJ, Tough, FA, etc, I'd vote yes. At least that's my plan for my new claws/regen if I decide to go that route. But if I was only going with claws attacks and regen only for damage mitigation.. I could see QR being enough.
Be well, people of CoH.
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first thing i noticed for anyone that doesnt have a claws is that none of the animations are new. swipe is the same animation as barrage in the energy melee set, strike is the same animation as jab from super strengh and slash is strikes old animation.
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Agreed...but both are TANKER effects...no such thing for a scrapper...period. Therefore, acceptable.
That said
omgicantbelievewhatyoudidyouguystotallyrockiloveyo u
whew...glad to get that off my chest.
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In fact, I've often said that Martial Arts is, conceptually, the same as Super Strength; a "natural" set, physical damage, mostly knockback, but with some stuns. (More stuns for MA, but more knockback with SS)
However, this also points out that Claws, in a gameplay sense, is also related to SS. Both are extremely fast, low End cost power sets balanced for prolonged fights, not burst damage. MA is more like EM in that respect, slower and more damage. (Although of course EM has the advantage of not being physical damage)
Anyway, I haven't tried the changes yet, but I have a Claws Scrapper so I'm sure I'll try it out.
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question: due to the retorlled claws end costs, is there any reason for a claws/regen to grab stamina? Seems like QR is pretty sufficient now.
(besides- I need to make room for more attacks on my scrapper now )
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If you plan to run a lot of toggles, CJ, Tough, FA, etc, I'd vote yes. At least that's my plan for my new claws/regen if I decide to go that route. But if I was only going with claws attacks and regen only for damage mitigation.. I could see QR being enough.
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Thank BZB, oh and I have no idea what "retorlled" is... I had intended to say retooled, and got that blight on the english language.
Yea, I suppose since I'm gonna make my scrapper a PvP-centric toon, I'm going to be better off with those toggles.
Slash is great. Strike is great. Swipe is even good.
Castle, any other developers who helped with this . . . I thank you. Artisan thanks you. The free people of the claws world thank you.
Daaaaamn. Slash = my new best friend. I respec'd on test earlier today in preparation for I7. Had no idea I'd be testing it tonight. I'm impressed. Very Impressed. So much so that Eviscerate is actually looking a bit lack luster for that long (relatively) animation time.