Official Thread for Recluses Victory: PvP Zone


Adam7

 

Posted

[ QUOTE ]
not only av's but the turrets. The reason I wanted no debt? so casuals dont get discouraged and go back exclusively to pve. As is, if this were on live, even if I were a dedicated pvper which I am not, pver mostly, either I'd the debt cap quickly thanks to the potence of the turrets, bosses everywhere, and the signiture toons, or I'd be spending most of my time malefactoring away the debt.

[/ QUOTE ]

Yeah I'd say make the signature heroes give 0 debt....I got 2 shot-ted (spelling?) a couple times....I think Positron was the weaker of the ones I fought (granted he's all energy and elec brutes have good energy resists but...).

Oh and what is up with the extreme aggro. range of mobs/signature heroes and their really long attack range(s)?!

I was jumping away from Synapse one time and then outta nowhere...BAM, I'm dead because Positron hit me with Neutrino Bolt

I had Positron/others chase me around for quite a bit....not good


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

yeah my stalkers will avoid trying to take pillboxes until they're lvl 50, having 4 +4 bosses so close to each other is extremely dangerous

my /granite brute did okay though just tp away and rest after killing 1 turret, and repeat took a couple pillboxes solo


 

Posted

[ QUOTE ]
Tonight brute and MM.. tomorrow.. I'm going with a dom and corr to see how they do.

[/ QUOTE ]
Corruptor? Mezzed, dead. Mezzed, dead. Mezzed, dead. It's really rough with no inspires. Find a team, buff'm up, then hide.


 

Posted

[ QUOTE ]
[ QUOTE ]
not only av's but the turrets. The reason I wanted no debt? so casuals dont get discouraged and go back exclusively to pve. As is, if this were on live, even if I were a dedicated pvper which I am not, pver mostly, either I'd the debt cap quickly thanks to the potence of the turrets, bosses everywhere, and the signiture toons, or I'd be spending most of my time malefactoring away the debt.

[/ QUOTE ]

Yeah I'd say make the signature heroes give 0 debt....I got 2 shot-ted (spelling?) a couple times....I think Positron was the weaker of the ones I fought (granted he's all energy and elec brutes have good energy resists but...).

Oh and what is up with the extreme aggro. range of mobs/signature heroes and their really long attack range(s)?!

I was jumping away from Synapse one time and then outta nowhere...BAM, I'm dead because Positron hit me with Neutrino Bolt

I had Positron/others chase me around for quite a bit....not good

[/ QUOTE ]

I deffinitely agree. I came here to mention the same thing. 2 of my 4 defeats in a few hours of playing were against Posi & Synapse.

I really enjoyed the experience & had only 1 complaint, the debt.


"So, what do you want? A Be-Able-To-Hear-Things Award?" - Skwisgaar Skwigelf

"im sorry that at lvl 40 you still dont know how to play your toon. have fun with your brute " - focusinc

My Toons

 

Posted

After playing in RV for a few hours, I have one real complaint (outside the lag and difficulty keeping anyone in melee range). It seems there may be a LOS issue with the pill boxes.

At least 2 times I saw someone standing in the very center of the pillbox, in the small depression. I was unable to fire any powers on that person, even standing directly next to them. One of them was a Storm defender, and I was getting hit by them. That may have been from their thunderstorm power, however.

One time this occurred with turrets that spawned in the middle.


 

Posted

Welp, after spending time in all the PvP zones, and then going to RV tonight. Officially I'm completely done with CoX and it's PvP. This is the least amount of fun I've ever had in this game. I've spent time studying what people say are good PvP builds, did my research. Did experimentation. Then set to make a PvP character for RV. Now I dont mind getting defeated. But I see several things that leave me completely with the whole....Why bother feeling.

#1 HAV and VAV (Hero and Villain AVs) What the hell? My idea of fighting a Arch villain isnt facing off against a AV with 30900 hitpoints and has a area effect hold that can kill a fully slotted regen scrapper inside of 20 seconds. What's the point of the whole zone if your going to work to capture the zone then face off against something that cant be beaten by 10 people, 20 people. This isnt the Hamidon. The reward isnt a duo ability SO (HO's) The reward is seeing the zone turn for a few minutes...

The hitpoints arent too bad to deal with. Sure they shouldnt be soloable. But when you go into battle with a full team along with other teams and everybody dies in a few seconds....Ok, where's the fun.

And that's just what RV isnt for me. Fun. You have a mech like robot that isnt very responsive or helpful. You have unbeatable archvillains who give you DEBT when they defeat you inside of 15 seconds. Why the hell are any NPC mobs still giving debt in a PvP zone? I've never understood that. Even if your level 50. It's still a matter of pride that your debt free. Plus you dont earn Inf or prestige if your exemplared down and have debt.

All for all. I hope this is the end of it. The playerbase has gotten PvP. Just leave it alone and spend the money I give you on more PvE content. Because PvP is dead to me. There's too much that would have to be changed for it to be fun. There's no challenge in fighting with a full team against a NPC that can solo you and your team like a lvl 50 running thru a lvl 1 mission.

And no challenge = No fun.


PS. [ QUOTE ]
not only av's but the turrets. The reason I wanted no debt? so casuals dont get discouraged and go back exclusively to pve. As is, if this were on live, even if I were a dedicated pvper which I am not, pver mostly, either I'd the debt cap quickly thanks to the potence of the turrets, bosses everywhere, and the signiture toons, or I'd be spending most of my time malefactoring away the debt.

[/ QUOTE ]
This person is exactly right btw. But it's only a small part of why PvP is a complete failure. Good luck on other endevours devs. Just let this part of CoX go.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

hippie


 

Posted

A group of Jerks and I made our Lovebot team and completely dominated BAB, Manticore, and Statesman. So don't whine too hard--they're beatable.


 

Posted

So your biggest problem with PvP is the NPCs?


 

Posted

I hadn't gone into RV until the special even. I must say that I'm having a blast. It's not as...hrm, how can I put it. It's more player oriented than Siren's and I'm of a mixed mind about it.

I like that Siren's has an equilibrium of sorts that is interrupted by player activity. I don't have that much of a sense of that in RV. I think that the roaming NPC groups should be more mobile, with pitched battles in the streets.

Also, now that I think of it, another thing that I didn't like is that it's the Atlas map. I like Siren's because of the many changes of terrain. In the same vein, Warburg, while being mostly city scape, still has a very very varied geometry and provides for an environment that can be taken advantage of in combat.

RV seems to scream "heads up confrontation" which is nice for some situations and not so nice for others.

Overall, I don't know how much time I'm going to spend in the zone when it goes live. The event is exciting, but a lot of that positive feeling is predicated on the sense of extreme newness that I'm playing several archetypes I've been a bit gun shy on in the past. The thing is, at this juncture, I'm finding that I'm looking more to developing the new character-centered discoveries, rather than come to RV.

I think it's okay from a view of a place to go beat on people. But I'm not feeling that much of a narrative buy in. Maybe because in Siren's the battle isn't as "high sci fi," it's a good old fashioned war.

Maybe in the future, if there are actual missions for the zone (which will be something I hunt for tomorrow) my opinion may slide to the more positive. Until then I'm enjoying the event. I'm drawing on a new well of fun and creativity and am looking forward to parlaying it into anothe year of fun.


 

Posted

not sure if this has been said..but

BUG: when you logout with a heavy (causing you to lose it)when you log back in, it won't let you get another one saying "you can only control one at a time"


who lives in a pineapple under the sea?

 

Posted

[ QUOTE ]
A group of Jerks and I made our Lovebot team and completely dominated BAB, Manticore, and Statesman. So don't whine too hard--they're beatable.

[/ QUOTE ]

OK, those are the heroes. Take your team against the signature villains. And tell me if it's the same. And I'm kinda torn by the 4 posts below mine. On one hand I'm glad that other people are really enjoying RV. On the other hand I cant see how anyone could have fun experiencing what I experienced. After I posted I went and made a new toon. A EM/inv tanker and went in again. Same experience. Getting plastered in no time straight when a signature villain showed up. Now I dont play Tankers in CoH normally. But I've read up on the slotting, and talked to other tanks. And from the information that's been widespread. I gotta say it was a big dissapointment.

The reason I'm not complaining about the PvP part of RV is that in all the zones I was in it was easily a 10 to 1 or 12 to 1 villain to hero ratio. There's no fricken way that I could expect to do good in that situation. And I know that is because alot of people are testing out the villains at high level. Which is cool. Now if the numbers were more even and heroes were getting slaughtered. Then I would post some complaints. The problems I have are for the most part the signature villains. Mainly Ghost Widow. I havent fought Lord Recluse. But if Ghost Widow can take out 3 teams of 6 solo in under a minute. Then Recluse should be able to solo the Hamidon after yellow death...

And as far as the signature heroes go. I would hope they would be a even match for each other.


Maybe what they need to do is redo RV for a day and have groups go solely against each signature hero and villain and do some hard data mining. What works and doesnt work on each of them.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

It's been said before and I'll say it again. The heroes are too big. I'd like to see my efforts be for something. It's painful when a team of 8 villains doesn't see the health bar of Sister Psyche move an inch.

Also, there's the issue that's in every PvP zone. The archetypes still are not balanced.


Black Starbeam - The Reciprocators

Making money, not earning it.

 

Posted

I think that debt in a PvP zone should be cut in half, like in missions. My main reason? Griefers.

I was trying out a Dom in RV today to see how the domination building plays out. This tank comes up and stuns me, then superspeeds off. Two seconds later, I get tp foe'd into a mob including a couple longbow wardens. I die almost instantly. The Tank says "hiya!" and then runs off. He didnt even bother fighting me, he just wanted to grief me. And I was a dom for crying out loud!

Because of jerks like this guy, they should half the debt you can get so that griefers dont have you reaching the debt cap for their own entertainment.


 

Posted

yeah, I figured that out They're not SKed in other places just the PvP zone.


Professionally certified pessimism expert

Statesman is someone who shouldn't rap ever, even if he's trying to help people out. -IolitePhoenix

Check out my Infinity toons at the Vis Viva family web page.

 

Posted

Well, hopefully these people are getting reported. And now we have some people saying the hero AT's are easy, and some are having the same problem I am having with the villain AT's. So, the question is why? Is there a inherant weekness that we're mission for each signature hero or villain? And if there is can a red name at least say yes, they all have weaknesses. Though I prefer a good team taking out a Sig instead of a certin weakness.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

Today was such a blast on RV. The only toon I had taken there before this event was my EM/EA brute and was less than thrilled. Aim + buildup blasters and FA Scrappers killed me with ease. Funny how I couln't hit bubbled defenders, controllers, or elude scrappers today with any of my toons including a Dark/Dark Stalker running fully slotted tactics, buildup, and 3 slotted ACC in all attacks. HUH? Those need looking into. I didn't hit the bubblers once, and only hit one of the elude scrappers twice. Not good!
I then rolled an Elm/Ela brute and color me unimpressed. ELM just isn't very good for PVP.
So, I rolled an EM/ELA brute and WOW! Tons of fun. Hate the crash on the tier 9 but actually got quite a few kills. Fix Fury in PVP and this build will be a beast!
Next I rolled an Ice/Cold cor since that's the PVP build I'm working on in live right now, and that just flat out sucked. Mezzed, Dead, Mezzed, Dead. I didn't get 1 kill. but it will get better with breakfree's in the mix.
I'm also trying to level a Fire/Fire dom(it's so painfully slow and frustrating) on live so i rolled one to see what it'd be like in the higher levels. Whoa! Tons of fun for PVE! Killed quite a few Wardens without dying. Time to go try it out against the Heroes. 9 deaths and no kills later, i gave up. Still I can't wait to play it at higher levels in PVE.
All in all, load of fun today.
I'd like to see these changes:
No debt from NPC's in this zone, the 1 hp, 1 end penalty is bad enough.
Kill insp usage in PVP, it was SOOO much better today without them. Keep breakfree's but just limit us to a tray of 5 or something to keep them from being abused. (just a suggestion don't flame me for it).
And finally make elude and PFF hittable when using 3 acc, 3 to hit BU and 3 to hit tactics. With all that I should be able to hit maybe 50% of the time instead of never.
Oh, and loved the near unkillable tanks, man, granite tanks rock.


 

Posted

[ QUOTE ]
Today was such a blast on RV. The only toon I had taken there before this event was my EM/EA brute and was less than thrilled. Aim + buildup blasters and FA Scrappers killed me with ease. Funny how I couln't hit bubbled defenders, controllers, or elude scrappers today with any of my toons including a Dark/Dark Stalker running fully slotted tactics, buildup, and 3 slotted ACC in all attacks. HUH? Those need looking into. I didn't hit the bubblers once, and only hit one of the elude scrappers twice. Not good!
I then rolled an Elm/Ela brute and color me unimpressed. ELM just isn't very good for PVP.
So, I rolled an EM/ELA brute and WOW! Tons of fun. Hate the crash on the tier 9 but actually got quite a few kills. Fix Fury in PVP and this build will be a beast!
Next I rolled an Ice/Cold cor since that's the PVP build I'm working on in live right now, and that just flat out sucked. Mezzed, Dead, Mezzed, Dead. I didn't get 1 kill. but it will get better with breakfree's in the mix.
I'm also trying to level a Fire/Fire dom(it's so painfully slow and frustrating) on live so i rolled one to see what it'd be like in the higher levels. Whoa! Tons of fun for PVE! Killed quite a few Wardens without dying. Time to go try it out against the Heroes. 9 deaths and no kills later, i gave up. Still I can't wait to play it at higher levels in PVE.
All in all, load of fun today.
I'd like to see these changes:
No debt from NPC's in this zone, the 1 hp, 1 end penalty is bad enough.
Kill insp usage in PVP, it was SOOO much better today without them. Keep breakfree's but just limit us to a tray of 5 or something to keep them from being abused. (just a suggestion don't flame me for it).
And finally make elude and PFF hittable when using 3 acc, 3 to hit BU and 3 to hit tactics. With all that I should be able to hit maybe 50% of the time instead of never.
Oh, and loved the near unkillable tanks, man, granite tanks rock.

[/ QUOTE ]

You kill breakfree's and you might as well not even let squishys enter the zone. No, squishy will even enter the place. Breakfrees are what allow squishy ATs to even compete... Only allowing 5? No thanks....


 

Posted

[ QUOTE ]
They aren't going to remove debt from the zone. I don't think they can actually do it that way anyways.

Debt is given by NPCs defeating you. Not for where you are. We don't get debt in PvP normally because we fight other PCs.

Probably a *better* idea would be that the Signature Hero/Villains don't give debt, as they are fairly overwhelming (and defeating them for XP is very laughable.)

[/ QUOTE ]
I would say a better idea is to just get rid of Debt completely.

The time spent going to hospital, running back to mission/wherever you died, and in PvP zones having to use your rest as well. Bah, debt does not improve a damned thing in this game. Death Penalties have never made an improvement to games (Aside from having to run back to where you died).


Damage Proc Mini-FAQ

Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.

 

Posted

Hehe, I rolled an ar/dark, to see how it would look at 40. I know, everyone says AR is weak in pvp. However, I was able to get quite a few kills by using darks debuffs and then going to town with the AOE aspects of AR.

However, as this thread has mentioned, any mez, and I was dead instantly. I think my favorite moment is when a spines/regen scrapper and controller were on top of me after a big fight and were low on health, and I had a break free from all the npcs I fought earlier. I then able to use the break free,fear, heal, toss a tar patch, then FA + flamethrower them to death.

I really disliked the hero AVs. I accidentally flew to close thinking I saw some heros(the corpses of villians seem to be the same color as heros) and was 2 shotted instantly. Manticore and his rain of arrows killed an 8 man group fairly quickly. I saw manticore and sister pscyhe take down 3 groups like they didnt even exist. There was about 20 of us rougly, and we made sister psyche lose about a tenth of her health, which regened back in about 5 seconds, then they proceeded to wipe us all out. Overall, the zone is pretty cool, but it seemed I died to and fought NPCs more than actual players due to the fact NPCs are everywhere.


 

Posted

No PvE missions in this zone means this event is solely for tinkering with builds from my POV.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I think my favorite memory from today was when a Dom on my team confused Back Alley Brawler and we watched him one-shot the 5 heroes hiding behind him.

Good times


Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom

 

Posted

I wanted to try out a few squishy builds, but with no bfs accessible what's the point? mez.... dead.... mez .... dead etc etc. If you rolled in with some of your sg/vg buds and built to protect each other ie. clarity/thaw/Cm then it could be alright. But just to try out some builds by myself is out of the question.

Rolled an inv/em tank just to check out that beast in the late game. I was very impressed. Squishy killing ability close to that of the BS/regen scrapper I made, and a butt-load of survivability with tough and aid self. Against other armored AT's it was good, but nothing like the scrapper as the big hitters recharge so slowly.

Fired off unstoppable and tangled with ghost widow. She wasn't hurting me much and if she didn't haxxor (lol may recognize that name if you were on test tonite hehe) with uber perma fear it would have been fun. Not like I could ever hurt her though. LOL mako stealth attacked me too (his version of AS I suppose) I laughed at his sharky face and went back to fighting ghost.

I will say this though: perma -travel power is not really fun (even though my corr is looking forward to it). I am waiting for the announcement about -travel power suppression.

Also rolled up an em/regen stalker. LOL was that ever a kill fest. Never have I had an easier time killing toon upon toon and I have a spines/regin scrapper and an ice/elec blaster on live. I spent most of the time just hunting scrappers cause the squishies were soooooo easy (some were good though, but generally speaking).

I was just running around almost non-stop killing, wouldn't even wait for build up or placate. Who needs them when you have EM?

And landing an AS? get out of here, I didn't find it to be a challenge at all. Some toons moved around too well to easily get them, but that's what intimidate is for. I killed a couple regens without even using AS, just out bursting their healing with ET, BS and TF and a few well placed intimidates. Granted neither of them used IH, but neither did I.

Kinda fun for awhile to absolutely decimate squishies, 3 shot an invul tank (no DP) and rip through a ton of scrappers. But the fun subsides because there was almost no challenge to it. Now I realize FA can and will change a large part of this domination as landing an AS will be much more difficult. But I was still able to scare alot of scrappers with just ET and TF and intimidate is a god send for stalkers.

I realize EM is pretty sick, but I wasn't entirely prepared for just how devastating I would be with it in my hands.
Gonna try a spines stalker tomorrow to see how well that toon kills and survives in comparison to my spines scrapper.

Frosticus


 

Posted

I think something bugged with the heavies, I keep trying to pick one up but it gives me the "you cannot control more then one Heavy at a time" message even though I don't have any.

This only started after I zoned out while in control of a Heavy and then zoned back into a different instance of RV. Maybe it forgot to release the other pet?


Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom