Two things...


Aaron123

 

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So when your running the razors edge and in the red, how do you handle the critters when you pull the aggro (and you will sooner or later) of a boss or LT (or minions if you drop a big AoE on them)off the tank or scrapper? By the time you see them turn and pull out their gun its already too late, their attack is qued and resolved your just waiting for the animation to finish.

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I tend to focus on single targets in groups, as I only have one AoE attack (energy/energy). Since I focus on one target at a time, it rarely happens that I bite off more than I can chew, unless I decide to go into the melee battle, in which case I probably wasn't to concerned with surviving to begin with.

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Dev: Miri, whats your opinion on Defiance?
Me: It sucks, dump it.

Dev: Miri, can we get some feedback on Defiance please?
Me: It sucks, heres why. Blah blah blah. Perhaps change it to do bleh bleh bleh.

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Both of those look like your opinion. I'd just expect the devs (or anyone else reading it for that matter), to pay more attention to the second form, since it's supported with some kind of reasoning, as well as a suggestion.

I just don't think it's fair to say that they're not interested in our opinions, when it seems to me that they elicit them at every available opportunity.


 

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I tend to focus on single targets in groups, as I only have one AoE attack (energy/energy). Since I focus on one target at a time, it rarely happens that I bite off more than I can chew, unless I decide to go into the melee battle, in which case I probably wasn't to concerned with surviving to begin with.


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Eng/Eng myself. Usually I'm pretty safe also since I'm mostly single targeting and the few who do pull away promply get Bone Smashed, Energy Punched, and then Total Focused in that order.

Maybe Defiance needs a big Defiance XXX orangy to float up so we can see it in action along with an extra line in the battle spam stating how much extra damage we are doing cause we are being Defiant.


 

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Maybe Defiance needs a big Defiance XXX orangy to float up so we can see it in action along with an extra line in the battle spam stating how much extra damage we are doing cause we are being Defiant.

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Every archetype deserves one of those, IMO. There's nothing better than being able to show everyone else how cool you are with some floating text.


 

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It's not that we didn't listen, in regards to the End drain changes -- it's that I've not had time to implement fixes yet.

I'm going to be making a first pass on it in the next day or two. My 'fix' is a huge amount of data changes, though, so please bear with me.


 

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Rock out with your [sock] out.

Thanks.


 

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First of all, first dev reply to me specifically. I dont' know why, but I had a sudden surge of "Fanboy".

I'm horribly ashamed.


Anyway, on with the show.

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It's not that we didn't listen, in regards to the End drain changes -- it's that I've not had time to implement fixes yet.

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Remember, you're the good guy. As far as us cynics are concerned you're the only member of this team with any real credibility. You I have faith in, Jack, not so much.

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I'm going to be making a first pass on it in the next day or two. My 'fix' is a huge amount of data changes, though, so please bear with me.

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Right... I don't mind waiting. It's not the time involved that concerns me. I'd rather have it right then quick.

Soooo.... does this mean that you'll be fixing the end drain so that it's back up to where it was? I'm still betting that the direction that you've recieved from "The Adults" is to "fix" it so that it's still basically a nerf.

I sincerely hope I'm wrong, but I do appreciate your reply.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

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First of all, first dev reply to me specifically. I dont' know why, but I had a sudden surge of "Fanboy".

I'm horribly ashamed.

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You should be. Do the right thing and learn to calm down a bit. There's nothing like seeing squeeky grease getting the wheel.


 

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1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?

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Right.

[quiote]2.) If PlayerA gets hit by the Psychic Clockwork King for 2600 points of damage, PlayerA will end up with 10 hit points and still be alive, right?


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Right.

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3.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 1001 points of damage, will the player be at 10 hit points & still be alive?

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Wrong. Player A would be dead.

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4.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 801 points of damage, will the player be at 10 hit points?

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No, Player A would be dead.

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5.) If PlayerA is in a damage field (multiple Caltrops for example) and something does 1000 points of damage, will it even waste the time to do the calculation? Having 10 hit points in a persistant damage field is meaningless.

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Yes, it would do the calculation. Yes, at the end of that server tick, PlayerA would be left at 10 HP. At the next activation period of the Caltrops, however, if he has not been healed, he will be killed.

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6.) Does this mean that people will survive exploding buildings in Steel Canyon?

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In theory, yes.

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7.) Also, will this niffty new one-shot code introduce lag?

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Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.

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8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?

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No compensation is being given, nor is it warranted.

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In my opinion, the one-shot code should apply to pve only (unless someone can come up with a good reason to have it impact pvp).

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It is PvE and PvP for a variety of reasons.


 

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Is the "one shot change" planned for I7, or after?

Thanks.


 

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heh... right...

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And on that note...
Result!


 

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1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?


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Right.


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Statesman said:

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if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.


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This is a bit ambiguous, so how about this:

Player A has 1000 max health, and is currently at 1000 health (full). He is simultaneously hit by two attacks, each doing 600 points of damage in less than a second. Dead or alive?

Sounds like alive:

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Yes, at the end of that server tick, PlayerA would be left at 10 HP.


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If so, how long is the server "tick" with regard to "simultaneous" damage? About a second? Longer? Shorter?


And let me ask a really funky question. When I pop a respite, the health bar "fills" with the health. Question: is that just a visual artifact, or does it actually take a small fraction of a second for the server to "fill" your health bar. When you pop a respite, do you go from 500 health to 750 health in one big jump, or does that actually take a short period of time? If it doesn't happen instantaneously, then what happens if I take a hit, pop a respite, and then while I'm popping the respite, I'm hit with one-shot-capable damage? Does the respite fully count to bringing me to full health, or is it possible that even though the respite would have put me back to full, at the moment the attack landed I might be still "receiving" the health from the respite, and get one-shotted?


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?

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No compensation is being given, nor is it warranted.

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ka-SLAM!


 

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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Surely you're joking, Mr. Feyn - er, Statesman. If you think for even a moment that this addresses the heart of the problem with one-shotting (which is the psychological impact on the player), then you are woefully disconnected from your playerbase.

~Gabriel


 

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Quote:
7.) Also, will this niffty new one-shot code introduce lag?


Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.

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Double negatives make me a sad panda. Should I assume it was merely a typo, or that it's a veiled threat to my latency?

DOOOOOOOOOOM!


 

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It's not that we didn't listen, in regards to the End drain changes -- it's that I've not had time to implement fixes yet.

I'm going to be making a first pass on it in the next day or two. My 'fix' is a huge amount of data changes, though, so please bear with me.

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crap, that means i shouldn't bother you about claws right now.

/waits


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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[ QUOTE ]

Quote:
7.) Also, will this niffty new one-shot code introduce lag?


Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.

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Double negatives make me a sad panda. Should I assume it was merely a typo, or that it's a veiled threat to my latency?

DOOOOOOOOOOM!

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Typo. 'Should Not,' not 'Shouldn't Not.' (Parse that!)


 

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8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?

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No compensation is being given, nor is it warranted.

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In my opinion, the one-shot code should apply to pve only (unless someone can come up with a good reason to have it impact pvp).

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It is PvE and PvP for a variety of reasons.

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I am unclear. Why is one shotting a mob in PvE a "bad" thing? I get a great feeling when running a brute into a group of even cons and fighting. After a min or so I can 1 shot some of them with high damage attack (like Knockout Blow). It seems appropriate to do this with the description of the power and the description of the character. This makes me feel like I am in the comics. I do see how this would make a solo player level faster nor how it would have a negative impact on other players. In a group setting you may be able to level faster but you are also distributing the XP among multiple players so it would not seem that it really makes you level that much faster. And it seems very Super to one shot minions. So why is this being changed?


 

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I am unclear. Why is one shotting a mob in PvE a "bad" thing?

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It's a mob one shoting you, not the other way around.


 

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Looks like attacks with minor DoT damage secondary effects just got a bit more valuable.


 

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1) Run a demo file for an example on the length of a server tick

2) Respites (for that matter any healing) are instant heath, the bar growth is animation artifact. Testing will confirm this.

3) I know you want to hear it from a redname. Until Castle confirms, this is all you'll get. ;p


 

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Hmmmmmm. Leaving people with 1% hp after a near one-shot. Guess the PvP debt will go up in Siren's.


- End is for noobs! - Board quote

 

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Another one for you, Castle:

If player A has 1000 hit points of damage normally, but has been plinked by a minor attack and is now at 999 hit points, and takes a 1001-damage attack, is he alive at 10 HP or dead?

What if he's at 995 points? 990? Where's the one-shot-protection cutoff?


 

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Another one for you, Castle:

If player A has 1000 hit points of damage normally, but has been plinked by a minor attack and is now at 999 hit points, and takes a 1001-damage attack, is he alive at 10 HP or dead?

What if he's at 995 points? 990? Where's the one-shot-protection cutoff?

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100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!