Two things...


Aaron123

 

Posted

No single character should be able to deal enough damage to defeat an opposing player faster than the slowest animating targeted heal in the game.


....if we're still idealizing a PvP balanced around teams.


 

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1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!


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Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.

Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.

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He didn't say he didn't see it. He said they're looking into it. And he even apologized.

Jeez.

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There's a maxim that applies here...

Tis easier to beg forgiveness rather than get permission.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

I'm not sure it's worth pointing out, but I can see a situation where this results in some unexpected behavior. Specifically, attacks which would deal slightly less than 100% damage will now deal more than attacks which would deal 100% damage or more. For example:

Player has 1000 hitpoints.
Enemy attacks player with 1000 damage.
Player is left with 10 hitpoints.

Compared this to:

Player has 1000 hitpoints.
Enemy attacks player with 999 damage.
Player is left with 1 hitpoint.

It's probably not enough to worry about. I can't see it being easily exploited, but it's enough to stand out to my pedantic mind.


 

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1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!


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Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.

Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.

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He didn't say he didn't see it. He said they're looking into it. And he even apologized.

Jeez.

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There's a maxim that applies here...

Tis easier to beg forgiveness rather than get permission.

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Asking permission implies that he needs it.


 

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What kind of bizarro world do you live in? Did you read my post? Your own even intimates that you yourself are under the impression that he was aware that it was the wrong move and pushed it through anyway.


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No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.

But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?

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He can save his apologies. I reserve judgement until a fix is instituted. IF a fix is instituted. If one is I'll gladly clean and press Jack's cape.

After all he said he'd LOOK into the issue. He may very well say "working as inteded yadda yadda and get on with his life."


 

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Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up.

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I'm giving 10 to 1 odds that you wouldn't. Any takers?

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My big issue is that they do one thing and they say another. If they did what they said that I couldn't complain, could I?


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

Peace be with you, Statesman.

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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Here's My suggestion:
No attack which hits a player may do damage > 50% of the players starting life. If the target is a < 50% life, then they'd still be defeated by an attack. No more one shot. Stalkers can still two-shot kill squishy things (w/ placate). I'm sure someone will find a reason to dislike this suggestion, but it is better than 1%.


 

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You also didn't say that you were upset about the change. But I can read between the lines.

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No, seriously... that's not what anyone said, you're making stuff up in the hopes of proving your point.

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Man, I had a friend who was always complaining that I would sign my e-mails "arrrrrr maties!", and I told him I do it cause pirates freakin rule. He said he didn't like it and I should stop. I said I'm sorry, and I'll look into the issue. But that doesn't give him the right to tell me off because I choose to write MY e-mails in a way that's pleasing to me. Same logic applies here.

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Yah, 'cause that's the same thing...

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Yes, welcome to you being angry about them not fixing something that would require altering code in the pipline, thus destroying the entire concept of a pipeline.

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Y'know what, buddy? The pipeline failed. Again. Either they did it accidentally, which I doubt, or they did it purposefully for some other reason. Regardless, the outcome is the same.

I'm sure Jack is happy that you're sticking up for him, maybe if you keep it up long enojgh he'll invite you to dinner or something...

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I call [censored] on that one. I think its about a million times more likely that the Balance Vision thread will be abandoned first. Even if they said that, you, and everyone else who thinks that because you pay money for this game, you get a say in the development and upkeep, would all continue to complain. Period.

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Never said that, again, you're making stuff up in attempt to fortify your position. if you're going to argue with me then at least try arguing with the stuff I've said.

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I'll say it again. He came out, and said they're aware of it, they're looking into it, and he apologized for it. The only thing the devs actually do owe us in terms of communication, might be that they're aware of it.

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If he's only aware of it now, then he hasn't been paying attention, like he says he does. If he was aware of it before then he released it knwoing it was screwed up. You pick.

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Y'wanna know what would make me shut up? If people could have the slightest decency in dealing with the devs. Treat Statesman the way you would treat anyone else you don't know, in person, and I'll leave you alone. But anyone who thinks that they're owed an explanation, or a change, or a list of when changes may or may not be coming needs to learn a thing or two about reasonable expectations.

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Where were you a year and a half ago when I was defending them and giving them the benefit of the doubt and forgiving everything they did? I did that, it got me nowhere and now I'm fed up.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

this really doesn't change anything, most burst dmg deaths are caused by 2-3 shotting not 1 shotting

in any case the change to the end on mobs might be a good one


 

Posted

I didn't respond to all of your post. Only the parts I feel are relevant.

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Y'know what, buddy? The pipeline failed. Again. Either they did it accidentally, which I doubt, or they did it purposefully for some other reason. Regardless, the outcome is the same.

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Or as pointed out by Lallendos, they knew about it, but it wasn't a big enough concern to bother doing something about it.

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If he's only aware of it now, then he hasn't been paying attention, like he says he does. If he was aware of it before then he released it knwoing it was screwed up. You pick.

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Not a big enough concern?

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Where were you a year and a half ago when I was defending them and giving them the benefit of the doubt and forgiving everything they did? I did that, it got me nowhere and now I'm fed up.

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I was probably soloing. Why do they need your forgiving? I'm just asking you to voice your opinion to him without throwing out all sorts of accusations about what he does or doesn't know, and what he should or shouldn't do, and what responsibility he does or doesn't have. Basically, first person is the way to go:

Hey Statesman, I don't think this change is good because...
Hey Statesman, I think you could be more communicative about these issues...
Hey Statesman, I think it would be great if we could get some kind of status update on some of these issues more regularly.

Know which one I liked?

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1. Kudos for admitting the error! Thanks for looking into it; it is appreciated. I hope the end-result will at least restore Endurance Drain to its former potency.

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See how he still voices his concerns without being hostile?


 

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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What's the point of playing an Assassin-type class and using an attack called "Assassin Strike" if I can't use it to Assassinate players?

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Because no one else can do this like Stalkers can, making it unbalanced. My BS/Regen can't even one shot a stalker with buildup and headsplitter and supposedly Stalkers are kinda squishy. :P

There are no checks to otherwise prevent or warn a hero or villian to stop the AS from dropping you in under a second, no checks like being able to see you unless they purposefully get skills that give +perception or keep buying a crapload of ACCs.... or forced to team-up.

But that's a dead horse, isn't it?


 

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However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?


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I'll dissagree with this, even though I have to say that in the forums, here, it's true enough for context because there is ALWAYS someone who will flame, insult, degrade, or just BMW consistantly.


 

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Oh, so this is more about manners than the actual topic.

Well, since it's about manners, I can see your point. However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?

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I understand frustration. I just don't think it justifies poor behavior.

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I'll try to be more polite.

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Thanks, it really is all I ask.


 

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However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?


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I'll dissagree with this, even though I have to say that in the forums, here, it's true enough for context because there is ALWAYS someone who will flame, insult, degrade, or just BMW consistantly.

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The two issues are mutually exclusive and exist independantly of each other.

That's not to say that you can't disagree, doing so is your option, of course.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

Some of you guys (the players) need to calm down and at least act a wee bit civilized.


 

Posted

First, gratz on statesbaby. Sleep every chance you get.

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1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!

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I hope that when you look at this, you look at END Drain overall and the issues that existed before this change as well as the ones the change brought about.

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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I don't see this, in isolation, having any significant effect on the problems of one shots. I doubt most of us have the reflexes to leverage those 1% HP into a chance of avoiding defeat in a fraction of a second. Obviously, I look forward to thee opportunity to test it.


 

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.


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However, notice, it does indeed say 100%. Which means if a player has 99.9 % of his health.

Speaking of, I am now going to take a level 1 with me when I PvP just so I can get them to brawl the guy once and then I come in with Assassin Strike and BAM! He just got slayed.


 

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Oh, so this is more about manners than the actual topic.

Well, since it's about manners, I can see your point. However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?

I'll try to be more polite.

[/ QUOTE ]*Shakes hand*
DANKE!


 

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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Does anyone know if the Spines stalker Assassin's Strike does the toxic DoT like the other attacks?


 

Posted

Personally I dont think anyone should be able to lower you in one shot........ any lower than a drop like unstoppable, 1%....come on........all they have to do is breathe on you before you can heal yourself. (PVP only of course.........but we know that PVE and PVP seem to be linked more than ever these days.)


View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com

 

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1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!

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Gee. Thanks. Now unpimpslap my Electro-Blapper and the debt he's built up thanks to this "tweek" of yours.

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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As an experianced Blaster, the difference between being one-shotted and one-volleyed isn't all that much. So I'm not exactly sure how much of a big whoop a 1% HP post-[censored]ing"bonus" will be. I guess that's to be seen.


 

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Of course not, all you have to do is queu up another attack.

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You don't even have to do that. The intuitive thing to do would be to take the squishy down from 100% health a negligible amount before performing the AS.

Something like...oh, I don't know, TP Foe might just do it.


 

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Actually, a better solution might be to reduce the HP to 1% IF the attack on you takes over 50% or 75% of your total HP (or some value I can't do the math of to balance it out). This prevents being killed by AS after a couple of preliminary hits.


 

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Actually, a better solution might be to reduce the HP to 1% IF the attack on you takes over 50% or 75% of your total HP (or some value I can't do the math of to balance it out). This prevents being killed by AS after a couple of preliminary hits.

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Ummm...thats a bad idea. I think you should die if they take you down to 50% and then use assassin strike.