Peace be with you, Statesman.
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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
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Here's My suggestion:
No attack which hits a player may do damage > 50% of the players starting life. If the target is a < 50% life, then they'd still be defeated by an attack. No more one shot. Stalkers can still two-shot kill squishy things (w/ placate). I'm sure someone will find a reason to dislike this suggestion, but it is better than 1%.