Two things...


Aaron123

 

Posted

1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!

2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

That's all for now.


 

Posted

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1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!

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*remembers the regen "tweak"*

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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Just to make sure, PvE and PvP?

edit: and is this to be expected at I7 or a patch before then?


 

Posted

Okay...

Strange place to put this.

EDIT: May I ask why a painful change to entire sets of players couldn't be dealt with before it had been on live for a week?

Oh, and congrats on the Statesbaby.


 

Posted

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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What about DoT caused by that one attack?


[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!


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Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.

Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

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[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!


[/ QUOTE ]

Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.

Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.

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He didn't say he didn't see it. He said they're looking into it. And he even apologized.

Jeez.


 

Posted

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We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

That's all for now.

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seems fine to me for PvP but for PvE i would hate to have to jam in an attack that could take out over 80 hit points for just one.


 

Posted

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[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

That's all for now.

[/ QUOTE ]
seems fine to me for PvP but for PvE i would hate to have to jam in an attack that could take out over 80 hit points for just one.

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PLAYERs. This won't be affecting npcs.


 

Posted

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Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.


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I know being an irrational ranter is your schtick, but the patch that included the changes to endurance for bosses and LTs was on test for over a week, actually longer than most patches have been on test that have included far more than that patch did.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

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Just to make sure, PvE and PvP?

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I believe he's gone on record (on these forums) as saying it would not effect PC one-shotting of NPCs. (NPC one-shotting of PCs in PvE, I'm not sure about.)

Also... "if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0" (emphasis mine). This would also seem to indicate that NPCs aren't going to benefit from this change, and can still be one-shotted.


 

Posted

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[ QUOTE ]
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.


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I know being an irrational ranter is your schtick, but the patch that included the changes to endurance for bosses and LTs was on test for over a week, actually longer than most patches have been on test that have included far more than that patch did.

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Heh... right on time.

Fine... have it your way. For over a week blaster were posting about it and we were ignored... again...


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

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What kind of bizarro world do you live in? Did you read my post? Your own even intimates that you yourself are under the impression that he was aware that it was the wrong move and pushed it through anyway.


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No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.

But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

That's all for now.

[/ QUOTE ]
seems fine to me for PvP but for PvE i would hate to have to jam in an attack that could take out over 80 hit points for just one.

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PLAYERs. This won't be affecting npcs.

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guess i gotta read between the lines.


 

Posted

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Fine... have it your way. For over a week blaster were posting about it and we were ignored... again...


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Except we weren't since Castle posted on it. He never promised an immediate fix, though, and said they were looking into it.

So please knock off the pity party. You are making the rest of us blasters look bad.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

I think he was asking if they'd only put this into PvP zones or if this was going to be in both modes of gameplay. I hope the answer is the latter.

And congratulations on Mini-States!


 

Posted

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No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.

But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?

[/ QUOTE ]
I believe, for example, setting Bosses and LTs back to 100 endurance would be a good starter, until the 'proper' fix came down. The immediate problem was with EBs, not the Bosses and LTs that had been fine for two years up til this point.

But, hey, 40 lashes would be good too. By this point, Geko deserves it.


 

Posted

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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I'd like to add my hope that this applies to NPC attacks on players.

Why, that even sounds like a *buff* to Regen.


 

Posted

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No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.


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There were other solutions. Take off the blind fold.

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But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?

[/ QUOTE ]

Heh... right... Better to ask forgiveness than ask permission, right? Know what's gonna happen? They're gonna boost end drain ever so slightly. It won't fix it to where it used to be, to where it should be, it'll just bring it back JUST a little bit so that you and the rest of the Cheering Section can point out how good they are to us.

Meanwhile, they still nerfed us.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

[ QUOTE ]
[ QUOTE ]
Fine... have it your way. For over a week blaster were posting about it and we were ignored... again...


[/ QUOTE ]

Except we weren't since Castle posted on it. He never promised an immediate fix, though, and said they were looking into it.

So please knock off the pity party. You are making the rest of us blasters look bad.

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And Defenders! Don't forget us poor, lonely electric defenders... crying in the dark over our lost endurance drain.

Seriously, I just want it fixed.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

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There were other solutions. Take off the blind fold.

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So what are some of your ideas, oh great and wise LivingHellfire?

I'd rather they go back to the drawing board in I7 and rework the way end drain works. Get rid of the "all or nothing" of it. Make it so that any enemy can't do all of its moves with 2 end points anymore. That would instantly make end drain better than it's ever been in this game, even if we can't one shot drain those bosses anymore.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

i figured the one shot code would have kicked in at 95% and above. either way the same people who complained about 1 shotting will continue to complain about 2 shotting.


 

Posted

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I think he was asking if they'd only put this into PvP zones or if this was going to be in both modes of gameplay.

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Yeah, that's what I meant.

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either way the same people who complained about 1 shotting will continue to complain about 2 shotting.

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That's actually one of the first things I thought of (but didn't post about it), especially with only 1% HP left.


 

Posted

[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!

2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

That's all for now.

[/ QUOTE ]

Erm thanks for the 1 HP but yeah Inferno DoT, Ice Cold Damage, EB, the unnoficial Energy AS follow-up? No one-shotting like that is a start but hardly gonna make a difference with most situations.


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

So what's the stalker solution to that? Brawl 'em so they're only at 99.5% hps and -then- placate and AS?

*tongue fully inserted in cheek*


 

Posted

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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

[/ QUOTE ]

What's the point of playing an Assassin-type class and using an attack called "Assassin Strike" if I can't use it to Assassinate players?