Two things...
Hmm.. what about DoT attacks? Like Say.. a Dark/Dark Stalker eats about 20+ Enrages and goes wild with Shadow Maul from Hidden Status on a defenseless controller. Could it one shot in that single attack, since that attack takes longer than a second to do full damage?
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There were other solutions. Take off the blind fold.
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"Never be a cynic, even a gentle one. Never help out a sneer, even at the devil."--Vachel Lindsay
Take off your own. Your rabid attack posts are not helping matters. You can go wrong just as easily by being too cynical as you can by being too optimistic.
Except cynics are often happy to use their cynicism as a good excuse to be rude.
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Hmm.. what about DoT attacks? Like Say.. a Dark/Dark Stalker eats about 20+ Enrages and goes wild with Shadow Maul from Hidden Status on a defenseless controller. Could it one shot in that single attack, since that attack takes longer than a second to do full damage?
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I know... the good news is that there are very few attacks that one shot and do DoT.
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
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Remember, you're the good guy. As far as us cynics are concerned you're the only member of this team with any real credibility. You I have faith in, Jack, not so much.
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This is extremely irrational paranoia. Why do you trust Castle and not States? They are both part of the same dev team. Do you honestly believe it's one white knight standing against a cruel and uncaring dev team, doing what he can to blunt an active vendetta against the player base? That somehow, Castle is a subversive element within the dev team, independently sneaking in fixes for us players under the nose of the sadistic, domineering Statesman? That the actions of individual devs occur within a vaccuum?
In all seriousness, take off the tinfoil hat. Take an good, long, objective look at the work environment that would have to exist for your paranoid scenario to hold any water. I guarantee that Castle is not making changes to the game code without consultation with the other developers, States included. You damn one member of the dev team, you are damning them all. A lot of hated decisions weren't even Jack's fault - the Phase Shift nerf was Positron's idea.
The real reason the endurance change went live even though they knew there were some resulting problems with endurance drain? The QA pipeline. There were other fixes in that patch that needed to go through, and it would arguably have been just as negligent to leave a multitude of other known issues dangling, when a fix was right there on hand, while they waited for another patch to make its way through the QA pipeline.
As Castle just noted, the devs are busy. Game problems don't just solve themselves, and apparently there's a lot of data to fiddle with and then double check to make sure no numbers accidentally got broken (one misplaced decimal can play serious havoc, as we all know). Sure, they knew about the problem - but they couldn't fix it in a timely manner, and those other bugs needed fixing as well, so the endurance drain 'nerf' was allowed through. That's development reality; you have to prioritize, and accept a margin of error.
Now, if you take issue with dev <--> player communication, that's something to argue about, although we already get way more communication than other MMOs as it is. But it's childish to continue to put on this ridiculous persecution complex, when it's plain that said persecution is all in your head. You just WANT to hate Statesman, without any rhyme or reason why.
And yes, I'm well aware that I said something about the futility of arguing with LivingHellfire a few pages back. But maybe shining some light on just how illogical these conspiracy theories are will dissuade some other people from donning the tinfoil hats and chiming in to agree. Take issue with some decisions if you must - I'm still not entirely happy about some aspects of ED - but try to ground your complaints in reality.
Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
Jack's the boss. The buck stops there.
I'd be wiling to make a bet that when this "fix" comes in that it won't actually fix the end drain ability of the powers back up to where it was.
Any takers?
EDIT-Hmmm... maybe I should amend this... there, that's better.
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
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2.) If PlayerA gets hit by the Psychic Clockwork King for 2600 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
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Right.
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That attack is done in 3 parts or so, the initial 1300 or so damage, then a few bursts of like 600.
Will it still one shot or not? 1 shot my PB in Dwarf form w/ EB up.
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100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
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This is where I said something that wasn't right. Move along...
Edit: mea culpa. I'm wrong.
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A lot of hated decisions weren't even Jack's fault
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My boss frequently takes the [censored] jobs so that players have someone to focus their hate on, while giving the glory jobs to his junior coders. It's a good working system, and the hallmark of a good boss.
I'm sure States resembles a supervillain for many of the same reasons.
Are you sure? Im' pretty sure the caveat is that you have to be at 100% of HP's for it to work.
I could be wrong, I guess.
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
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100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
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That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
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Wouldn't that mean that if you had an attack that could do 1050, and an attack that could do 950 (just for examples), that if your enemy was anywhere below 950, that the lower damage attack could be a killing blow, but that the higher damage attack could not?
I hope I misunderstood, because that doesn't seem quite right to me...
Also, how do powers (dull pain, cold domination, etc) that affect your Max hit points function in this one-percent code? Do they modify the baseline for what is considered your max hp? Do accolades modify the "max" or just give you a separate reserve of hit points?
Edit: brain no work good at moment.
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100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
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That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
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Actually, Castle addressed this specifically:
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3.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 1001 points of damage, will the player be at 10 hit points & still be alive?
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Wrong. Player A would be dead.
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
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Surely you're joking, Mr. Feyn - er, Statesman. If you think for even a moment that this addresses the heart of the problem with one-shotting (which is the psychological impact on the player), then you are woefully disconnected from your playerbase.
~Gabriel
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QFT.
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Well, maybe it'll help curb the yelling about how defiance and vigilance are useless at high levels, particularly against av's
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Let's see, being two-shotted instead of one-shotted... huh, nope. Sorry. Defiance is still going to be useless.
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A lot of hated decisions weren't even Jack's fault
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My boss frequently takes the [censored] jobs so that players have someone to focus their hate on, while giving the glory jobs to his junior coders. It's a good working system, and the hallmark of a good boss.
I'm sure States resembles a supervillain for many of the same reasons.
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I think this is right. I've never thought Statesman was responsible for all the nerfs. I think he takes the aggro for a lot of changes, though. Positron will tank once in a while too. But IMO, they are both taking the heat for the true evil on the dev team:
GEKO.
The powers manager. While States, Positron and Geko might jointly make the decision that something is a problem, I think that madman Geko actually decides how to do the nerf. I focus my ire on that wicked lizard.
Is that fair and rational of me? Heck no! But after he actually said he nerfed by beloved Regen because we have too little downtime, I made a special green tinfoil hat for him!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished.
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100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
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That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
[/ QUOTE ]
Wouldn't that mean that if you had an attack that could do 1050, and an attack that could do 950 (just for examples), that if your enemy was anywhere below 950, that the lower damage attack could be a killing blow, but that the higher damage attack could not?
I hope I misunderstood, because that doesn't seem quite right to me...
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Let's try it this way.
If someone hits you with an attack (or very fast volley of attacks if teamed) that would take you from 100% of your HP to 0 HP (or less), and you have even one single unhealed HP of damage from any other source when it happens - you're dead.
You must have every single one of your HPs present and accounted for in the green bar for this protection to kick in.
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It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished.
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No, I am pretty sure he remains in his hole for very specific reasons. That he is unable or unwilling to entertain this forum is probably the least of his concerns.
A spade is a spade, after all.
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It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished.
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Yawn. We got more numbers out of Castle in the last two months than we did from Geko since launch.
Geko's probably a decent enough guy, but he posts things and then retreats to the Geko cave. At least Positron, Statesman and Castle take their flames like men.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
[/ QUOTE ]
That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
[/ QUOTE ]
Wouldn't that mean that if you had an attack that could do 1050, and an attack that could do 950 (just for examples), that if your enemy was anywhere below 950, that the lower damage attack could be a killing blow, but that the higher damage attack could not?
I hope I misunderstood, because that doesn't seem quite right to me...
[/ QUOTE ]
Let's try it this way.
If someone hits you with an attack (or very fast volley of attacks if teamed) that would take you from 100% of your HP to 0 HP (or less), and you have even one single unhealed HP of damage from any other source when it happens - you're dead.
You must have every single one of your HPs present and accounted for in the green bar for this protection to kick in.
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That's what I originally thought it was, but the post I quoted seemed to indicate something different. Though the post it quoted agrees with what I thought and what you seem to be saying.
Too many quotes for me to keep track of now I think.
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It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished.
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
[ QUOTE ]
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished.
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
/signed
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
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6.) Does this mean that people will survive exploding buildings in Steel Canyon?
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In theory, yes
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In practice...
The exploding building logs two hits in the combat log, and if you'll notice two red numbers pop above your head. One hit of ~32K, and another for the same amount.
The combat tab is not differing different damage types; its two seperate entries.
So, the first hit would leave you at 1% - then the second hit would kill you.
Thanks for eight fun years, Paragon.
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Hmmmmmm. Leaving people with 1% hp after a near one-shot. Guess the PvP debt will go up in Siren's.
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yeah, we need a few seconds of debt protection following *any* PvP action.