One shotting has got to end
[ QUOTE ]
[ QUOTE ]
HAHA.....So my answer to THAT statement is DON'T USE THAT POWER!! D'uh!
[/ QUOTE ]
Well, if I don't use RI i'm toast. If i do use it i'm still toast
[/ QUOTE ]
My solution for Rooted or any power that requires you to be rooted is a damage resistance increase. Inv. Unyeilding is kinda like that but you are more resistant but you are easier to hit. With being rooted, I think you should get and increase to your damage resistance. But that is me.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
For one thing most of the time AS doesn't 1 shot kill usually has to be followed by something to finish the guy off and there is no 1 shot killing a Tanker or a Brute.
[/ QUOTE ]
AS can consistantly one shot kill Defenders and Controllers, among others. Its fairly easy to observe in an evening in Siren's Call.
[ QUOTE ]
And a Stalker has to "Stalk" his prey and wait for the oppertune moment to strike, you don't relize how hard it is to keep people still in order to even execute the attack so we have to put more work into it then you may see.
[/ QUOTE ]
So, you have to pursue someone to set up your attack? So what? Every other AT has to do the same thing. Those ATs dont get to do it in near total safety from anyone without a build spefically built to counter their AT either. Try playing other ATs in PvP. You'll have to "stalk" and pursue foes just as much, if not more than a Stalker does. Try it without stealth too, and you may realize that pursuing a foe is hardly unique to Stalkers. Its a basic part of PvP that every AT and build has to engage in. All ATs have to pursue someone and set up an attack. Some have to close to melee range to do it, some dont. Even some melee builds dont have to close to melee range to begin combat.
EDIT:bbcode
[/ QUOTE ]
Untill you PvP as a stalker you have no clue, I have to follow people for 2 to 5 minutes for the right oppertunity to present it self if i haven't already lost them.
[/ QUOTE ]
2-5 Minutes. I've done that on all sorts of other ATs trying to persue elusive opponents. I still believe this arguement is nonsense.
Have you PvP'ed as anything other than a Stalker? Does your experience with other ATs show that Stalkers have to persue opponents for greater lenght of time before attacking?
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I call upon the community to please discuss the ramifications of this proposal:
The most damage a player may take in a one-second period is 80% of their full hp.
Ergo:
If you have 1000 hp when full, and fall from the fly ceiling (or are assassin struck, or are 'ported atop a pile of trip mines), the most damage you can take is 800 hp. If you have 600/1000 hp left when you hit the ground, you are defeated.
Even if you are a level 2 fresh from the Tutorial with 200 hp, you can't be damaged for more than 160 hp in one second.
Hence, if at full you have 1000 hp and are hit for 1000 hp, the followup attack must land one second later to defeat you.
My thoughts:
This gives a Stalker a fairly good chance of pulling of an Assassination, but a one-second window is a real chance for a good player to react and possibly escape. Of course, this also applies to Blaster alphas and the like. Police Drones may need to be excepted from this rule, but this also solves the problem of being one-shotted by AVs, Giant Monsters, and the like.
Of course, players will drive healers crazy bugging them to keep their hp above 80%...
This rule would not apply to npcs of any kind. They can be one-shotted.
[/ QUOTE ]
This is a huge exploit. This would essentially allow for any AT to jump into a huge mob with no risk of taking all that aggro and having the mob kill them instantly. With a good EMP (or more) around in this scenario, it would be near impossible for anyone to die. Blasters would very easily be able to jump into mobs and use their nova with little or no risk of being defeated.
[/ QUOTE ]
It is true that this idea would make healing a bit more powerful. Of course the numbers can be tweaked and tested to make the balance right.
Perhaps 20% is too great a portion of hp to be left with. We could start with 5% and work from there. Still, I think one second to flee or heal is a 'cruel but fair' window. BUth that number is tweakable, too. We could start with .3 seconds and test/tweak from there.
The overall Idea is this:
1) It is still possible to one-shot a damaged foe.
2) There is a definite reliable 'react window' that is small enough to kill a flat-footed defender, yet large enough for a quick-reacting defender.
3) An attacker can still easily time a deadly 2-shot, but it takes timing and planning, rather than spamming attacks.
Any other comments or constructive suggestions?
[/ QUOTE ]
Having played a stalker in the beta PvP events (and up to 28 in beta), this change would kill the stalker AT for PvP (and it's not great in PvE). The stalker's other attacks and defences are so poor that if the AS doesn't one shot kill, the stalker will die. On the couple of occasions I failed to kill my target with the AS, I didn't get to land another attack. There is an appreciable gap between the assassin strike going in and the next attack being executed in which a decent player can run away and/or incapacitate the stalker.
Shosuro Tatami 28 ninj/ninj stalker beta (the real version 16 on protector)
and 70+ others including 3 50s
It's true. This game is NOT rocket surgery. - BillZBubba
Risk vs. reward. I just want stalkers to have more risk with their attacks.
Stalker status\mez protection should be suppressed for 10 seconds after AS.
All stalker defense boosts are suppressed for 10 seconds after AS.
Increase the suppression time of stalker hide\stealth after AS.
Tp is made a suppressable travel power.
Basically the idea is that stalkers still get their first strike capability, but if they want to stick around for the 2nd or third, you are gonna pay for it.
or we lets implement my favorite change: Make Chilling Embrace a temporary store bought power.
All in favor?
Nerf Blaster Controllers!!!!
That's a good start, but here's some more things that need to be done:
Stalkers take twice as much damage as they deal when they use AS.
Stalkers pay $30/month subscription fee instead of $15.
Stalkers home phone number and bank account/routing number are displayed in character info.
Everytime a Stalker logs on, God kills a kitten.
If a Stalker spends longer than 1 hour in a PvP zone, the player develops inoperable brain tumors.
That should help cut down on the one-shots a bit.
[ QUOTE ]
It might be hard to find the right moment, but you're in relative safety the entire time.
[/ QUOTE ]
As opposed to a stealthed blaster flying way up high above the range of possible retaliation while he builds-up for a snipe followed up by the heaviest other attacks he has?
(No, Inertial, this isn't a slam against you. Like I mentioned in broadcast, as a Stalker I really have no right to complain about whether anyone else's tactics might be "underhanded"...
...But also like I pointed out, if you adopt effectively the same style, by default neither do you.)
And WRT the "relative safety"... Every single hero I encountered in SC last night had IR goggles, and I'm fairly sure most of them could see us. Especially the EN/EN blapper that liked to build up just before doing a SS-powered driveby melee punch to knock off as many toggles as possible to allow her teammates to nail the stalker.
(No, Jane Riveira, I'm not complaining. It was good tactics, and very, very well executed. I have nothing but kudos for you - and besides, the one time when two of us snuck up behind you while you were too busy getting ready to take out the third to notice them was worth it. *smooch* )
My characters - all on Virtue.
Gabe's Internet [censored] Theory
RMT spammers WILL steal your credit card.
[ QUOTE ]
That's a good start, but here's some more things that need to be done:
Stalkers take twice as much damage as they deal when they use AS.
Stalkers pay $30/month subscription fee instead of $15.
Stalkers home phone number and bank account/routing number are displayed in character info.
Everytime a Stalker logs on, God kills a kitten.
If a Stalker spends longer than 1 hour in a PvP zone, the player develops inoperable brain tumors.
That should help cut down on the one-shots a bit.
[/ QUOTE ]You can't even be reasonable can you?
It should only be 1/2 hour before the brain tumors occur. Arguing for 1 hour is like asking all the Heros to cutoff an ear.
Jeez...some people.
[ QUOTE ]
[ QUOTE ]
It might be hard to find the right moment, but you're in relative safety the entire time.
[/ QUOTE ]
As opposed to a stealthed blaster flying way up high above the range of possible retaliation while he builds-up for a snipe followed up by the heaviest other attacks he has?
[/ QUOTE ]
This situation is also a problem if a 1-shot kill is possible because it is low risk for high reward. Provided the player sniped can react before the other attacks hit this is okay.
[ QUOTE ]
And WRT the "relative safety"... Every single hero I encountered in SC last night had IR goggles, and I'm fairly sure most of them could see us.
[/ QUOTE ]
I don't see it as a good thing that every single hero in a zone feels that they need to spend 10K influence every 30 minutes to be able to participate in PvP. I think this is being done at the moment to be competitive, being able to react to a Stalker attack should reduce the need for IR goggles and allow Stalkers to hide more easily.
Pinnacle - Atlantean L33 Eng/Eng Blaster, Aeonian L25 Rad/Dar Defender, Darksaw L38 Kat/Da Scrapper, Purple Dynamite L25 Inv/Eng Tanker
Freedom - Volcanic Force L50 Fire/FF Controller, Violent Force L30 Fire/Psi Dominator, Tabubua L24 Claw/Regen Stalker
Victory - Calistus L26 SS/EA Brute
[ QUOTE ]
This situation is also a problem if a 1-shot kill is possible because it is low risk for high reward. Provided the player sniped can react before the other attacks hit this is okay.
[/ QUOTE ]
The problem with this is that everyone has different reaction times. What if I have a broken arm and have trouble hitting the Respite button? What if I'm drunk or half-asleep? What if I was in the middle of typing? What if I'm just new at the game?
Some of those are extreme examples I realize, but I think it illustrates the point that ample reaction time is going to vary quite a bit from one person to the next.
[ QUOTE ]
Well, when they faced a similar problem with controllers, they converted the PREVENT inspiration to a RESPOND inspiration.
You can do the math from there.
[/ QUOTE ]
Nothing similar there. The problem with breakfrees were many before, between them, if hold, you may easily go afk for half an hour to come back and find you still slowly dying.
AS, by nature, is something you should prevent, not counter. And even if they add any rule they add, you may start seeing stalkers teaming up to do 2 chain assassinations. No mater what, you cant prevent oneshoot kills.
How about a full group of stealted scrappers suddenly using all at the same time their heaviest attack on you? That would oneshoot you still, if they stop AS and traps, they should also prevent this. Why dont we, while at it, prevent it that you can be hit twice in a period fo 2 seconds, to avoid that bad bad feeling of beig ganked?
Yes, there are issues in pvp, but oneshoot kills, are not really between them. You also may find that teaming up will change how it all goes, and almost nullify AS.
Some also may want to review their build for PvP, including things like the leadership pool. 2 or 3 members with tanctics should make those stalkers and stealters visible.
PvP is open war. No soldier lives long in open war solo. Yes, right now stalkers are doing just that, but because they pick the other solo soldiers out there.
Please just fire whatever designer thought a glass-cannon-stealth class would be a good idea.
This has be done in at least 3 other MMOs and it does nothing but generate neverending posts like this one.
Cryptic designers: You aren't special. You aren't going to find the magic combo that makes people like getting ganked by something that have not detected.
These classes only generate hard feelings between players. This is a colossal waste of time and development resources.
[ QUOTE ]
You are forgetting one of the easiest ways to prevent a AS strike. Its also one of the the hardest learned lessons non-combat experience aviators in a war zone ever get...
KEEP MOVING!
If you don't move - you are just a target. And your probably dead. Its one of the reasons experience pilots have low attrition rates...
Also any aoe effect around you will interupt a strike - even if you don't see it coming..
PvP zones are WAR ZONES!
See him first...
set up defences...
keep moving - or your probably going to die...its the same in any PvP fight..Stand there - give THEM the initiative...expect to die...
[/ QUOTE ]
Sorry to quote you Wen, since we are homies, but you are wrong about the AoE interupt. I was in Siren's Call running my Rad/Arrow defender, Chokeing Cloud was on and failded to interupt the Assassin Strike. The odd part was I stopped to look/talk to my wife for 5 seconds and that was all it took! No chance of retaliation. If that is not cheap, I'm not sure what is? Seeing as how we've teamed together before, you know I am a very vigilant player, who knows what to do and how to react to almost every situation.
I'm thinking since the problem tends to be Hide+build up + Assassin Strike and maybe a red. How about changing Build up to Aim type damage?
[ QUOTE ]
[ QUOTE ]
You are forgetting one of the easiest ways to prevent a AS strike. Its also one of the the hardest learned lessons non-combat experience aviators in a war zone ever get...
KEEP MOVING!
If you don't move - you are just a target. And your probably dead. Its one of the reasons experience pilots have low attrition rates...
Also any aoe effect around you will interupt a strike - even if you don't see it coming..
PvP zones are WAR ZONES!
See him first...
set up defences...
keep moving - or your probably going to die...its the same in any PvP fight..Stand there - give THEM the initiative...expect to die...
[/ QUOTE ]
Sorry to quote you Wen, since we are homies, but you are wrong about the AoE interupt. I was in Siren's Call running my Rad/Arrow defender, Chokeing Cloud was on and failded to interupt the Assassin Strike. The odd part was I stopped to look/talk to my wife for 5 seconds and that was all it took! No chance of retaliation. If that is not cheap, I'm not sure what is? Seeing as how we've teamed together before, you know I am a very vigilant player, who knows what to do and how to react to almost every situation.
I'm thinking since the problem tends to be Hide+build up + Assassin Strike and maybe a red. How about changing Build up to Aim type damage?
[/ QUOTE ]
You stopped. Period. This Stalker was probably "stalking" you (it IS what they do) for a few minutes, and you gave them an opportunity. Getting inbetween the choking cloud pulses was the tricky part- there is a four (?) second delay for the AS to go off and the last second is un-interuptable.
Two rules broken and you were asking for it- Not teaming and stopping.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
Stalkers teaming up to do an alpha-strike is no worse than any other team combination alpha. The solution to being attacked by a team is to be in a team yourself. The problem is that Stalkers can attack players in a team, 1-shot, and get away without significant consequence or risk.
Individual players having to build for PvP so that they can avoid being ganked will lead to a small PvP population. Most people aren't going to respec just to avoid being killed by a Stalker in PvP. Even if we all learned to build correctly for PvP so that Stalkers are seen routinely, this doesn't fix the problem. All it would do is make playing a Stalker in PvP no fun.
If a player has a *chance* to respond to an AS or 1-shot they can avoid the feeling of being ganked. As for Quason's point; yes they are extreme examples. I'd look for a small chance to allow a reaction, maybe 1 second. Something that would allow popping a Respite might be a sufficient period of time.
In summary, being able to prevent a 1-shot by using build options or time-limited temp powers (IR or insps) does not solve the problem of 1-shotting. The problem is that players are unable to respond to an attack and are not engaging in PvP they are just being ganked.
Pinnacle - Atlantean L33 Eng/Eng Blaster, Aeonian L25 Rad/Dar Defender, Darksaw L38 Kat/Da Scrapper, Purple Dynamite L25 Inv/Eng Tanker
Freedom - Volcanic Force L50 Fire/FF Controller, Violent Force L30 Fire/Psi Dominator, Tabubua L24 Claw/Regen Stalker
Victory - Calistus L26 SS/EA Brute
[ QUOTE ]
You stopped. Period. This Stalker was probably "stalking" you (it IS what they do) for a few minutes, and you gave them an opportunity.
[/ QUOTE ]
So presuming everyone learns to keep moving in PvP, Stalkers have to wait for the player to become bored of moving around or be distracted by RL? That doesn't seem like a great deal of fun.
Pinnacle - Atlantean L33 Eng/Eng Blaster, Aeonian L25 Rad/Dar Defender, Darksaw L38 Kat/Da Scrapper, Purple Dynamite L25 Inv/Eng Tanker
Freedom - Volcanic Force L50 Fire/FF Controller, Violent Force L30 Fire/Psi Dominator, Tabubua L24 Claw/Regen Stalker
Victory - Calistus L26 SS/EA Brute
[ QUOTE ]
Individual players having to build for PvP so that they can avoid being ganked will lead to a small PvP population. Most people aren't going to respec just to avoid being killed by a Stalker in PvP. Even if we all learned to build correctly for PvP so that Stalkers are seen routinely, this doesn't fix the problem. All it would do is make playing a Stalker in PvP no fun.
[/ QUOTE ]
/disagreed do you have any idea how many great builds in PVE simply don't work in PVP or vice versa. For example what would you suggest my fire brute do in order to deal with flying blasters that's right I have to pick up flight not only does that leave me with no immob protection but it is also very cubbersome in PVE. Stalkers take stealth that does absolutely nothing for them in PVE. What about having to take recall friend to deal with people constantly TPfoeing your teammates, or even worse having to take TP foe yourself to fight back. So this entire argument about having to take certain powerpools is moot, people are overlooking the big picture and using stalkers as scapegoats.
[ QUOTE ]
Yes, my defender damage will surely make all stalkers shake in their boots!
Please hold still a minute while I kill you.
[/ QUOTE ]
Which neglects to in any way shape or form stand as an actual rebuttal to my argument.
Or is your premise that as a defender, if you get the drop on a Stalker (which you would if he thinks he's hidden when you can actually see him) you wouldn't be able to deal with him?
Because Defender damage may not be much, but it's certainly up to that task.
And of course if you can't deal with a character when you have the drop on him and can avoid his best attack.. then no amount of balancing would make PvP fair for you anyway.
[ QUOTE ]
If Stalkers don't stop treating every post on this subject as a nerfherding of their AT, they're not going to have their voices heard on HOW such a system should be put in place and WHAT compensation Stalkers should receive to keep them viable in a world without 1 shots.
[/ QUOTE ]
Hey Pil
I'm not a stalker player, and don't plan to be one and I don't disagree that there are issues with 1 - shot. But I'm willing to lay serious money on the fact that Castle's issue with it from a balance point is FAR different than the issue that started this post which was essentially 'He killed me because I couldn't be bothered to defend myself'.
At least in part Castle's issue has to do with his awareness that anything that potentially powerful will be balanced so it's better to get ahead of the curve.
My objection basically comes down to the fact that every time nerfs or code changes are used in place of people adjusting tactics, PvP gets less interesting, not more.
Haven't read your ideas yet on the 1 shotting, but I will.
[ QUOTE ]
[ QUOTE ]
So for the sake of argument consider if my computer's specs should be seen as a one-shot. My computer's specs make it so that I experience slowdown that makes it possible to overwhelm me before I can react. By the concensus's definition that makes it a one-shot, but it clearly isn't.
[/ QUOTE ]
So, What bearing does this have on the topic at hand?
Your really talking about how your PC is old and aniquated and shop be upgraded???
[/ QUOTE ]
I was pointing out the futility of saying that a person should always get a chance to react.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So for the sake of argument consider if my computer's specs should be seen as a one-shot. My computer's specs make it so that I experience slowdown that makes it possible to overwhelm me before I can react. By the concensus's definition that makes it a one-shot, but it clearly isn't.
[/ QUOTE ]
So, What bearing does this have on the topic at hand?
Your really talking about how your PC is old and aniquated and shop be upgraded???
[/ QUOTE ]
I was pointing out the futility of saying that a person should always get a chance to react.
[/ QUOTE ]
But in this scenario even if you do have a chance to react you've been killed by your computer being rubbish. It's not a 1-shot, your character had a chance. You, the player, did not take that chance. In this case, you didn't take the chance becuase your PC has serious issues or you need to adjust your graphics settings.
Pinnacle - Atlantean L33 Eng/Eng Blaster, Aeonian L25 Rad/Dar Defender, Darksaw L38 Kat/Da Scrapper, Purple Dynamite L25 Inv/Eng Tanker
Freedom - Volcanic Force L50 Fire/FF Controller, Violent Force L30 Fire/Psi Dominator, Tabubua L24 Claw/Regen Stalker
Victory - Calistus L26 SS/EA Brute
[ QUOTE ]
The point is pvp should be viable REGARDLESS of build, ability on the other hand is a whole nother matter.
[/ QUOTE ]
This is just a flat-out impossibility.
Bob is a 'hardcore gamer'. Bob loves PvP. Bob gets his supergroup to help pl his new PvP char to it's level cap, respecs it so that it's the 'perfect' PvP build... and goes into Bloody bay.
Joe is a casual gamer... he plays 5-6 hours a week... he's heard about PvP but doesn't know a lot about it. His character is built for solo/Pick-up Group PvE. No SG, no Arena Testing. He finally gets the chance/urge/mission to go to Bloody Bay and thinks 'Neat, I'll go fight me a hero!'.
There is no way to make that contest anything other than ridiculously one-sided, and in most cases it's going to be a one or two shot contest. Mez/Death, TP Foe into Mines, As, whatever you like.... Joe is going to get his head handed to him repeatedly by Bob.
Trying to nip/tuck the code to increase Joe's survivability in that fight to the mythical point where he gets to 'fight back',
There is no way to do that without MASSIVE propping up of builds that aren't meant for PvP.
That's not even to touch on the fact that the mindsets behind the characters almost insures that even givent he exact same powersets Bob is always going to beat Joe because Bob is going to figure out how to best apply what powers he has. Not because he's smarter or better but because he's more interested in experimenting/trying it out.
[ QUOTE ]
But if you have a pve build you shouldn't expect to do well in pvp you say? and in truth you're mostly correct, but that's where I would ask yourself, how is pvp going to have the broad appeal and enough people particpating to ensure it's success if it can't draw in the casuals as well as the hardcores?
[/ QUOTE ]
But the PvP market isn't a casual market, by and large... it's a hardcore market... the people who by both editions of the game to play it.. maybe even have multiple accounts. And if you introduce elements to make PvP more 'broad' in appeal, what you're actually doing is alienating those hardcores. Who wants to take the tradeoffs of a strictly PvP built char, if anyone entering the zone has a chance to beat it anyway?
There is a happy medium, I have chars that are built mostly for PvE but have a couple of powers that are mainly PvP oriented so that I'm still effective in those fights. You don't have to be a pure PvP build to survive PvP, but building the system so that you don't need to make any concessions at all? Is foolish in the extreme.
[ QUOTE ]
Which is why I think players need a chance to react to avoid a 1-shot. I don't think a tacticless button mash is fun either.
[/ QUOTE ]
Except.
There are tactics to avoid a stalker's AS. The tactics, and the build/buys/groups to support them are distasteful to some.. but they are still there for anyone to use.
There are other fairly dangerous one-shot combos.. most of them have avoidance measures, some that don't at least have long set-up time allowing you to try to persecute the executer.
Once code has negated all of these strategies, then PvP WILL be a tacticless button mashing. Right now there are tactics to negate the stalker's efficiency... people just need to be willing to use them.
[ QUOTE ]
In the end, everyone is whiny except possibly defenders, who don't count because they largely get ignored.
[/ QUOTE ]
The only thing that is consistant in this game is the ignoring of defenders.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
[ QUOTE ]
Stalkers teaming up to do an alpha-strike is no worse than any other team combination alpha. The solution to being attacked by a team is to be in a team yourself. The problem is that Stalkers can attack players in a team, 1-shot, and get away without significant consequence or risk.
[/ QUOTE ]
Once the stalker assassins, his travel powers and stealth suppress. A fast reacting team will be able to take him out before he can get away (maybe unless the guy is a teleporter)
While playing a stalker myself, i'd only assassinate some one that is on a team if
1) he is a squishi
2) his team made sure to let him "safely" away from the heat (ie, vulnerable to me)
[ QUOTE ]
Individual players having to build for PvP so that they can avoid being ganked will lead to a small PvP population. Most people aren't going to respec just to avoid being killed by a Stalker in PvP.
[/ QUOTE ]
Stalkers are not the only ones that can stealth. You know how deadly /traps corruptors or masterminds can be with stealth? Do you know ninja masterminds can hide their pets, and these will also crtical from hiden? And you surely dont want a dominator that is ready to dominate to sneak on you, specialy if you are a melee. So, going for something like tactics does not means that you are just specing only to prevent assassins. Also, I dont mean to make a build that is purely PvP, i mean to make a build that is created with PvP in mind. There are loads of powers people never bother with, because due to AI are entirely useless in PvE, but these are amazing for PvP. Asking that your purely PvE optimized build to do well in PvP is really not close to fair.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You entered the PvP zone without ...
[/ QUOTE ] <lol> So anyone who doesn't enter a PvP zone with stacked +Perception should just stay out? You sure you want that to be the mantra for leaving things as status quo?
[ QUOTE ]
How do you define this?
[/ QUOTE ] Anything you can one-shot without inspirations. Why don't give those AT's a "one-shot Stalker's" power? Sound like fun for you? But we'll allow them to not only become totally invisible...we'll allow them to see you. Sure...they'll have to spend 20 minutes setting it up....and all you'll have to do to avoid it is keep moving...which of course means you won't be able to AS without fear of getting AS'd yourself. Sound like fun? Remember..just keep moving.
[ QUOTE ]
People are forced to team enough in PvE already.
[/ QUOTE ] And yet you think it's fun to force only CoH players to team in PvP?
[ QUOTE ]
No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
[/ QUOTE ] So one AT should be allowed to preclude 4 of the 5 AT's from playing PvP solo? Who gets to do that to the Villians? What AT in CoH forces 4 out of 5 AT's to team in CoV? It sure as hell ain't blasters.
[ QUOTE ]
and then come back and tell us how "easy" it is.
[/ QUOTE ] Who cares? I don't care if it's easy or not...the point is that it isn't fun on the Hero side. That's what matters. If the devs feel that Stalkers should have that effect on CoH PvP...then they run the risk that PvP will be underutilized. Do you think Stalkers should be the only AT to get to solo in PvP? What gives Stalkers that right?
Are you so blind as to not see the animosity this situation has created? Is anyone complaining about Brutes, Dominators, Corruptors, Masterminds to the same degree? Do you really think the devs are smart just to turn a blind-eye and ignore all the people that are unhappy about PvP based soley on Stalkers?
We'll see what happens.
[/ QUOTE ]
First off the only thing forcing you to team in PVP or PVE is YOU!! The only person who can determine the FUN of PVP is the person behind the keyboard, i.e. YOU. Stalkers are not problem, people who take there Uber build into a PVP zone thinking they are just gonna rock the house get a fanatastic wake up call with being taken out by a Stalker. Booo hooo- it can't be ME or my UBER BUILD that is the problem....IT MUST BE THE STALKERS!!! Please!! It is hyperbole crap like this that is ridiculous and gets the nerfs started. Stop blaming the Stalker or the AT, and look in the mirror. The blame is on you.
[/ QUOTE ]
Looking at your sig, you obviously have no full grasp on the game. Before you start telling ppl they are the problem, learn the game 1st.
[/ QUOTE ]
HAHAHA- Looking at YOUR sig- It looks like your mommy power level'd you and now that you have earn your bones in PVP and are a crybaby becasue OHMIGOD- I'm NOT uber!!!
Get real.
Edit: Making assumptions from sig lines is uber too!!! You rock!
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.