One shotting has got to end
[ QUOTE ]
Another thing, I love when these stalkers tell us "your in a pvp zone, JUST KEEP MOVING!" Hogwash. Moving thru zone has pitfalls, ledges, and other obstacles that ppl get stuck on. Sometimes thats all a stalker needs to pull off an AS. Not to mention ppl get stuck in animations that would give stalkers a window of opportunity. So do give me that "keep moving" crap.
[/ QUOTE ]
Sure, here is the KEEP MOVING CRAP!!!!
Seriously, how freaking hard is it.......
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
[ QUOTE ]
Another thing, I love when these stalkers tell us "your in a pvp zone, JUST KEEP MOVING!" Hogwash. Moving thru zone has pitfalls, ledges, and other obstacles that ppl get stuck on. Sometimes thats all a stalker needs to pull off an AS. Not to mention ppl get stuck in animations that would give stalkers a window of opportunity. So do give me that "keep moving" crap.
[/ QUOTE ]
Sure, here is the KEEP MOVING CRAP!!!!
Seriously, how freaking hard is it.......
[/ QUOTE ]
It's rather hard when using your powers roots you for 3 or more seconds.
[ QUOTE ]
However, I have never heard people on my team complain, not even squishies, when they get one-shotted by monsters or AV's. We know where the threat is, we elected to fight that threat, we know that we could have avoided it by staying out of range, popping Lucks before we engaged, or calling for extra teammates. So the it becomes evident that the problem is not the one-shot...it is the events surrounding that experience.
[/ QUOTE ]
You entered the PvP zone without a teamate with Tactics, Clear Mind, Targeting Drone, any Hide Dropping Aura or Accuracy Inspirations. You knew there is a potential threat to you by entering (the message box can't be made clearer).
[ QUOTE ]
I agree with you 100%. But I guarrantee no stalker advocates will even challenge your post, they only prey on the squishies......errrr, the weak.
[/ QUOTE ]
I will challenge it. With my stalker, I attack Tankers, Scrappers, Brutes, Corruptors... am I only preying on "squishies" this way?
For every stacking stealth power a stalker can take, there are power/buff combinations that can trump it. Skilled players who are hit with AS and survive (yes I agree that not all of them can) will run and recover after the first shot. Unskilled players stand there and get taken out by a second and third attack after placate hits them. That's not "overpowered" or a bug in the game. That's a player knowing how to pvp.
[ QUOTE ]
I am curious why Stalkers can one-shot squishies...but squishies can't one-shot stalkers?
[/ QUOTE ]
How do you define this? Blasters are low HP (ie squishy). A blaster who uses AIM + Buildup + Buffs + Popping several reds can very easily 1 shot a Controller, Defender, Corruptor or Stalker. This same combo can wipe out an entire group if they use a nova power.
[ QUOTE ]
Trick Question: Why not put Stealth + Hide mobs with Assassin Strike in CoH PvE missions?
So why is it suddenly "fun" for players to be exposed to that in PvP?
[/ QUOTE ]
People are forced to team enough in PvE already. Adding in such a feature would lead to people not being able to solo PvE missions at all and quitting the game. No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
Try playing a stalker with Hide/Stealth/Invis Buffs and take on a team that has Tactics, Hide dropping auras, Clear Minds and other buffs stacked on them. No one in a properly set up group will get 1 shot by AS, except if they are stuck outside the group and rooted when using a power that has a long animation.
Honestly, try playing a stalker first and taking on a well specced/buffed group (or individual) and then come back and tell us how "easy" it is.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
I call upon the community to please discuss the ramifications of this proposal:
The most damage a player may take in a one-second period is 80% of their full hp.
Ergo:
If you have 1000 hp when full, and fall from the fly ceiling (or are assassin struck, or are 'ported atop a pile of trip mines), the most damage you can take is 800 hp. If you have 600/1000 hp left when you hit the ground, you are defeated.
Even if you are a level 2 fresh from the Tutorial with 200 hp, you can't be damaged for more than 160 hp in one second.
Hence, if at full you have 1000 hp and are hit for 1000 hp, the followup attack must land one second later to defeat you.
My thoughts:
This gives a Stalker a fairly good chance of pulling of an Assassination, but a one-second window is a real chance for a good player to react and possibly escape. Of course, this also applies to Blaster alphas and the like. Police Drones may need to be excepted from this rule, but this also solves the problem of being one-shotted by AVs, Giant Monsters, and the like.
Of course, players will drive healers crazy bugging them to keep their hp above 80%...
This rule would not apply to npcs of any kind. They can be one-shotted.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
[ QUOTE ]
I call upon the community to please discuss the ramifications of this proposal:
The most damage a player may take in a one-second period is 80% of their full hp.
Ergo:
If you have 1000 hp when full, and fall from the fly ceiling (or are assassin struck, or are 'ported atop a pile of trip mines), the most damage you can take is 800 hp. If you have 600/1000 hp left when you hit the ground, you are defeated.
Even if you are a level 2 fresh from the Tutorial with 200 hp, you can't be damaged for more than 160 hp in one second.
Hence, if at full you have 1000 hp and are hit for 1000 hp, the followup attack must land one second later to defeat you.
My thoughts:
This gives a Stalker a fairly good chance of pulling of an Assassination, but a one-second window is a real chance for a good player to react and possibly escape. Of course, this also applies to Blaster alphas and the like. Police Drones may need to be excepted from this rule, but this also solves the problem of being one-shotted by AVs, Giant Monsters, and the like.
Of course, players will drive healers crazy bugging them to keep their hp above 80%...
This rule would not apply to npcs of any kind. They can be one-shotted.
[/ QUOTE ]
This is a huge exploit. This would essentially allow for any AT to jump into a huge mob with no risk of taking all that aggro and having the mob kill them instantly. With a good EMP (or more) around in this scenario, it would be near impossible for anyone to die. Blasters would very easily be able to jump into mobs and use their nova with little or no risk of being defeated.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
[ QUOTE ]
[ QUOTE ]
For one thing most of the time AS doesn't 1 shot kill usually has to be followed by something to finish the guy off and there is no 1 shot killing a Tanker or a Brute.
[/ QUOTE ]
AS can consistantly one shot kill Defenders and Controllers, among others. Its fairly easy to observe in an evening in Siren's Call.
[ QUOTE ]
And a Stalker has to "Stalk" his prey and wait for the oppertune moment to strike, you don't relize how hard it is to keep people still in order to even execute the attack so we have to put more work into it then you may see.
[/ QUOTE ]
So, you have to pursue someone to set up your attack? So what? Every other AT has to do the same thing. Those ATs dont get to do it in near total safety from anyone without a build spefically built to counter their AT either. Try playing other ATs in PvP. You'll have to "stalk" and pursue foes just as much, if not more than a Stalker does. Try it without stealth too, and you may realize that pursuing a foe is hardly unique to Stalkers. Its a basic part of PvP that every AT and build has to engage in. All ATs have to pursue someone and set up an attack. Some have to close to melee range to do it, some dont. Even some melee builds dont have to close to melee range to begin combat.
EDIT:bbcode
[/ QUOTE ]
I call bullcrap!!
Sorry, all crediblity was lost with the statement that all AT have to Stalk a target as much OR MORE than a stalker does.
They may have to Stalk a Stalker longer or more to get that moment after the Stalker drops their hide to attack them but please. Every Archtype can one shot antoher archtype at the right setting, Stalkers just have the built in ability to do it with their hide, are some AT's harder then others? You betcha. With Stalking you learn your prey and know it before you go in for the kill. One shotting is fair and legal, cause it is something EVENRYONE can do.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
It's rather hard when using your powers roots you for 3 or more seconds.
[/ QUOTE ]
I like to activate powers right after I jump in a given direction. Buys me just a little bit more time, which can make a heck of a lot of difference.
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Another thing, I love when these stalkers tell us "your in a pvp zone, JUST KEEP MOVING!" Hogwash. Moving thru zone has pitfalls, ledges, and other obstacles that ppl get stuck on. Sometimes thats all a stalker needs to pull off an AS. Not to mention ppl get stuck in animations that would give stalkers a window of opportunity. So do give me that "keep moving" crap.
[/ QUOTE ]
Sure, here is the KEEP MOVING CRAP!!!!
Seriously, how freaking hard is it.......
[/ QUOTE ]
It's rather hard when using your powers roots you for 3 or more seconds.
[/ QUOTE ]
Yeah, what he said.
[ QUOTE ]
[ QUOTE ]
For one thing most of the time AS doesn't 1 shot kill usually has to be followed by something to finish the guy off and there is no 1 shot killing a Tanker or a Brute.
[/ QUOTE ]
AS can consistantly one shot kill Defenders and Controllers, among others. Its fairly easy to observe in an evening in Siren's Call.
[ QUOTE ]
And a Stalker has to "Stalk" his prey and wait for the oppertune moment to strike, you don't relize how hard it is to keep people still in order to even execute the attack so we have to put more work into it then you may see.
[/ QUOTE ]
So, you have to pursue someone to set up your attack? So what? Every other AT has to do the same thing. Those ATs dont get to do it in near total safety from anyone without a build spefically built to counter their AT either. Try playing other ATs in PvP. You'll have to "stalk" and pursue foes just as much, if not more than a Stalker does. Try it without stealth too, and you may realize that pursuing a foe is hardly unique to Stalkers. Its a basic part of PvP that every AT and build has to engage in. All ATs have to pursue someone and set up an attack. Some have to close to melee range to do it, some dont. Even some melee builds dont have to close to melee range to begin combat.
EDIT:bbcode
[/ QUOTE ]
Untill you PvP as a stalker you have no clue, I have to follow people for 2 to 5 minutes for the right oppertunity to present it self if i haven't already lost them.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Another thing, I love when these stalkers tell us "your in a pvp zone, JUST KEEP MOVING!" Hogwash. Moving thru zone has pitfalls, ledges, and other obstacles that ppl get stuck on. Sometimes thats all a stalker needs to pull off an AS. Not to mention ppl get stuck in animations that would give stalkers a window of opportunity. So do give me that "keep moving" crap.
[/ QUOTE ]
Sure, here is the KEEP MOVING CRAP!!!!
Seriously, how freaking hard is it.......
[/ QUOTE ]
It's rather hard when using your powers roots you for 3 or more seconds.
[/ QUOTE ]
Yeah, what he said.
[/ QUOTE ]
HAHA.....So my answer to THAT statement is DON'T USE THAT POWER!! D'uh!
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
[ QUOTE ]
It's rather hard when using your powers roots you for 3 or more seconds.
[/ QUOTE ]
I like to activate powers right after I jump in a given direction. Buys me just a little bit more time, which can make a heck of a lot of difference.
[/ QUOTE ]
Just FYI, your SG link is not working, it is saying forum not found.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
Its not as easy as you might think for the stalkers.
oh boo hoo a stalker one-shotted me. well deal with it. thats the entire point of the stalker class, to sneak in without being noticed, kill their opponent with few hits as possible, and get out. not to stand there while the opponent puts up his defenses and engage in a drawn out fight. stalkers arent brutes.
How about if (in PVP only) Defenders, Corruptors and Blasters exploded when they were one-shot by a player? You know, PBAOE extreme damage of their primary set damage type, like the way COT mages explode, except it can't be interrupted, autohit, range of 100 feet.
That's be a great way to respond to an Assassin Strike: blow up the assassin. I guarantee it'd make ASing squishies a lot less fun.
I'm joking, I'm joking.
...I think.
[ QUOTE ]
You entered the PvP zone without ...
[/ QUOTE ] <lol> So anyone who doesn't enter a PvP zone with stacked +Perception should just stay out? You sure you want that to be the mantra for leaving things as status quo?
[ QUOTE ]
How do you define this?
[/ QUOTE ] Anything you can one-shot without inspirations. Why don't give those AT's a "one-shot Stalker's" power? Sound like fun for you? But we'll allow them to not only become totally invisible...we'll allow them to see you. Sure...they'll have to spend 20 minutes setting it up....and all you'll have to do to avoid it is keep moving...which of course means you won't be able to AS without fear of getting AS'd yourself. Sound like fun? Remember..just keep moving.
[ QUOTE ]
People are forced to team enough in PvE already.
[/ QUOTE ] And yet you think it's fun to force only CoH players to team in PvP?
[ QUOTE ]
No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
[/ QUOTE ] So one AT should be allowed to preclude 4 of the 5 AT's from playing PvP solo? Who gets to do that to the Villians? What AT in CoH forces 4 out of 5 AT's to team in CoV? It sure as hell ain't blasters.
[ QUOTE ]
and then come back and tell us how "easy" it is.
[/ QUOTE ] Who cares? I don't care if it's easy or not...the point is that it isn't fun on the Hero side. That's what matters. If the devs feel that Stalkers should have that effect on CoH PvP...then they run the risk that PvP will be underutilized. Do you think Stalkers should be the only AT to get to solo in PvP? What gives Stalkers that right?
Are you so blind as to not see the animosity this situation has created? Is anyone complaining about Brutes, Dominators, Corruptors, Masterminds to the same degree? Do you really think the devs are smart just to turn a blind-eye and ignore all the people that are unhappy about PvP based soley on Stalkers?
We'll see what happens.
[ QUOTE ]
[ QUOTE ]
However, I have never heard people on my team complain, not even squishies, when they get one-shotted by monsters or AV's. We know where the threat is, we elected to fight that threat, we know that we could have avoided it by staying out of range, popping Lucks before we engaged, or calling for extra teammates. So the it becomes evident that the problem is not the one-shot...it is the events surrounding that experience.
[/ QUOTE ]
You entered the PvP zone without a teamate with Tactics, Clear Mind, Targeting Drone, any Hide Dropping Aura or Accuracy Inspirations. You knew there is a potential threat to you by entering (the message box can't be made clearer).
[ QUOTE ]
I agree with you 100%. But I guarrantee no stalker advocates will even challenge your post, they only prey on the squishies......errrr, the weak.
[/ QUOTE ]
I will challenge it. With my stalker, I attack Tankers, Scrappers, Brutes, Corruptors... am I only preying on "squishies" this way?
For every stacking stealth power a stalker can take, there are power/buff combinations that can trump it. Skilled players who are hit with AS and survive (yes I agree that not all of them can) will run and recover after the first shot. Unskilled players stand there and get taken out by a second and third attack after placate hits them. That's not "overpowered" or a bug in the game. That's a player knowing how to pvp.
[ QUOTE ]
I am curious why Stalkers can one-shot squishies...but squishies can't one-shot stalkers?
[/ QUOTE ]
How do you define this? Blasters are low HP (ie squishy). A blaster who uses AIM + Buildup + Buffs + Popping several reds can very easily 1 shot a Controller, Defender, Corruptor or Stalker. This same combo can wipe out an entire group if they use a nova power.
[ QUOTE ]
Trick Question: Why not put Stealth + Hide mobs with Assassin Strike in CoH PvE missions?
So why is it suddenly "fun" for players to be exposed to that in PvP?
[/ QUOTE ]
People are forced to team enough in PvE already. Adding in such a feature would lead to people not being able to solo PvE missions at all and quitting the game. No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
Try playing a stalker with Hide/Stealth/Invis Buffs and take on a team that has Tactics, Hide dropping auras, Clear Minds and other buffs stacked on them. No one in a properly set up group will get 1 shot by AS, except if they are stuck outside the group and rooted when using a power that has a long animation.
Honestly, try playing a stalker first and taking on a well specced/buffed group (or individual) and then come back and tell us how "easy" it is.
[/ QUOTE ]
I just love when you stalkers come up with these grandiose, elaborate ways to prevent stalker attacks or see thru hide/stealth or even compare a blasters front-load dmg. You ppl are incredible.
Sure yeah let me get my clear mind, and my IR goggles, and my uber buffs from 3 random ATs so I can be prepare to repel a LONE stalker from 1 shotting me, what a laugh!
I dont want to have the support of 3 different ppl to prevent getting one shotted repeatedly. I dont want my team to follow me like a dog to stay in range of 3 different tactics running.
Why should it take 3 non-scrappers to fend off a one man killing machine? The ratio is waaaay off.
A stalker doesnt need all the buffs and reds as you describe for a blaster to one shot anything less than a brute/tank/scrapper, all they need in BU+AS. And there is a huge different between seeing an opponent shining like a rainbow from all those buffs, gunning for ya, and a stalker who you only see after your dick's in the dirt.
Another thing, isnt it funny how all the ppl making guides to counter stalker ganking are stalkers themselves? Is it conscience kicking in? Are they worried they know they're gonna get nerfed so need to scramble for damage control? Its the same knee-jerk reaction ppl have with cover-ups, lol.
[ QUOTE ]
Do you think Stalkers should be the only AT to get to solo in PvP? What gives Stalkers that right?
[/ QUOTE ]
Exactly.
[ QUOTE ]
[ QUOTE ]
You entered the PvP zone without ...
[/ QUOTE ] <lol> So anyone who doesn't enter a PvP zone with stacked +Perception should just stay out? You sure you want that to be the mantra for leaving things as status quo?
[ QUOTE ]
How do you define this?
[/ QUOTE ] Anything you can one-shot without inspirations. Why don't give those AT's a "one-shot Stalker's" power? Sound like fun for you? But we'll allow them to not only become totally invisible...we'll allow them to see you. Sure...they'll have to spend 20 minutes setting it up....and all you'll have to do to avoid it is keep moving...which of course means you won't be able to AS without fear of getting AS'd yourself. Sound like fun? Remember..just keep moving.
[ QUOTE ]
People are forced to team enough in PvE already.
[/ QUOTE ] And yet you think it's fun to force only CoH players to team in PvP?
[ QUOTE ]
No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
[/ QUOTE ] So one AT should be allowed to preclude 4 of the 5 AT's from playing PvP solo? Who gets to do that to the Villians? What AT in CoH forces 4 out of 5 AT's to team in CoV? It sure as hell ain't blasters.
[ QUOTE ]
and then come back and tell us how "easy" it is.
[/ QUOTE ] Who cares? I don't care if it's easy or not...the point is that it isn't fun on the Hero side. That's what matters. If the devs feel that Stalkers should have that effect on CoH PvP...then they run the risk that PvP will be underutilized. Do you think Stalkers should be the only AT to get to solo in PvP? What gives Stalkers that right?
Are you so blind as to not see the animosity this situation has created? Is anyone complaining about Brutes, Dominators, Corruptors, Masterminds to the same degree? Do you really think the devs are smart just to turn a blind-eye and ignore all the people that are unhappy about PvP based soley on Stalkers?
We'll see what happens.
[/ QUOTE ]
First off the only thing forcing you to team in PVP or PVE is YOU!! The only person who can determine the FUN of PVP is the person behind the keyboard, i.e. YOU. Stalkers are not problem, people who take there Uber build into a PVP zone thinking they are just gonna rock the house get a fanatastic wake up call with being taken out by a Stalker. Booo hooo- it can't be ME or my UBER BUILD that is the problem....IT MUST BE THE STALKERS!!! Please!! It is hyperbole crap like this that is ridiculous and gets the nerfs started. Stop blaming the Stalker or the AT, and look in the mirror. The blame is on you.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You entered the PvP zone without ...
[/ QUOTE ] <lol> So anyone who doesn't enter a PvP zone with stacked +Perception should just stay out? You sure you want that to be the mantra for leaving things as status quo?
[ QUOTE ]
How do you define this?
[/ QUOTE ] Anything you can one-shot without inspirations. Why don't give those AT's a "one-shot Stalker's" power? Sound like fun for you? But we'll allow them to not only become totally invisible...we'll allow them to see you. Sure...they'll have to spend 20 minutes setting it up....and all you'll have to do to avoid it is keep moving...which of course means you won't be able to AS without fear of getting AS'd yourself. Sound like fun? Remember..just keep moving.
[ QUOTE ]
People are forced to team enough in PvE already.
[/ QUOTE ] And yet you think it's fun to force only CoH players to team in PvP?
[ QUOTE ]
No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
[/ QUOTE ] So one AT should be allowed to preclude 4 of the 5 AT's from playing PvP solo? Who gets to do that to the Villians? What AT in CoH forces 4 out of 5 AT's to team in CoV? It sure as hell ain't blasters.
[ QUOTE ]
and then come back and tell us how "easy" it is.
[/ QUOTE ] Who cares? I don't care if it's easy or not...the point is that it isn't fun on the Hero side. That's what matters. If the devs feel that Stalkers should have that effect on CoH PvP...then they run the risk that PvP will be underutilized. Do you think Stalkers should be the only AT to get to solo in PvP? What gives Stalkers that right?
Are you so blind as to not see the animosity this situation has created? Is anyone complaining about Brutes, Dominators, Corruptors, Masterminds to the same degree? Do you really think the devs are smart just to turn a blind-eye and ignore all the people that are unhappy about PvP based soley on Stalkers?
We'll see what happens.
[/ QUOTE ]
First off the only thing forcing you to team in PVP or PVE is YOU!! The only person who can determine the FUN of PVP is the person behind the keyboard, i.e. YOU. Stalkers are not problem, people who take there Uber build into a PVP zone thinking they are just gonna rock the house get a fanatastic wake up call with being taken out by a Stalker. Booo hooo- it can't be ME or my UBER BUILD that is the problem....IT MUST BE THE STALKERS!!! Please!! It is hyperbole crap like this that is ridiculous and gets the nerfs started. Stop blaming the Stalker or the AT, and look in the mirror. The blame is on you.
[/ QUOTE ]
Looking at your sig, you obviously have no full grasp on the game. Before you start telling ppl they are the problem, learn the game 1st.
[ QUOTE ]
How about if (in PVP only) Defenders, Corruptors and Blasters exploded when they were one-shot by a player?
[/ QUOTE ] hilarious.
my problem is I got hit with an AS although I saw him and even attacked him first I just missed my attack. How is that an AS attack? That should be fixed.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
However, I have never heard people on my team complain, not even squishies, when they get one-shotted by monsters or AV's. We know where the threat is, we elected to fight that threat, we know that we could have avoided it by staying out of range, popping Lucks before we engaged, or calling for extra teammates. So the it becomes evident that the problem is not the one-shot...it is the events surrounding that experience.
[/ QUOTE ]
You entered the PvP zone without a teamate with Tactics, Clear Mind, Targeting Drone, any Hide Dropping Aura or Accuracy Inspirations. You knew there is a potential threat to you by entering (the message box can't be made clearer).
[ QUOTE ]
I agree with you 100%. But I guarrantee no stalker advocates will even challenge your post, they only prey on the squishies......errrr, the weak.
[/ QUOTE ]
I will challenge it. With my stalker, I attack Tankers, Scrappers, Brutes, Corruptors... am I only preying on "squishies" this way?
For every stacking stealth power a stalker can take, there are power/buff combinations that can trump it. Skilled players who are hit with AS and survive (yes I agree that not all of them can) will run and recover after the first shot. Unskilled players stand there and get taken out by a second and third attack after placate hits them. That's not "overpowered" or a bug in the game. That's a player knowing how to pvp.
[ QUOTE ]
I am curious why Stalkers can one-shot squishies...but squishies can't one-shot stalkers?
[/ QUOTE ]
How do you define this? Blasters are low HP (ie squishy). A blaster who uses AIM + Buildup + Buffs + Popping several reds can very easily 1 shot a Controller, Defender, Corruptor or Stalker. This same combo can wipe out an entire group if they use a nova power.
[ QUOTE ]
Trick Question: Why not put Stealth + Hide mobs with Assassin Strike in CoH PvE missions?
So why is it suddenly "fun" for players to be exposed to that in PvP?
[/ QUOTE ]
People are forced to team enough in PvE already. Adding in such a feature would lead to people not being able to solo PvE missions at all and quitting the game. No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.
Try playing a stalker with Hide/Stealth/Invis Buffs and take on a team that has Tactics, Hide dropping auras, Clear Minds and other buffs stacked on them. No one in a properly set up group will get 1 shot by AS, except if they are stuck outside the group and rooted when using a power that has a long animation.
Honestly, try playing a stalker first and taking on a well specced/buffed group (or individual) and then come back and tell us how "easy" it is.
[/ QUOTE ]
I just love when you stalkers come up with these grandiose, elaborate ways to prevent stalker attacks or see thru hide/stealth or even compare a blasters front-load dmg. You ppl are incredible.
Sure yeah let me get my clear mind, and my IR goggles, and my uber buffs from 3 random ATs so I can be prepare to repel a LONE stalker from 1 shotting me, what a laugh!
I dont want to have the support of 3 different ppl to prevent getting one shotted repeatedly. I dont want my team to follow me like a dog to stay in range of 3 different tactics running.
Why should it take 3 non-scrappers to fend off a one man killing machine? The ratio is waaaay off.
A stalker doesnt need all the buffs and reds as you describe for a blaster to one shot anything less than a brute/tank/scrapper, all they need in BU+AS. And there is a huge different between seeing an opponent shining like a rainbow from all those buffs, gunning for ya, and a stalker who you only see after your dick's in the dirt.
Another thing, isnt it funny how all the ppl making guides to counter stalker ganking are stalkers themselves? Is it conscience kicking in? Are they worried they know they're gonna get nerfed so need to scramble for damage control? Its the same knee-jerk reaction ppl have with cover-ups, lol.
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It's called logic retard. And the only knee jerk reactions I see around here are the idiots like you who can't handle the fact that their uber PVE build isn't always gonna cut it in PVP.
Cry me a river.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
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HAHA.....So my answer to THAT statement is DON'T USE THAT POWER!! D'uh!
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Well, if I don't use RI i'm toast. If i do use it i'm still toast
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I call upon the community to please discuss the ramifications of this proposal:
The most damage a player may take in a one-second period is 80% of their full hp.
Ergo:
If you have 1000 hp when full, and fall from the fly ceiling (or are assassin struck, or are 'ported atop a pile of trip mines), the most damage you can take is 800 hp. If you have 600/1000 hp left when you hit the ground, you are defeated.
Even if you are a level 2 fresh from the Tutorial with 200 hp, you can't be damaged for more than 160 hp in one second.
Hence, if at full you have 1000 hp and are hit for 1000 hp, the followup attack must land one second later to defeat you.
My thoughts:
This gives a Stalker a fairly good chance of pulling of an Assassination, but a one-second window is a real chance for a good player to react and possibly escape. Of course, this also applies to Blaster alphas and the like. Police Drones may need to be excepted from this rule, but this also solves the problem of being one-shotted by AVs, Giant Monsters, and the like.
Of course, players will drive healers crazy bugging them to keep their hp above 80%...
This rule would not apply to npcs of any kind. They can be one-shotted.
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This is a huge exploit. This would essentially allow for any AT to jump into a huge mob with no risk of taking all that aggro and having the mob kill them instantly. With a good EMP (or more) around in this scenario, it would be near impossible for anyone to die. Blasters would very easily be able to jump into mobs and use their nova with little or no risk of being defeated.
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It is true that this idea would make healing a bit more powerful. Of course the numbers can be tweaked and tested to make the balance right.
Perhaps 20% is too great a portion of hp to be left with. We could start with 5% and work from there. Still, I think one second to flee or heal is a 'cruel but fair' window. BUth that number is tweakable, too. We could start with .3 seconds and test/tweak from there.
The overall Idea is this:
1) It is still possible to one-shot a damaged foe.
2) There is a definite reliable 'react window' that is small enough to kill a flat-footed defender, yet large enough for a quick-reacting defender.
3) An attacker can still easily time a deadly 2-shot, but it takes timing and planning, rather than spamming attacks.
Any other comments or constructive suggestions?
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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There are plenty of posts over on the Blaster Boards of people specifically testing Lightning Field with three (3) Single-Origin Accuracy Enhancements slotted and it still only hit a Defense Set (which comprise the other secondaries) Stalker 10% of the time. These are simply not a reliable defense, even if a person's AT has access to them. Most simply don't.
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For the sake of accuracy, since I made the post in question, I did not test it. I was hypothesizing based on Hero Planner numbers and my knowledge of how the system works. So please don't take it as gospel.
Something else to keep in mind is how often the aura pulses while the stalker is within its AoE. The longer he stays in there, the greater the chance to be interrupted.