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no its not one shotting..one shotting is a stalker asing u from behind. but, if u can outwit one stalker..u can outwit 98% of the stalker collective Elude+/e cower gets'em everytime.
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But little Timmy is only 5, and he doesn't have the tactical understanding to do this. This means Stalkers are overpowered, and need further nerfs. Hence, you must all wear your shock helmets, and your character randomly detoggles and jumps up and down for five seconds every minute.
I went on yesterday with my squishy blaster. AR/Dev as well, so I can't aim or buildup, and everyone resists my damage. I did get one shotted with AS a few times. But before getting mad, I realized I needed to see if I had anything I could do differently. I could get a team, use inspirations, upgrade my tactics, or use a power from my tray to help. My target drone didn't get past their stealth level; I tossed caltrops in the water and sat in the middle. A few seconds later I see three stalkers pop up trying to AS, and I proceed with a facefull of flamethrower+buckshot+everything else. Made a bunch of dead stalkers. Poor little guys thought they only had it rough in PvE, hehe.
Most AT sets have one power they can use, or power pool they can take to stop stalkers badly. If you don't get one, I see where you are upset, but then do we need to nerf all teleporters as they can get away, controllers who can knock you out of your fly tactics, or tanks because you picked buffs instead of damage? No matter what, there will always be something you will not do well against. Look at scrappers vs storm, villain team vs hero with kinetics, or MM vs controllers. It's likely even more lopsided of a fight and with a two minute moment of helplessness vs a quick poke of doom. Me, I kill corruptors and MM, but those brutes hand me my butt fairly well. Not everything will be perfectly equal.
This overall debate isn't as much one shotting, but people upset over their idea of fun vs. others. Not everyone's are the same (see I6 and ED for example). Since this is against other people who also are trying to enjoy things you cannot always have your ideal of fun. Taking out the AS one shot would mean death for most stalkers, and kill their fun. Its just easier for me to change myself, and meet halfway. So go ahead and one shot me if you can, but if you miss, I'm going to return the favor.
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Very Well Put -
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Please just fire whatever designer thought a glass-cannon-stealth class would be a good idea.
This has be done in at least 3 other MMOs and it does nothing but generate neverending posts like this one.
Cryptic designers: You aren't special. You aren't going to find the magic combo that makes people like getting ganked by something that have not detected.
These classes only generate hard feelings between players. This is a colossal waste of time and development resources.
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It's not like it's the first time an MMORPG game has made a stealth high damage output char type, look at World of Warcraft with a Rougue and Anarchy Online with an Agent, now in those 2 games they might not 1 shot kill but they don't have the real problem of Travel powers on a melle class. And in WoW a rougue can stun lock you so that even though it's not 1 hit kill you it mine as well be just sitting there helpless. -
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For one thing most of the time AS doesn't 1 shot kill usually has to be followed by something to finish the guy off and there is no 1 shot killing a Tanker or a Brute.
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AS can consistantly one shot kill Defenders and Controllers, among others. Its fairly easy to observe in an evening in Siren's Call.
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And a Stalker has to "Stalk" his prey and wait for the oppertune moment to strike, you don't relize how hard it is to keep people still in order to even execute the attack so we have to put more work into it then you may see.
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So, you have to pursue someone to set up your attack? So what? Every other AT has to do the same thing. Those ATs dont get to do it in near total safety from anyone without a build spefically built to counter their AT either. Try playing other ATs in PvP. You'll have to "stalk" and pursue foes just as much, if not more than a Stalker does. Try it without stealth too, and you may realize that pursuing a foe is hardly unique to Stalkers. Its a basic part of PvP that every AT and build has to engage in. All ATs have to pursue someone and set up an attack. Some have to close to melee range to do it, some dont. Even some melee builds dont have to close to melee range to begin combat.
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Untill you PvP as a stalker you have no clue, I have to follow people for 2 to 5 minutes for the right oppertunity to present it self if i haven't already lost them. -
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Trick Question. The answer doesn't matter. It has the same psychological effect that a one-shot does.
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Bingo. This was exactly my point.
PvP is a very fine balance and there are a lot of ways to creatively combine powers for extreme effect. Assassin Attacks, while powerful, are only the most visable (irony?) example. There are others which are worse and whatever solution we come up with for 'The one shot problem' has to address as many variations as we can identify.
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(sorry this isn't more eloquently stated)
IMHO the most important issue is very much the nature of Teleport Foe. If someone takes a group of four damage-dealers who all have "their supreme nuke powers" and they all gang up on me it is very different from one person sitting on a building further away than my computer seems happy to render them and then making me suddenly appear somewhere I would be subject to a rapid demise (no matter what the source of that demise may be).
I don't have the fastest computer in the world, and I've been successful in PvP, but my screen hangs for sometimes several secconds before I even see that I've been teleported. Because of issues with my computer's performance I have "Promt Teleport" turned on in PvE, but that's not possible for PvP. Most of the time this gives them time to faceplant me even if they're doing a very bad job of it.
So for the sake of argument consider if my computer's specs should be seen as a one-shot. My computer's specs make it so that I experience slowdown that makes it possible to overwhelm me before I can react. By the concensus's definition that makes it a one-shot, but it clearly isn't. It's the "reasonableness" as the Supreme Court often says, that draws the line. So what's resonable?
In my opinion it is reasonable to take time planning an attack that has a good chance of defeating an opponent, but not reasonable to have a "one-shot button". Currently, Teleport Foe is not only the most glaring example of this, but also the most likley to be used somehow for greifing (also consider that TP Foe tactics are reacted to much in the same way that greifing is).
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So, What bearing does this have on the topic at hand?
Your really talking about how your PC is old and aniquated and shop be upgraded???
I don't have TP foe in my spec but just curious on what bearing this has to do with the subject at hand??
If your PC's that bad you should considering upgrading it as a solution and is not an overall issue of the game. -
For one thing most of the time AS doesn't 1 shot kill usually has to be followed by something to finish the guy off and there is no 1 shot killing a Tanker or a Brute.
And a Stalker has to "Stalk" his prey and wait for the oppertune moment to strike, you don't relize how hard it is to keep people still in order to even execute the attack so we have to put more work into it then you may see.
And people can see us in pvp even with stealth.
AS is a big endurence drain if you have to toggle it more than once in order to try to get it to execute so by time one locks a stalker may have no endurence to fight back with.
In the long run any class has it's weaknesses and has its strengths.