Base Building/Base Raiding/Prestige Quick-FAQ
is there a max # of people you can have in a sg?
-SGs have a cap of 75 members.
-If you quit an SG, the prestige you earned for that SG remains with them, since it belongs to the SG, not the player. A player can never have "personal prestige" (at this point). Also, if an SG disbands, all of their prestige is forever lost.
-You change influence to prestige at the horrendous rate at the SuperGroup Registrar, the same person you talk to to register your SG. Influence turned into prestige is not refundable in any way: Influence you dump is treated as prestige you earned for the SG, it belongs to the SG, period.
-Enhancements cannot be turned into prestige, per se. You must first sell them to a store for influence, which can then be turned into prestige as described above, if you wish.
-There is currently no way to bank salvage. You can only carry 20 of any one type of salvage (or component, as far as I am aware) at a time. However, there are many methods of storing it most players don't seem to think of. First, salvage is tradeable. This means you can trade/sell salvage to those interested if you don't want it. This also means that the Supergroup can evenly distribute salvage among members, and if they care to keep track of who earned what, just get someone to write it down every day. Also, in the same way that people preform influence transfers, you can probably get a friendly person to transfer any salvage you wish between you and an alt.
-Hope that helps, and if you have more questions, ask after reading the guide and I or some other poster will try to aid you.
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1) when someone in sg quits, who does their prestige go to?
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As long as the SG still has 15 or more members, the jumpstart prestige remains. And EARNED prestige also remains. If the number of members drops below 15, there is an amount deducted from the SG.
Which tells me that the right way to do it might be to spend all the jumpstart prestige, have everyone quit and then rejoin. Don't know if the amount of prestige can go below zero or not.
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2) about how much prestige should you have b4 starting to build a base?
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I estimate about 600k-750k for a working base just to start. For a "display" base, start at 300k and just do one room.
PvP bases should probably start around 2million, but that's a guess.
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3)where do you go to change inf to prestige?
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The same place you went to create the base, and to pay rent - Atlas Park SG registar, or the Port Oakes SG registar.
Note that it's hideously expensive - like everything about bases. 500xp for one prestige point. And no - you can't convert it back.
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4)where do you go to change enhancements into prestige?
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You can't. Sell the enhancements then buy the prestige as above.
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5)is there, or is there not a way to bank salvage at THIS POInt?
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No. I'm told the max you can have is 20 of any type, so you might have to use alt "mules" to hold onto excess.
Alternatively, when you get to a working level for your base, you can create and place items.
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6) more to come i'm sure...lol
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Bring it on!
Is it possible for a spy from another SG to get invited to yours and ends up putting your own SG open to raids at 2am when nobody is defending it. Sneaky but I see this as happening.
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Is it possible for a spy from another SG to get invited to yours and ends up putting your own SG open to raids at 2am when nobody is defending it. Sneaky but I see this as happening.
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You set permissions for each ranking in the sg. For my SG only the top 2 rankings can schedule raids and set times for raids to be made on our base. So for us no a spy could not do what you mentioned.
I don't think anyone has asked this yet, but I am rather curious. I noticed in my SG since we managed to get a nice fat generator today, that it had a health and endurance bar. So does this mean that anything with the health bars, can be destroyed in a raid? And if so, do we have to pay that same amount of prestige to buy one back again? Or would it be something, like once the raid is over all things are put back to full health or something? I really don't wanna have a raid and then need to shell out a million more prestige to replace everything every week.
Here's my thing, CoV SG's are not even scraping by to get items for their VG bases. I'm a VG leader of one of the largest VG's on Triumph, about 53 people. Which i think it pretty large considering. We're barely making any prestige as it is. I honestly don't see any of the VG's being able to raid or be raided for at least 6 months! Plus the prestige we were earning from the beginning didn't match according to what our Villains have aquired. We don't have the advantage of having a slew of lvl 50's earning our VG's prestige like heroes do. Not to mention those people that have over say 150 million Influence donating to the Hero SG's. The Villains are at a destinct disadvantage. Here's my idea: 1. increase the amount of prestige earned across the board. For heroes and Villains alike. If you just did it for Villains, the heroes would be in an uproar, so make it an even playing field. That would in turn help Villains out more. Granted, Heroes will get more Prestige and will have bigger bases, but at least the VG's will have more prestige to build bigger and better bases as well. I think the would at least bring things into a better prospective, not necessarily even it out. 2. The only way it would even out is if the VG's earned more then Heroes, and we all know that isn't going to happen .
Totally agree with BB here; not scaling prestige with level is RIDICULOUS. A <10 brute can go around beating the snot out of whites for at least 1 prestige per second. Granted, you don't get the big end-of-mission bonuses at the higher levels, but when 500 inf = 1 prestige, it doesn't get much easier than that.
This mean that to get a lot of prestige, your group must either:
<ul type="square">[*]Make loads of alts and repeatedly play to level 6-10, wash rinse repeat... or[*]Invite newbies like crazy, farm them for their prestige, then boot them and find some other hapless shmuck. People to scam will be in ample supply since being in supergroup mode doesn't adversely affect them at their level.[/list]
And this is just off the top of my head. Basically if you try and conduct yourself as anything but a tightly-knit cadre of elite combatants, you're guaranteed more prestige.
One sec... dictionary.com defines prestige as: [ QUOTE ]
1. The level of respect at which one is regarded by others; standing.
2. A person's high standing among others; honor or esteem.
3. Widely recognized prominence, distinction, or importance: a position of prestige in diplomatic circles.
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So, by farming low-level characters - who have no ample supply of honor, esteem, or widely-recognized ANYTHING - we get more "prestige". By having high-level members who can kill foes with a sideways glance, we get LESS prominence, distinction, or importance. WOW.
I'm level 19 in CoV, and my main on CoH is 28; This is not an "oh noes my 50s r gimped!!!11" reply. This is an honest concern: How can I trust any supergroup not to kick me as soon as I stop spending 24/7 in SG mode? It's not as though I can get twice the prestige but be in SG mode half the time, since it doesn't scale with level. I've got my own SG in CoV. Am I supposed to mass invite/kick lowbies until I'm raid-worthy, and only then get decent members?
I'm just saying, this makes lowbies like me feel more like dismissable MM pets than up-and-comers.
don't know if this has been mentioned. Had a friend of mine jump in with a lvl 17 villain and kill a +1 minion. I hopped in with a lvl 49 hero and popped a +1 minion. Lvl 17 earned 10 prestige my lvl 49 earned 12 prestige. If it is a 20% increase in prestige across the board for lvl 35 and above characters that is at least something. I'm curious how mission endings will scale regarding prestige. Do we still get 250 to 300 prestige at the end of each mish? haven't tested that yet. I did some VERY rough calculations and it seems like a character leveled from 1 to 50 in SG mode would only earn about a million prestige (and I think I'm being kind). By my figures to have a beginers base range of functionality going in a conservative base (Transporters, Control , Power and rooms) you are look at 3 mil prestige... wow... I'm hoping crafting will help produce some placeable essentials but I'm not holding my breath.
I would love to see some real numbers on that, not that the post 40 game is even up and running for vills... somone get to 50 already running SG mode the whole time and get me some numbers already!
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don't know if this has been mentioned. Had a friend of mine jump in with a lvl 17 villain and kill a +1 minion. I hopped in with a lvl 49 hero and popped a +1 minion. Lvl 17 earned 10 prestige my lvl 49 earned 12 prestige. If it is a 20% increase in prestige across the board for lvl 35 and above characters that is at least something. I'm curious how mission endings will scale regarding prestige. Do we still get 250 to 300 prestige at the end of each mish? haven't tested that yet. I did some VERY rough calculations and it seems like a character leveled from 1 to 50 in SG mode would only earn about a million prestige (and I think I'm being kind). By my figures to have a beginers base range of functionality going in a conservative base (Transporters, Control , Power and rooms) you are look at 3 mil prestige... wow... I'm hoping crafting will help produce some placeable essentials but I'm not holding my breath.
I would love to see some real numbers on that, not that the post 40 game is even up and running for vills... somone get to 50 already running SG mode the whole time and get me some numbers already!
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Here's the thing with crafting stuff. It works like this:
1. You take the salvage you have and make the basic components on your Basice Tech/Arcane Table. Some things you can make out of it. I made some type of pylon, but it all appears to be the same thing. Or same sets of things.
2. You The go to your Intermediate Tables and craft those parts and combine them to make better equipment.
3. Finally you take the stuff that you've crafted from the Intermediate Table to improve with the last table. Here's the kicker... You have to have the prestige to buy/create the iten! Personally, I think that's crap for one reason. If your making it out of stuff you've found, and collected and crafted together. The why charge us prestige for something we made??!?!?!?!? There's no middle man. We kill the Enemies, we get their salvage, and we craft our own stuff together. So why charge us prestige for it?!?!?! That makes no sense to me, what so ever!
As for the 20% difference in Villains to heroes; that's a crock. Why should the heroes get that extra percentage? There have to be at least 7000 people * rough guess* or more with level 50's, that have gobs of cash to donate to SG's. Why give them the bonus? Let's be real and make this an even playing field. That's all I want is a little equality in the game since we stress it so much. Anyopne else agree with that? Give me your thoughts.
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1. You take the salvage you have and make the basic components on your Basice Tech/Arcane Table. Some things you can make out of it. I made some type of pylon, but it all appears to be the same thing. Or same sets of things.
2. You The go to your Intermediate Tables and craft those parts and combine them to make better equipment.
3. Finally you take the stuff that you've crafted from the Intermediate Table to improve with the last table.
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Not quite.
All three crafting tables carry Component and Final Item recipies.
There are more than a few items, such as the Mission Computer or Basic Telepad, that require only the Basic Worktable to progress from Salvage through to a final, working item.
SGs don't necessarily need the Advanced and Expert tables right off the bat in order to start crafting.
Ya i saw some of those recipes. Looks interesting I must say. But still to have the prestige to buy the item you've just crafted is obsurd in my mind. SG's and VG's could save a lot of prestige if we could just craft it on our own without paying for it. IMO.
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As for the 20% difference in Villains to heroes; that's a crock. Why should the heroes get that extra percentage? There have to be at least 7000 people * rough guess* or more with level 50's, that have gobs of cash to donate to SG's. Why give them the bonus? Let's be real and make this an even playing field. That's all I want is a little equality in the game since we stress it so much. Anyopne else agree with that? Give me your thoughts.
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You people just don't let the devs win, do you? The people in BETA were practically SCREAMING for a better conversion rate for heroes, at least to start, BECAUSE of all the level 50s who had saved up their influence and "should be rewarded for playing." Ay carumba folks, I do NOT envy their positions. It's like the Dance Party (which I'd venture some people don't even KNOW about): you heathens whine and complain and clamor for something to happen, so they make it happen, and THEN you go and whine and complain and clamor that the thing HAPPENED for the SAME reasons it was WANTED. O_o o_O o-o O_O I mean, come on folks. I'm going to go play the game, you all confuse me too much. At least while you silly people are reading this and thinking up a response I won't accidentaly run into you in game and be tempted to your craziness.
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Ya i saw some of those recipes. Looks interesting I must say. But still to have the prestige to buy the item you've just crafted is obsurd in my mind. SG's and VG's could save a lot of prestige if we could just craft it on our own without paying for it. IMO.
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Is there... No.
WHERE is the growing list of recipeis for stuff?
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Ya i saw some of those recipes. Looks interesting I must say. But still to have the prestige to buy the item you've just crafted is obsurd in my mind. SG's and VG's could save a lot of prestige if we could just craft it on our own without paying for it. IMO.
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Is there... No.
WHERE is the growing list of recipeis for stuff?
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The recipes are there. You just have to click the arrow at the bottom tio see the ingredients. I think that's what you were asking for. If not, then I haven't seen any updated recipes, because there are a lot of them out there already.
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I don't think anyone has asked this yet, but I am rather curious. I noticed in my SG since we managed to get a nice fat generator today, that it had a health and endurance bar. So does this mean that anything with the health bars, can be destroyed in a raid? And if so, do we have to pay that same amount of prestige to buy one back again? Or would it be something, like once the raid is over all things are put back to full health or something? I really don't wanna have a raid and then need to shell out a million more prestige to replace everything every week.
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In Item of Power Raids, it is possible to destroy enemy base items. Those items may have to be replaced at the cost of prestige. The base chance for a destroyed item to be completely lost is 95%, and workshops drop this value by 5% each. Repair aux items help, as well, although their value hasn't been given yet.
O.k. this may have need answered somewhere already, but if not, how does the Supergroup mission computer work? i know you have to have a team of at least 4 ppl, all lv 20+, and they must all be in the base with the computer. but do they all have to be in that sg? or can they just be from a coalition?
Okay.. dumb question.. how do you convert infamy/influence into prestige? lord knows I hoard the stuff because I am stingy and tend to let my enhancement s go untill they are red or I pick up better ones as I go.
EDIT: yes I did a search and only got tons of crap.. and I'm not seeing it in the manual.
I understand the idea that Heroes that have been playing for over a year should have an advantage when it comes to bases, but to wait over a year for heroes and villains to raid each other due to villains having to play "catch up" in the prestige game seems a little too long and drawn out. I have a friend who has 470 million influence....meaning, if I understand it correctly, it translates into 94 million prestige and a pretty impressive base. At this rate, hero vs. villain raids won't happen on equal playing grounds for quite some time. There has to be some kind of happy medium, although I don't have a "quick fix" solution. I am all for raids and PvP, but to wait sooooo long to do it is a disappointment. Also, on another note, I don't EVER get enough enhancement drops of what I need to slot my powers correctly, especially at high lvls when my slots number in the 50s and 60s, so to lose my infamy is quite a disappointment.
There's a robotic reclaimator that helps with th repair or slavagability of you base items. You can make it on your table, but no one is really ready to be raidable yet. No sense in wasting the 100k of prestige to place it.
As fopr the "Health and Stamina" Bar you see, the one on the left is your power produced/useage. The bars on the right are control produced/useage. If you are using more then you produce, your base won't function. Which means allthose TP's and worktables you put in there, wont worjk at all. Best theing to do is get your control first because that seems to be the most expensive. Then get your generator. Her's what's funny, Supercomputer that produces 500 Control is 1.5 million influence, compare that to the Power Generator that produces 500 power only costs 225K of Prestige. This stuff doesn't make any sense to me. If they are of equal output, why not make them the same price instead of things costing such an odd price.
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I understand the idea that Heroes that have been playing for over a year should have an advantage when it comes to bases, but to wait over a year for heroes and villains to raid each other due to villains having to play "catch up" in the prestige game seems a little too long and drawn out. I have a friend who has 470 million influence....meaning, if I understand it correctly, it translates into 94 million prestige and a pretty impressive base. At this rate, hero vs. villain raids won't happen on equal playing grounds for quite some time. There has to be some kind of happy medium, although I don't have a "quick fix" solution. I am all for raids and PvP, but to wait sooooo long to do it is a disappointment. Also, on another note, I don't EVER get enough enhancement drops of what I need to slot my powers correctly, especially at high lvls when my slots number in the 50s and 60s, so to lose my infamy is quite a disappointment.
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I have some ideas for your question. It's on this page, just scan thru till ya find it
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I understand the idea that Heroes that have been playing for over a year should have an advantage when it comes to bases, but to wait over a year for heroes and villains to raid each other due to villains having to play "catch up" in the prestige game seems a little too long and drawn out. I have a friend who has 470 million influence....meaning, if I understand it correctly, it translates into 94 million prestige and a pretty impressive base. At this rate, hero vs. villain raids won't happen on equal playing grounds for quite some time. There has to be some kind of happy medium, although I don't have a "quick fix" solution. I am all for raids and PvP, but to wait sooooo long to do it is a disappointment. Also, on another note, I don't EVER get enough enhancement drops of what I need to slot my powers correctly, especially at high lvls when my slots number in the 50s and 60s, so to lose my infamy is quite a disappointment.
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I have some ideas for your question. It's on this page, just scan thru till ya find it
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I have a friend who has 470 million influence....meaning, if I understand it correctly, it translates into 94 million prestige and a pretty impressive base.
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Influence to prestige is five HUNDRED to one, not five to one. 470million is less than one million presige. It's a good amount, but you'd do better to give it to other SG members so they can leave SG mode on all the time, and earn prestige.
Okay, so either reading 150 Posts played with my eyes, or reading the same posts messed up my math skills. Thanx for the correction BB. That seems a lot more likely now that Heroes vs. Villains will happen sooner than later. Sorry for the not so intelligent post. Just something I ran by my SG about idea of not getting both infamy and prestige passed 35 - with your first toon don't go in SG mode beyond 35 and collect influence to feed your lower toons, and use them to gain your prestige. A long tedious process, but should be able to be done and be effective. Pluse doing it the prestige only way, you will only go through the same enhancement torture with every toon. If only the dev's would make it so you would only get enhancements you could use - or at least of your same origin....hmmm.
1) when someone in sg quits, who does their prestige go to?
2) about how much prestige should you have b4 starting to build a base?
3)where do you go to change inf to prestige?
4)where do you go to change enhancements into prestige?
5)is there, or is there not a way to bank salvage at THIS POInt?
6) more to come i'm sure...lol