BrahmaB

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  1. Yeah NrG/NrG was my first 50 toon. I loved it, most of the time. The boosts you get with it are great. But frost is another good one too Nice too be back after a 5 year layoff
  2. Yay for Voy! Another one on the way eh? That's great man! Gratz buddy
  3. Voyager has been on hiatus due to dual comp problems, plus real life has gotten in the way. He is also still tweaking the storyline before he'll post it. You can't rush greatness He'll be back soon hopefully.
  4. [ QUOTE ]
    I have a very simple fix in mind:

    Give all blasters a placate ability in their secondaries. Make it a new power.

    I believe that an AoE placate power would fix all of my issues quite nicely.

    --Mr. Strange

    [/ QUOTE ]

    I agree! I'd love to see a placate type power put in here, but it would have to be a small AoE, like 10 feet radius. I could see the devs making it a Single Target, but not an AoE. And I hughly doubt the Devs would be up for that. But it would be very nice in theory. I am betting that they would perceive it as an overpowering, and something else would have to happen to get it.
  5. The only problem with that is some sets don't aloow for DoT. Elec, and Fire and the only ones I know of. Not sure about Ice. But it would be nice for energy. Say an attack like flares would be nice. I've seen Legacy Chain in CoV have "Light Blaster" Their NrG attacks are similar to Fire blasters. That would be a nice DoT to have. Maybe add it too Power Push? I still believe range=defense IMO. It's the best way for a blaster to survive. Give us a Range defense, kinda like acro, and you'd see the end of Blappers. IMO, wouldn't be a bad thing. After you hit 50, we all make PvP builds, and that's where we become blappers again. Especially NrG b/co the disorient factor. That and BS and TF stack in PvP. I dunno about PvE though. I'd imagine they do. Not everyone likes playing a blapper, but it's almost as if we're forced into it. I dunno, that's just my observation.
  6. LOl let's just combine a scrapper and a blaster? Who wouldn't wanna see a Regen Blaster? Add the Boost range into ever blaster secondary and be done with it! LOL. Sorry just had to vent and be a lil crazy. I drank too much coffee today
  7. Great stuff man. Very well planned out, and I like the ideas. Alot of what you've said are built into the Dominators build in CoV. Like Ice has a Ice sword Circle and a Greater Ice Sword. The BI on them is quite good. My only complaint about them is the heavy end usage. My Dominator is only lvl 13, so she hasn't gotten Stamina yet. I'll let you guys know more when I get her up another 11 levels. So far I love the dng out put I have so far. I went with Fire/Ice combo. Should be good for PvP I hope. What's not to like about Imp/Fire Holds, and Ice's dmg and slows? Just MO though This is great stuff too guys. Keep it up
  8. I think that power push has the kinda range that we as blasters want. Granted power push is only good for KB, but it does have quite a range on it. I honestly think, that if all blaster attacks had that kinda range on them , the blaster community would be happy with the results. If you add just one range SO, and add Boost Range Buff to it., you can hit a target from quite a distance. It's almost like a snipe attack, except less powerful.
  9. Thanx for the tip Major T. Much appreciated
  10. [ QUOTE ]
    Fix the blaster? Don't really care what the Devs have admitted to - there's nothing wrong with the blaster sets. It is the players who build them poorly. Just my opinion.

    [/ QUOTE ]

    This is about the most absurd thing I've ever heard in my life in any post. Most people do know how to build blasters. For a lot of us, our first toon in the release of CoH was a blaster. You eventually learn how to build a blaster half way thru your first one made. After that, it's pretty easy to do. But as for people building poor blasters, I have to disagree with. Obviously, you just posted in this thread to hear your brains rattle a bit.
  11. Riders of Apocalypse(Heroes SG) and The Apocalypse(SVG) are still taking new applicants. You may apply at www.apocheroes.com. Click the link that says Forums, and the applications are visable to non members. We will contact you within 3 days, and review you application. Following that, we will look for you in game that evening, and team up with you, to see what your playstyle is like. We also have a Teamspeak server where you can talk with us, and have an excellent time. I've been with RoA for about 18 months now, and by far it's the best SG I've ever been in. PM me if you have any questions Thanx!
  12. [ QUOTE ]
    QuiJon, chill.

    Regardless of whether you agree with any of the suggestions in the original post or not, there's nothing wrong with posting a lot of stuff in a brain-storming session. Castle already said a lot of Pilcrow's suggestions won't be put into effect for a variety of reasons. Let's wait and see what they do choose to implement before panicking. If you disagree with anything Pilcrow suggested, point out what problems it causes and suggest a counter-proposal.

    Defiance hasn't been forgotten. I suggested a change to it earlier in the thread. Namely, I think Defiance should work more like Vigilance, and damage taken by teammates should count towards a Blaster's Defiance meter in addition to the damage the Blaster takes himself. I like the idea because it not only makes Defiance more useful, but it helps solve a problem being brought up on the Tanker forum: Tankers who forego offense to build a pure meatshield don't feel they contribute enough to the team, so there is no point in building anything but a Scranker. If a meatshield Tank has a greater potential to increase a Blaster's damage than a Scranker, problem solved. (Well, partially.)

    How keen the devs are on that idea I don't know, since they would have to completely rework the percentages where Defiance kicks in and how much it boosts our damage, but Positron has said that the devs want to have more powers in the game like Oil Slick Arrow, where a teammate with a fire power can set the slick alight, in addition to the power's native abilities. In Defiance, they have a golden opportunity to do this. I'm holding out hope that they'll take it.

    [/ QUOTE ]

    I actually like that idea. It makes perfect sense. If you're on a team and half of your team is getting walloped or dead your defience should be thru the roof. Espcially if you're the only one left. Although it wouldn't work well for those that like to solo with their blasters. But the DEVS are all about team play anyway, so it would fit into the whole idea. I was going to suggest that Defience should work like the Brutes Fury bar. However, that would probably cause an uproar witht the rest of the AT's. So a Vigalence type of Defience would seem more suitable for blasters then what we have now. Plus it would be less of a hastle for the DEV's to reprogram. It's either that or they add a Range Boost to all the blasters or blaster types in CoX. I would think thatthe Former, would be easier to impliment then the latter.

    *Sidenote* What is BI, that everyone keeps saying in this thread. I apologize for my unknowningness in advanced*
  13. Trust me, defience still sux, and is completely useless to all Blaster builds. The fact of the matter is, it's the most useless, and unseeable Inheirent out there. You only really see it in PvP, and the masses aren't that much into PvP.
  14. BTW, I love Arcanavilles post. It sounds the most reasonable out of the ones I've heard so far, and it kinda ties in with a lil of my post about Range Boost in NrG secondary, but instead of buffing th blasters range, it debuffs the cons range Nice thought on that one! 2 thumbs up!
  15. [ QUOTE ]
    Brahma, sink is an EXCEPTIONAL power. I go from just enough to trigger it to full endurance in one shot.

    Thunderous Blast... catch a breath, sink off any survivors and voila. A 'free' TB. Also (mind you this is pre-end-nerf) TB could almost if not completely drain almost any of those who survived in the group. Drop my sink to recharge and nothing had any end left.

    It really is a great utlity power. Where conserve makes your endurance last longer, sink gives it all back to you with the added bonus of draining enemies (assuming they fix that.)

    That's NOT a power I'd want to see taken away.

    [/ QUOTE ]

    True and I agree to that. I've never had sink, but most people I know try it for a couple of lvls and think it's okay, but not uberrific. With Conserve Power I can drop a nova, pop a blue hit Conserve, and I'm back in action. I've been doing it the same way since the changes, and IMO it's still better then sink. But hey, we all have our favorites. So what about the other things I forementioned?
  16. After looking at all the blaster builds, Energy is the most equal of them all, and here's why:

    1. All secondaries either do a disorient, like BS, or TF. Not to mention their Disorients stack. So why not take BS, and TF. You would be stupid no to. Not to mention EP and power thrrust have saved my butt more tuimes then I care to admit. You don't need to slot PP that much, an accur, a range and maybe a kb and your set. The rech is incredibly fast as well.

    2. CP is one of the most under rated powers in the game. You see tanks, controllers, blasters all grab it if they can. It does make the end usage a lot better. even 3 slotted CP will save you in a long fight. It's greta to have especially for Tanks that have huge End usage in their attacks. *which is about hmm I'd say all of them.*

    3. Boost Range in the NrG secondary is under rated: I have seen very few NrG blaster carry this power. For reasons unkown, but why not have a power that let's you attack something from farther away? Plus it's RECH isn't long by any stretch of the imagination. For instance, in the Justin Augustine TF vs Ruladak. I was sniping and attacking him from out side of the room, while an INV/Fire tank kept him busy. We actually finished that TF with a 4 man team.

    NrG as a secondary is has what a lot of blasters need to survive IMO. It has self buffs, debuffs= aggro control. It has things most of the blaster nation would like as an alternative to the other power sets.

    Let's look at the other sets shall we?

    Electric: Most of the powers here are End drain, well that doesn't do blaster a whole lot of good for the most part. With the recent bump to LT's Bosses, and Elites. There are some KB's in there, but not manyShockin Grasp being the uber of the secondary has a weak hold at best. IMO not worth taking Sink is a nice buff, but not that great. havoc Punch is pretty good and Lightning Clap, seem to be good powers ovetr all. But still don't hold water to NrG.

    Fire: Fire has one Immob, and ine slow, the rest is pure dmg, and aggro machine. So yeah. That wouldn't do blasters much good.

    Ice: I have Ice as a secondary on my Elec Blaster, and I like ti a lot. FF slows foes down and is a toggle dropper in PvP. Sword is good dmg when slotted and another toggle dropper in PvP. Chilling Embrace I love. Granted it acts like a taunt, but the slows are definately worth it in the long run. Snipe with Patch is a great way to deal dmg quickly, and not be harmed, unless by ranged attacks. I notrmally drop it right after I snipe, fall back till the enemies come running for me, the run back to the patch when foesare about there. makes a nice addition. Shiver is all slows and accuracy. It's okay, but Embrace does the same thing just at a shorter range. It's not that great IMO. Touch has a hold, but it's not uber, but does help manage some aggro and has a relatively quick RECH. Aura has a nice sleep. It allows a lot of aggro control, and you can take a group easily with it. One draw back is the accuracy is terrible on it. I suggest 2 accuracies just so it hits and holds more. Ice has a lot of aggro management, which is what we tend to crave more. It's more of a defensive set, which is why it's becoming more popular. But the last of self buffs is a turn off IMO. But I'd have to say behind NrG, it's the best secondary IMO.

    Devices: While this was really popular in the eraly release of CoH, it's been nerfed, and nerfed, and nerfed again. AR/Dev was the be all of Blassters. Web is a really nice Immob, Caltrops cause slows, and DOPT like crazy, taser was so so. Drone was widely used, but then people found out it got nerfed and dropped it quick. Smoke was great, and used often, Still is a good power to take in some aspects, but has been nerfed so badly, it's a gamble on your playstyle. Mine, was the be all, end allof Dev blasters. You could throw smoke, drop some mines around them, then pull and 80% of a large gropup would be dead. Bomb and Auto turret, weren't widely used, but only had situational usage. Cloaking Device was a must have for Dev blasters. It pretty much eliminated an entire pool for blasters to take, so they could be truly unique.

    So now that we've gone through them all. NrG is still leading the way as the best seconadary, because of it's equality in all aspects of playing, followed by Ice in a close second. If the rest opf the Blaster secondaries were more like these, less blasters would whine about their AT's. I still think a blaster type of Placate would be great. But it's still not the answer. I honestly beleieve that if defience could kick in sooner, blaster would be happy, because ya fixing 2 problems at once. We could feel like damage kings again, and still have enough survivability, that people wouldn't complain. I'd say when you're down to say 60% health your defience bar should be about 30% filled. at 50%, defience is at 40%, and so on, Untill ya almost dead like it is now, then your D bar is maxed. I can't wait to hear the feedback from this
  17. [ QUOTE ]
    [ QUOTE ]
    Give blasters hide as an inheirent power. That would shut a lot of us up, and make our first move called One Shot. Would be better then defience.

    [/ QUOTE ]

    I would prefer placate over hide.

    BOOM!
    "Ouch! Ooooh, pretty colors!"
    BOOM!

    [/ QUOTE ]


    Ya I'd have to agree with that. Placate would be a great power to have. For those of you that may not play CoV. Placate is a power that basically distracts the target away from a Stalker. That way it doesn't attack the stalker again. Placate for blasters would be nice to an extent. It would have to be single target, because an AoE placate would make entire 5 man or so mobs not attack, hence takes the danger out of being a blaster and it's low defense. Or maybe make it a Cone AoE. We already have a Snipe attack, and if slotted right, can one shot LT's and almost 1 shot bosses. So placate would be a better option. But defiance is completely useless to 99.9% of blasters out there compared to the other inheirents that CoX has out there. Even the defenders inheirent is better then ours.
  18. Give blasters hide as an inheirent power. That would shut a lot of us up, and make our first move called One Shot. Would be better then defience.
  19. As far as I've seen, the only way to get the ghost badge for CoV is to bring them to the ghost traps in Fot Hades. No one else has come across a ghost mission as a substitute.
  20. I honestly believe that it might be better for some of the smaller SG's to join up with each other, or join larger, more predominant SG's or VG's, especially VG's. Being that prestige is soooooooooooooo hard to come by for villains. I know people like smaller groups, and like to keep it that way, but honestly, I feel that smaller SG's and VG's will just be frustrated with the whole concept. I know Private bases are supposedly in the works, but I don't like the idea. I mean they added bases to help build these vast empires for heroes and villains a like. Who ever heard of a 2 bit villian or hero having a base? I just think there is too much anti-scialism between different SG's and VG's. I dunno how it is in other Servers, but on the heroes side, you can get help from anyone, at anytime. Villains, is a lil different, but we have a coalition with 3 other SG's and about to add a 4th. Those 3 are connected with15 other SG's. That's a lot of people! I just think hat small bases won't be good for the game IMO.
  21. On villains and in heroes, you can click the back of the teleporter, and still TP to that zone.
  22. [ QUOTE ]
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    Never met the guy in-game, not on the same server, but as long as you guys post the updates to the story, all I can say is that he has good friends with your SG. I just hope he's nothing like his character, in which case I would run the other way...

    Thank you

    [/ QUOTE ]

    Ya better start running then, LOL.

    [/ QUOTE ]

    That bad?

    [/ QUOTE ]

    He isn't that bad, but he does have a great sense for writing and storyline. He also has an odd sense of humor. It's genius, but odd. But who can complain with what he writes?
  23. [ QUOTE ]
    Never met the guy in-game, not on the same server, but as long as you guys post the updates to the story, all I can say is that he has good friends with your SG. I just hope he's nothing like his character, in which case I would run the other way...

    Thank you

    [/ QUOTE ]

    Ya better start running then, LOL.
  24. I'd only see that happen once. IMO, it's kinda stupid where they have some of these spawns. You run over there thinking you're going tokill X enemy, then by the time ya get there, that enemy has already been killed by a drone or something else. It's rather frustrating.
  25. [ QUOTE ]
    [ QUOTE ]
    Like Brahma Bullseye, my toon, he has a metal leg, and is somewhat crippled, but still works as a hero. he left me to die in the very first 150 meters before he brought it to the Forums. then he left and we never found out what happened.

    [/ QUOTE ]

    Yes there was another story. I'd have to say he started it almost 2 years ago I believe. It wasn't long after CoH launched. It was a pretty good storyline, but the new 150 Meters is waaayyyy better!

    You mean to tell us there is another story he wrote somewhere???

    [/ QUOTE ]