Base Building/Base Raiding/Prestige Quick-FAQ
[ QUOTE ]
Great job on the FAQ!
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Q11: Isn't that kind of annoying [to have to pay rent in person]?
A11: Yes.
[/ QUOTE ]We didn't want to deduct rent automatically, because if your SG went on vacation for a while, it'd slowly drain your coffers.
[/ QUOTE ]
I was wondering if it would be possible to make paying rent an option from the SG Mission Computer, or make the rent contact callable somehow. That would keep the functionality of not automatically debiting the SG's account without user intervention, while still not requiring a random run to Atlas Park/Port Oakes every month.
It'd be a handy 'quality of life' buff at some point in the future if it could be worked in somehow. In the meantime, well, at least we can Telepad to Atlas so I guess it's not TOO annoying.
@Mindshadow
[ QUOTE ]
We didn't want to deduct rent automatically, because if your SG went on vacation for a while, it'd slowly drain your coffers.
[/ QUOTE ]
YOU MEAN SLOWLY DRAIN YOUR LOOT!!!!
yea i said it!
LOOT!
LOOT! LOOT! LOOT! LOOT! LOOT!
just kidding
Do Freedom Phallanx and Freedom Corps have bases? Can we raid these Supergroups?
(more of a "nudge nudge... hey, Dev's, you thought of this?")
[ QUOTE ]
[ QUOTE ]
Great job on the FAQ!
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Q11: Isn't that kind of annoying [to have to pay rent in person]?
A11: Yes.
[/ QUOTE ]We didn't want to deduct rent automatically, because if your SG went on vacation for a while, it'd slowly drain your coffers.
[/ QUOTE ]
I was wondering if it would be possible to make paying rent an option from the SG Mission Computer, or make the rent contact callable somehow. That would keep the functionality of not automatically debiting the SG's account without user intervention, while still not requiring a random run to Atlas Park/Port Oakes every month.
It'd be a handy 'quality of life' buff at some point in the future if it could be worked in somehow. In the meantime, well, at least we can Telepad to Atlas so I guess it's not TOO annoying.
[/ QUOTE ]
We'll be able to tele to Atlas? Since when? Last I have heard the only city beacon floating around was Striga....
How do you tell what salvage you have?
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
[ QUOTE ]
How do you tell what salvage you have?
[/ QUOTE ]
Easily. Look at your power tray. By the "Enhancements" button/text there will be salvage after you pick your first piece up.
Remember, must be in SG mode to get it though...
[ QUOTE ]
How do you tell what salvage you have?
[/ QUOTE ]
Once you get your first salvage drop, you'll see a new tab open up on your power bar, to the immediate right of Enhancements. Click that and a window will pop open showing your salvage inventory.
This tab remains even if you give away or otherwise use all your salvage.
There's also an oddness that was encountered in Beta, where there was "loot lag" - salvage drops and changes to your salvage inventory would sometimes not display immediately.
@Mindshadow
(bold added for emphasis)
[ QUOTE ]
Q3: How do I earn Prestige?
A3: You earn Prestige by playing in Supergroup Mode. You can turn Supergroup Mode on by opening the 'SG' tab and clicking 'Enter Supergroup Mode'. At low levels, you earn Prestige and Influence in equal amounts. However, the closer you get to level 35, the less influence you earn, until after level 35, you earn NO influence for playing in Supergroup mode. The amount of Prestige earned per enemy/per mission does not increase by level like influence does.
[/ QUOTE ]
What?! The nerfed influence and playing in SG? Holy cow! I now have to decide whether I want to wear SG colors or earn influence? This is insane!
[ QUOTE ]
What?! The nerfed influence and playing in SG? Holy cow! I now have to decide whether I want to wear SG colors or earn influence? This is insane!
[/ QUOTE ]
The obvious solution if it's that big a deal is to have an SG costume in one of your 4 costume slots. In I6, SG Mode is more about game functionality; it's no longer really a matter of "wearing the colors".
What you've just said was repeated by a lot of people on the beta boards; this is one horse that comes pre-killed for your convenience.
@Mindshadow
Great FAQ! I just wanted to make one comment:
[ QUOTE ]
Q5: What's the most efficient way to earn Prestige?
A5: Bosses and Lts give more Prestige per enemy. Mission doors in PvP zones give more Prestige for completion. Enemies at +con seem to give more Prestige. Due to the way rewards are split up, running a team with other SG members who are also in SG mode will result in more Prestige being earned collectively. So the most efficient way would obviously be a large team of SG members running PvP zone door missions at a boosted difficulty.
[/ QUOTE ]
Based on my testing, this wasn't true. Being teamed with SG members did not increase the prestige earned by the SG. I tested at around level 10. I fought a few groups in a mission solo, noted the prestige earned per baddie and as a whole, reset the mission, and started over with a SG-mate. What I found was that I was earning less than half of the prestige I was solo and he (being a level higher than me) was earning even less. The bigger spawn sizes didn't help make up the difference. As a group, we didn't earn much less, but we did earn less than I did solo.
I also found that added risk didn't really give added reward when it came to prestige. Solo, fighting a -1 lieutenant, I would earn 19 or 23 prestige (depending on the baddie). One level later, fighting a +3 lieutenant in a team of 3 earned me 10 prestige.
I admit to not having tested with any large teams (7 or 8 member teams), so, ultimately, fighting in large teams of only SG members might actually lead to more overall prestige earned due to the increased number of bosses (who do give significant prestige numbers), but my testing showed that simply adding team members does not necessarily increase the overall prestige earned and increasing the risk is not an effective way to earn prestige more quickly.
The base stuff sounds cool, but it is a real shame they did not implement something similar albeit smaller on the individual level.
There is a reason why player housing is such a popular feature in MMOs, and it ain't so you can share one base with 50+ other folks.
All the PvP aspects of the base are great, but people really like having their OWN personal slice of the world.
Great post, thanks for putting lots of info down in one spot for us!
[ QUOTE ]
The base stuff sounds cool, but it is a real shame they did not implement something similar albeit smaller on the individual level.
There is a reason why player housing is such a popular feature in MMOs, and it ain't so you can share one base with 50+ other folks.
All the PvP aspects of the base are great, but people really like having their OWN personal slice of the world.
[/ QUOTE ]
Totally agree, I want the cave, not the hall!
[ QUOTE ]
[ QUOTE ]
Q11: Isn't that kind of annoying [to have to pay rent in person]?
A11: Yes.
[/ QUOTE ]
We didn't want to deduct rent automatically, because if your SG went on vacation for a while, it'd slowly drain your coffers.
[/ QUOTE ]
How about, in the future, allowing us to build some kind of small terminal with salvage that allows us to pay our rent from our base?
[ QUOTE ]
The base stuff sounds cool, but it is a real shame they did not implement something similar albeit smaller on the individual level.
There is a reason why player housing is such a popular feature in MMOs, and it ain't so you can share one base with 50+ other folks.
All the PvP aspects of the base are great, but people really like having their OWN personal slice of the world.
[/ QUOTE ]
This is very true. Many of our favorite heros in the comic era had their own digs...Batman had his bat cave, Superman his fortress of solitude, etc...
But otherwise, this post is VERY nice and informative. I will post a link on my webpage and forums to it. Thanks!
[ QUOTE ]
The base stuff sounds cool, but it is a real shame they did not implement something similar albeit smaller on the individual level.
There is a reason why player housing is such a popular feature in MMOs, and it ain't so you can share one base with 50+ other folks.
All the PvP aspects of the base are great, but people really like having their OWN personal slice of the world.
[/ QUOTE ]
There have been repeated developer statements that personal bases are something they're considering/working on/whatever. I'd be VERY surprised if we didn't see something like this an Issue or three down the line, since it's such an obvious way to get a popular feature into the game while re-using code (the base editor) that's probably already pretty much been finished. It would seem to fit well with the need for "endgame content" that people always seem to harp on. Sure, it's no epic event, but I'm sure a lot of people could happily spend days tweaking an impressive lair for their 50s.
Edited to add the specific quote from another thread:
[/ QUOTE ] Positron: We have plans for personal bases (aka Hideouts or Player Apartments) to come in the near future. These won't be PvP playable maps, so there shouldn't be as many restrictions on what you can place where.
[/ QUOTE ]
@Mindshadow
My post wasn't clear. Let's try this again:
[ QUOTE ]
Do they mean you stop receiving infamy or you get less in SG mode, as you get higher in level ?
[/ QUOTE ]
Both. When in SG mode, *INF* tapers down as you increase in level until it reaches zero around level 35.
[ QUOTE ]
The base stuff sounds cool, but it is a real shame they did not implement something similar albeit smaller on the individual level.
[/ QUOTE ]
Patience... :-)
Q43: What happens when an SG raids another SG's base?
A43: The attackers appear at random in the defending base's "Doorway" rooms. Attackers on the same team are supposed to appear in the same place. Sometimes this even works. If killed, the attackers respawn in the same place they came in the first time. Defenders respawn in their base hospital (if there is an intact, powered rez ring) or in the relevant zone hospital. In the latter case, they must then run to the base portal to get back into the fight. The defenders must hold off the attackers for an hour. The attackers merely have to destroy 5 of 6 anchors, or place and defend Disruptor Pylons (only one Pylon can be set per room). If the attackers succeed, they win, and leave with one of the defender's Items of Power.
So this means they spawn randomly in the doorways? So there is absolutely no way to tell where an enemy will appear in your base to plan a defensive?
[ QUOTE ]
Q43: What happens when an SG raids another SG's base?
A43: The attackers appear at random in the defending base's "Doorway" rooms. Attackers on the same team are supposed to appear in the same place. Sometimes this even works. If killed, the attackers respawn in the same place they came in the first time. Defenders respawn in their base hospital (if there is an intact, powered rez ring) or in the relevant zone hospital. In the latter case, they must then run to the base portal to get back into the fight. The defenders must hold off the attackers for an hour. The attackers merely have to destroy 5 of 6 anchors, or place and defend Disruptor Pylons (only one Pylon can be set per room). If the attackers succeed, they win, and leave with one of the defender's Items of Power.
So this means they spawn randomly in the doorways? So there is absolutely no way to tell where an enemy will appear in your base to plan a defensive?
[/ QUOTE ]
Exactly.
@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?
[ QUOTE ]
*INF* tapers down as you increase in level until it reaches zero around level 35.
[/ QUOTE ]
O_o o_O o-o O_O Po-zzyyyyyyyyyyyyyy! Man, he always does something like this. Making people choose between prestige and slotting. You'd think they planned it or something
[ QUOTE ]
[ QUOTE ]
The base stuff sounds cool, but it is a real shame they did not implement something similar albeit smaller on the individual level.
[/ QUOTE ]
Patience... :-)
[/ QUOTE ]
He's a tease I tell you, a shameless one. I'm so very glad I beat him up in Beta enough to make up for this
Heh, there's an earlier post where the guys at NC flat out SAID that they'll be adding in personal hideouts for heroes. Heh, now I gotta start up an Ice Tanker. They'll be really popular as an ice cube source for hero parties.
"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh
Lol. Yes, but I always thought that they were referring to the fact that having a Supergroup of one lets you build your OWN personal scoobity-blah, and then you can just use Coalition chat with friendly SGs and be an "extended member." (*shrugs*) And, seriously, who wants to recreate the apartment living experience? You guys must never have watched "The Tick"
[ QUOTE ]
Patience... :-)
[/ QUOTE ]
I'm not good at that!
Cyclone Knight
Every one of my 45+ characters has over 20 million influence. This includes the level 47+ heroes after paying 6 million for a full suite of level 50 enhancements (AND shelling out decently big bucks for my ED respec reorgs).
Always sell at the right store (I never sell to Ghost Falcon unless time is an issue, for example) and you too can rake it in.
Buying costumes in the 40+ range is a huge expense. If you do this much at all you will go broke.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA