Base Building/Base Raiding/Prestige Quick-FAQ


Ad Astra

 

Posted

I'm sure this is going to sound like a total newbie question, but since I am rather new to base-building, I guess that's ok... I have a *VERY* small SG (just myself, my Dad, and one friend of mine - and our alts). Needless to say, we're never going to be a LARGE SG, but we would like a reasonable level of functionality to our base. Until now, we've had a tiny hidden (8x8) plot, with 9 2x2 rooms. The free "entrance" room, a medbay, a teleport room with 2 porters (4 beacons), a power room, a control room, a central "SG meeting room", and 3 workshop rooms.

I was thinking about upgrading the plot to a 12x12 plot, and in working out the floorplan, I noticed that there's a good spot to put in a 3x3 oversight center (boy, that takes me back)...here's where my question comes in. Is it possible to have an oversight center WITH the combo unit *AND* separate power and a control rooms operating at the same time? In other words, can you run the combo power/control unit in conjunction with a Basic Generator and a Mainframe (with attached Database), in order to have enough power and control generated to run more teleporters? (I'm thinking about adding the 5x5 teleport room and eventually another 3x3, so that we can have teleporters to most (or all) of the zones...)

Is this possible, or just a pipe dream? <LOL>


 

Posted

[ QUOTE ]
I'm sure this is going to sound like a total newbie question, but since I am rather new to base-building, I guess that's ok... I have a *VERY* small SG (just myself, my Dad, and one friend of mine - and our alts). Needless to say, we're never going to be a LARGE SG, but we would like a reasonable level of functionality to our base. Until now, we've had a tiny hidden (8x8) plot, with 9 2x2 rooms. The free "entrance" room, a medbay, a teleport room with 2 porters (4 beacons), a power room, a control room, a central "SG meeting room", and 3 workshop rooms.

I was thinking about upgrading the plot to a 12x12 plot, and in working out the floorplan, I noticed that there's a good spot to put in a 3x3 oversight center (boy, that takes me back)...here's where my question comes in. Is it possible to have an oversight center WITH the combo unit *AND* separate power and a control rooms operating at the same time? In other words, can you run the combo power/control unit in conjunction with a Basic Generator and a Mainframe (with attached Database), in order to have enough power and control generated to run more teleporters? (I'm thinking about adding the 5x5 teleport room and eventually another 3x3, so that we can have teleporters to most (or all) of the zones...)

Is this possible, or just a pipe dream? <LOL>

[/ QUOTE ]

Not a pipe dream, absolutely doable.

In fact, I tend to keep the Oversight room because it's a nice-sized room that will hold a little extra workshop storage and the Combo Unit is actually a pretty nice-looking piece of decor (my scrying table in the corner of the temple/meeting room, for example. I actually recommend it as the way to gradually over time increase the size of your base. BTW, interested in a Coalition? I have similar small SGs on Liberty, Infinity, Guardian, and Victory and a small VG on Triumph.


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Originally Posted by SpyralPegacyon

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Posted

If you can get a Hidden Plot (12x12) for 312,500 Prestige Then you will have enough room for everythign you need.

Plot Upgrade 312500
Teleport 500000
Teleport Pads 150000
Control 100000
Control Item 50000
Energy 100000
Generator 200000
Workshop 100000
2 Enhancement Tables 190000
1 Salvage Rack 15000
1 Inspiration Collec. 75000
1 Storage Vault 100000
1 Invention Table 25000
------------------------------
TOTAL 1,917,500 Prestige

I've used this setup MANY times and it usually sets up for a very functional SG base. With his setup you will have a lot of room to spare so you can get the slightly better workshops if you like.


 

Posted

I don't know if this was asked already, but if I have rooms made in my base, but I want to make my base bigger, will I lose all those rooms I made before I make the base bigger, or will I just be allowed to rearrange the rooms?


 

Posted

Increasing the size of the plot involves placing a new plot onto the old one. All it does is add new space to your plot. You won't have to change anything in your base.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Ok think this is like the second time I have ever posted on here - been away from the game for a while - bout 2 years give or take - now my SG has a base with TP'rs and the whole 9 yards, I went paid the upkeep and still the TP's are not working - nothing in the base that requires power is working - I even tried selling and buying back the generators and aux items nothing - Same situation with control in my base as well - So was there like big big big changes during the 2 years or so I was gone that I need to know about? Or is this just a bug? or what? Any help would be appreceated -

Also 99% of my SG now plays a diff MMO - would the fact that none of us have logged on for two years also play a factor in it???


 

Posted

Assuming you have enough energy and control, it's probably a bug. Contact customer service to have your base jumpstarted.


-np


I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered

 

Posted

[ QUOTE ]
Assuming you have enough energy and control, it's probably a bug. Contact customer service to have your base jumpstarted.


-np

[/ QUOTE ]

To be more specific, just /petition in game with "base no-power bug," give the name of the SG, indicate that you've checked rent, and remember to say please and thank you. They should have it up and running within less than 2 hours (usually within 15 minutes).

They won't give you a response saying it's done, so you'll just have to check back with your base until it's completed.


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Posted

Just wanted to follow up and say Thank you for helping - It worked and it was up and running within a matter of like 5-10 minutes after.

but thanks again for the help


 

Posted

After reading through 9 pages of this thread, then running searches, I realized it would probably be a lot faster if I just posted my question.

During pre-Issue-13 Base Raids (instant or normal), while I know the attackers can win through either placing 5 Disruptor Pylons or destroying 5 Anchorpoints, can they also win by touching the IOP? In other words, if one of the attackers manages to reach the IOP Vault and clicks on the IOP, do the attackers instantly win?


 

Posted

Quote:
Originally Posted by Doctor_Vivian View Post
After reading through 9 pages of this thread, then running searches, I realized it would probably be a lot faster if I just posted my question.

During pre-Issue-13 Base Raids (instant or normal), while I know the attackers can win through either placing 5 Disruptor Pylons or destroying 5 Anchorpoints, can they also win by touching the IOP? In other words, if one of the attackers manages to reach the IOP Vault and clicks on the IOP, do the attackers instantly win?
No. During a raid, a shield will form around the IoP. This shield has a high regeneration rate and HP. You have to break the shield, then the IoP is captured.

That’s how it use to be anyway.


@Turbo_Starr

 

Posted

Quote:
Originally Posted by Turbo_Starr View Post
No. During a raid, a shield will form around the IoP. This shield has a high regeneration rate and HP. You have to break the shield, then the IoP is captured. That’s how it use to be anyway.
Although change is a part of life, I can only assume right now that the bulk of the prior IoP / "Real Raid" system will remain as it was before, when they return.

So then, it is vital to place your IoP Vault behind defenses to help prevent the IoP from being directly assaulted by the attacking team. Interesting.

This is an aspect to "Real Raid" defensive strategy that doesn't apply in Instant (Practice) Base Raids, when you don't have an IoP in the defending base.