Base Building/Base Raiding/Prestige Quick-FAQ
Well I guess I'll ask the stupid question, but, since it has not been brought up on this post far as I can tell, here goes.
I already belong to an SG, so, we can creat a base for our heros simply by talking to the SG contact, correct?
But, I fully intend to play a villian when CoV goes live so I assume that means we would need to start a whole new SG for the villian toons and have their own separate base accordingly, correct?
If so, it almost looks like we are going to have to make a choice whether to play in SG mode as a villian or hero or split time between both. Since I forsee the majority of players playing new villian toons at least for a while when CoV goes live , hero SG bases will not see much advancement. So, if you intend to play as a hero but have a desire to create a base and all that entails, you will have to buy CoV just to unlock the base aspect. But any time spent playing a villian will mean no prestige to use for your hero base.
Flame if you feel like it, I'm just a bit confused still on how all this will work between playing a hero or a villian, SGs, bases etc.
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Any indication at what points the diminished influence start and what benchmarks are set? EG: lvl 25 = 10% loss, lvl 30 = 50% loss or anything like that? I can sense a lack of SG moded higher mid lvl characters.
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I don't think anyone's run the numbers thoroughly yet. During beta, there was a "+10 level bump" at one point. I noticed the decrease in influence drops going from level 16 to level 26 was pretty noticable - as in, it went from exactly what I expected to "huh, that seems pretty low". I don't recall the specific numbers unfortunately.
To note, though, the decrease seems to start around the time you begin getting DO/SO drops more regularly, so as long as you're willing to do the Store Row Run, you shouldn't notice too big a hit.
@Mindshadow
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Q4: Do I start with any Prestige?
A4: All supergroups get a "kicker" of 20,000 Prestige per member up to 15, for a total of 300,000 possible "free" Prestige. If you have gotten this free Prestige and your supergroup membership drops BELOW 15, you will lose 20,000 Prestige for each member that departs. If your membership increases again, you regain the 20,000.
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Apparently there is a bug that makes this not happen. I have 4 SG afilliates and none of the mstarted with any prestige, while a friend's SG had 300K. I have bugged it several times, nor am I the only one this is happening to.
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You sure that's not a BOSS targeted bug, Myr?
I hear you have a U-nique member U-sed to holding U-niversal dev aggro. If U see him, tell him it's U-nanimous and spoken U-navoce: some spicy flavor left with him.
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I already belong to an SG, so, we can creat a base for our heros simply by talking to the SG contact, correct?
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Apparently to participate in base functionality at all, you need to have a copy of CoV. If you don't, you'll earn drops, but no base for you. So, the reason you can't create hero bases yet is because you don't have your "owns CoV" flag set. Once you do, you should be able to create bases.
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But, I fully intend to play a villian when CoV goes live so I assume that means we would need to start a whole new SG for the villian toons and have their own separate base accordingly, correct?
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Heroes and Villains can't be members of the same SG, so if your SG's players are making both heroes and villains to play, that's obviously going to place constraints on your ability to make bases.
@Mindshadow
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Mmm. My super group which has a whole TWO people in it didn't seem to get anything. D'oh.
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There seem to be a lot of strange issues with Prestige. The lack of the kicker is an obvious bug, and obviously will be fixed soon, but I also encountered "Prestige lag". Beat down a Death Mage, saw the "Your SG has gained 125 prestige" award. Didn't actually see the number (0) change. Figured it was bugged and went off to test something else. A couple hours later someone goes "Hey, where'd that 125 Prestige come from?"
@Mindshadow
Great job on the FAQ!
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Q1: How do I get a base?
A1: Generally you talk to the same person you talk to to register an SG in the first place. You have to be a member of an SG to have a base; you can be the only member if you want, but this will place severe size and functionality limits on your base.
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You must have bought the City of Villains box and applied its ID to your account to be able to use a base. You don't need to play a villain.
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Q7: How does Rent work?
A7: Rent is a regressive "tax" on the total value of assets belonging to your supergroup.
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It's actually a PROgressive tax. If you have little prestige, you rent is a smaller percent than if you have a lot of prestige.
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Q11: Isn't that kind of annoying [to have to pay rent in person]?
A11: Yes.
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We didn't want to deduct rent automatically, because if your SG went on vacation for a while, it'd slowly drain your coffers.
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It's not clear as of this writing wether the salvage used to construct those items is lost. Use caution when deleting crafted items!
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The salvage used to construct the item is lost.
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Do they mean you stop receiving infamy or you get less in SG mode, as you get higher in level ?
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Both. It tapers down as you increase in level until it reaches zero around level 35.
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Supergroups who took advantage of the bug (either on purpose or accidentally) will have the 36,000,000 Prestige removed. You can't spend any of it until CoV goes live anyway.
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W00t! It's the first big Base Nerf!
Could have been worse; we could have lost it AFTER we built our bases.
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Do they mean you stop receiving infamy or you get less in SG mode, as you get higher in level ?
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Both. It tapers down as you increase in level until it reaches zero around level 35.
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Why?
This doesn't seem to make much sense to me ... we have our low-mid level characters struggling to pay for enhancements - and high level characters who have influence / infamy they can't use. Running in SG mode makes the low-mid level characters struggle even more as part of their inf is prestige ... and the high level characters can't contribute to prestige.
I would think this would discourage high level characters from being in supergroup mode and I thought the idea was to have everyone feel like they were contributing to the group.
edited to add ... my lvl 47 hero was logged in yesterday and we were earning 4 prestige for a white minions and 12 for orange lts so if it is supposed to be 0 prestige at level 35, there is a bug in the system.
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and the high level characters can't contribute to prestige.
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They can still sell enhancements for prestige.
One thing I think would help, though, would be able to bank enhancements we can't use at the SG so others could find what they need without having to buy them.
[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!
I think he means after level 35 you have to then choose to either turn on SG mode to gain Prestige or turn off SG mode to gain Inf.
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so if it is supposed to be 0 prestige at level 35, there is a bug in the system.
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One of us is confused (and it's quite possibly me), but I think you might have it backward. As I understand it, at level 35 and up, if you're in SG mode you earn ONLY prestige, no influence.
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They can still sell enhancements for prestige.
One thing I think would help, though, would be able to bank enhancements we can't use at the SG so others could find what they need without having to buy them.
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They can? I didn't realize that - so at the store you have a choice to sell for inf or prestige? I hadn't noticed that and will have to check it out
A bank of some sort is an excellent idea - for enhancements and salvage ... it would be very nice to have a community storage spot for SG use
We were earning xp, influence, and prestige ... it was a lvl 47 mission that belonged to my team-mate - we were a team of 2. We earned about 657 inf and 4 prestige per white minion. Don't quote my number on the inf because it may not be exact - but I know we earned it because I was watching and surprised how little prestige we were earning, I thought it would scale up like inf does.
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The obvious HUGE benefit of the above is when you're in one of the hazard zones that still doesn't have a hospital.
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The big benefit I could imagine is when you are on one of those maps with a JAIL.
lol
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Why?
This doesn't seem to make much sense to me ... we have our low-mid level characters struggling to pay for enhancements - and high level characters who have influence / infamy they can't use. Running in SG mode makes the low-mid level characters struggle even more as part of their inf is prestige ... and the high level characters can't contribute to prestige.
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You've got it backwards, Key. Levels 1-20 (I believe), you get full influence/infamy along with prestige (the prestige increases a little by level for a while, but caps fairly low). I noticed the infamy tapering off after L20. At L34, I no longer received any infamy--it was all prestige.
So, low-level characters can run in SG mode at no cost to themselves. High level characters, who have to date had a surplus of influence, will get substantially less if they run in SG-mode all the time (only what they get from selling enhancements). In the beta, I ran constantly in SG mode, and in the low 30s I found myself strapped for infamy to buy SOs. The level bump may have had some effect, but the infamy bump that went with it should have offset it somewhat. In the low 30s, characters will often have to choose between influence/infamy and prestige.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
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A bank of some sort is an excellent idea - for enhancements and salvage ... it would be very nice to have a community storage spot for SG use
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They said in beta its being worked on, but wouldn't make the release.
Ok, am I the only one scratching his head over this? What is the reasoning behind not allowing a character to gain influence in SG mode after level 35? What is the incentive for a character to play in SG mode between 35 and 50? Loyalty to the SG? Uh huh, ok, sure.
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Do they mean you stop receiving infamy or you get less in SG mode, as you get higher in level ?
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Both. It tapers down as you increase in level until it reaches zero around level 35.
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Why?
This doesn't seem to make much sense to me ... we have our low-mid level characters struggling to pay for enhancements - and high level characters who have influence / infamy they can't use. Running in SG mode makes the low-mid level characters struggle even more as part of their inf is prestige ... and the high level characters can't contribute to prestige.
I would think this would discourage high level characters from being in supergroup mode and I thought the idea was to have everyone feel like they were contributing to the group.
edited to add ... my lvl 47 hero was logged in yesterday and we were earning 4 prestige for a white minions and 12 for orange lts so if it is supposed to be 0 prestige at level 35, there is a bug in the system.
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Because once you hit around level 35, you start making influence hand-over-fist. You rake it in big time. By doing this, the devs stop two things:
1) High level characters making tens of millions of infl and converting it to prestige. This is supported (I think) by the horrid exchange rate they've put on it (1:500).
2) Stops high level heroes from accumulating literally tens of millions and handing it down to lower level characters.
This is my view alone, but think about it...
I don't know about you, but I've NEVER had "tens of millions" of influence...EVER. Also, what difference does it make how much influence you make? The amount of prestige doesnt change. It's apples and oranges anyway. They're used for entirely separate purposes and can't be interchanged.
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I don't know about you, but I've NEVER had "tens of millions" of influence...EVER. Also, what difference does it make how much influence you make? The amount of prestige doesnt change. It's apples and oranges anyway. They're used for entirely separate purposes and can't be interchanged.
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What is your highest level character?
At one time or another, each of my 50's has had close to 20 mil, and my 40 is at 7 mil. And from what I understand from others that level...I'm poor.
And yes, the main reason none of them are over 10 mil anymore is because I've given it to lower level SG members. Of course, two respecs is as amny moths doesn't help that either.
Level 50...Stone Tank...at most ive had about 8 or 9 mill at any one time. But that doesnt change the fact that BEFORE 50 you are still shelling out big bucks ("Infs"???) for enhancements. Sure, once you reach 50 you dont need it anymore, but up until then you do. So, my feeling is that peeps are not going to play in SG mode very much between 35 and 50...but we'll see.
I think what they will do is to get enough infl to get thier enhancements, then go into SG mode. 50's will just go perma-SG most likely. But there will be less handing down of influence, which as I stated, is my opinion as to why they did it this way.
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I don't know about you, but I've NEVER had "tens of millions" of influence...EVER. Also, what difference does it make how much influence you make? The amount of prestige doesnt change. It's apples and oranges anyway. They're used for entirely separate purposes and can't be interchanged.
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My 50 still has over 26 million, and he's given out 19-20 since he hit the Ultimate Ding. (I never bothered ++ing my enhancements unless I happened to get drops I wanted, so that's probably why.) It's not like I've played him much since then, either.
In any case, above 35 or so you probably make at least as much from selling trays full of SOs as you do from fighting. I know when I exemped down for the Eden trial I made about as much influence as I would have gotten for selling 10-11 SOs at the proper stores.
It's not entirely correct to say that inf and prestige aren't interchangeable: you can convert inf directly into prestige, albeit at a horrible exchange rate.
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Q3: How do I earn Prestige?
A3: You earn Prestige by playing in Supergroup Mode. You can turn Supergroup Mode on by opening the 'SG' tab and clicking 'Enter Supergroup Mode'. At low levels, you earn Prestige and Influence in equal amounts. However, the closer you get to level 35, the less influence you earn, until after level 35, you earn NO influence for playing in Supergroup mode. The amount of Prestige earned per enemy/per mission does not increase by level like influence does.
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Any indication at what points the diminished influence start and what benchmarks are set? EG: lvl 25 = 10% loss, lvl 30 = 50% loss or anything like that? I can sense a lack of SG moded higher mid lvl characters.