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Posts
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Joined
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I am honored to be considered an honorary Sister. I have known you lovely ladies for many years, and you have one of nicest, most helpful, and very considerate SGs I have ever seen.
Great video, great job, and thanks for letting me be a part of it! -
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Quote:AMD sent me a link to underground.amd.com, which ended up taking me to:Do you mean the official 10.6 drivers or the 10.6 hotfix drivers?
http://game.amd.com/us-en/drivers_catalyst.aspx when I clicked downloads for the Catalyst drivers. NC Soft's tech support sent me a link to a 'leaked' version (http://www.station-drivers.com/page/ati%20catalyst.htm), which I didn't even try. After spending days repairing the other 'suggestions', I wasn't going there. AMD was very prompt about answering and they reassured me about using their driver. They referred to the drivers as "preview" but they were hosted on the official site, and with their support, I felt comfortable trying them. -
I called NC Soft support. After being asked to make several very severe changes that didn't fix anything but *really* screwed up my computer (Photoshop wouldn't even start, I was running without antivirus and firewall for two days...now have to 're-train' the firewall.. *sob*), they finally suggested I try some new drivers. They weren't official yet, so I contacted AMD. They were kind enough to send me a link, and reassurance, so this weekend, I installed them.
The memory leak is GONE. GONE-GONE - even when leaving a character in the base for hours. But.... now if I run the game on the second monitor, it fails to redraw about 80 percent of the window, only redrawing a small strip in the center. Gah.
It does not matter if I have one or two instances of the game running - the result is the same. I feel like I am on the 'if it's not one thing'... and to ICE the cake, I had problems with DAZ Studio crashing after the 'changes'. Fortunately, the driver uninstall and reinstall seems to have fixed that.
*sigh*
But the GOOD news is - if you are using an ATI Radeon HD card - the 10.6 drivers FIX the huge memory leak. The game is now in Ultra Mode, in my base, using 526,452K RAM - and stable. I open the base editor, it jumped to 531,392K and stable. So as long as you don't want to use two monitors, I guess this is good news. -
Quote:Yes, I understand that the POWER is not "Team Teleport" (does anyone even take that?) but the prompt option (within the Options menu, AND on the actual team invite pop-up) says "Prompt Team Teleport". It is the OPTION (in the options menu) I am referring to, not the actual power. I *assume* that the prompt would allow you to choose not to be teleported by *any* teleportation power of a teammate (including the one called 'team teleport'). I don't know. I usually only team with people I know and trust so I don't have mine set.Just to note, it's not Team Teleport that has the prompt. Team Teleport is the 4th power in the Teleportation pool that takes you and any teammate near you to a location that you click, away from yourself - multiple Teleport Self.
It's Recall Friend and Assemble the Team/Summon Teammates that have the option to auto-accept.
That said, I agree with "auto accept"/"auto decline"/"prompt" options. -
The discussion of the re-introduction of the pop-up prompt for the Mystic Fortune has been a popular topic among teams and global channels since the last patch. I was told by support to come to the forums and let the devs know of my opinion on the subject. Since I am always more than happy to dispense my opinion, here it is:
I would like to see an option to turn off the prompt, just like we have for Team Teleport. That would be the best way to make EVERYONE happy. It seems I am not the only person in the game who doesn't like having to click the pop-up prompt (especially if I am in the middle of clicking other things, like, say - a teammate who has less than a handful of hit points left and is wanting their heal). If there were a choice in our "Options" menu, we could have the prompt gone, and yet those who wanted it back could leave theirs on and we'd all be happy.
Thank you. -
Quote:Amen. I would rather hear a thousand Mystic Fortune sound effects than quills, or even that annoying throb of superspeed, or a lot of other effects that are needlessly spammed in places like WW or the BM. What about the 'slamming' sound of someone spammed SB to everyone in range at WW? Or people who use that (insert expletive of choice here) self-destruct power there? I can think of much, much worse.I never once saw anyone ever refuse the fortune buff when it had the prompt. It was so nice when it was auto.
I find the sounds cool and they are faint. All the people running quills and every other damage aura in existence in WW usually drown out the little fortune sounds anyway. Have a hard time believing anyone could seriously use that as a reason to dislike the fortunes.
This whole discussion would be moot if they'd just add it to options - and allow you to set it to auto-accept or auto-deny or prompt. -
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Quote:Oh great... everyone today was complaining about it being turned back on! It's really hard when your buff drops in intense combat sometimes to even find the cursor let along take time to click a button when you should be clicking powers.Yes, it's a known issue. I'm sure it will get fixed. The thing is, people complained about the prompt and how much they hated it. So, Castle made it an 'auto-accept'. Then, people complained that they didn't like being 'hit' with it out of the blue and wanted a choice, so Castle turned the prompt back on.NOW there are more complaints...seems the only way for most to be happy is to be able to tick 1 of three choices...Auto-accept, Auto-deny or Ask.
To the Devs - I petitioned about the prompt as a suggestion/feedback. I merely received a rather curt reply saying it was in the patch notes (which were not published until some time after the patch) and that I should post something in the forums. So here goes:
This is my "share your thoughts" in the "official forums" - I think the best solution would be to allow enabling and disabling of this prompt - just like is done for team teleport. I hate the prompt. It is hard to understand why someone would not like some of the best buffs in the game being cast upon them. But this way BOTH groups (those that want the 'control' and those of us that hate the stupid prompt) could be happy. All I am asking for is a choice.
Thank you! -
I did some further testing, leaving both monitors enabled, and just loading the game to the log in screen. I am watching the game gobble up the RAM at a rate of about 1MB per second. It shouldn't even be loading up so much before I even log in, correct? I am not even playing. I haven't even logged in yet. This is a fresh start of the updater, to the log in screen, from a cold (2 hour shutdown) boot. It has climbed at that rate to 1,839,692 stopped and appears to have crashed.
Same error Pengy got, only I am doing nothing but sitting here looking at the log in screen. Odd. I don't understand why it should be loading anything but the basics into RAM since the game isn't even really doing anything.
Error msg:
Assertion failed
Program: C:\Program Files\City of Heroes\CityOfHeroes.exe
Time: Thu Jun 03 12:22:04 AM
Process ID: 1272
File: c:\src\utilitieslib\utils\superassert.c
Line: 1857
Expression: 0
Error Message: CRT abort() called
ERROR: swDumpStackToBuffer - timeout (258) waiting for dumpHeap is NOT corrupted
Last windows SYSTEM error: Not enough storage is available to process this command. -
Okay, new problem. This time it is the laptop. No extra display, same amount of RAM, O/S is Win7 Pro 64bit. Asus N81Vp w/Intel Core 2 Duo CPU - 2.8Ghz. Dx 11, vid card is ATI Mobility Radeon HD 4650 with 2809MB RAM
It is doing the same thing. I tried initially running the game at the default 'Ultra Mode' settings as the game detected my vid card to be capable of running. This resulted in a rather nasty system hard lock up a short time later, that I sincerely believe to be the video card overheating. The "Admin" aka hubby, took a look at it and there were strange graphic artifacts even in the text display in the bios, which went away shortly after the crash. I since turned the settings down, and slowly creeped them back up to see what she would handle. The game is running fine now except it leaks memory like crazy. Tonight I ran a couple of quick paper missions and then during the mayhem, it did the 'sound loop of death' and it checked the RAM usage and it had gobbled up 3,090,840K.
The only things these two machines have in common is they both have 4GB RAM, both have a shared install of CoH, and both have ATI Radeon HD video. Other than that, they are different machines. One has been on DSL (business account), and Verizon Wireless data service. This laptop is sitting on the DSL right now.
I can't think of anything else that might have an effect on the problem at the moment. CoH Helper file available on request. -
Quote:Thank you for looking into it. I played a little this week, and had several CTDs, with the typical 'sound loop' - a couple while I was not paying attention to the memory usage, the last two occured at around 1,400,000-1,500,000KB. One of them gave me that strange "Please report this to Cryptic Studios beta forums..." pop up again. There were several buttons, so I decided to click the debugger one. When I hit it, I got the following: Debug Assertion Failed! Program: C:\Program Files\City of Heroes\CityOfHeroes.exe File: AtIDebugAPI.cpp (or perhaps it is AtLDebugAPI.cpp) Line: 530 Expression: pProcess For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts. (Press Retry to debug the application) (Retry made everything just disappear.)Thanks for the info--I think this is what we needed. It sounds like you're experiencing the same leak as the majority of other players reporting in this post.
Disabling and enabling the monitor is a pain, but I can't run long - a mish or two - unless I do that or run in a small window with the settings on 'extremely ugly'. Drivers are the latest from ATI website, settings on for CCC are according to Bill Z Bubba's instructions. I had originally let the game put me in 'Ultra Mode' after it detected the new vid card (after the new driver install) but since reverted to non-ultra way-low settings in order to play. *sob* I want my shiny water back. -
Quote:That is exactly what is happening, only I don't have to necessarily zone for the crash. It often happens in protracted battles with lots of FXs (I have supress FX when close enabled).I think it's worth mentioning exactly what constitutes a leak compared to normal memory usage.
As you play the game it's normal for memory usage to go up. Every time you zone it can eat up a bit more memory. If you're in a populated area memory usage is also going to climb. This is all normal.
The abnormal part, when it becomes a leak, is when memory that is no longer needed is not properly released. This causes the game to continue allocating more and more memory until it reaches the maximum amount allowed by Windows (2 GBs). When you attempt to pass that magic number the game will crash.
So just because memory usage is increasing as you play doesn't necessarily mean you're experiencing a memory leak. Anything up to roughly 1.4-1.5 GBs is normal. But if you're seeing memory usage of 1.6, 1.7, or even 1.8 GBs and crash when you try to zone, then you've got a persistent leak and should make a note of exactly what you've been doing over the last hour or so.
It appears to be climbing at a steady rate of about 100KB per second on one monitor, slightly faster on the other (no clue why). It continues to climb and seems to crap out at about 1,8xx,xxx KB-ish. I used to be able to reduce the usage by reloading the graphics but that just seems to either make no change or add to the problem.
Inside the base is even worse. I avoid the base as much as possible unless I absolutely need to drop something in storage now.
The "admin" (aka husband) is trying to lure me into the 64bit world but that would mean a complete reinstall of many many things, and I am not sure I want to go there, but if it gives me the ability to have more RAM, and allow the game to have more RAM... it's tempting. Very tempting. -
Quote:My vid card (happy-very-early-birthday to me!) is a brand new Radeon HD 5670 with 1GB memory. I have dual Dell 1907FP monitors. The computer is a home-built with an Asus (possibly M2N-E?) motherboard with AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ 2.4GHz.Also, what video card are you using? I want to make sure we know all the video cards this effects.
Would you like the output from my City of Heroes Helper, as well?
Thank you very much for your response. -
Thank you, kind sir. Yeah, on mine, it did dramatically slow it, but after an hour or so, and three or four zonings, I was back up to 1.2 million KB in memory, so I think it is only a short-term fix at best.
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Another confirmation. I had the same issue, and it was near constant. I could only play for a short while before the dreaded "sound loop/CTD". I went through the forums, read the posts, updated video drivers to the latest, defragged, rebooted, no joy. Disabled monitor two, and now it is stable.
Of course, this rearranges my desktop icons ever time I do that.
EDIT: Update ... I played a little, zoned a couple times, and slowly it eventually started to climb again. I guess it didn't plug it completely but it did really slow it down. -
I have never had problems like this before, but the past couple of weekends I have been having the same issues others have been talking about. Netgraph alternates between lots of thin red and yellow spikes and what looks like big green inch-high blocks with red spikes in between.
I hope they can figure out where the problem is. It happens with either ISP, Verizon (wireless data) or SBC DSL, in different cities - and on different computers - gaming laptop and my main PC, so I am pretty sure it is not me. -
The shades of gray are a running theme in most of my work, be it writing, art, or characters in CoH. This should fit nicely, though I already have several "good" villains, and a couple of... not so good heroes. I actually cloned two, that have dual lives, one in the Rogue Isles, and a secret Hero identity in Paragon City.
http://coh.iswiz.com/videos/opening_tcw.wmv
Hehe...
In this life, rarely is anything totally good, or totally evil.
This sounds incredibly intriguing. I hope this is not released just in time for midterms or finals in the fall semester! Have some mercy on us poor students, devs! -
So much for the CST/CDT theory. It is now 12:05 (11:05 standard time) in Austin. And still getting a message that server is restricted to internal testing. *sigh* Well at least we know it is working.
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<Shrug> I was expecting it. I needed to do something with my deactivated account. I just wish is was next weekend, because this is finals week.
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Umm.. yeah. Kinda poor planning IMHO.
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Okay... I just got the last patch on the Training Room... and the veil colors appear to be fixed. The FIRST color now colors the hairdo.. and the second color does the OUTSIDE of the veil only... sadly.. the inside still appears to be black.
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.....I am having chocolate milk with my pb&j. Oh yeah. So good. *pours chocolate milk down pants*
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dirty lizard
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Surely you aren't implying that chocolate is dirty? *licks lips* Chocolate is the food of gods. Hail chocolate! -
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This video
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That's probably the best acting job I've ever seen out of Kim Bassinger.
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*snork*
I am glad you said that. It would sound catty coming from me.
lol -
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They are the best dates.
They don't complain at all.
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But you said it was bad.
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At not putting out. They make you have to work for it.
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Queues "Last Dance with Mary Jane" video...... -
Bill-
Thanks for a well written and informative post!
Nice job and thank you for taking out of your busy day to help others in their quest of badges.
(Remember, the forums have a lovely ignore feature you can use to make unpleasantness disappear like magic! *grin*)