Endurance Discount


008Zulu

 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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Yippee, how exciting.

Now how about giving us (those who play COH on a daily basis) something of real value.

I don't know..............like all the settings back to the way they were before I5!

That would be really something of value!!


 

Posted

Endurance was the least of my worries from ED. Can you help out recharges and damage also?


 

Posted

[ QUOTE ]
With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]

Not really. What about powers that don't use End. They will still be much less effective and we lose damage and defense. I still fail to see how E.D will benefit us. I still fail to see why you see a need to tell us how to slot our characters. I still fail to see why you think we want this and most of all I still fail to see how you are improving the game?

Make better enhancements, Stop telling us how to play. Then everybody is happy. I love this game and I hate to see it go down like this. Taking the choices out of our hands is the worse way to "Improve the game."


 

Posted

I've PM'd States in regards to recharge time for powers, I'll post his response if I get one.


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]
So... we can no longer get 180% of the normal rate out of stamina, capping out at nearly half of that (114% if six slotted, if my math is correct; optimal yield being around 95%). And we only get 33% less on our powers? You guys should boost all of their recharge times too. Then we could just stand around looking pretty. The art team would love it!


Debt is temporary, prestige is forever


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Posted

How many times does it have to be said? The majority of people playing(and paying)DO NOT want this! We are not threatening to leave. We have already left!

You have had days to undo this absurd "plan", and yet, you continue as though you think it won't matter that much.

How many accounts have been canceled?
How many will have to be for you to stop?


 

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So... let's see. Fire Shield and Plasma Shield.

They take, if I recall recorrectly, Damage Res, End Reduc, and Recharge Reduction.

The recharge times on them are trivial, to say the least.

So now I get an end usage bonus. The end cost of them was already ok.

So. I'm still stuck with a tanker with 50% resistence.

That's what, about what a scrapper can expect?

Oh yeah, my damage doesn't scale.

Doh.

So. Any suggestions about how I need to build my tanker now?

I mean, really. I was able to take the Burn nerfs since I knew I could still tank for my team.

Now I don't even have that to cling to.

He's gonna be a crappy scrapper now

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My concern as well. Suggestions?


 

Posted

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Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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Yay!! Now I won't have to put in a -3 DO to get this result!!


 

Posted

[ QUOTE ]
With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]
thanks for the end redux but you can try telling me that this is gonna help me all you want posi, but my sr scrapper is still gonna max debt with ed


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]

What really needs a fix is powers with 600-1000 second long recharges.

These powers have such high recharges to prevent perma-ing that was once possible with:

50% HOs and
Perma-hasten

Being HOs are down to 33% and Perma hasten is not possible anymore, these powers need their recharge reduced to reflect this.


 

Posted

[ QUOTE ]
What really needs a fix is powers with 600-1000 second long recharges.

These powers have such high recharges to prevent perma-ing that was once possible with:

50% HOs and
Perma-hasten

Being HOs are down to 33% and Perma hasten is not possible anymore, these powers need their recharge reduced to reflect this.

[/ QUOTE ]Perhaps the devs don't want perma powers. If so, don't expect a change.


 

Posted

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[ QUOTE ]
What really needs a fix is powers with 600-1000 second long recharges.

These powers have such high recharges to prevent perma-ing that was once possible with:

50% HOs and
Perma-hasten

Being HOs are down to 33% and Perma hasten is not possible anymore, these powers need their recharge reduced to reflect this.

[/ QUOTE ]Perhaps the devs don't want perma powers. If so, don't expect a change.

[/ QUOTE ]

The point is that they were given ridiculous recharge times so that, with perma-hasten and six-slotted recharge, they were down to what they apparently considered reasonable time (since they were the ones suggesting perma-hasten and six-slotted recharge).

Since hasten is no longer perma and six slotting recharge will now do less than four slotting recharge used to do, the issue isn't making them non-perma, it's making them more than once per blue moon.


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Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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See this kills me why didnt he put that in his original notes. Not that by any means does this make me less angry at how the devs have handled this whole situation, but it would have soften the blow a tad bit.

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Because this was oringally posted on the CoV boards and intended as a CoV patch note, where Endurance was already at the post ED levels.

The patch notes were also originally posted for player feed back on presention and how well the system was communicated. This was trumped because the news traveled well beyond the NDA and before it could be revised it was posted here. Had this not happened, it probably would have been stated at the same time that there would be an endurance reduction.

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So this is basically another one of those changes that is bringing the CoH balance into line with what is already in place with CoV?


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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THIS is your idea of damage control?? You guys are so wildly inconsistent it's actually funny.

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This isn't damage control. If you were reading all the posts in this thread and others then you would know that this is just a feature that is already in place in CoV, and the developers are simply adjusting the balance of CoH to bring it in line with CoV. Because of the way the information was leaked into the CoH forums this information was missed when rushing to post the official word on ED.


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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This is a strange number. How did you come up with this particular figure?

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Because this is the diference between the endurance costs in CoH and CoV. They're simply just adjusting the endurance costs to line up with those in CoV.


 

Posted

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[ QUOTE ]
[ QUOTE ]
With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]

This is a strange number. How did you come up with this particular figure?

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Because this is the diference between the endurance costs in CoH and CoV. They're simply just adjusting the endurance costs to line up with those in CoV.

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Is that a fact, or a theory? I haven't seen a thread comparing the same power's END cost in CoV vs. CoH, have you?

It's approximately the equivalent of an END REDUX DO in your power (about 1% shy of that).


 

Posted

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[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]

This is a strange number. How did you come up with this particular figure?

[/ QUOTE ]

Because this is the diference between the endurance costs in CoH and CoV. They're simply just adjusting the endurance costs to line up with those in CoV.

[/ QUOTE ]

Is that a fact, or a theory? I haven't seen a thread comparing the same power's END cost in CoV vs. CoH, have you?

It's approximately the equivalent of an END REDUX DO in your power (about 1% shy of that).

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An extrapolation. This change was already in the CoV patch notes, and has since been announced here. I simply made the connection.

Edit - And if you need further confirmation then you can PM Positron and he can confirm it for all of us.


 

Posted

It seems to me that if you remove a third of a powers "umpf" (for instance 3 SO's from a damage power)...then take out a third of Stamina's endurance recovery ability...

...you're gonna have alot of tired heroes and the 13.3% discount isnt gonna make up for it.

I guess end cost is what the extra slots are for. Just doesnt sound very diverse to me.


 

Posted

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It seems to me that if you remove a third of a powers "umpf" (for instance 3 SO's from a damage power)...then take out a third of Stamina's endurance recovery ability...

...you're gonna have alot of tired heroes and the 13.3% discount isnt gonna make up for it.

I guess end cost is what the extra slots are for. Just doesnt sound very diverse to me.

[/ QUOTE ]

Actually, if you put END REDUX in those 2 or 3 slots, your DPE will be BETTER.

Let's say I have an attack today hat does 100 HP with a 2 second animation, 8 second recharge, and costing 10 END

Today I have it 6 slotted for DMG so I get 300 HP in 10 seconds for 10 end
OR
30 DPS and 30 DPE

Post ED it's going to do 210 HP in 10 seconds for 10*(1-.133) = 8.67 END
OR
21 DPS and 24.22 DPE

Post ED with 4 DMG, 2 END it's going to be 200 HP in 10 seconds for (10*(1-.133))/(1+.66) = 5.22 END
OR
20 DPS and 38.3 DPE

Post ED with 4 DMG, 1 RECH, 1 END it's going to be 200 HP in (2+8/(1+.33))=8 seconds for (10*(1-.133))/(1+.33) = 6.5 END
OR
25 DPS and 30 DPE

Post ED with 3 DMG, 2 RECH, 1 END it's going to be 195 HP in (2+8/(1+.66))=6.8 seconds for (10*(1-.133))/(1+.33) = 6.5 END
OR
28.6 DPS and 30 DPE

Almost no change IF properly slotted.

But, wait a minute, most people slot 1 ACC + 5 DMG how does that work out?

Today I have it 1 ACC + 5 DMG so I get 267 HP in 10 seconds for 10 end
OR
26.7 DPS and 26.7 DPE

Post ED with 3 DMG, 1 ACC, 1 RECH, 1 END it's going to be 195 HP in (2+8/(1+.33))=8 seconds for (10*(1-.133))/(1+.33) = 6.5 END
OR
25 DPS and 30 DPE <--Better DPE than today, retaining 94% of my DPS

Post ED with 3 DMG, 1 ACC, 2 RECH it's going to be 195 HP in (2+8/(1+.66))=6.8 seconds for 10*(1-.133) = 8.67 END
OR
28.6 DPS and 24.22 DPE <--Better DPS than today, retaining 90% of my DPE

You can see where they think the levelling speed will remain the same and such under their new plan.

As you alluded to, the problem with thier plan is not that people will be cut in power by 1/3. It's that the only diversity you will see is people slotting in recharge and end redux, all the other enhancers will stay on the shelf collecting dust, just as they did before. People today have a choice to get the max DPS by NOT slotting 1+5, the best DPE by not slotting 1 + 5 and the best compromise between the two by slotting 1+5. What we have today is actually MORE diverse than the new plan.

Meet the new boss, same as the old boss.


 

Posted

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[ QUOTE ]
With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]
thanks for the end redux but you can try telling me that this is gonna help me all you want posi, but my sr scrapper is still gonna max debt with ed

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And since they cut the debt cap in half, it will only take you 1/4th the time to get there!


Be well, people of CoH.

 

Posted

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Meet the new boss, same as the old boss.

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The king is dead. Long live the king!

Actually, great explanation there about the DPS and DPE changes (or non changes if you prefer).


 

Posted

This is all fine and dandy but what about powers that only take 1 type of enhancement. Such as the majority of defensive powers and a big chunk of Invul's primaries. I can't slot end reducs into my passives so essentially I"m capped at 3 slot effectiveness or I can just keep em 6 slotted and only reap a little bonus. Blah. IJ


 

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Someone please answer this:

WHY CHANGE AT ALL?

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Simple. One word. A word that should strike fear into the hearts of every MMOG player.

BALANCE

Welcome to the world of PVP, kids. You asked for it, you got it. COV will change, forever, the COH game. While mobs don't [censored] that they get owned, other players do. So all of these nerfs to COH are trying to balance the powers YOU have against the powers the villians WILL have.

It's why I don't like PVP. PVP requires balance, balance requires the devs to constantly tinker and nerf, welcome to Dark Age of Warcraft Heroes and Villans.

Yeah.

You're gonna love it.


 

Posted

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This is all fine and dandy but what about powers that only take 1 type of enhancement. Such as the majority of defensive powers and a big chunk of Invul's primaries. I can't slot end reducs into my passives so essentially I"m capped at 3 slot effectiveness or I can just keep em 6 slotted and only reap a little bonus. Blah. IJ

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Auto powers (like the ones you're referencing), get NO benefit from END discounts, obviously. But this isn't the ED (Enhancement Diversity) thead, this is the ED (Endurance Discount) thread. Your perfectly valid complaint is best discussed in the Enhancement Diversity thread.


 

Posted

Not that I've read this thread much but how does this change help regen in anyway. After I5 we have one toggle and a ton of relatively cheap clicks. The point was so we didn't need fitness anymore based on what States said one of the "benifits" of making IH a click now. But with ED I'm loosing most of the benifit because now slotting QR with more then 3 endrecovery is not worth the effort. A 13% reduction does not cover that so in the end I get to have even less end then before and have more of a need for stamina. Thanks but I'd rather have my enhancements continue to work as they do now.