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Posts
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Joined
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overwhelming force is a placeholder for the new critical strikes ATO set that will be out in i24. finished build ends up with 192.5% recharge. went with assault hybrid (doublehit) and reactive interface for more damage output. ribos are actually some 50++ double combineds i've had sitting around for a few years, so these stats aren't 100% accurate.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
------------
Level 1: Lunge
(A) Hecatomb - Damage/Endurance
(37) Hecatomb - Damage
(37) Hecatomb - Damage/Recharge
(50) Hecatomb - Accuracy/Damage/Recharge
(50) Hecatomb - Accuracy/Recharge
Level 1: Fire Shield
(A) HamiO:Ribosome Exposure
(17) HamiO:Ribosome Exposure
(36) Steadfast Protection - Resistance/+Def 3%
Level 2: Spine Burst
(A) Armageddon - Chance for Fire Damage
(3) Armageddon - Damage
(9) Armageddon - Damage/Recharge
(15) Armageddon - Accuracy/Recharge
(23) Armageddon - Damage/Endurance
Level 4: Blazing Aura
(A) Eradication - Damage
(5) Eradication - Accuracy/Damage/Endurance/Recharge
(9) Multi Strike - Damage/Endurance
(15) Multi Strike - Accuracy/Damage/Endurance
(33) Multi Strike - Damage/Endurance/Recharge
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(7) Red Fortune - Endurance
(7) Red Fortune - Defense
(46) Red Fortune - Defense/Endurance
(46) Red Fortune - Defense/Recharge
(46) Red Fortune - Defense/Endurance/Recharge
Level 8: Kick
(A) Empty
Level 10: Healing Flames
(A) Doctored Wounds - Recharge
(11) Doctored Wounds - Heal
(11) Doctored Wounds - Heal/Endurance
(36) Doctored Wounds - Heal/Recharge
(36) Doctored Wounds - Endurance/Recharge
Level 12: Hasten
(A) Recharge Reduction IO
(13) Recharge Reduction IO
(13) Recharge Reduction IO
Level 14: Super Jump
(A) Empty
Level 16: Plasma Shield
(A) HamiO:Ribosome Exposure
(17) HamiO:Ribosome Exposure
(37) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Quills
(A) Eradication - Damage
(19) Eradication - Accuracy/Damage/Endurance/Recharge
(19) Multi Strike - Damage/Endurance
(25) Multi Strike - Accuracy/Damage/Endurance
(25) Multi Strike - Damage/Endurance/Recharge
Level 20: Spring Attack
(A) Kinetic Crash - Accuracy/Damage/Knockback
(21) Kinetic Crash - Damage/Knockback
(21) Kinetic Crash - Damage/Endurance/Knockback
(40) Kinetic Crash - Recharge/Knockback
(40) Kinetic Crash - Recharge/Endurance
(43) Kinetic Crash - Accuracy/Knockback
Level 22: Tough
(A) HamiO:Ribosome Exposure
(23) HamiO:Ribosome Exposure
Level 24: Weave
(A) Luck of the Gambler - Recharge Speed
(27) Red Fortune - Endurance
(33) Red Fortune - Defense
(45) Red Fortune - Defense/Endurance
(45) Red Fortune - Defense/Recharge
(45) Red Fortune - Defense/Endurance/Recharge
Level 26: Stealth
(A) Luck of the Gambler - Recharge Speed
(27) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 28: Burn
(A) Overwhelming Force - Damage/Endurance/Recharge
(29) Overwhelming Force - Accuracy/Damage/Endurance
(29) Overwhelming Force - Endurance/Recharge
(31) Overwhelming Force - Accuracy/Damage
(31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 30: Grant Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 32: Throw Spines
(A) Ragnarok - Damage/Endurance
(33) Ragnarok - Damage
(34) Ragnarok - Damage/Recharge
(34) Ragnarok - Accuracy/Damage/Recharge
(34) Ragnarok - Accuracy/Recharge
Level 35: Dark Blast
(A) Apocalypse - Damage/Endurance
(48) Apocalypse - Damage
(48) Apocalypse - Damage/Recharge
(48) Apocalypse - Accuracy/Damage/Recharge
(50) Apocalypse - Accuracy/Recharge
Level 38: Consume
(A) Scrapper's Strike - Accuracy/Damage
(39) Scrapper's Strike - Damage/Recharge
(39) Scrapper's Strike - Accuracy/Damage/Recharge
(39) Scrapper's Strike - Damage/Endurance/Recharge
(40) Scrapper's Strike - Recharge/Critical Hit Bonus
Level 41: Shadow Meld
(A) Luck of the Gambler - Recharge Speed
(42) Red Fortune - Defense/Recharge
(42) Red Fortune - Defense
(42) Red Fortune - Defense/Endurance
(43) Red Fortune - Endurance/Recharge
(43) Red Fortune - Defense/Endurance/Recharge
Level 44: Fiery Embrace
(A) Recharge Reduction IO
Level 47: Build Up
(A) Recharge Reduction IO
Level 49: Super Speed
(A) Empty
Level 1: Brawl
(A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Miracle - +Recovery
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Performance Shifter - EndMod
(3) Performance Shifter - EndMod/Recharge
(5) Performance Shifter - EndMod/Accuracy
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Ion Radial Final Judgement
Level 50: Barrier Radial Epiphany
Level 50: Assault Radial Embodiment
------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|063AEDA3D61CD4F621D2D1FF031AF7E76B|
|-------------------------------------------------------------------| -
Quote:I just wanted to point out... there are still 5 more upcoming new incarnate power slots. stockpiling astrals and threads only means you'll be ready for them when they go live.I have more inf than I know what to do with and the character with the stack of Astrals has 6 powers at Tier 4. So, yeah, the Astrals are pretty useless. I used some to buy an aura for a new toon but most of my toons don't use auras and I actually like the cape mission.
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i am getting this to every server. wtf are the tools at nc/paragon doing?! i've already been having problems with lag for weeks... now this. and they do nothing but INSIST it's on my end. is this crap on my end too, you jackoffs?! i'm getting EXTREMELY fed up with this game and they're about to lose a very longtime and very loyal customer.
DEVS, GET YOUR ACTS TOGETHER. -
Unlike the OP I have no problems logging in or out. I don't get hit with the lag just standing around doing nothing. It's when I try to type -anything- or try to fight baddies that I get hit with an incredible amount of lag.
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I managed to free up nearly 30 gigs on the larger of the two drives, the smaller one is a recovery disc from the OEM and not something I generally mess with at all. I'd clear more if I could, but 30 gigs should give the game plenty of breathing room. Haven't tried it to see if it works better yet, still running Ccleaner and several defragging sweeps. Will advise and thanks for the advice.
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Thank you, that may very well be the cause. I'll get rid of some stuff and give both of those programs a whirl and see how things pan out. Will keep ya'll updated. I really hope it's as simple as that.
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---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at December 3, 2010 02:16 (-05:00)
Operating System: Windows Vista Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)
System Manufacturer: Hewlett-Packard
System Model: HP G60 Notebook PC
BIOS: PhoenixBIOS 4.0 Release 6.1
Central Processor: AMD Turion Dual-Core RM-70 (2 CPUs), ~2.0GHz
Memory: 2814MB
.Net Memory Report: 929MB out of 2813MB available
Page File: 2010MB (2783MB currently in use)
C Drive: (Hitachi HTS543225L9A300 ATA Device) 13683MB out of 228383MB (5%) free
D Drive: (Hitachi HTS543225L9A300 ATA Device) 1675MB out of 10088MB (16%) free
E Drive: (TSSTcorp CDDVDW TS-L633L ATA Device) zero-size drive
F Drive: (GT1355Y FYA519I SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 7.00.6002.18107 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8200M G
Manufacturer / Chip: NVIDIA / GeForce 8200M G
Video Memory: 1392 MB
Driver Version: 8.17.0012.6099
Driver Date: 10/16/2010 1:55:00 PM
Driver Language: English
Sound Device Description: Speakers (Conexant High Definition SmartAudio 221)
Driver File: CHDRT32.sys
Driver Version: 4.58.0001.0000
Driver Date: 10/3/2008 5:39:28 AM
WMI Information
Motherboard Manufacturer: Wistron
Motherboard Model: (empty)
Motherboard Product: 303C
Motherboard Version: 08.51
BIOS Manufacturer: Hewlett-Packard
BIOS Name: PhoenixBIOS 4.0 Release 6.1
BIOS Version: HPQOEM - 6040000
BIOS Release: 20090313000000.000000+000
Registry Information for Current User
Resolution: 1360x749
3D Resolution: 1360x749 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: -5, -2
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: None
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Unknown (5)
World Texture Level: Low
Character Texture Level: High
World Detail Level (Vis_Scale): 0.800
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.000
Music Sound Volume: 0.000
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.250
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 217922 bytes/second
Current Game Version: 1900.201011102104.8
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texts\English\Menus has 1 file
.\texture_library\GUI\CREATION\common\Backgrounds has 6 files
.\texture_library\GUI\CREATION\common\checkbar has 4 files
.\texture_library\GUI\CREATION\common\checkbox has 2 files
.\texture_library\GUI\CREATION\common\frame\frame_ blue_4px has 4 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 9:39:31 PM, on 12/2/2010
Platform: Windows Vista SP2 (WinNT 6.00.1906)
MSIE: Internet Explorer v8.00 (8.00.6001.18975)
Boot mode: Normal
Running processes:
C:\Windows\system32\taskeng.exe
C:\Windows\system32\Dwm.exe
C:\Windows\Explorer.EXE
C:\Program Files\Clearwire\Connection Manager\ClearwireCM.exe
C:\Windows\system32\Taskmgr.exe
C:\Program Files\Clearwire\Connection Manager\SwiApiMuxCdma.exe
C:\Windows\system32\wbem\unsecapp.exe
C:\Users\Torrent\Downloads\GameAdvisor.exe
C:\Windows\system32\SearchFilterHost.exe
C:\Windows\system32\SearchProtocolHost.exe
C:\Users\Torrent\AppData\Local\Google\Chrome\Appli cation\chrome.exe
C:\Users\Torrent\AppData\Local\Google\Chrome\Appli cation\chrome.exe
C:\Users\Torrent\AppData\Local\Google\Chrome\Appli cation\chrome.exe
C:\Users\Torrent\AppData\Local\Google\Chrome\Appli cation\chrome.exe
C:\Users\Torrent\Downloads\HijackThis.exe
C:\Users\Torrent\Downloads\HijackThis.exe
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://news.google.com/
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant =
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch =
R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName =
R3 - URLSearchHook: (no name) - - (no file)
O2 - BHO: Adobe PDF Reader Link Helper - {06849E9F-C8D7-4D59-B87D-784B7D6BE0B3} - C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelper.dll
O2 - BHO: IE to GetRight Helper - {31FF080D-12A3-439A-A2EF-4BA95A3148E8} - C:\Program Files\GetRight\xx2gr.dll
O2 - BHO: SSVHelper Class - {761497BB-D6F0-462C-B6EB-D4DAF1D92D43} - C:\Program Files\Java\jre1.6.0_07\bin\ssv.dll
O2 - BHO: Windows Live ID Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll
O2 - BHO: Windows Live Messenger Companion Helper - {9FDDE16B-836F-4806-AB1F-1455CBEFF289} - C:\Program Files\Windows Live\Companion\companioncore.dll
O4 - HKLM\..\Run: [Clearwire Connection Manager] "C:\Program Files\Clearwire\Connection Manager\ClearwireCM.exe" -a
O4 - HKUS\S-1-5-20\..\Run: [WindowsWelcomeCenter] rundll32.exe oobefldr.dll,ShowWelcomeCenter (User 'NETWORK SERVICE')
O8 - Extra context menu item: Download with GetRight - C:\Program Files\GetRight\GRdownload.htm
O8 - Extra context menu item: Open with GetRight Browser - C:\Program Files\GetRight\GRbrowse.htm
O9 - Extra button: (no name) - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\PROGRA~1\Java\JRE16~2.0_0\bin\ssv.dll
O9 - Extra 'Tools' menuitem: Sun Java Console - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\PROGRA~1\Java\JRE16~2.0_0\bin\ssv.dll
O9 - Extra button: @C:\Windows\WindowsMobile\INetRepl.dll,-222 - {2EAF5BB1-070F-11D3-9307-00C04FAE2D4F} - C:\Windows\WindowsMobile\INetRepl.dll
O9 - Extra button: (no name) - {2EAF5BB2-070F-11D3-9307-00C04FAE2D4F} - C:\Windows\WindowsMobile\INetRepl.dll
O9 - Extra 'Tools' menuitem: @C:\Windows\WindowsMobile\INetRepl.dll,-223 - {2EAF5BB2-070F-11D3-9307-00C04FAE2D4F} - C:\Windows\WindowsMobile\INetRepl.dll
O22 - SharedTaskScheduler: Component Categories cache daemon - {8C7461EF-2B13-11d2-BE35-3078302C2030} - C:\Windows\system32\browseui.dll
O23 - Service: Clearwire Con App Svc (CACLEARWIRE) - SmithMicro Inc. - C:\Program Files\Clearwire\Connection Manager\ConAppsSvc.exe
O23 - Service: Clearwire Device Diagnostics Service (clearwireDeviceDiagnosticsService) - Unknown owner - C:\Program Files\Clearwire\Connection Manager\clearwireDeviceDiagnosticsService.exe
O23 - Service: Clearwire RcAppSvc (CLEARWIRERcAppSvc) - SmithMicro Inc. - C:\Program Files\Clearwire\Connection Manager\RcAppSvc.exe
O23 - Service: Clearwire Device Launch Service (SMSI Device Launch Service) - Unknown owner - C:\Program Files\Clearwire\Connection Manager\DeviceLaunchSvc.exe
--
End of file - 3934 bytes -
I'm having this same exact problem. I get tremendous amounts of lag anytime I try to type or fight. It actually started even before i19 but has gotten worse since then. I have tried setting graphics to minimums, running in safe mode, disabling advanced graphics and trying different graphics levels and installing the most up to date video card drivers. None of this has helped any, infact I think the new drivers actually made the problem worse. Help! Will attach hijackthis data and game advisor info in a reply.
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Quote:ditto. 11:29 am and still down. *sighs*
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10:54 am and servers are still *****. wtf are they doing that's taking so bloody long?
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So it seems during this second 2x and free activation that the mapserver either has issues or hates me and a few other people. As posted here, I've been having issues keeping connected since the event started. I still am. It is not just me having this problem, there are atleast two others that are as well as I mention in that post. If you're having problems with lag, rubberbanding, markets/crafting not updating as they should, random disconnects, high packet loss or any other such thing please post on here so we can see how many people are affected.
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Are you guys going to have yet another 2x due to all the instability issues in this second 2x too? Here, Read my post about it.
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Original post updated, yet again. I'm not sure if the whole "one post per redname post" applies on this thread or not. Color me very unimpressed with i16, debating ever reactivating my accounts again once this freebie ends. They added nice new features and now nothing else works. Constant lag and random disconnects must be something they added to balance the whole risk versus reward thing, right? Or they might not have anticipated the extra network data of everyone sending everyone else their custom power color data, go go internal network traffic overload!
The game sure is pretty now, I wish I could actually... you know... play it. -
I think this is a great idea and I'm sure I'm not alone in that. Combining these two things gives everyone a chance to taste the changes made with i16, and if they like them keep their accounts going afterwards. Great thinking! The downside... getting mapservered every 5 minutes gives old AND new players bad impressions of the game. I'd like to mention these aren't standard "lag mapservers", these are hard disconnects. They don't go away after a time (atleast for me) and always result in you getting booted. I'm sure NCSoft will respond that it is a problem with the connection on my end, the problem with that logic is it has happened to entire teams I was on at the same time. Something is very wrong here and you guys should seriously look into getting it fixed.
EDIT: I just re-logged in after posting this and within 30 seconds was mapservered right back out again. This is __EXTREMELY__ frustrating and annoying.
EDIT2: Asking on the level 50 global channel, which has many many people on it, it seems there are quite a few also experiencing mapservers, lags and rubberbanding. Someone else in my SG is getting the constant hard drops like I am as well. It may be worse for me because I am on a wifi connection and wireless doesn't seem to handle lost packets very well.
EDIT3: I just PM'd Dark Watcher about this issue with the following: "Hi, sorry to bother you but someone on one of my global channels said you're watching the server performance during the 2x. I just wanted to see if you could take a look at Guardian. There are atleast 3 people being affected by constant random disconnects. Myself (@Torrent, @Godlike), an SG mate of mine (@Pronator, @Miosane) and someone from the Guardian global channel (@Ralas). Others on the Level 50 global channel have mentioned getting mapservers and rubberbanding (I didn't make note of global names). Could you please look into this? It's been happening to me since yesterday but has been much worse the past few hours. Thanks."
EDIT4: Two days later and the problems are still going on. Apparently people don't check their PMs. SG mate of mine is still also having issues, just as often as I am. I play for 15 minutes, drop. Relog, play 20 more minutes, drop. Relog, play 2 minutes, drop. Relog, play 45 minutes, drop. It is very very irritating and making me not want to play this game even if it is FREE to do so right now! Which is pretty sad. There are strange glitches happening all over in the game, from the market to crafting (making items and having the recipes or salvages not disappear) to power recharge displays sticking. I don't know if it's from lag or the game trying to do too much crap all at once (read: QUIT ADDING MORE FEATURES, they slow everything down). Does anything in CoH work right anymore?
EDIT5: Well the event is over now for the most part. I had problems staying connected the entire duration of it. I ended up being mapserver dumped and having to relog approximately 500-600 times over the 4 or 5 days, most of the time unable to complete one mission without getting booted. Talk about annoying and frustrating as hell. I sent PMs to Dark Watcher and Positron both regarding the issue and apparently I'm the only one affected. Except I know for a fact that that isn't true, because there were atleast 3 other people on the Guardian channel that reported similar issues. I felt like I was trying to fight against the mapserver (+4 level AV, eh?) just to be able to play the damn game. If this is the "CoH experience" as it should be now, I very likely won't be paying to turn my accounts back on again. If I wanted to pay to be frustrated I'd be dating instead of playing games. -
Quote:Don't worry about the defense loss from the crash, worry about 1/5th or 1/4th of your end bar going poof instead. Especially if you, yanno, actually wanna attack stuff.Yikes!!
When I first looked at the Shield/SS combo it looked like a match made in heaven, however I didn't look too deeply at Rage beyond the benefits.
I didn't realise that there was a 20% def crash and that's a full 20% not 20% of your existing defence
Is Shield/SS not such a good idea, I imagine it's a popular combo, how do others deal with the def crash?
At the high end will it be a bit gimp? -
Quote:I never slot acc in any toons I am IOing out, and with the acc set bonuses I usually don't miss it, even against AVs/GMs I still have little problem hitting. Exceptions being defense based AVs like Capn Mako, though I think it's safe to say most people have trouble hitting him without acc debuffs on him. As for fault I generally don't care much about bosses and lieuts not getting stunned, as long as the minions are out of the fight that's enough mitigation for me. I focus more on damage output, face planting baddies is the best form of mitigation out there last I checked and OG gives you the luxury of wiping out the bosses and lieuts first them mopping up the rest. LotG is all well and good on other toons, but it does nothing to help a dark armor character. Regen is plenty sexy but a waste on a toon with the fattest heal in the game, bar none. My scrapper hits 800 or so per baddie it lands on, a scrapper. With 2 or more he'd go from 1 hp to full, and the tanker version is even more insane. Did your numbers in mids also include the second performance shifter proc in Physical Perfection as well? As I said it would be slotted the same as stamina. Even if it does, a 1.45 end/sec gain with all toggles running is quite respectable considering it doesn't take any accolades/day job mods into account either. You could also take the second slot out of OG and put it in health for a numina proc which would probably make a bigger difference.You should check your numbers again, and check the graphs from the totals on Mid's. Even with Physical perfection, you are gonna run into end issues. Your build doesn't use 2.11 end/sec, it uses 2.55, you didn't have Death Shroud turned on. Yeah, slotted the way you have it, you are taking in 4 per sec with physical perfection. Now, if you don't run SS or FA, it's not as bad. But, it is still heavier than the build I posted.
Also, with the slotting I was using, with the LotG's, and the pounding slugfests, I was attempting to bump the regen and a bit. Regen is just dead sexy. A small amount of damage boost is not nearly as helpful as a decent boost in regen. Also, your slotting of Dark Regen will get you into trouble. I learned the hardway that not having any accuracy in it is bad, very very bad. Missing on an AV is not fun.
And if you are going to take OG, you should take fault as well.
Oh and just an FYI your numbers for physical perfection are wrong too. It's 20% regen and 12.5% recov last time I checked, though I won't be upset if they've adjusted it to 15% either. Your data in your build shows 15% recov. It has been about a week since I was last on test so it's possible. -
Wow. You guys are recommending Reactive Armor and Aegis on a dark armor? I thought we were also trying to fix his end hog issues... you aren't going to do it very well with those. As someone with a level 50 spines/dark I can tell you that your main problem will be endurance, especially with an end heavy set like stone melee. The build I've made is designed accordingly, it may not have the resists/defense you were looking for but all the resists and defense in the world won't help when all your toggles drop because you have no blue bar.
With that said I have tried to keep defense levels in mind with this build so they should be fairly decent. Regarding the procs in the attacks over putting in more damage IOs, the math from many people on the forums has suggested that each damage proc is actually worth 1.5 SOs of damage which is why I've opted for them.
Build features:
70% smash/lethal resists
41% smash/lethal defense
37% melee defense
3.54 end/sec recov, 2.11 end/sec consumption (before adding in physical perfection at all, I recommend same slotting as in stamina for it)
as an added bonus, runspeed hits 108 mph but gets capped at 92.5 with this setup
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (7) Impervium Armor - Resistance/Endurance/Recharge
- (37) Impervium Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (48) Touch of Death - Chance of Damage(Negative)
- (A) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance/Recharge
- (15) Impervium Armor - Resistance/Endurance/Recharge
- (40) Impervium Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Recharge
- (13) Impervium Armor - Resistance/Endurance/Recharge
- (40) Impervium Armor - Resistance
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Recharge
- (34) Theft of Essence - Chance for +Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Empty
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Gift of the Ancients - Defense/Endurance
- (17) Gift of the Ancients - Defense/Recharge
- (17) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Run Speed +7.5%
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
- (A) Gift of the Ancients - Defense/Endurance
- (23) Gift of the Ancients - Defense/Recharge
- (23) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Run Speed +7.5%
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (27) Impervium Armor - Resistance/Recharge
- (27) Impervium Armor - Resistance/Endurance/Recharge
- (31) Impervium Armor - Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Gift of the Ancients - Defense/Endurance
- (29) Gift of the Ancients - Defense/Recharge
- (29) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Run Speed +7.5%
- (A) Absolute Amazement - Endurance/Stun
- (31) Absolute Amazement - Stun
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (45) Mako's Bite - Chance of Damage(Lethal)
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Kinetic Combat - Knockdown Bonus
- (45) Touch of Death - Chance of Damage(Negative)
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (A) Empty
- (48) Empty
- (48) Empty
- (50) Empty
- (A) Adjusted Targeting - Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 21.8% Defense(Smashing)
- 21.8% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 4.56% Defense(Energy)
- 4.56% Defense(Negative)
- 10.5% Defense(Psionic)
- 18% Defense(Melee)
- 6.13% Defense(Ranged)
- 6.13% Defense(AoE)
- 14.4% Max End
- 10% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 10% FlySpeed
- 182.7 HP (9.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Stun) 4.4%
- 22.5% (0.38 End/sec) Recovery
- 12% (0.94 HP/sec) Regeneration
- 7.5% Resistance(Fire)
- 32.5% RunSpeed
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Quote:On my first fire/kin troller I hit level 32, went and leveled up and within 5 minutes got a Soulbound Allegiance: Chance for Build Up proc.Not denying any of that. The thing is I didn't 'keep doing' random rolls. I went to the Merit Vendor with the express purpose of trying for a Miracle +Rec, yet I *felt* really lucky, like I was gonna get it, and then did get it on the first roll. Just felt like the odds for that particular circumstance would be rather astronomical... Just had that feel of things serendipitously falling into place haha
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Quote:WoW doesn't count, with such crap for graphics you can play it on a commodore 64.Try 36 accounts at once.
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That combo of a team wouldn't need any. They'd have next to resist cap, defense softcap, damage cap, near to -resist cap just from their own powers. That doesn't necessarily point to RMTers either. I've put together superteams as potent as that before as well.
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This might be a bit out of your budget but it's what my spines/dark is setup with. Oh and I'm planning in advance to swap out CP for Physical Perfection in i16 which will be slotted the same as stamina is.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (3) Impervium Armor - Resistance/Endurance/Recharge
- (9) Impervium Armor - Resistance
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance/Recharge
- (15) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Resistance
- (A) Gift of the Ancients - Defense/Endurance
- (7) Gift of the Ancients - Defense/Recharge
- (7) Gift of the Ancients - Defense
- (19) Gift of the Ancients - Run Speed +7.5%
- (37) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (11) Impervium Armor - Resistance/Recharge
- (11) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Empty
- (A) Miracle - Heal/Endurance/Recharge
- (17) Miracle - Heal/Recharge
- (17) Miracle - Endurance/Recharge
- (19) Miracle - Heal
- (46) Theft of Essence - Chance for +Endurance
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Gift of the Ancients - Defense/Endurance
- (27) Gift of the Ancients - Defense/Recharge
- (27) Gift of the Ancients - Defense
- (37) Gift of the Ancients - Run Speed +7.5%
- (40) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Recharge
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (31) Impervium Armor - Resistance
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (36) Gift of the Ancients - Defense/Recharge
- (36) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Run Speed +7.5%
- (37) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Adjusted Targeting - Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (A) Empty
- (45) Empty
- (45) Empty
- (45) Empty
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Force Feedback - Chance for +Recharge
- (A) Adjusted Targeting - Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 10.5% Defense(Psionic)
- 18% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 14.4% Max End
- 5% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 5% FlySpeed
- 50.2 HP (3.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Stun) 8.8%
- 18.5% (0.31 End/sec) Recovery
- 10.7% Resistance(Fire)
- 3.15% Resistance(Cold)
- 27.5% RunSpeed
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