Spines/DA


Fantomas

 

Posted

I've been trying to think of a cool concept for a new scrapper and I think I've found one I like, and come i16 he's gunna look the mut's nuts! But I have no idea how to start slotting a build like this with IOs. What kind of resistance numbers should I be aiming for? Any example builds would be greatly appreciated, thanks!

Sorry I forgot to mention, this guy will be used for teaming and simple PvE.


 

Posted

Funny, I've got one of those too, though I'm building him as a farmer. So I'll be keeping an eye on this thread too I guess.


 

Posted

I'll probably be using this guys for some occasional farming too


 

Posted

Well, I planned out a build I liked, but was deterred when I looked at acquiring the IOs in the market -- not only are the prices staggeringly high even compared to my bankroll, currently at its all-time high, but many of the ones I need multiples of are not currently available and only sell every few days, so it would take weeks to assemble multiple sets even if I outbid everyone.

So I could make a long-term project out of it, zeroing out my cash and spending a lot of nights fruitlessly checking the sales, then even more time assembling salvage and crafting. I might yet try that, but so far, it has been too onerous to start.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Even so, would you mind posting your build? Just so I have some kind of comparison and target to aim towards. Although, what do you perceive to be expensive? I currently have around 200 million inf across my characters, and my last build only cost 100 million which is roughly what I aim to spend on this final build as well.


 

Posted

Yeah, prices seem awfully high on IOs these days. But I've always taken weeks to assemble my IOs. For my current project, it looks like I'll be taking even longer. I've started bidding on the more expensive pieces, like the Gladiator's Armor +3% defense (a week ago, one sold for 2 billion, the influence cap). I'm only level 36, but I might as well get the ball rolling.

Anyway, on the original topic, I don't have a build and I'm not sure what I'll be shooting for if I ever get my Spines/Dark to 50 (currently 44) and decide to IO him out. So I'm not much help.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

May be a bit out dated now, but the original builds and slotting are still viable, just possible to improve upon them in some areas now. Budget wise though, it'll probably be on target. Spines/DA Guide I haven't looked into a Spindle in a while but I know that it's possible to squirm 20-25% global defense into them pretty easily now a days.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Wow excellent guide John, just what I've been looking for, thanks!

20-25% defense you say? Any idea how this is done? I'm guessing the Steadfast unique would be in there, but other than that...

EDIT: I've noticed something, Dark Regeneration actually has 6 different damage procs available to it, would it be worth slotting a couple of these into it for a chance for some extra damage?


 

Posted

Here is my current spines/dark build for the OP.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Does anyone have a standard IO lvling build available?


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
Wow excellent guide John, just what I've been looking for, thanks!

20-25% defense you say? Any idea how this is done? I'm guessing the Steadfast unique would be in there, but other than that...

EDIT: I've noticed something, Dark Regeneration actually has 6 different damage procs available to it, would it be worth slotting a couple of these into it for a chance for some extra damage?
No. Dark Regen is the best heal in the game and your primary tool for staying alive. It's already doing several things that benefit from slotting: it costs a metric ton of endurance, and you want it back as soon as possible, and it has to hit, and it heals (this last is the least important value to slot for). Plus if you're of a mind to spend, there's a fantastic porc IO for it: the Theft of Essence chance for +end.

Exactly how to slot it is the subject of some debate, but it's too valuable as a heal to slot damage procs into it, especially considering you already do oodles of damage.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Fantomas View Post
Does anyone have a standard IO lvling build available?

Well, here's what I settled on.


+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Dark Armor
+---------------------------------------------
01 => Dark Embrace
01 => Lunge
02 => Spine Burst
04 => Murky Cloud
06 => Combat Jumping
08 => Impale
10 => Obsidian Shield
12 => Hurdle
14 => Super Jump
16 => Dark Regeneration
18 => Health
20 => Stamina
22 => Quills
24 => Death Shroud
26 => Ripper
28 => Build Up
30 => Kick
32 => Throw Spines
35 => Oppressive Gloom
38 => Tough
41 => Conserve Power
44 => Laser Beam Eyes or Physical Perfection
47 => Energy Torrent
49 => Hasten (this will have to be unslotted if I six-slot Energy Torrent)
+---------------------------------------------

Some thoughts:

For leveling, one end reduction and 3 resists into Dark Embrace and Murky Cloud and Tough; Obsidian Shield gets only one end reduction for now, as its resistance is only Psi and fairly rare, and you're hard up for slots. When you plan out the final IO build you can throw 4 slots into Obsidian Shield for set bonuses (all four resisitance shields should get Reactive Armor if you're going for defense, Impervium Armor if you're going for endurance, or you could stick in a 5th slot and go Impervious Skin for recharge or Aegis for defense and more Psi res). Don't forget one of the res armors gets another slot for Steadfast unique if you're pumping defense.

Attacks I would simply frankenslot for best values. Six slot all the attacks you can (although I carried four slots on Lunge for a long time so I could concentrate on the area attacks). Later you can throw 3-4 Obliterations or Eradications or Sciroccos into the PBAoEs for set bonuses, but watch your end consumption, some of those sets have poor endurance reduction.

Slot dark Regen for end and recharge mostly. Failing to slot end reduction in this power will KILL your blue bar; failing to have it available often will kill YOU. It'll heal you 90% from three enemies, so it doesn't really need heal enhancement except for single AV fights; it can also to an extent work without much accuracy enhancement, since you only need to hit three out of a crowd. The TOE +end proc is game-changing but very hard to acquire (I think people simply aren't letting them out of their own hands, mostly).

Like its Claws analog, Eviscerate, Ripper is a slow flip -- slow enough some players don't like it. But you're short on single-target attacks in the set, and Ripper can be used like one (although it's a melee cone that can hit five) and it's your hardest-hitting attack. It also does knockdown, which is very nice. So take it.

My build puts the all-important PBAoE damage auras right after Stamina, when you can afford to run them. Which one first doesn't matter, but Quills crits and Death Shroud does not, so I chose that order. Slot those babies up -- conventional wisdom is right in saying they do a huge chunk of your overall damage output, and they never take any of your attention or precious animation time. You'll be lethal to approach.

Conserve Power is a good insurance policy for this build, since end is always a possible concern. You could get Weave instead of investing heavily in the Ancillary pools, if you are building for defense.

If you can fit in a Winter's Gift slow protection IO it's probably smart, since you depend on recharge to bring your big heal back up. Any travel power will do of course; I picked SJ for my character, but Teleport is sort of an attacker's power (good at bypassing ranged fire and going right into melee, harder to use when running away). It can be funny if you hit Build Up, T-port into the crowd, and Spine Burst.

Enjoy!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Great info! Thank you very much! I'm going to work on my build tonight.

Much appreciation


 

Posted

About Oppressive Gloom. Some folks prefer the fear aura (whose name I forget right now); I don't...but probably take one or the other, the mitigation is only against minions but it's surprising how good that is. It represented a definite threshold in what I was able to survive.

Slotting should be minimal -- this is one power that works great without much investment. End cost is negligible in Op Gloom, not so in the other aura. One Acc will do fine (because the duration keeps being reapplied if you stay near the enemy) until you've got everything else slotted, then you could slip in a few slots and frankenslot acc/stun IOs, or two Stupefy for the recovery bonus.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Well I've been looking at a few builds, and I've built what I think is a pretty nice build.

Although, I'm not entirely sure about cloak of fear, its very harsh on endurance so I definitely won't be leaving it on in a fight, in fact I'm struggling to think when I'd need it. But on the other hand, I can't see any other powers that would benefit me much.

Below is my build, any advice on my power choices and slotting would be greatly appreciated thanks.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Iduma: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 4: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(46)
Level 10: Obsidian Shield -- Aegis-Psi/Status(A), S'fstPrt-ResKB(40), S'fstPrt-ResDam/Def+(45), EndRdx-I(50)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- EndRdx-I(A), EndRdx-I(15), Zephyr-Travel(15), Zephyr-Travel/EndRdx(39), Range-I(43)
Level 16: Dark Regeneration -- RechRdx-I(A), Acc-I(17), EndRdx-I(17), Theft-+End%(42), Theft-Acc/EndRdx/Rchg(43), Nictus-Acc/EndRdx/Rchg(46)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Regen/Rcvry+(21)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23)
Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 35: Cloak of Darkness -- DefBuff-I(A), DefBuff-I(48)
Level 38: Combat Jumping -- DefBuff-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 44: Oppressive Gloom -- Acc-I(A)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Cloak of Fear -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

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Posted

Here are some changes I made, but I am really trying to get endurance consumption under control because it is really high on this build.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Also you don't need to slot the Aegis unique, you already have a lot of psionic resistance.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Also you don't need to slot the Aegis unique, you already have a lot of psionic resistance.
It's for the status resist.

Quote:
Originally Posted by Santorican View Post
Here are some changes I made, but I am really trying to get endurance consumption under control because it is really high on this build.
Thanks you for the help, I can see how those changes would benefit me, but you've completely changed my build. I like TP, its part of my concept so that's not changing. And I purposely left the fighting pool out because I will struggle with endurance as it is. Then you've upped the recharge of conserve power by 110s by staling slots, which is gunna cripple me. No offence but you've far from helped with my endurance consumption.


 

Posted

This is the last build I'd worked on with a defensive focus, all but S/L is above 20% (From typed to positional) with soft capped Psi...although don't recall where that came from. Build was last touched 4/22/09.

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Yoshitomo, I believe Santorican had made changes to his previously posted build


 

Posted

Quote:
Originally Posted by John_Printemps View Post
This is the last build I'd worked on with a defensive focus, all but S/L is above 20% (From typed to positional) with soft capped Psi...although don't recall where that came from. Build was last touched 4/22/09.
Haha! I was searching through for ages until I realised, you have accolades toggled on which gave you an extra 25% Psi defense, Elusive mind I think.

I think this build is probably a little out of my price range, how much has it cost you?

Also, you don't have hasten in that build, is your 52% recharge bonus plenty? What's the lowest global recharge I'd need to drop hasten? And one last thing, you don't have CP and your recovery and endurance drain aren't fantastic, so what's this build like on endurance?


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
It's for the status resist.



Thanks you for the help, I can see how those changes would benefit me, but you've completely changed my build. I like TP, its part of my concept so that's not changing. And I purposely left the fighting pool out because I will struggle with endurance as it is. Then you've upped the recharge of conserve power by 110s by staling slots, which is gunna cripple me. No offence but you've far from helped with my endurance consumption.
Are you going to PvP with this build? I got rid of TP because it's going to kill your endurance bar.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Yoshitomo View Post
Haha! I was searching through for ages until I realised, you have accolades toggled on which gave you an extra 25% Psi defense, Elusive mind I think.

I think this build is probably a little out of my price range, how much has it cost you?

Also, you don't have hasten in that build, is your 52% recharge bonus plenty? What's the lowest global recharge I'd need to drop hasten? And one last thing, you don't have CP and your recovery and endurance drain aren't fantastic, so what's this build like on endurance?

Ah well, that explains it. I was far too tired this morning to look for the issue and knew it seemed strange but I was really only verifying it was the right build in general.

In concern to the endurance, global recharge, Conserve Power, and Hasten... You don't need Hasten. Sounds scandalous, no? Seriously though, I've never taken Hasten on a Spines/DA as I've never had an actual use for it. The general recharge you can achieve out of sets and bonuses is more than sufficient to cover your needs. Even without global bonuses I never felt Hasten was necessary. Spine Burst and Throw Spines on their own had always been enough to cycle through. Endurance on the other hand, you can never have too much of that. Generally an additional 20ish% Global Recovery sways most "Endurance Blues". You wont be performing any miraculous AV Solo's or anything, but the rest of the game will continue to be your oyster. Keeping a few extra inspirations will always be a bonus to maintaining your runs, of course, but there is--regrettably--a limit to how much recovery you can squeeze into a build while keeping other things consistent. That and I have had CP in my own build at one point and realized that the only times I ever actually used it were either when I severely over extended into for-sure failure (see: Death), or if I was Soul Transferring into a bad situation and CP balanced getting up to speed enough that I wasn't in that bad situation any longer. So one or two events out of fifty just didn't prove its worth.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Santorican View Post
Are you going to PvP with this build? I got rid of TP because it's going to kill your endurance bar.
No, I generally don't PvP at all.

Quote:
Originally Posted by John_Printemps View Post

Ah well, that explains it. I was far too tired this morning to look for the issue and knew it seemed strange but I was really only verifying it was the right build in general.

In concern to the endurance, global recharge, Conserve Power, and Hasten... You don't need Hasten. Sounds scandalous, no? Seriously though, I've never taken Hasten on a Spines/DA as I've never had an actual use for it. The general recharge you can achieve out of sets and bonuses is more than sufficient to cover your needs. Even without global bonuses I never felt Hasten was necessary. Spine Burst and Throw Spines on their own had always been enough to cycle through. Endurance on the other hand, you can never have too much of that. Generally an additional 20ish% Global Recovery sways most "Endurance Blues". You wont be performing any miraculous AV Solo's or anything, but the rest of the game will continue to be your oyster. Keeping a few extra inspirations will always be a bonus to maintaining your runs, of course, but there is--regrettably--a limit to how much recovery you can squeeze into a build while keeping other things consistent. That and I have had CP in my own build at one point and realized that the only times I ever actually used it were either when I severely over extended into for-sure failure (see: Death), or if I was Soul Transferring into a bad situation and CP balanced getting up to speed enough that I wasn't in that bad situation any longer. So one or two events out of fifty just didn't prove its worth.
This sounds interesting, because If I don't take Hasten and CP, I can free up 4 slots to go elsewhere, I'm going to have a little play around in Mids' and see what I can do. I might actually see if I can sort out my endurance a bit more on the cheap and throw the fighting pool in there. Thanks!


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
No, I generally don't PvP at all.
Then you won't need extra Status Resistance in PvE because you already have status protection.


Virtue: @Santorican

Dark/Shield Build Thread