Bordering on too Efficient: iTrial Tactics
At this stage, people are there mainly for iXP for alts and threads. Plugging 1 door just means they spawn elsewhere and someone is doing the work you should be doing.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
I wasn't being literal. I was referring to the fact that other people are killing for drops and iXP while you're not, which slows the rest of the league down. It's not an equal contribution, and the "ease of getting the Atral" isn't enough to counteract it.
Unless people are completely pants, its always a success, and it has a fixed time limit. You're not saving time, you're not making it easier for anyone, you're just robbing the group of drops.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I look forward to playing with this tactic.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
I wasn't being literal. I was referring to the fact that other people are killing for drops and iXP while you're not, which slows the rest of the league down. It's not an equal contribution, and the "ease of getting the Atral" isn't enough to counteract it.
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Unless people are completely pants, its always a success, and it has a fixed time limit. You're not saving time, you're not making it easier for anyone, you're just robbing the group of drops.
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But I understand where you are coming from, thanks for clarifying it.
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
I see this as most useful on small 12 man Bafs that lack pets. Just one of those things to have in the old bag-o-tricks.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
Paragon City Search And Rescue
The Mentor Project
I certainly like the tactic for the Lambda grenade and acid runs (so long as the team is not looking to take everyone out... which is an extremely rare tactic, although a good one if everyone is on the same page).
I don't see the BAF door strategy as needed or particularly useful... but it certainly is a different option... and that's a fun thing to learn of, if nothing else!
Still... Dimension Shift during that Lambda phase should receive a lot of likes, considering all of the people who tend to not enjoy getting left behind by the tanks and such (if they don't keep up and such).
Just remember that it is a team event! So, if enough people are against it... there ya go!
and round up everyone that knows more than they do"-Dylan
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Paragon City Search And Rescue
The Mentor Project
Usually what i do on the BAF is i have 2 people per door (on a 16+ group) and the rest cover roads. That way if anything escapes the doors (i like controllers on doors, damage on roads) its usually taken some damage, and can be killed easy.
Its about an 90% success rate for the extra astral, but again, astrals are only as useful as the threads/items they convert into..
But i would still convert all astrals into threads, or just stockpile them in the event they add something to convert threads into the next currency, or allow you to use astrals to convert into the next tier.
On the container/crate section, i just have everyone nuke the crate/containment. Ignore the adds and just go. You can't clear the map, and most of the patrol adds respawn anyways, so instead of trying to fight a timer, and debt, just cruise through the phase and get to beating on Marauder. You'll get more iXP and an extra astral from taking out your bent up aggression on the adds that spawn with Marauder then you would be trying to clear every group at the crate/containers.
Really? I think the Astrals are pretty much useless. I'm SWIMMING in them, after buying everything available from the vendors in Ouroboros. Empyreans are another story, but those Astrals just pile up.
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I have more inf than I know what to do with and the character with the stack of Astrals has 6 powers at Tier 4. So, yeah, the Astrals are pretty useless. I used some to buy an aura for a new toon but most of my toons don't use auras and I actually like the cape mission.
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I am after Astrals because if the character I am on doesn't need them for Incarnate advancement, I can use them to get IOs like Luck of the Gambler +Recharges.
I don't see the BAF door strategy as needed or particularly useful... but it certainly is a different option... and that's a fun thing to learn of, if nothing else!
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Agreed, though Freedom is really the only server I have gotten any flack from using it. The people on Pinnacle have been very polite as usual.
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
I like the intangibility on crate spawns idea, might have to try that.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I have more inf than I know what to do with and the character with the stack of Astrals has 6 powers at Tier 4. So, yeah, the Astrals are pretty useless. I used some to buy an aura for a new toon but most of my toons don't use auras and I actually like the cape mission.
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(I can't imagine not being able to find something to do with "too many Astrals", as many characters as I have who I'd like to slot out with rare recipes. I wish I had that problem!)
the shift on the crates works great. I've run it with him and its a wonderful way to keep squishies alive.
Saying astrals are trash is like saying reward merits are useless. They buy all the same things.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
I have more inf than I know what to do with and the character with the stack of Astrals has 6 powers at Tier 4. So, yeah, the Astrals are pretty useless. I used some to buy an aura for a new toon but most of my toons don't use auras and I actually like the cape mission.
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Debt is temporary, prestige is forever
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I find your lack of signature disturbing.
They'll likely make new currencies for them to prevent instant t4ing the second the slots go live.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Just hoping to pick some brains. I have recently started Incarnating out my Gravity/Force Field Controller and there are a couple tactics that I use that I'm not sure if I should continue to do. What are your thoughts?
1) Plugging Baf Spawn Points
As most of you probably know, the spawn doors in the BAF trial can only have so many NPCs spawned at one time (16, iirc). My tactic for those doors is to try to keep the minions alive for as long as possible. Between Crushing Field, Repulsion Bomb, and Gravity Distortion Field it is easy to keep the minions all grouped up at the doors entrance and watch as nothing else walks out the door.
At one point during a string of BAFs there were a few people who wouldn't stop killing my nicely controlled groups. I took that opportunity to explain in league chat why I was doing what I was doing and basically got two responses:
In my opinion, an easier time getting the Astral is more than worth the lost iXP and drops.
2) Negating Crate and Container Mobs in the Lambda
I've recently learned that the Weapon Crates and Containment Chambers in the Lambda are resistant to intangibility, but the Mobs around them aren't. When I run through them with a team I target the Crate/Container and use Dimension Shift effectively nullifying the threat around them.
I've noticed that people aren't used to this strategy. Kinetics users are the worst as they attempt to target the Mobs for heals and buffs only to find nothing happening. This method seems to work very well for me (I can jump right in without having to wait for a meat shield) but it looks like it confuses others. I believe the 'less drops and iXP' also could also count here, but safety and quick destruction is more important in my opinion.
What's your opinion?
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)