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why can't everyone be happy for the SR scrappers they finally got some true dev lovin (i'm not saying all of you are downing this buff) i'm for one happy with this and am looking foreward to a content issue for once
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sorry i'm just so happy that SR finally got some love that i forgot that this seems to effect all defensive powers -
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HAHAHAHA! That's the funniest thing I've heard... refer to the game manual, like it'd have some useful information.
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what i see as funny is it actually still has some (but very little) useful information like the con system data eventhough you seem to think that the manual has aboslutely no useful information
and all i was trying to point out is that +3minions are supposed to be beatible where as a +3 conned boss is also supposed to be beatible and a +3 level boss is not considering that this boss then cons +5(purple) and NOT +3(red) so please try not to bend my words and/or flame me for a viable post since i was not the first to mention this and i was simply pointing out the person's reasoning is incorrect
and i did not bump this topic because that I5 did change this con system which was kinda broken (due to tanks being able to fight +6's) so it does fit even the slightest and now the con system is broken because purps are almost impossible to beat with teams because small teams don't have enough people and big teams cause higher numbered spawns thus the difficulty slider becomes a 1-2 position slider -
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I'll concede that the "double penalty" of increased Mob accuracy at higher cons isn't meaningful (we, after all, aren't supposed to be fighting +3's). That concession still doesn't make +Defense better.
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if you were saying +3's based off actuall levels i'd have agreed with you, but a +3 based on con level is supposed to be extremely dangerous but not impossible after all +3 cons are red and not purp if you'd kindly refer to your game manual it will tell you such and also recomend that you have a team but it should not be nessicary -
i totally agree and thats why i said as the damage resist goes down but you get more defense which would be equivelant to the loss of damage resist but make it that you become more elusive and "careless" (take more damage when hit) an eye for an eye just like with unstoppable/MoG once it runs out your pretty much screwed but your so hard to take down while it's in it's kinda useless to try.
make it so that we can stand next to the regen/invuln scrappers and not have to back out as quickley as we do and besides we always have elude to fall back on when you hit 38 that you'll be ok o i forgot that'll be the next nerf they hit us with because the MOGers and unstopers will say that it's unfair that sr keeps all of their health when elude wears off -
i'm not saying take no damage just half damage with full health and as you get hit say like they have the scale now at 60% it would drop to 40% damage resist and this ability cannot take damage resists like now and the 50% resist is spread over focused fighting, focused senses, dodge, agile, lucky, and evasive that way people like me who rely heavily on defense and not damage like most in total that would be 8.334% damage resist on all those powers and as you get weaker useing their formula of every time that thehp bar changes color you lose the damage resist but you start becoming more evasive from attacks with the cost of more damage say 25% more damage at a quarter life my figures are completely off the top of my head
help with a cost thats what it should be.
invuln and regen were too powerful pre I5/ED with some 90% damage resist if i'm not mistaken their limit is for invuln and regen had/has an insane healing to the point of almost no worry of defeat aginst purps
this would change all due to the secondary powers taken and your level so since you can't get evasive till your 35 you'll never have full damage resist till then and thats even if you take all 6 powers considering that some people can get better (supposedly) defenses form pool powers -
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With Elude, /SR is practically invincible in PVP (with all passives and toggles 3-slotted with defense) unless you run into a defense debuffer, or a person with confuse/fear.
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thats a great thought but you still have the defens bypassing powersets like rad blast which allows defenders to hit you almost anytime and eluded scrappers still have to worry about getting leveled by all of the AT's in PvP. PvE the sr scrappers have a slight chance up till 40 then their survivability goes down the drain (a friend had a lvl 50 so my info comes from him teaching me) and as far as the damage resist, it's almost null and void i haven't seen any attack to my scrapper be reduced in damage what so ever. my solution is that they revers the damage resist data so you take less early on and as you get hurt more and more you become more elusive but at the cost of being more recless and taking more damage as you get hit -
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and besides if you have enough attack powers, like scrappers and blasters should have, dps and dpe are null and void, because of the useage of powers allow the recharge by itself i know my blaster can dish out enough attacks for my sniper blast 2 or 3 times without stopping, except for endurance drain than snipe gives me as a resut of being hit before snipe goes off
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You still get to use your strongest attacks more often, which gives you better DPS. If you can take Ice Bolt out of your attack chain and still have a full attack chain, you've boosted your DPS up. And freed a power slot to get something else with.
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true but by cutting out an attack and useing a more powerful attack still does not make up for the dps i am currently putting out with only 2 attacks and true it does free up a powerslot it still doesn't cover all the now free enhancement slots that enhancement divirsification has created, so is it really all that more damage, considering i can eliminate a mob of whites(6-10 villians in the mob) at most 2 hits per villian? are you saying post ED with end discount i'll be able to kill them even faster?
somehow i don't buy that. o and here is a tidbit for you if the attack says extreme damage it should kill in one hit not three or four hits especially powers like nova, which endurance discount won't help due to it draining ALL endurance in the attack
note: this is based on a katana/SR scrapper and energy/devices blaster -
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Actually, if you put END REDUX in those 2 or 3 slots, your DPE will be BETTER.
Let's say I have an attack today hat does 100 HP with a 2 second animation, 8 second recharge, and costing 10 END
Today I have it 6 slotted for DMG so I get 300 HP in 10 seconds for 10 end
OR
30 DPS and 30 DPE
Post ED it's going to do 210 HP in 10 seconds for 10*(1-.133) = 8.67 END
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21 DPS and 24.22 DPE
Post ED with 4 DMG, 2 END it's going to be 200 HP in 10 seconds for (10*(1-.133))/(1+.66) = 5.22 END
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20 DPS and 38.3 DPE
Post ED with 4 DMG, 1 RECH, 1 END it's going to be 200 HP in (2+8/(1+.33))=8 seconds for (10*(1-.133))/(1+.33) = 6.5 END
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25 DPS and 30 DPE
Post ED with 3 DMG, 2 RECH, 1 END it's going to be 195 HP in (2+8/(1+.66))=6.8 seconds for (10*(1-.133))/(1+.33) = 6.5 END
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28.6 DPS and 30 DPE
Almost no change IF properly slotted.
But, wait a minute, most people slot 1 ACC + 5 DMG how does that work out?
Today I have it 1 ACC + 5 DMG so I get 267 HP in 10 seconds for 10 end
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26.7 DPS and 26.7 DPE
Post ED with 3 DMG, 1 ACC, 1 RECH, 1 END it's going to be 195 HP in (2+8/(1+.33))=8 seconds for (10*(1-.133))/(1+.33) = 6.5 END
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25 DPS and 30 DPE <--Better DPE than today, retaining 94% of my DPS
Post ED with 3 DMG, 1 ACC, 2 RECH it's going to be 195 HP in (2+8/(1+.66))=6.8 seconds for 10*(1-.133) = 8.67 END
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28.6 DPS and 24.22 DPE <--Better DPS than today, retaining 90% of my DPE
You can see where they think the levelling speed will remain the same and such under their new plan.
As you alluded to, the problem with thier plan is not that people will be cut in power by 1/3. It's that the only diversity you will see is people slotting in recharge and end redux, all the other enhancers will stay on the shelf collecting dust, just as they did before. People today have a choice to get the max DPS by NOT slotting 1+5, the best DPE by not slotting 1 + 5 and the best compromise between the two by slotting 1+5. What we have today is actually MORE diverse than the new plan.
Meet the new boss, same as the old boss.
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Just a passing observation. If a player has perma hasten pre-ED isn't his DPS with 5 - 6 damage possibly higher than a post-ED with 2 recharge and 3 damage?
Just a thought.
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and besides if you have enough attack powers, like scrappers and blasters should have, dps and dpe are null and void, because of the useage of powers allow the recharge by itself i know my blaster can dish out enough attacks for my sniper blast 2 or 3 times without stopping, except for endurance drain than snipe gives me as a resut of being hit before snipe goes off -
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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.
Every power, across the board, is getting a 13.33% reduction in its Endurance cost.
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thanks for the end redux but you can try telling me that this is gonna help me all you want posi, but my sr scrapper is still gonna max debt with ed