Defense and Scaling
WOW THATS AMAZING!!!!!!!!!!!!!!! how'd ya do it if you don't mind me asking
Wow, that's certainly a nice change!
Is that strictly for +defense powers, or will -accuracy powers be included in this also?
EDIT: Also, under the new system, if you're fighting a +6, will you have the defense value as if you were fighting a +1 today, or is there going to be a steep defense dropoff between +5 and +6 enemies?
<boggle>
All I can say is thank you. This will go a long way to solving the inherent problems with defensive sets and mobs of higher level.
By extension, will defense inspirations also work the same way?
Based on the question below...will all defense work this way? All defense to include primary or secondary powers, self and team buffs, and inspirations. Or is this change targetted to specific forms of defense?
States?
Force Fields are affected by this well, right?
I think mebbe I'm a little too dazed to really get that, ATM.
WOW. WOW. WOW.
*grabs a coin*
Heads, I roll up a Stone Armor Brute. Tails, EA.
*flip*
Indeed. I may actually want to get my ice tank involved in teams now (16.5 levels solo so far).
2 50's and a bunch of random dorks...
What about To hit debuffers
I assume no change for them, even though ED gutted thier ability.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
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By extension, will defense inspirations also work the same way?
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I'm going to take a guess and say that the answer will be no.
And that's the way I believe it should be. Part of the problem with the defense-based ATs has been that their core protections have been overshadowed by practically everything else in the game. Inspirations alone were more effective than most of the primaries. That's not fair to the ATs in question.
I believe a more interesting and useful query would be whether or not defense buffs in other powers, such as Weave/Combat Jumping/Hover, or bubbles, will be granted similar scaling. With stackable defenses, that would allow defense-based ATs to remain relevant while also providing ATs with little or no defense some measure of protection.
Oh, wow. That was so fast... I wasn't expecting it anywhere near this soon.
Damage Resistance shouldn't need an adjustment because by definition Damage Resistance scales to level. If you have 30% resistance, you take 70% of the damage, it doesn't matter if you foe is a white con, a red con, or a green con. Same goes with To Hit Debuffs I think, although I am not as sure about that. (To Hit Debuffs follow different rules than Def Buffs)
I suspect some adjustment may still be needed, as mixed sets such as Stone and Invulnerability will get a boost. But I'm just happy for my SR and FF characters...
(Oops, misunderstood, I thought were were talking about RESISTANCE Inspirations. I don't know whether Inspirations will be effected or not, but I'd hope all Archetypes ARE)
You won't get any argument from me on the need for the defensive sets to get some help and this looks like a good change. But I am curious as to whether mechanics are in place to distinguish between a defense value that has been gained through your secondary, through your primary, as a result of an inspiration, or a result of a team buff. If defense values are simply ranged, melee, and AoE, this would at first glace appear to be quite a sweeping change that will affect virtually every AT in the game. If you take into consideration the pool powers that were mentioned, it does indeed affect every AT in the game.
But I do agree with you in that defensive sets need some help and this will definitely improve things. If they managed to cut out the same "boost" for all the other stuff, I won't shed a tear.
ZOMG!!!!!11
Some good changes announced yesterday, and now this?
*Explodes from the awesomeness of it all*
This may be wishful thinking, but Statesman said, "This change has no effect on a player who does not have any Defense." The converse of that would be that it DOES have effect on a player that has ANY form of Defense. Be it Power Pool, buff placed on him by a teammate, SR Secondary, FF Primary or Inspiration.
As I said above, this could be an overall buff to defense (as a general term) which may require some "balancing". Even so, I think we can all say that after I6 we need some buffing.
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
...oh wait...
Pillars of Virtue - Hope, Justice, Discretion, Courage, Help
Now seeking new volunteers!
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we need some buffing.
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Is anyone else suddenly hearing Pauly Shore chanting, "B-b-b-b-buff the wood, buff the wood!" in their head?
>.>
<.<
-_-
STOP LOOKING AT ME LIKE THAT!
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Some more good news...
Ice Tankers and SR Scrappers have long lamented that Defense doesn't scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn't as effective over levels as Resistance.
...Defense powers will now work equally well against critters, regardless of their rank or level....
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"And The GRecluserinch looked down upon Paraville, to see the sorrow of Defensive
Heroes whose scaling he'd never given. To his surprise, the Defensive Heroes came
out and fought crime anyways. Villains and Villainesses, Felons and Felonas, they
arrested them all!
And the more The GRecluserinch watched, he realized that Defensive Heroes weren't
Heroic only because of Defensive Prowess, but because they truly cared about the
Spirit of Crime-Fighting!
Moved to tears, The GRecluserinch cracked his whip on the poor lizard's whipmarked
back, and shouted, 'Mush! Mush! Back to Paraville!' and old Geko moved his legs
as fast as he could, and minutes later the sleigh tipped forward and the
GRecluserinch, with Geko too, was sliding towards Paraville!
As GRecluserinch slid amongst the Defensive Heroes, tossing gifts of Defensive
Scaling to them...
his heart *grew three sizes* that day!"
And that, young reader, is the story of...
How the GRecluserinch Stole Crime-Fighting.
Sounds good on paper.
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Some more good news...
Ice Tankers and SR Scrappers have long lamented that Defense doesn't scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn't as effective over levels as Resistance.
A while ago, peoople have requested something be done. Well, we've done a bunch of work and done this. Defense powers will now work equally well against critters, regardless of their rank or level. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher than you, as it does for an equal level minion. This change has no effect on a player who does not have any Defense.
This change is coming in I7
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H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
Awesome change!
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This change has no effect on a player who does not have any Defense.
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Just wondering if you can clarify this...
Is this change for all ATs with defense or only certain powersets?
Do defense buffs get this change?
Do Inspirations get this?
Do Power Pools?
[ QUOTE ]
Some more good news...
Ice Tankers and SR Scrappers have long lamented that Defense doesn't scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn't as effective over levels as Resistance.
A while ago, peoople have requested something be done. Well, we've done a bunch of work and done this. Defense powers will now work equally well against critters, regardless of their rank or level. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher than you, as it does for an equal level minion. This change has no effect on a player who does not have any Defense.
This change is coming in I7
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This only effect PvE or PvP as well?
I'm going to go mad waiting for I7 now... awesome change. Thanks!
Is it safe to assume this also applies to CoV defensive sets?
Stalker Ninjitsu secondary, for example.
AWSOME! Thanks states!
<_<
>_>
Another slice of pie?
~~~~~~~~~~~
\_____________/ <----- More pie
I look forward to a detailed explanation of how this will work.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Some more good news...
Ice Tankers and SR Scrappers have long lamented that Defense doesn't scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn't as effective over levels as Resistance.
A while ago, peoople have requested something be done. Well, we've done a bunch of work and done this. Defense powers will now work equally well against critters, regardless of their rank or level. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher than you, as it does for an equal level minion. This change has no effect on a player who does not have any Defense.
This change is coming in I7