Cuppa Meets with Statesman
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The massive regen rates can be a real issue under the right circumstances more so than other meleeVSmelee combinations.
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While our experiences in the arena failed to show the uberness suggested for non-MoG regen (mostly because our toggles tend to turn off if looked at strongly, and this was when toggle drop dropped all toggles), I don't recall anyone objecting to the nerf taking place in the arena, many suggestions were "let the changes stand but as PvP only"
Just FYI for those who didn't follow the whole Official Regen thread.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
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And in the end....
It's
Still
only
a
GAME!!!
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THERE...
ARE...
FOUR...
LIGHTS!!!!
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In the end I pay for this!
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And in the end....
It's
Still
only
a
GAME!!!
[/ QUOTE ]
THERE...
ARE...
FOUR...
LIGHTS!!!!
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In the end I pay for this!
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And you aren't the only oooooonnnnnnnnnnneeeeeeeeeee!11111
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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THERE...
ARE...
FOUR...
LIGHTS!!!!
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But what scares me is that, in the end, I DID see just Three lights.......
Awesome episode!
Oh, and until this GAME, which I do very much enjoy, cures Cancer or World Hunger, it is still:
Just a GAME!
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If you care so much about this game, its players, and want to make it fun, then why nerf everyone? Why not just raise the other powers up? Is your balance paradigm of 1 hero = 3 +3 minions (after SOs) so important that you are willing to alienate and completely piss off so much of your player base?
I have a theory on why you would do that. It's simple. Nerfed powers = more time to level = more money for you.
Well if I log a crapload of hours into a game, grinding and struggling to get through it, I'm NOT gonna re-roll another character and go through that again. Last time I got sick of grinding I quit for about 4 months. I came back, basically because of perma-elude (I was a SR scrapper back before the first buff, right out of beta) and figured I could do more than grind by street sweeping even conned minions, and MAYBE three yellow ones. IF I got lucky.
So I come back, all excited that I could actually feel like a hero, and before I hit 38, BAM. Here comes the nerf bat. Really took the wind out of my sails.
If I get back to the point where I'm not having fun because I can't survive in teams made of players I've either convinced single handedly to buy the game, or helped convince, I'll quit again. This isn't a warning. I'm just saying. Making it harder won't make people play longer. It'll make them quit faster. I have a ton of games to catch up on, including the Neverwinter and Morrowind expansion packs that I still haven't gotten around to.
I love this game. I really do. I waited patiently for around 3 years for this game. Back when it was first announced, to the time I got the beta invite for being signed up on the CoH boards since freaking 2001/2002. And I'm readdicted. However, I'm not playing my main anymore. I've switched to a regen alt. My SR scrapper can't take part in AV fights or team anymore, so all I can do with him is solo to level 50. No task forces, no trials, just solo missions. When it feels like grinding again, I may just take off.
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And yet what about all the times that the Dev's HAVE boosted other players? Let's look at some examples from this update alone:
"Removed the base -30% Damage Resistance debuff from Kheldians and decreased their base HP by 12.5% (this gives them an effective net increase in HP). "
"Improved Max Stealth capability (High stealthy powers like Superior Invisibility can now better protect against foes with high Perception, like Snipers). "
"Increased Jack Frost's resistance to Cold. Jack Frost now has a permanent Chilling Embrace. Jack Frost Power now accepts Slow Enhancements. Jack Frost is now highly resistant to Slow effects (recharge and movement). "
"Decreased the Endurance cost of Jack Frost. "
"Increased Gravity Control/Propel damage. "
"Dark Miasma/Howling Twilight now restores Full Hit Points and Endurance to those you resurrect. This power no longer accepts Heal and Recovery Enhancements (it already restores the maximum HP and END, so there is nothing to Enhance). "
"Kinetics/Transfusion now debuffs the targeted foes Regeneration Rate. "
Not to mention things from past updates, such as revamping Martial Arts animations (As any MA scrapper who's played since Beta can tell you, the new animation for Storm Kick alone was a boon.) and a reduction to many a tankers Endurance usage.
In the end, sometimes Nerfs are a necessary evil. However, some posters seem to only want to focus on the nerfs and completly ignore the buffs and enhancements that have taken place over the year.
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1. We pay for this!
2. The whole concept behind a super hero game is to make powerful heroes, so if a person finds their much loved been weaken or the rewards being reduce (sewers and Karens). Of course we/I get pissed (see 1.).
3. It is an intentional issue, many people feel that the "reaching balance thru reduction" results in weaken a mush loved character. How about "reaching balance thru improvement", so our loved Heroes get more powerful! I love it when I played with the retired Dark Iron on champion as a Regen/DM at 50 he rocked, kicked everything, much enjoyment.
Adults behaving like children? Adults paying out good cash and in love with their created hero maybe!!
Peace
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You're paying for the right to play a game. You're not paying for the right to treat a person as less than a human being. All CuppaJo asked for, was that people treat the devs in a fashion that they would like to be treated.
When you are at work, would you rather a customer walk up and calmly tell you about a problem they're having, or would you prefer to have them walk up screaming incoherently and calling you names and questioning the marital status of your parents? Quite honestly, the only retail job that I ever enjoyed and felt like helping customers was the one where I was allowed to tell a customer who was abusing me that if they didn't stop it, I'd hang up on them. I was more prone to help every customer, especially the ones who had a genuine gripe, but handled it like an adult.
So, I'll be happen to put on the "Flame Bullseye"(tm) when I say that my opinion is quite simply if you can't get a point across without screaming and acting like a toddler having a hissy fit, then feel free to go find another game. I personally won't miss you at all. I think my gaming experience would be improved by the eradication of some the abusive jerks I've seen in the forums, because most of my reason for not posting here more frequently is that I read the forums and become enraged by the manner in which I see some posters treating the Devs.
I say that because I don't think that most of those who make a habit out of being abusive understand how good you have it. You actually have a group of hardcore gamers who are developing this game. These aren't a group of MegaCorp appointed suits who are more interested in their profit margin than if the game is enjoyable.
When I voice a gripe about the game, I try to picture myself having a disagreement with a tabletop gamemaster. I talk politely, but then again, perhaps I am a member of a dying breed and I expect too much out of my fellow humans.
For my part, Devs, keep doing what you're doing. Some of us actually appreciate it.
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1. We pay for this!
2. The whole concept behind a super hero game is to make powerful heroes, so if a person finds their much loved been weaken or the rewards being reduce (sewers and Karens). Of course we/I get pissed (see 1.).
3. It is an intentional issue, many people feel that the "reaching balance thru reduction" results in weaken a mush loved character. How about "reaching balance thru improvement", so our loved Heroes get more powerful! I love it when I played with the retired Dark Iron on champion as a Regen/DM at 50 he rocked, kicked everything, much enjoyment.
Adults behaving like children? Adults paying out good cash and in love with their created hero maybe!!
Peace
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You're paying for the right to play a game. You're not paying for the right to treat a person as less than a human being. All CuppaJo asked for, was that people treat the devs in a fashion that they would like to be treated.
When you are at work, would you rather a customer walk up and calmly tell you about a problem they're having, or would you prefer to have them walk up screaming incoherently and calling you names and questioning the marital status of your parents? Quite honestly, the only retail job that I ever enjoyed and felt like helping customers was the one where I was allowed to tell a customer who was abusing me that if they didn't stop it, I'd hang up on them. I was more prone to help every customer, especially the ones who had a genuine gripe, but handled it like an adult.
So, I'll be happen to put on the "Flame Bullseye"(tm) when I say that my opinion is quite simply if you can't get a point across without screaming and acting like a toddler having a hissy fit, then feel free to go find another game. I personally won't miss you at all. I think my gaming experience would be improved by the eradication of some the abusive jerks I've seen in the forums, because most of my reason for not posting here more frequently is that I read the forums and become enraged by the manner in which I see some posters treating the Devs.
I say that because I don't think that most of those who make a habit out of being abusive understand how good you have it. You actually have a group of hardcore gamers who are developing this game. These aren't a group of MegaCorp appointed suits who are more interested in their profit margin than if the game is enjoyable.
When I voice a gripe about the game, I try to picture myself having a disagreement with a tabletop gamemaster. I talk politely, but then again, perhaps I am a member of a dying breed and I expect too much out of my fellow humans.
For my part, Devs, keep doing what you're doing. Some of us actually appreciate it.
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Not a dying breed sir, rather, a distinguished one.
I, for one, would like to see you post more.
Kudos.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
My constructive post is...
Make all these power nerfs PVP only...
if they are so crucial to PVP let us who build a regen scrapper have it the way we did... that or let us choose a new powerset on respec... by nerfing someone who has a 28 toon like myself and even higher, you are hurting the community by making it so much of a nerf... I don't PVP so I am stuck with something that gimps me PVE and I am not entirely happy with that...
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My constructive post is...
Make all these power nerfs PVP only...
if they are so crucial to PVP let us who build a regen scrapper have it the way we did... that or let us choose a new powerset on respec... by nerfing someone who has a 28 toon like myself and even higher, you are hurting the community by making it so much of a nerf... I don't PVP so I am stuck with something that gimps me PVE and I am not entirely happy with that...
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Statesman has already stated that the powers were changed either because of PvE concerns, or PvP AND PvE concerns. Not just because of PvP.
Ok here is a post sort of like the one in your example.
Last night I heard that i4 went live. So I went and jumped on test (heh, I'll finally be able to move without crashing) and respeced my lvl 50 dm/regen. After doing some of my tests for my new build I got an invite to the arena, so I go.
It was a lvl 50 Ice tanker who was also testing his build. Here is what happened after the first two minutes, my clicks were the following:
brawl ->brawl ->brawl ->toggle IH back on ->brawl ->brawl -> turn Int back on ->brawl -> brawl -> turn focused acc back on....... you get the picture and yes it was VERY BORING (lame, other).
My whole point was that in the first couple of minutes I attacked using the sequence I usually take, smite, shadow maul, smite, shadow punch etc. but I wasn't hitting him at all, why becasue he had all of his Ice armors on plus weave. I also noticed in the first couple of minutes that he was only trying to detoggle me with brawl, but since my green glow turns off when my IH or Int dies he knows when to deliver his big blows. Needless to say it was very boring. After the match ended in a draw, he said, "You are too quick with your toggles" meaning his strategy, which I am sure is everyone's now, is to just de-toggle and then deliver big blows.
Now if I recall, the arena is supposed to "be a place where heroes can fine tune their fighting skills" (please Cuppa, correct me if that was never said). But I don't think I've used brawl since level 22 or somewhere around there. How is hitting brawl fine tuning my skills? I've had to bring it off of tray 3 to tray 1 just because of its usefullness in PvP. How is that fine tuning my skills?
So maybe, I thought, I can use it to detoggle in PvE, nope. I think there is a locked thread out there titled "I don't feel heroric anymore" or something like that where the OP makes a great statement, I just don't feel heroric anymore :-/
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My constructive post is...
Make all these power nerfs PVP only...
if they are so crucial to PVP let us who build a regen scrapper have it the way we did... that or let us choose a new powerset on respec... by nerfing someone who has a 28 toon like myself and even higher, you are hurting the community by making it so much of a nerf... I don't PVP so I am stuck with something that gimps me PVE and I am not entirely happy with that...
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Statesman has already stated that the powers were changed either because of PvE concerns, or PvP AND PvE concerns. Not just because of PvP.
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Yeah, we know. We just don't believe him. Doesn't fit the available facts. See if it was for PvE in any way, then there would have been some movement like there was in I2. Because you see, these changes do negatively impact Regens in large group play. Also, as Regens explained and as was proven, there are other sets that can do everything Regen does in PvE, but better. But there is one place where Regen simply could not be beat. PvP.
As we also explained, we fully knew that I3 Regen would be next to unstoppable in PvP. I for one couldn't come up with an attack chain that exists in the game that could consistently kill a Regen. So the change had to stay, no matter its PvE effect.
Statesman is no longer entitled to blind faith from me. I still think he's a swell guy, but he has a very Obi-Wan Kenobi "Many of the truths we cling to are greatly dependent upon our own point of view" view of the truth. So I filter everything he says for literal truth. On that score he hasn't lied, he's just misled people into thinking that PvE was a major justification for these changes.
All Statesman said is that he wouldn't change a set for PvP ONLY. He never said he wouldn't change a set for 99% PvP reasons and 1% PvE reasons. I think Regen was principally changed because of PvP, because that makes the most sense given the available facts. Sure they had some concern about PvE, but if that were even nearly as important, then there would be a lot more sets that got nerfs in I4.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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There's a flaw in your reasoning. 3 year olds don't post on the forums. Adults, however, do. And it's not an unfair request for people to *act* like adults instead of throwing temper tantrums like 3 year olds.
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Sometimes I love you Liquid.
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My constructive post is...
Make all these power nerfs PVP only...
if they are so crucial to PVP let us who build a regen scrapper have it the way we did... that or let us choose a new powerset on respec... by nerfing someone who has a 28 toon like myself and even higher, you are hurting the community by making it so much of a nerf... I don't PVP so I am stuck with something that gimps me PVE and I am not entirely happy with that...
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Statesman has already stated that the powers were changed either because of PvE concerns, or PvP AND PvE concerns. Not just because of PvP.
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Yeah, we know. We just don't believe him. Doesn't fit the available facts. See if it was for PvE in any way, then there would have been some movement like there was in I2. Because you see, these changes do negatively impact Regens in large group play. Also, as Regens explained and as was proven, there are other sets that can do everything Regen does in PvE, but better. But there is one place where Regen simply could not be beat. PvP.
As we also explained, we fully knew that I3 Regen would be next to unstoppable in PvP. I for one couldn't come up with an attack chain that exists in the game that could consistently kill a Regen. So the change had to stay, no matter its PvE effect.
Statesman is no longer entitled to blind faith from me. I still think he's a swell guy, but he has a very Obi-Wan Kenobi "Many of the truths we cling to are greatly dependent upon our own point of view" view of the truth. So I filter everything he says for literal truth. On that score he hasn't lied, he's just misled people into thinking that PvE was a major justification for these changes.
All Statesman said is that he wouldn't change a set for PvP ONLY. He never said he wouldn't change a set for 99% PvP reasons and 1% PvE reasons. I think Regen was principally changed because of PvP, because that makes the most sense given the available facts. Sure they had some concern about PvE, but if that were even nearly as important, then there would be a lot more sets that got nerfs in I4.
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So, if they changes really *WERE* only for PvP, or even 90% PvP only reasons, then why didn't they make them PvP only? It's pretty darn obvious they can make changes to a power in PvP without effecting it in PvE play (Such as the fact that Brawl can knock out a toggle only in PvP play). It would have made a helluva lot more sense then just simply making a change they new would pi$$ off a portion of the playerbase.
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Some of the players with the most passionate responses are also the ones who care the most about the game.
Being respectful to anyone is important, Devs included. I must say though, that over the past year it has seemed (I say 'seemed' not 'is') that the same level of respect is not always returned. And I don't mean that Devs are directly rude, but that they sometimes take what appears to be a condescending approach of You don't see the big picture, so you do not realize that what you are doing is not actually fun.
<snip>
There has also been much disillusionment over the Test server.
Folks spend hours and hours testing changes, give extensive feedback, and find widespread support of their findings, and then the changes go through to live as is. (Only to have the Devs find on Live the same issues that were reported by players on Test.)
There is much that goes into peoples behavior, and I think that the fluctuations in respect go both ways. It is just less subtle from the players side.
If we cared less about the game being great, we would just quit, not criticize.
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Really, really good points that need to be underlined a few times for emphasis.
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So, if they changes really *WERE* only for PvP, or even 90% PvP only reasons, then why didn't they make them PvP only? It's pretty darn obvious they can make changes to a power in PvP without effecting it in PvE play (Such as the fact that Brawl can knock out a toggle only in PvP play). It would have made a helluva lot more sense then just simply making a change they new would pi$$ off a portion of the playerbase.
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I have a theory about this, which I've pontificated on in various threads. Short version: In the end, there can't be a significant difference in power functionality between PvP and PvE. The notion of two sets of functionality will only work in the short term, and PvP functionality will eventually replace PvE functionality.
We appreciate all the hard work you guys and gals do.
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My constructive post is...
Make all these power nerfs PVP only...
if they are so crucial to PVP let us who build a regen scrapper have it the way we did... that or let us choose a new powerset on respec... by nerfing someone who has a 28 toon like myself and even higher, you are hurting the community by making it so much of a nerf... I don't PVP so I am stuck with something that gimps me PVE and I am not entirely happy with that...
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Statesman has already stated that the powers were changed either because of PvE concerns, or PvP AND PvE concerns. Not just because of PvP.
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Yeah, we know. We just don't believe him. Doesn't fit the available facts. See if it was for PvE in any way, then there would have been some movement like there was in I2. Because you see, these changes do negatively impact Regens in large group play. Also, as Regens explained and as was proven, there are other sets that can do everything Regen does in PvE, but better. But there is one place where Regen simply could not be beat. PvP.
As we also explained, we fully knew that I3 Regen would be next to unstoppable in PvP. I for one couldn't come up with an attack chain that exists in the game that could consistently kill a Regen. So the change had to stay, no matter its PvE effect.
Statesman is no longer entitled to blind faith from me. I still think he's a swell guy, but he has a very Obi-Wan Kenobi "Many of the truths we cling to are greatly dependent upon our own point of view" view of the truth. So I filter everything he says for literal truth. On that score he hasn't lied, he's just misled people into thinking that PvE was a major justification for these changes.
All Statesman said is that he wouldn't change a set for PvP ONLY. He never said he wouldn't change a set for 99% PvP reasons and 1% PvE reasons. I think Regen was principally changed because of PvP, because that makes the most sense given the available facts. Sure they had some concern about PvE, but if that were even nearly as important, then there would be a lot more sets that got nerfs in I4.
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So, if they changes really *WERE* only for PvP, then why didn't they make them PvP only? It's pretty darn obvious they can make changes to a power in PvP without effecting it in PvE play (Such as the fact that Brawl can knock out a toggle only in PvP play).
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Then explain to me why Statesman would post this:
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Ive been reading through this enormous thread, gathering hard data to compare it to our internal testing. I have collated the common complaints about the Regeneration changes and I noted possible other ideas (such as a cap) to accomplish the same goals. Some of the common issues:
1. Regen Scrappers can be alpha striked (struck?)
2. Large teams mean large spawns which lead to defeated Regen Scrappers &#61516;
3. Levels 40+ are drastically more difficult than 30-39
4. Other Archetype and Scrapper defensive sets can solo AVs, etc.
Currently, most data suggests that Regen Scrappers handily survive missions set even at the toughest levels (Arch Villains and Elite Bosses put aside). This is of enormous concern to me; Id like players to be able to go onto missions and have fun. Part of fun is risk and where theres no risk, theres no fun. I am worried that missions are just trivial compare to the fun that can be had out on the streets. In other words, players can search out mobs of the highest level theyd like in our zones. Missions, however, are locked into a certain range. And Im afraid that the range isnt broad enough to accommodate the abilities of a Regen Scrapper.
Theres also the issue of PvP. Wed like to avoid touching powers as much as possible because of PvP imbalances. This is mainly because a good many people dont PvP and dont plan to; wed like to avoid affecting their game experience. Sometimes, however, there it is inevitable because theres not another way to get balance.
Id like to thank players such as Heroic, Amberyl, Alyssa, frank4, UberGuy, kiteless, Narfmann, Havoc and all the others who made great analytical posts with numbers and play experience. These posts really help me form an idea of playstyles, expectations and perceptions. Frequently, people wonder if I play the same game as the players. To be honest, I probably dont. I see the game as a designer and developer; its almost impossible to turn that off. These forums (and anonymously teaming up with players) help me understand how the game is actually played by others (as opposed to how its supposed to happen).
One thing that rereading this thread has done is underscore the importance of communication. It would have been nice if we posted our explanation of the changes at the same time as the patch went to the Training Server. That was an oversight on my part, to be honest. I need to be more vigilant about power changes and make sure we let everyone know at least the reasons behind something. It was a couple of days before Geko made his informative post behind the changes and quantified them better.
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Posted here.
Note the bold. It would seem that sometimes they aren't able to balance powers for just PvP. And reactive powers like Regen are perfect for that. Remember these balance changes are going forward to CoV. How the heck does Instant Healing know a player attacked the character? It doesn't. It heals all damage. Sure the Arena might be able to debuff a player, but that won't help when we get to CoV.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I completely changed my attitude on Statesman and the entire team.
This is Damage Control.
Period.
A ton of players have quit and so Cuppajo (bless her heart) is worried. She posts this now we all love the Devs again.
That is nonsense.
90 pages of posts on do not add the SS/SJ nerf. Not one word from a Dev in the official thread - which is now locked.
A stealth nerf to Burn - haven't seen that yet? Statesman wanted it last time and we fought it off. Well he just flat put it thru in SILENCE.
All this is posturing by Cryptic because they are being hounded by many players that say the game is NOT FUN NOW.
We won't play if its not fun.
If you think this is NOT Damage Control you are quite Naive.
The Devs DO NOT respond if they have decided to do a change against the overwhelming number of players wishes. Past track record PROVES it. Statesman even did Damage Control earlier throwing a FUTURE bone to SS/SJ - because the nerf was live now.
Last Issue Statesman flat out said we need to talk to you more when we disagree - WHEN WILL YOU START? We talked until we spent more time here than in the game.
We tested and all our testing was ignored TIME and AGAIN. All the pathetic Dooom and Pie nonsense does not change the fact that MANY people are upset about these changes.
So Statesman your joke about doooom when real troubles were being discussed was downright rude. I spent 800 HOURS of my life on a single tanker that was level 50 here. I deleted him and all but one of my other characters because of your cavalier attitude.
Yes, when someone tosses a stealth nerf out that affects 500-800 hours of my life - I am upset.
What was the nerf? Taunt was changed so that Tank powers that cause Fear will not alow a mob to be taunted back in the Fear Power.
What Tank power causes fear?
Burn.
You can't keep mobs in Burn if you stack more than one patch. So you must let it die and start another no overlapping and you must run continual taunt or Burning Aura so ANY stay in.
Tauntbot again.
Damage Control is in effect and if you do not think so ask why was the SS/SJ OFFICIAL THREAD LOCKED?
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I completely changed my attitude on Statesman and the entire team.
This is Damage Control.
Period.
A ton of players have quit and so Cuppajo (bless her heart) is worried. She posts this now we all love the Devs again.
That is nonsense.
90 pages of posts on do not add the SS/SJ nerf. Not one word from a Dev in the official thread - which is now locked.
A stealth nerf to Burn - haven't seen that yet? Statesman wanted it last time and we fought it off. Well he just flat put it thru in SILENCE.
All this is posturing by Cryptic because they are being hounded by many players that say the game is NOT FUN NOW.
We won't play if its not fun.
If you think this is NOT Damage Control you are quite Naive.
The Devs DO NOT respond if they have decided to do a change against the overwhelming number of players wishes. Past track record PROVES it. Statesman even did Damage Control earlier throwing a FUTURE bone to SS/SJ - because the nerf was live now.
Last Issue Statesman flat out said we need to talk to you more when we disagree - WHEN WILL YOU START? We talked until we spent more time here than in the game.
We tested and all our testing was ignored TIME and AGAIN. All the pathetic Dooom and Pie nonsense does not change the fact that MANY people are upset about these changes.
So Statesman your joke about doooom when real troubles were being discussed was downright rude. I spent 800 HOURS of my life on a single tanker that was level 50 here. I deleted him and all but one of my other characters because of your cavalier attitude.
Yes, when someone tosses a stealth nerf out that affects 500-800 hours of my life - I am upset.
What was the nerf? Taunt was changed so that Tank powers that cause Fear will not alow a mob to be taunted back in the Fear Power.
What Tank power causes fear?
Burn.
You can't keep mobs in Burn if you stack more than one patch. So you must let it die and start another no overlapping and you must run continual taunt or Burning Aura so ANY stay in.
Tauntbot again.
Damage Control is in effect and if you do not think so ask why was the SS/SJ OFFICIAL THREAD LOCKED?
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Begone oh King of the [censored]!
You are a fool for deleting your SIX FIRE TANKS before even trying to play them live or even learn to adapt.
Now, you assume that this was an evil plot to kill off the multitude of Fire Tanks in the game.
Has it ever occured to you that the combination of Fear and Taunt was possibly overlooked in this case? There are thousands of power combinations to be considered and you HAVE to believe that the Devs were out to get you without even asking in a level headed manner first?
No, you just assumed and the only person who is wearing an [censored] is you.
Will you please for the love of all that is good and holy leave these forums, delete your last toon and go. Finally. Please. Seriously. It's painful already. Go. Go. GO. Already.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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A ton of players have quit and so Cuppajo (bless her heart) is worried.
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A ton have quit? Just how many is that? Is there proof? I know of absolutely no one that has actually quit over any changes.
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What was the nerf? Taunt was changed so that Tank powers that cause Fear will not alow a mob to be taunted back in the Fear Power.
What Tank power causes fear?
Burn.
You can't keep mobs in Burn if you stack more than one patch. So you must let it die and start another no overlapping and you must run continual taunt or Burning Aura so ANY stay in.
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That's not a Stealth Nerf. It states it in the Patch Notes:
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Fixed taunt powers so they will cause fleeing villains to return, unless they are affected by a Fear power.
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It makes sense anyways. How many villians are dumb enough to stand in flames that will hurt them?
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A ton have quit? Just how many is that?
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Well, I believe according to the statistics the Weight of all the City of Heroes players averages out to 150 pounds... So 13.3 heroes. Or 14.9 heroes if your British.
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A ton have quit? Just how many is that?
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Well, I believe according to the statistics the Weight of all the City of Heroes players averages out to 150 pounds... So 13.3 heroes. Or 14.9 heroes if your British.
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BA DUM DUM TSSH!!
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A ton have quit? Just how many is that?
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Well, I believe according to the statistics the Weight of all the City of Heroes players averages out to 150 pounds... So 13.3 heroes. Or 14.9 heroes if your British.
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OK I got a chuckle out of that one.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
And in the end...
...the pie you take...
...is equal to...
...the pie-e-e-e...
...you make!