What is left to add after City of Villains?


13th_Stranger

 

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I would LOVE to do Pulp stuff...but would it sell? That's the issue.

Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.

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The Shadow, The Phantom, Sky Capatain...that would be amazing.

Ever play TORG, Jack? I loved the Pulp setting in the game.
Seems like there'd be a way to add a bit of that feel to the game through a villain group. To really give that kind of feel to the game on deeper level might be tough to do without changing game mechanics.


[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!

 

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I would LOVE to do Pulp stuff...but would it sell? That's the issue.

Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.

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*gasps* Agent 13! I got my first A13 novel when I bought the Top Secret SI box set back in Elementary School.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

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Well Jack all I can say is that if you build it we will come. I for one am a die hard COH fan. I will get CoV and pretty much any of these seperate playable add-ons that you develop to expand the game. I am sure others will follow that ban wagon as well. As for new players I am sure they will come too. Much like CoH touched a genre that was considered risky in the MMO field to be successful, well ya proved them wrong then as I am sure you will again.

Frankly with the ease of playability that you have all designed, the fast paced combat simply expanding into any genre with this type of gameplay would simply decimate all MMO competition.

Keep up the great work


 

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I'd love to play a pulp game.

PROJECT 52-X AND THE COUNTESS OF DOOM!

It'd allow me to make a super-scientist character and fight crime in the name of SCIENCE!

Oh man, I love stuff like that. We need huge titles shooting across the screen and fights with crazy looking giant robots.

And everyone needs to get an airplane.


 

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How about an old west dimension?

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I would absolutely hate having an old west dimension.. because if they added one I would never leave my computer, it would just be an overload of awesome and I wouldnt be able to pry my eyes from the screen...ever...


 

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Well in my humble oppinion heres the core issue for future development of the game: as things stand up to this point it is not possible for a player to influence the actual story of the game. There is a set flow to events and i merely move through them as an active observer, in a sense that isnt quite literal. When my blaster kills the big boss with his team of dering-dos its just another line of code that gets recycled for the next user. Wouldnt it be nice if at the higher levels, or even the lower levels if the devs want to put the painstaking work into it, the missions i did actually changed the story of the game? wouldnt it be nice to make the front page news? I love the new content that keeps coming out. i feel the game has been handled brilliantly from day one and ive enjoyed every minute of it from all the way back then. But when it comes down to it its the same linear plot every time. every day i show up in steel canyon i know exactly what TF im going to get from Positron and what baddies are going to be standing on the street corners not so far away. When you put the direction of the future in the hands of the players then you really do have almost infinite growth. though thats an exageration, true, but i hope you all see what i mean. Because when it really comes down to it whether youre doing it in space, on the sidewalk, underwater, or from your motorcycle, going from pre-set mission to pre-set mission and blasting 25 guys with the same 4 powers ad nauseum never really changes.


 

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*Entirely new cities to visit

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This is what I'm banking on.

People who think there isn't much to this game, or much more to come, keep thinking of the game as an MMORPG more than a comic book. All this game really is is one big, every-telling comic book story. And in DC, there isn't just Metropolis. Or Gotham City. You have an entire world.

Ya' got Central City, Keystone City, Hub City, Coast City, Star City, real places like New York and Los Angeles, planets like Oa, Krypton, Bolovax Vik, Xudar, Zenn-La... other dimensions, which they've already dipped into a little.

Portal Corp and Kheldians were just a step. Pick up some comics some time, and you'll see an almost infinite source of creativity that can keep this game going with more and more new content.

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Absolutely agree! I'd love to be able to go to different cities throughout the world and fight crime... London, Paris, Moscow, Tokyo, etc. This is one of the areas I think Cryptic went wrong with the first game. They could have made their zones encompass the whole world, instead of just one city.

* Fighting organized crime in Las Vegas and/or New York.
* Fighting street gangs in Los Angeles and Miami.
* Fighting Voodoo, Vampires, and organized crime in New Orleans.
* Maybe some kind of aventures in the Grand Canyon.
* Aliens around Area 51.
* Fighting rednecks in Texas.
Etc.

I would love a Pulp version of CoH, as well. Most of my characters have that darkness about them that would fit the genre well. I think a lot of what CoH already has is Pulp-ish, anyway -- mystics, organized crime, secret societies, etc.


 

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Maybe A City Of Mayors Expansion! You Could Build A player Zone, Manage It, Keep Everyone Happy, Deploy Security Units To Dispatch Villains And Much More Features!


 

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About Pulp, I personally LOVE the Pulp Superhero genre. Hell, what this game really needs is some more zones/villlains and organizations set in different time periods that you can access through the main time period. Time travel to Golden Age WW2 superheroics, Pulp 30's adventure, Sci-Fi futurism..

Even at one zone a piece they would have more flavour than the additional "Yet another City Zone" zones we can have now..


 

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I'd love to see an expantion that let players travel to an alt world where the Rikti War was still on.


 

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Pulp, would be fun. I would like to see underwater, and more aerial combat myself. Superhero dogfights in air and underwater just sound so fun. But most of all i would like to see more powers/archtypes coming along; bows, whips, boomerangs, handguns, shields etc... powers, well those I could go on forever. An Arch-nemesis and unique story archs would be fun. Like the ability to make an actual name for yourself in Paragon. Just some thoughts, thanks...


 

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In City of Heroes, you get to play a comic book hero.

In City of Villians, you get to play a comic book villian.

Thus, I think we need City of Ninja's, where you get to play a comic book henchman!!!


 

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I think I was one of the very few people who played the White Wolf game Adventure!. Great genre, and meshes very well with the current hero world. There's already a lot of history developed into Paragon City (read your plaques!) and this would really help flesh it out.

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Another Adventure player...amazing (Aberrant too). And, is that a Six String Samuri I see on your char. list? You are no doubt the king of Vegas....

It would be cool to have "The Champions Guys" or "The Aberrant guys" open a "portal" to Paragon City as well....but that might be too specialised.

I would love to see a Comics Company agree to have Cryptic do their "line" as well.

Best,

muffinlad


 

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I'm a big Feng Shui fan so that's what I want.

Modular portal worlds of different genres. Make one 'dimension' every 6 months with 3 ATs that has 5 zones and some more fleshed out villains and allies.

Give us the land of the Tsoo, a 1930s pulp world, a futuristic totalitarian state, and a 4-colour comic world (where we can get back to punching nazis).

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As much as I would like pulp, I honestly don't see it working in a MMRPG environment. Pulp heroes are generally in small groups of like-minded individuals. The sheer mass of flaky heroes running around is an easy conceit in the super hero genre, but it would be so jarring to pulp that it would break it.Nope, you'll have to step outside the box and sell server installations. Let us run our own instanced full versions of the game for up to 8 people at a time. Go a step further and allow us to design content to upload and download and otherwise share.


 

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IT would definitely be cool


 

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Hero Games did it with Justice Inc. I thought it was interesting but, by and large, difficult to GM unless my players were literate in a very obscure fictional medium. It usually turned into Call of Cthulu. The skill system was useful though. I don't think it would draw many players....


 

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A few thoughts:

-Pulp would be pretty sweet, but it would be best served by the addition of a new villain group, and a new level-limited city zone (Firebase Zulu style) that leads to a number of instanced zones (so that people can meet up and talk to pulp-style contacts in the city zone, but then diverge into less populated instances to maintain the more solitary/small group feel as they fight massice art-deco robots and aerodynamically unsound prop-fighters).

-PLEASE add aerial combat. The quick fix would be to remove Fly's accuracy penalty for MELEE ATTACKS ONLY, while retaining the penalty on ranged attacks. There is very little potential for abuse with flyby melee attacks, since the enemy will trigger and attack as you pass by anyway. Yes, the ranged attack penalty is needed - a no-brainer to reduce the advantage of sniping foes from beyond their range.

-Later on, when you add more powers to each power Pool (preferably a new 14+ power to choose from in each pool), you could add a "charge" attack to fly, one which required you to start a certain distance from the target (with minimum and maximum ranges) and which, when triggered, would launch you towards then with a major speed boost to hit them at the end. That would give a very kinetic feel to the combat, and also look and feel tremendously heroic. Barring that, adding another power to each pool would still be a very good addition.

-But then, I want to see an extra Lvl 1 power (to choose from) added to each primary and secondary pool. The ability to CHOOSE your first secondary power might contribute to altitis, but it would also add more diversity to characters with the same AT/powerset selections. Particularly if the new powers were very distinctive. Imagine giving Reflexes the option of a unique movement power - a click power that would leap you forward and up a moderate distance, but at very high speed. Give it a cooldown (probably about 20 seconds), and it could be used as an escape power, or slotted up to serve as a movement power (not quite as good as the big movement powers, but costing slots instead of a pool selection). Other powersets could get things they don't normally get, such as giving empathy an "empathic backlash" debuff that would cause a villain to suffer damage whenever they dealt damage. They'll need something to compensate when the devs realize that giving an entire group unlimited mana all the time (RA) is begging for a nerf. But that's beside the point...

-Now, I'm not knocking the wild west - the setting has a great mystique. But Captain Obvious and NakedGal running around would disrupt Lee Van Cleef's villainous aura. Plus, you would have crossed the line from "multidimensional epic" into "Original Star Trek", and that's not good...
"Captain, it would appear that these aliens have perfectly mimicked another period of Earth history. This is only the 47th such occurance ever detected by the Federation. This year."

-It will be very hard to meet the expectations for City of Villains. For one thing, you'll need major changes to the combat system to make PvP viable at all. But hopefully you'll learn that from playtesting I4: Colosseum. Unfortunately, I'm thinking that when you see how much combat needs to be changed for fun PvP, CoV will get pushed back 4 months in much the way that CoH went through the majormajormajor redesign before hitting the shelves.

Oh, and yes, I have a character that, while not a traditional pulp hero, would fit in just fine with their world...


 

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I would LOVE to do Pulp stuff...but would it sell? That's the issue.

Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.

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I'd play it. In fact, much as I love CoH, I'd rather play it.

WK


 

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My vote would be Cyberpunk


 

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I would LOVE to do Pulp stuff...but would it sell? That's the issue.

Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.

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I would buy it.

I think it would work better as a separate game. I'm not sure how you could do the more earthy atmosphere of the pulps with lots of garishly-dressed superheroes running around. Perhaps a special server with different costume and power options?

But if I had to pay for it, I would.


Ferrium - Inv/SS Tanker
Hyperforce - SS/Regen Brute
Member of V for Vengance (Exalted)

 

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Hmmm...My vote would definitely be Modern Day Horror genre, or a cross-genre apocalyptic like Palladium Books RPG "Rifts" (Particularly because bruckheimer will be making a movie on Rifts in a couple years ) But the potential in either looks really good ...
fantasy seems pretty much covered in my opinion... and brand new genres, concepts or idea may not draw enough people.
But horror (modern) and multi-genre style is my personal cup of tea as a GM in pen/paper RPG.

my opinion of course


 

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I would LOVE to do Pulp stuff...but would it sell? That's the issue.

Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.

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You could find out by doing a mini-release in the form of post-50 level content and judging from the player interaction therein.

Why post-50 ? Because those are the people who have not only invested the most time in the game and thus more interested, but probably also because they're more likely to know/appreciate the pulp genre.

If you're looking to monetize it, (which is why I suggested a mini-content release), then make it known, if you choose to go ahead with it, that the massive/larger pulp content release will be a paid add-on. (One time paid, not additional to monthly fee )


 

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I would LOVE to do Pulp stuff...but would it sell? That's the issue.

Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.

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Pulp would be sweet, either through a trip to the 1920's or maybe some pulp inspired zones: a China Town filled with Tsoo, or a Flying Fortress manned by Sky Raiders.


 

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There's plenty of room left to grow...

Far future heroes
Spy organizations
Pulp
Magical world
etc.
etc.

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Of those, Pulp is the only one that elicits an "Oh hey!" reaction. Actually, as one person pointed out, CoH already has a number of elements that are not that far from Pulp. On the flip side, I agree with the poster that commented that having hundreds of Pulp heroes running around at the same time might be even more disconcerting than the current genre.


 

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There's plenty of room left to grow...

Far future heroes
Spy organizations
Pulp
Magical world
etc.
etc.

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Hey What every happened to Vigilanties? Long ago you made a reference to adding these Punisher type "anti-heros" to the game with different contacts/missions/stores. I always figured that was what all the Military Surplus stores were for.


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You can't please everyone, so lets concentrate on me.