RobinS

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  1. [ QUOTE ]
    Scrappers get a better chance at crits vs. Lts or Bosses. Opponent level doesn't factor into the critical chance equation.

    [/ QUOTE ]

    Oh ok, well then perhaps the same thing in reverse for Tankers? Better defenses vs. Lt's and Bosses? (and presumably AV's).
  2. Maybe a Tanker's inherent power should have more to do with Defense than with control then?

    Don't Scrappers have a better chance to Crit on Higher Level opponents? (I thought I read that in game, maybe I'm mistaken though).

    What if Tankers had boosts to their defenses based upon who was attacking them, such that higher level opponents still did more damage to them, but not as much as they would do to another AT of their level?
  3. About Pulp, I personally LOVE the Pulp Superhero genre. Hell, what this game really needs is some more zones/villlains and organizations set in different time periods that you can access through the main time period. Time travel to Golden Age WW2 superheroics, Pulp 30's adventure, Sci-Fi futurism..

    Even at one zone a piece they would have more flavour than the additional "Yet another City Zone" zones we can have now..