What is left to add after City of Villains?
City of Monkeys.
"Get your paws off me, you damned dirty apes!"
There's always Galaxy of Heroes, and underwater area expansions. I'm sure we'll see many entirely different kinds of missions. Maybe we'll eventually be able to use our hands.
The good (heroes), the bad (villains), the ugly (mercenaries).
Bobafett(sp) anyone?
Mercenary: Kill X hero, or Y villain, or Z mercenary. Non consensual pvp, outdoors only. Horde your rewards. Create mercenary groups. Buy pets. Mercenary hideouts.
Downside: Mercenary loses = perma death char.
Just an idea. City of Mercs
My Pre-Order Coh box.
My character in coh beta.
My character in a coh beta mission.
City of Spies is after CoV (or so it's been hinted)
I don't think anything will be "as big" of an expansion as City of Villians, but there's still sooo much ground to cover. It'll just be made in smaller expansions.
Stuff like
*Space and Cosmic Heroes (I DO like the idea of a huge, purchaseable "Galaxy of Heroes" because I LOVE cosmic heroes and would love to see this be "almost a separate game" like City of Villians will be)
*Underwater areas
*Vehicles of all kinds
*Personal Nemesis (Positron actually drew up a proposal for this at one time that Statesman said was really good, but it'd take time to put in)
*Customization of power appearance
*Entirely new cities to visit
*New zone specific events (Rikti ships razing Steel Canyon, anyone?)
All together those add up to "Big things" but I think we'll get them in nice sized chunks
Isn't it obvious from the current issues? They're paving the way for City of Aliens!!!!
Yeah, Statesman mentioned a few possibilities as being City of Spies or Galaxy of Heroes.
As with our own timeline, the future of (meta)humanity lies in space.
At least that would be my taste.
My scrapper doesn't need an AoE. She IS an AoE.
Villains would be a perfect way to introduce crafting. Villains are always trying to concoct some sort of scheme, and building some kind of device to enable them to defeat heroes and take over the world.
They could have an archetype based on a crafter. His skills are all based on devices he can build. He can run around with a 50ft robot as a pet.
Beyond that, there's plenty to add. They can expand the world in all kinds of ways. They're as limited as writers are in comic books. And its fairly obvious that there really are no limitations. Just look at all the kinds of archetypes they can introduce. I'd say fantasy based RPGs are a bit more constrained than City of Heroes will ever be.
City of Badgers
what? too used?
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City of Badgers
what? too used?
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We don't need no stinking badgers!
(somebody had to say it)
City of Victims of course - you play the victims of the various crimes that take place in game, the third leg of the triangle of Villain, Victim and Hero.
You can't level, there are no drops or enhancements, no travel powers other than driving cars and the trams (and of course the high-stepping Panic Mode Sprint with arms akimbo but it can only be used when you come into range of an NPC Mob).
Prospective ATs include:
Street Bum
Police Officer
Generic Woman
Generic Guy
etc.
The most boring AT so far would be the Generic Woman Getting Her Purse Snatched, since she is locked in a permanent tugofwar with the NPC mob until a hero shows up. Good for those who like to go afk while gaming though I suppose.
Currently there's no endgame (well, other than Hami). The only thing to do at 50 is make an alt, or help SG-mates. There's no way to continue improving your level 50 hero, nor are there any special missions that only a level 50 can hope to complete. Accolades and epic power pools did a lot to broaden the 40-50 play experience, giving cool new ways to improve your hero.
Accolades and epic pools were well timed, as the casual player demograpic approached 40 with I2 and 50 with I3. However, the only thing hinted at for I4 is PvP. I'm OK with PvP as the endgame. If all I do at 50 is slug other heroes, I'm *sure* Cryptic will come up with something more fun than Mythic did. However, I don't think the average casual CoH player will be too happy with this.
If the only endgame is PvP then soon enough the whole point of the game will be seen as PvP, with leveling to 50 a chore to perform to get into the real game. The broad CoH playerbase seems very strongly drawn to the casual friendly PvE elements of CoH, with no time sinks and no large SGs needed. Witness the outcry whenever someone suggests crafting.
Clearly, some sort of PvE than can be done with just a team of 8 is needed for the endgame, with some new method of character advancement as a reward. I kind of like the accolade model for this (without the EQ-style farm-100-bosses requirements) - complete a hard story arc that requires 8 competant level 50s to get a badge which gives some cool power (or a selection of power so you can adapt to your character concept).
More ways to go 1-50 is not the answer.
Fortunatly COV is in good hands...or is that evil hands? Lord Recluse is gonna make some cool additions, you do know who he is right?
In City of Civilians, residents of Paragon City finally get fed up with all the heroes and villains running around and take matters into their own hands...
Maybe we need a City of Merchants to make all those suffering from crafting withdrawal happy.
The day that the suggestions forum is stumped for ideas is the day that City of Heroes has nowhere else to go.
.....Which means it will never have nowhere else to go.
There's plenty of room left to grow...
Far future heroes
Spy organizations
Pulp
Magical world
etc.
etc.
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*Entirely new cities to visit
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This is what I'm banking on.
People who think there isn't much to this game, or much more to come, keep thinking of the game as an MMORPG more than a comic book. All this game really is is one big, every-telling comic book story. And in DC, there isn't just Metropolis. Or Gotham City. You have an entire world.
Ya' got Central City, Keystone City, Hub City, Coast City, Star City, real places like New York and Los Angeles, planets like Oa, Krypton, Bolovax Vik, Xudar, Zenn-La... other dimensions, which they've already dipped into a little.
Portal Corp and Kheldians were just a step. Pick up some comics some time, and you'll see an almost infinite source of creativity that can keep this game going with more and more new content.
[ QUOTE ]
Magical world
etc.
etc.
[/ QUOTE ]
"..and then you could like, have to get the seven keys to like, rescue the Princess. And one would be in like, Lava World, and another would be Ice World..."
All kidding aside, the strengths of the genre is that that it's totally plausible that a character could start his day by battling giant alien monsters and end the day sleeping in a medieval castle.
Pulp!
Please, please, please, Statesman -- bring elements of the pulps into the COH world. After all, pulps are where the comics essentially came from.
Besides, what's more filled with adventure, excitement, and the fantastic than a pulp novel? They had more intrigue and drama than comics ever will. Plus, they had snazzy covers.
[ QUOTE ]
There's plenty of room left to grow...
Far future heroes
Spy organizations
Pulp
Magical world
etc.
etc.
[/ QUOTE ]
Pulp?
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
What about level 51-60? Or 75? Or 100?
City of 733t!
Add a choice on the archetype screen called "Uber." Upon selection the player is then locked into the new City of 733t game. Also, we can banish people from the current games to there when they accrue enough petitions. Then we can do Escape from New York type missions into their zones.
I was wondering today, what is left to be added once city of villains comes out? I mean sure there are the obvious things like new powersets and archtypes. But there's only so many of them that can be added. Plus I'm talking about the really BIG things. So we have heroes now. Villains later. Super Bases to raid and recover items from.
But beyond that there doesn't seem to be much more.
The skills system appears to be the only real way to add depth of content. The limitation of no skill system or aquisition of rare and valuable items creates a wall which I agree needs to be there. A fulltime hero doesn't have a bussiness to run so naturally the game should reflect that. Villains too if they are fulltime don't operate on the trading level either since they go through their subordinates. You'd never have the Kingpin standing on the corner of a street selling advanced weaponry now would you.
All I can say is that I hope the storyline behind Paragon City is enough to keep players involved because the worlds are too generic to warrent exploration. The limitations of being a hero/villains cuts out any kind of crafting and trading for business purposes and other than those I don't see alot of player interaction except for PvP.