Skorj

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  1. Currently there's no endgame (well, other than Hami). The only thing to do at 50 is make an alt, or help SG-mates. There's no way to continue improving your level 50 hero, nor are there any special missions that only a level 50 can hope to complete. Accolades and epic power pools did a lot to broaden the 40-50 play experience, giving cool new ways to improve your hero.

    Accolades and epic pools were well timed, as the casual player demograpic approached 40 with I2 and 50 with I3. However, the only thing hinted at for I4 is PvP. I'm OK with PvP as the endgame. If all I do at 50 is slug other heroes, I'm *sure* Cryptic will come up with something more fun than Mythic did. However, I don't think the average casual CoH player will be too happy with this.

    If the only endgame is PvP then soon enough the whole point of the game will be seen as PvP, with leveling to 50 a chore to perform to get into the real game. The broad CoH playerbase seems very strongly drawn to the casual friendly PvE elements of CoH, with no time sinks and no large SGs needed. Witness the outcry whenever someone suggests crafting.

    Clearly, some sort of PvE than can be done with just a team of 8 is needed for the endgame, with some new method of character advancement as a reward. I kind of like the accolade model for this (without the EQ-style farm-100-bosses requirements) - complete a hard story arc that requires 8 competant level 50s to get a badge which gives some cool power (or a selection of power so you can adapt to your character concept).

    More ways to go 1-50 is not the answer.
  2. I want to see the devs play PvP. THEN we'll see some justice.
  3. There is a /stuck command for when you're stuck on the geometry.

    At higher level, consider slotting an interrupt reduction SO in Rest instead of a recharge reduction if you find you don't use rest that often. Reducing the time it takes to start healing can help in some situations.
  4. There is an NPC Store next to the trainer in Skyway. That store pays full price for trainings (unlike the NPCs in GC and AP) and can be reach safely by low-level PCs. Just don't fall off the walkways.
  5. Leadership powers each suck 20% of the unbuffed endurance recovery rate. So, having 3 toggles on without stamina would mean you're not doing much else. However, a single END enhancement drops the cost to 15%, two to 12%, and 3 to 10%.

    If you want to run all three leadership toggles (as I plan to on my defender), and use 1 END enhancement in the defense and accuracy powers, 3 in the damage power (since you can't enhance its effect) the total coat drops to 40% of your native endurance recovery.

    Without stamina this is untenable. However, with stamina 6-slotted you have 175% of native endurance recovery to work with, and 40% is not so bad.

    I don't know where the OP gets the idea that a 10% defense buff only reduces even-con mobs chance to hit by 6.25%. From what I've read from Geko's posts (and he's been pretty clear about this), defense buffs are a straight subtraction. A 10% buff drops an even-con mob from from 50% to 40% - you avoid 20% of thier damage.

    A controller with 5 Def BUff SOs and one END SO in Maneuvers is contributing a 20% defense buff to the team (25% for a defender) which is a great help - enough to push anyone with a few defenses into the defense cap vs even con mobs.
  6. /macro Text "do some stuff$$some other stuff"

    This will create a button on the power tray with the label "Text". It's "higher performance" than keybinding: keybinds are local, when you hit the key it has to sennd all the commands to the server, macros are server-based, only the keystroke needs to be sent to the server.

    I use macros when I want to combine a power with a message, to avoid any delay in the power executing. Stateman suggested making macros, then binding keys to the macro activation for performance, instead of making long keybinds.

    One problem with this is you can't store or edit macros or move them between characters easily, as you can with keybinds.

    Another problem is that you can't "cycle" macros. With keybinds, you can actually cange your keybind as part of the keybind, so you say something different each time. With macros there's basically no way to do this.
  7. [ QUOTE ]
    [ QUOTE ]
    w "+forward$$powexec_name hover$$powexec_name fly"

    [/ QUOTE ]
    One question:
    Why do the commands like the one above return to hover when the key is released?

    [/ QUOTE ]
    Because the + at the start of a command string affects the whole string, not just the first command. In effect it says "reverse all of this when the button is released". I'm still fuzzy on exactly how that is implemented in all cases; however, powexec commands are executed both when the key is pressed and released, causing hover/fly mode to toggle.