Monkeybone_NA

Citizen
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  1. I fully realize that no other mmorpg does evolving player influenced content thus far, though the matrix game wants to. And i realize the collosal amount of work that it requires. and no i dont want a single player game taylored to me because i enjoy the dynamic of working with other people and i enjoy the social aspect of mmorpgs. However it depends on the extent to which the concept is applied. it could mean subtle things at first where the missions you do actually effect the villains on the street. Perhaps when you defeat a super boss in one area that villain group moves to a new part of town. which currently would reflect a constant shift in enemy locations, but as theyve made bosses tougher to reflect that they are supposed to the best of best(or worst of the worst) shouldnt they be a tad tougher to track down? maybe its too easy to find the archvillains. Maybe it should actually require some innovation from the player to discover some of the deeper content. It all sounds like an insurmountable task to balance it in just the right way to not exclude the casual gamer but still provide deeper content for the hardcore player, even to me i must admit i would not have a solid plan for its implementation, but its just a thought. i like games to bring out the best in people. i like to see a product that builds skills in the real player and keeps their minds working. i just enjoy good entertainment. and thats what theyve given me so far. and this is what i think would take it to the next level.
  2. Well in my humble oppinion heres the core issue for future development of the game: as things stand up to this point it is not possible for a player to influence the actual story of the game. There is a set flow to events and i merely move through them as an active observer, in a sense that isnt quite literal. When my blaster kills the big boss with his team of dering-dos its just another line of code that gets recycled for the next user. Wouldnt it be nice if at the higher levels, or even the lower levels if the devs want to put the painstaking work into it, the missions i did actually changed the story of the game? wouldnt it be nice to make the front page news? I love the new content that keeps coming out. i feel the game has been handled brilliantly from day one and ive enjoyed every minute of it from all the way back then. But when it comes down to it its the same linear plot every time. every day i show up in steel canyon i know exactly what TF im going to get from Positron and what baddies are going to be standing on the street corners not so far away. When you put the direction of the future in the hands of the players then you really do have almost infinite growth. though thats an exageration, true, but i hope you all see what i mean. Because when it really comes down to it whether youre doing it in space, on the sidewalk, underwater, or from your motorcycle, going from pre-set mission to pre-set mission and blasting 25 guys with the same 4 powers ad nauseum never really changes.