The "yes we're working on it...."
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Vahz puke is fire... not unclassified.
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Vahz puke is still technically unclassified, since it doesn't display a damage type when you're hit with it.
The fact that some powers resist it makes it much less of an issue than later-game unclassified and unresistable damage like Devoured spit, Nemesis gas, Spines poison, etc., but it's still annoying.
I do remember a few months back a dev post about adding "poison" as a damage type that would cover everything that's currently unclassified, though.
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"Massive AOE Alpha Strikes"
Yes... I was just wondering about those. I realize that Fire Blasters and the Flame Thrower Power for AR Blasters are a problem, but my main is a 29 Energy Blaster just about to get Nova.
I don't know what to say, other than Energy Blasters have only three AOE attacks: Energy Torrent which is a cone Moderate damage power, Explosive Blast which is a moderate AOE damage attack that actually doesn't do much until you six slot it (and even then it misses a lot), and of course Nova which is an Extreme Damage/Knockback AOE.
I just think that maybe certain Blaster AOEs could be toned down, yes, but please remember that Energy Blasters already don't get many AOEs...
Be gentle
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I second that.
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Please do not nerf blasters or any AT. If people are made to feel less powerful and a superhero they will not have fun.
No fun = No play = No money.
I hate to see ANY group nerfed. Buff some tanks and DA and leave the rest alone.
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So yoiur saying blasters who can kill a +2 mob in 3 hits is okay. Even for superheroes somethign is wrong there.
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Not for minions. Minions=mooks=cannon fodder. They should go down in droves.
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Pretty much the only way discussing resistence as relevant to Regen is when talking about Tough. Tough lets Regen handle things a lot better than without. Which leads into a nerf discussion.
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But no offense he didn't even mention power pools anywhere in this thread. Furthermore he talks specifically about Regen, not the Fighting line or how power pools stack with other attacks. Everyone can benefit from the extra resistance from Tough, not just Regen. I just don't think they'd reduce the pittance of resistance that Regen gets naturally from one power. Rather I think that's a concern. That or MoG and I don't see how they could make things worse with it.
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Please do not nerf blasters or any AT. If people are made to feel less powerful and a superhero they will not have fun.
No fun = No play = No money.
I hate to see ANY group nerfed. Buff some tanks and DA and leave the rest alone.
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So yoiur saying blasters who can kill a +2 mob in 3 hits is okay. Even for superheroes somethign is wrong there.
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God I wish I could kill a +2 mob in one freaking hit man. I don't know.
Is this actually true? I think your getting your information wrong somewhere. I am 75% sure that MOST Blasters could not kill a +2 in one hit unless they were hugely buffed, and the enemy was hugely debuffed.
Or perhaps it was an Underling
I team up with a lot of blasters, and I've never seen that happened.
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He said three hits, not one.
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With BuildUp+Aim+Snipe, I can in one hit for non-resistant minions like 5th. DE...forget about it. Have also gotten really lucky and taken down a squad of Red Con 5th minions with Nova (BuildUP+Aim+Nova)
Remember this is for minions. Lts and bosses take a lot of work and flying around or running back and forth. I can only take down purples with some defender/controller help.
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i was reading wildwind's post about regeneration rate beihn' all they have.....i have a lvl9 regen scrapper and his regen time sucks....my other characters heal faster
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No they don't. You have Fast Healing on that regen scrapper.
It's not a lot faster, though, and you'll get even better when you get Instant Healing.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Incorrect if you right click on the vhaz puke icon it says Fire. Much like when a Damned boss hits me with an attack or a Nebel flamethrower or a lead scorcher.
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5. The massive AOE Alpha Strikes will be addressed shortly after Tankers get their due.
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Could you elucidate a little please Statesman? Massive damage is like, all we got. I see you mention Tankers in the same breath, are you going to improve the way a Tanker without provoke holds agro? AOE alpha strikes are more risky than most give them credit for, and Tankers without provoke aren't so great at keeping mobs' attention away from me. Also, the massively damaging level 32 blasts aren't so overpowered with their long recharge times in my opinion.
Any news on Super Reflexes? And if so, can we please have something a little more imaginative than a +resist kludge?
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But no offense he didn't even mention power pools anywhere in this thread. Furthermore he talks specifically about Regen, not the Fighting line or how power pools stack with other attacks. Everyone can benefit from the extra resistance from Tough, not just Regen. I just don't think they'd reduce the pittance of resistance that Regen gets naturally from one power. Rather I think that's a concern. That or MoG and I don't see how they could make things worse with it.
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I was speaking more towards balancing Regen against the fact that people use Tough and Weave for additional defense. I hope he wasn't hinting that they would tone down the healing rate to take into account Tough/Weave. That's all.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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I'm not talking about close, just back up to 75% like it was in beta. Rad would be the only defender even able to get close to Blasters. Tankers have attacks as a secondary and their damage is being looked into, so should Defenders. Just my two cents.
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Okay I'll bite. the day they give blasters secondaries that are anywhere NEAR the effectiveness of defender secondaries.... I'll hop on that bandwagon. How about it? a 66% effective shadow fall for blasters?
didn't think so. Don't expect me to support driving a nail into the blaster coffin with a move like that. Actually I kinda feel sorry for defenders now... If massive AoE's take a hit on the blaster side.... you just know the defender variant is going to be pure crap.
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Sure hope States' comes back to this thread...
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LOL!!! Assumig he does, I'm sure it will continue with the great answers he already gave out like "possibly", "perhaps", "tweak", etc.
If he doesn't have specific answers, he shouldn't post at all, because in case he hasn't noticed, answers like the ones the devs/mods usually give out only create about 35 pages (so far) of more questions, usually broken down like this:
1/4 are off-topic (you didn't mention X in your list, what about X?)
1/4 are repeating what someone else already said/asked
1/4 are people thanking and praising him for something that should be done on a regular basis anyway
1/4 are legitimate follow-ups because he didn't explain anything in detail
Detailed, scheduled updates, what a novel idea.
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Vahz puke is fire... not unclassified.
Niallo
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Then insulation sheild should provide defense to it. It doesn't. The close calls we had on the positron task force with my bubbler and a friend's bubble controller along all came from Vahz. That stuff cuts right through double stacked, well slotted insulation sheilds. Vahz puke is unclassified, as is hydra spit, protector spine damage, and Devoured spit, and possibly others that I havn't seen since my main hasn't quite hit 40 yet. All of the above cut through bubbles and invlunerability powers.
So my question is, when are we going to see a fix for unclassified damage? I recall seeing an age ago about typing it to poison and retrofitting defenses for it, but nothing since. An ETA? Please?
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Vahzilok vomit damage is classified as fire.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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Revive needs to be like the freakshow revive, instant rez, full hitpoint (at least 75%) and 50% (at least 25%) endurance.
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That pretty much goes for all the self-revive powers, IMO. If you die in the middle of combat either solo or grouped with people lacking Recall Friend, your self-revive is not very useful. I don't think it would be unreasonable to even add a short (3-5 second) intangibility-like period (say, during the animation) where you can only use powers/inspirations that affect yourself. This gives you time to turn on at least some of your major toggles and/or escape without being instantly killed again, but doesn't let you attack without fear of reprisal.
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Vahz puke is still technically unclassified, since it doesn't display a damage type when you're hit with it.
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Several attacks don't list a damage type when you're hit with it - Rikti/Lost swords and blasters didn't list such and they were lethal and energy.
This doesn't mean they're unclassified. It just means the combat spam is incomplete. You should bug those when you see them.
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I do remember a few months back a dev post about adding "poison" as a damage type that would cover everything that's currently unclassified, though.
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Yes, and in that message, Geko stated explicitly that zombie vomit was classified as fire, and some poison attacks (like mortificator darts) were classified as negative.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Thank you for the update information Statesman, but I don't see any mention regarding the tank "comic book" type adjustment you guys were working on. I know you folks dropped the increased damage per hit thing, but has the whole project been tossed aside?
I don't mean to sound impatient, but ever since you announced that you weren't going in the damage/per hit direction, we haven't heard anything else. Can you please let us know what the status of this is?
Thanks.
Any thoughts on Midnight Grasp? I have to say that Shadow Maul is a better power. Why is my level 4 power better than my level 32 power? Can you up the damage over time, or up the damage it does initially on that first hit? It says Superior damage...but it's not all that great. Maybe make it hit a couple people at a time...I don't know, but I'm ready to respec out of it as it is now. I'm only at 33, so I have it 4 slotted, 3 damage, one acc--I don't see those other 2 damage slots doing enough to keep the power.
Also, I've heard something about more changes to Elude, or other SR powers--what's in store for them, or was I just hearing things?
Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin
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Yes, and in that message, Geko stated explicitly that zombie vomit was classified as fire, and some poison attacks (like mortificator darts) were classified as negative.
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Well, then my question would be "Hey devs, if you can change the damage type of Vahz attacks as a stop-gap until Poison damage shows up, why stop there and ignore other, much nastier, forms of unclassified damage?"
Bingo.....!
Your 3rd statement was right on. AoE is not really the issue, player use of AT combos is. Enemy AI is at the heart of the issue, not AoE damage.....Take away my AoE, and I am no better than a riot guard. After all, their "Sub-machine guns" have the range of my sniper rifle,ROFL!.
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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern
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Damnit to hell.
Why, why, why do you have to look into Regeneration?
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Because at level 40 I can stand toe to toe with a pair of level 43 Fake Nemesis bosses and never have to worry about dying no matter how long I stand there, perhaps?
Virtue Server
Avatar art by Daggerpoint
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1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
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Ice Armor has no sleep resist. Please, address the developers stance on this matter.
I would rather have a vague DEV post than no DEV post at all.
And I'd rather have an on-topic, non-hijaking post than most of the posts in this thread.
Is knockback not working on 51+ level mobs being fixed?
Are the unusable 54+ level enhancement drops being removed?
Are the AI problems with Tornado going to get fixed so it actually engages villians instead of standing off to far to do damage?
There's no rhyme or reason why some powers lock you in place while animating and some don't. Powers often doing the exact same thing like heals, buffs, and armors some lock you up and some don't any plans to make that more uniform?
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Concern = small tweak.
Dont' worry Ar/Dev blasters! (sorry....just had a chill go through my spine as I read that).
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Suggesting there's something wrong with AR/devs now days? I know one that still mows through herds like their nothing. He quit using smoke grenade until it was fixed and never missed it once.
Virtue Server
Avatar art by Daggerpoint
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I'm not talking about close, just back up to 75% like it was in beta. Rad would be the only defender even able to get close to Blasters. Tankers have attacks as a secondary and their damage is being looked into, so should Defenders. Just my two cents.
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Okay I'll bite. the day they give blasters secondaries that are anywhere NEAR the effectiveness of defender secondaries.... I'll hop on that bandwagon. How about it? a 66% effective shadow fall for blasters?
didn't think so. Don't expect me to support driving a nail into the blaster coffin with a move like that. Actually I kinda feel sorry for defenders now... If massive AoE's take a hit on the blaster side.... you just know the defender variant is going to be pure crap.
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Start playing a controller you can have any other defender primary besides dark at 80%. Defenders don't really rely on AoE attacks, I think they'll be fine. Personally I don't think AoEs are a problem with blasters. Lack of useful secondaries, sure, I'll give you that besides Energy and Devices. If AoEs are "fixed" the Fire primary is going down the toilet, it lacks the stun, slows, or knockdown/knockback the other primaries have. I've got a blaster I need to get to 50 really quick.
My questions:
1. Will there ever be an increase to the max number of people you can have in your super group? 75 is pretty small when you have a group of friends who all have 8 characters they like to play with. I realize there was an idea to have task forces restricted to SG only, but it's really hard for the casual players to have enough people in the SG at the same level.
2. Will blasters ever get better secondary skills that fit with their ranged focus? It's complete suicide for a blaster to try and get within melee range of enemies at higher level, and all but like 3 secondary skills require melee distance.
3. Please clarify exactly what AoE is going to be tweaked, or perhaps give the situations you feel are worrisome so we don't freak out. If it's just the herding/nuking, then perhaps you need to tweak enemy AI instead of AoE power.