The "yes we're working on it...."


8_Ball

 

Posted

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Concern = small tweak.
Don't worry Regen Scrappers!

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I have no problems with any upcoming fixes. However, it would be cool to increase the amount of times we can respec so we can adjust accordingly.


 

Posted

what about Blizzard?

Geko made some modifications, but a lot of blasters are still unhappy with it. It's still subpar to other equivalent powers.

Was Geko's word the final word on it?


 

Posted

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You are gonna kill the Energy Blasters if you nerf Nova.. they are already underpowered and about 50% of the players already hate us for knockback.

If you take away our ability to deal high level damage we are now moving in to the "male nipple" catagory of usefulness.

Devs, I beg you to reconsider.... looking at the stats does not reflect the reality of the game. On paper a Blaster totally outclasses Scrapper damage... except that in the actual game its simply not true. We all see regen scrappers taking out groups of +1 or higher mobs, and blasters (particularily elec and energy) spend our lives RUNNING around the streets with mobs chasing us... whats heroic (or fun?) about that?

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Amen,

As it stands now with my Energy/Energy blaster if I get 2 oranges bosses (Usually Carnies and Ritiki) I have to get a party together to help me. And at 45 with everyone else leveling alts it took me 2 hours of begging to get help.

But one thing I do solo is run into a room Nova and try to get away. If thats reduced I'm hosed


 

Posted

Regeneration is a concern?

Look, the only thing people are whining about is the fact that regen scrappers get stun and hold resistance, which has been made undeniably vital by this game as the devs increasingly add more and more holds to each new mob they come up with. When have the added a mob like Freakshow, Nemesis, or 5th Column? Everything has to have some way to hold the player, the ultimate game breaker that kills players who don't have a constant supply of diciplines handy. The point is the regen scrappers, who were originally one of the weaker classes in this game, have consistantly been unaffected as these new cheesily and lazily added holds have been handed out to new mob types.

Is regen more powerful than invuln? NO. Obviously not. I've seen tons of evidence to prove it as well, from my friend's invuln scrapper who soloed a taskforce from the second mission in to the finish. I've seen video posted of spike/invuln scrappers rounding up 50 or so red minions and killing them all off solo. A regen scrapper would die under those circumstances Regen is good for fighting a single mob that is above your level. What people seem to forget is that with any sort of numbers (thereby increasing the number of attacks that land) a regen scrapper dies quick even against even leveled mobs. For a invuln scrapper, it's no problem mitigating the damage of even 5-6 monster class creatures at once.

Do I even need to mention that while all invuln powers are useful to some extent that several out of the regen line aren't even worth taking?

Please remember that when you're handing out nerfs for those who continue to play this game Stategoon.


 

Posted

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That would be nice... nice and massively overpowered. It would mean a no penalty thunderous blast. what should happen with elec blast? ramp up the damage. and drop the endurance crap for a disorient effect. It's not like mobs don't regen endurance like they got a 6 slotted stamina... because they do.

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Actually since you mention this. I am not sure if this has always been the case but I have noticed occasionally that a mob will stand around as if stunned for a couple of seconds after I hit him with one of my electirc attacks. Not very often but I do notice it happen occasionally.


 

Posted

Can we expect to see "end game content" in issue 3 or 4?

"End game content", being defined as encounters designed for 20-50 players level 45+

Simple question. All we are looking for is a Yes or No.


 

Posted

Well, I just feel like asking questions rather than ranting, but Statesman has probably fled from this thread.

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2. The changes to Fear are being worked on now.

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Is this by any chance going to alter the two fear-based powers in the Presence power pool? I'd wager money that Intimidate and Invoke Panic are the two least-taken power pool powers in the game, so changing them along the same lines as primary/seconday fear powers would make them a lot more attractive, at least to my Tanker.

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3. Tankers have top priority post Update 3 to get their increased mob control abilities. I'd love to tie this to some twinks to Controllers - so that both have a good role in mob management - but I can't make any promises about that in particular.

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Good to hear. But assuming this new Tanker aggro control is innate, will it scale with level? What might be a nifty trick for a 20+ Tanker might be a death sentence for a low-level Tanker in The Hollows or Perez.

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6. I do know that Unyielding Stance and its immobility is an issue. I'm going to be thinking about that a lot in the coming week.

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I'm not as dead-set against the immobility of US as others, so I hope your solution doesn't sacrifice too much hold/stun protection in favor of mobility.

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If you've got anything else you want an update on, feel free to post and I'll TRY to answer questions. Please don't ask things about future features...I'll be happy to communicate the status of the "big" questions that appear to come up over and over again.

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I know this has been brought up before, but any word on officially typing the currently untyped damage (DE spit, Nemesis gas, Vahz puke, supposedly most of Hamidon-related damage)?

Oh, and a completely random suggestion: Any chance you can pander to the roleplaying crowd and allow separate character descriptions and name options to be added to each costume slot?


 

Posted

coming from swg. i jsut want to commend your staff on the love u give this game. i know half the posts in the forum is full of whiners, but i just wanna say(my whole sg feels the same as well), i am extremely pleased at how cryptic has treated this game.i was really surprised to see a staff member actually letting us know what's going on.next thing u know cats and dogs will get along.


 

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A. - I think you need to watch some of the Vids of people soloing ARCHVILLIANS, which are MUCH more dangerous than a LITTLE +2 boss.


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You should be able to solo them, its annoying you have to find someone else to drag along.


 

Posted

Vahz puke is fire... not unclassified.

Niallo


 

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You are gonna kill the Energy Blasters if you nerf Nova.. they are already underpowered and about 50% of the players already hate us for knockback.

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Team with dark defenders. I group with an energy/energy & an AR/energy blaster, & watching mobs run slooooowly through Tar Patch only to get knocked back & have to do it again is funny!

(We actually work well as a team - no meleers, so we want things kept at a distance. Once we worked out how to use knockbacks without messing up Tenebrous Tentacles & Darkest Night, things were very nice. It's only the fliers that bother us now. And the undead. Tar Patch doesn't seem to affect them.)


 

Posted

EDIT:

Point already made. Don't want to be repetitive


 

Posted

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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.

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Statesman, just for those of us with weak hearts, could you clarify if this tweak is in the positive direction or if it's in the "N" direction?



After going though goodness knows how many alts I finally found a main who I love...and of course he's a DM/Regen Scrapper. All worried now. Please soothe frazzled nerves sir?


 

Posted

Statesman, are you aware of the widespread concern about the weakness of Gravity Controllers compared to other controllers (even Mind)? What do you think? Any plans in this area?

There's a lot of traffic about this on the controller forums at the moment, please check it out if you haven't already.


 

Posted

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Vahz puke is fire... not unclassified.

Niallo

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Then insulation sheild should provide defense to it. It doesn't. The close calls we had on the positron task force with my bubbler and a friend's bubble controller along all came from Vahz. That stuff cuts right through double stacked, well slotted insulation sheilds. Vahz puke is unclassified, as is hydra spit, protector spine damage, and Devoured spit, and possibly others that I havn't seen since my main hasn't quite hit 40 yet. All of the above cut through bubbles and invlunerability powers.

So my question is, when are we going to see a fix for unclassified damage? I recall seeing an age ago about typing it to poison and retrofitting defenses for it, but nothing since. An ETA? Please?


 

Posted

Now with US being lifted Invuln Scrappers have No weakness. They will Definately be the most Devastating and Invulnerable AT.

If Statesman wanted to make a certain AT be the Superman AT he just did. lol The masses of children just want to be like Superman right?


 

Posted

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Nothing following any "tweak to regen" is a good thing. There is nothing wrong with regen - please leave it alone. We are still victims of the alpha strike like anyone else. Healing rate is what regen is all about. If you nerf that - we are have zilch. If people are complaining that we are too powerful, then maybe they need to look to getting their own AT boosted rather than beating down ours. Please leave regen alone Statesman.

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I'm sure after you get a little extra resistance (which is what the subject of that sentence is about) you'll thank him, right?


 

Posted

Funny my forcefield controllers and defenders insulation shields have never had a problem with vhaz puke. Every positron team my forcefielders have been on have been absoletly shocked how many people didn't die with a full team. They were amazed how little of the puke got to them. And this is just with one forcefielder with two fewer died.

Sure it took a long time to beat through the seven hundred vhaz but it was done. Embalmed and Mages blowing up and at most two people dying from over ten explosions and four or five bosses attacking the team.

Vhaz puke is fire. Steamy mist resists vhaz puke as does resist elements.

Did you have DOs in your bubbles? Were you level sixteen? Because the only time the vhaz puke really piecered the shields was when the vhaz were level seventeen or eighteen and therby conned red or orange to my forcefielder.


 

Posted

This has been asked before in this thread, but I think it bears repeating since you haven't gotten around to answering it yet.
Since you are adding these new power pools, will you grant a fourth respec chance to our characters so that those who have already used up all three can get powers from these new pools?


 

Posted

Let's take a careful look at what States said

[ QUOTE ]
2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern. Concern = small tweak. Don't worry Regen Scrappers!

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What's the topic? Resistance. Regen has practically no resistance, so I am sure he will maybe bump up the resistance of Resilience from 7.5% to 10% like other auto-powers. The only other power that offers resistance is MoG, and something tells me he won't make that power worse than it already is.


 

Posted

Pretty much the only way discussing resistence as relevant to Regen is when talking about Tough. Tough lets Regen handle things a lot better than without. Which leads into a nerf discussion.

Maybe, MAYBE, he's referring to MoG and how its resists are borked. If that's what Statesman is referring to then cool. I hope he's talking about making MoG a worthy power. I hope.

*crosses fingers*


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Not even con. An archvillian is a duo effort at least. When people solo them even con the devs find out why and tweak the ai. Of course since so few people do even con it is not a high priority.

If you want to solo all the time there is a game you can play with your hand that is free any time you are.


 

Posted

Actually this happens to players if you fight the clockwork or the stunner freaks.


 

Posted

It may be that States is being intensionally vauge about regen in order to gauge the user base's reaction to his comments.

Personally I can handle a little reajustment. I'd like to see MoG improved but I am fine as things stand now. I will still be fine with any tweak to IH unless a tweak > 50% hit on its rate of healing which is not a tweak at all.


 

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Crystal armor doesn't work any more?
When did that happen?

(Or mineral armor...they switched the names awhile ago, I forget which is which.)

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It's Mineral Armor, and it only has psionic DEFENSE, not resists. So, it will miss you, but when it hits, BAM!, dead poo tanker =/