The "yes we're working on it...."
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Any plans to rework some of the original zones. Some of the original zones can get very repedative. Whereas the newer ones show a great deal more effort (larger budget perhaps?)
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Issue 3 will be the start of our touch ups on older zones...I want every single zone to have its own character.
I was wondering what's with psionics? No tank actually resists psionics? That's not cool =/
I made a poo tanker for the psionic reisists, and it doesnt have any =/
I'm going to die, Statesman, and you won't be at my funeral, if you keep avoiding me like this! Don't scare me with talks of Regen changes. It's perfect the way it is!
Why, why, why do you have to look into Regeneration?
I have a 28 DM/Regen myself and I think it needs looking into.
At the higher levels, I saw a (IIRC) 39 BS/Regen taking on a 41 Chief Boss in PI a few days ago (I may have the numbers wrong but it was at least a +2 spread). The Rikti could not win the fight. In the time it took its attack to recycle, all the damage had been healed back. Even if it hit with every shot, it could not win. That's not right. A +2 Boss should be something that puts any soloer, of any AT, any build, to pause at least. It should never be a slam dunk. Nothing justifies that.
And yes, I realise Invulnerability can probably do the same thing. That isn't right either. Reflexes is about where Scrapper defenses ought to be.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
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I'm going to die, Statesman, and you won't be at my funeral, if you keep avoiding me like this! Don't scare me with talks of Regen changes. It's perfect the way it is!
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*cough* MoG *cough*
Are there other tweaks to DA/Stone/Ice besides armor stacking. Stacking is nice and all, but requiring 2 or 3 toggles to do the job that another set gets in 1 still isnt very effective.
1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
Will the sole changes to the dark armor set be graphics and stackability? Will powers be altered and/or endurance costs be reduced? The average dark armor scrapper seems to be running somewhere around 7 toggles at once -without- stacking, so this is somewhat of a concern.
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I'm going to die, Statesman, and you won't be at my funeral, if you keep avoiding me like this! Don't scare me with talks of Regen changes. It's perfect the way it is!
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*cough* MoG *cough*
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i concur
Thanks, States.
A couple of quickies:
1. Can you confirm that the change in fear will be across AT's (namely, Ill's Spectral Terror)?
2. This may not be the right place for the question but - Is there any connection between accuracy and the frequency of critical holds? That debate will gnaw at me until a DEV shuts it down.
3. Again, possibly out of place - Who will be at GenCon Anaheim in December?
Thanks again for everything.
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Why, why, why do you have to look into Regeneration?
I have a 28 DM/Regen myself and I think it needs looking into.
At the higher levels, I saw a (IIRC) 39 BS/Regen taking on a 41 Chief Boss in PI a few days ago (I may have the numbers wrong but it was at least a +2 spread). The Rikti could not win the fight. In the time it took its attack to recycle, all the damage had been healed back. Even if it hit with every shot, it could not win. That's not right. A +2 Boss should be something that puts any soloer, of any AT, any build, to pause at least. It should never be a slam dunk. Nothing justifies that.
And yes, I realise Invulnerability can probably do the same thing. That isn't right either. Reflexes is about where Scrapper defenses ought to be.
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A. - I think you need to watch some of the Vids of people soloing ARCHVILLIANS, which are MUCH more dangerous than a LITTLE +2 boss.
B. - Obviously you haven't seen anyone with Perma-Elude, because the can get easily to 125% DEF or MORE.
Regen is fine; that, or all of the sets need to be nerfed, by your standards.
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Allliance Chat - Update 3.
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Danka... times ten.
Yay, finally a reply! But one question, if I may.
While the effort to fix Ice Armor is appreciated, are you and the dev team aware that stacking of armors won't be of much good with the set's lack of sleep resistance? Even with stacking armors, they'll all just drop once the sleep hits us. Thanks.
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I'm going to die, Statesman, and you won't be at my funeral, if you keep avoiding me like this! Don't scare me with talks of Regen changes. It's perfect the way it is!
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*cough* MoG *cough*
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Changes to the Regen set are almost 100% to be related to Instant Healing. Why? Because it's the BACKBONE of the set.
And once they change IH, it's all over.
I could care less about MoG. Why? Because I got my ultimate power at 28! AND I WANT IT TO BE KEPT THERE!
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1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
2. The changes to Fear are being worked on now.
3. Tankers have top priority post Update 3 to get their increased mob control abilities. I'd love to tie this to some twinks to Controllers - so that both have a good role in mob management - but I can't make any promises about that in particular.
4. Many upper level villain groups will have the # of minions w/ a stun power decreased dramatically. More specifically: Carnival of Shadows, Malta. Sappers will one to a spawn, rather than a current maximum of two.
5. The massive AOE Alpha Strikes will be addressed shortly after Tankers get their due.
6. I do know that Unyielding Stance and its immobility is an issue. I'm going to be thinking about that a lot in the coming week.
Here's an Update on other things....
1. We're not changing anything imminently on Electricity Blast. But we know that many Blasters find that it's sub par.
2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
3. +1 level mobs are now appearing in the numbers that we had wanted in missions.
If you've got anything else you want an update on, feel free to post and I'll TRY to answer questions. Please don't ask things about future features...I'll be happy to communicate the status of the "big" questions that appear to come up over and over again.
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*speechless*
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Why, why, why do you have to look into Regeneration?
I have a 28 DM/Regen myself and I think it needs looking into.
At the higher levels, I saw a (IIRC) 39 BS/Regen taking on a 41 Chief Boss in PI a few days ago (I may have the numbers wrong but it was at least a +2 spread). The Rikti could not win the fight. In the time it took its attack to recycle, all the damage had been healed back. Even if it hit with every shot, it could not win. That's not right. A +2 Boss should be something that puts any soloer, of any AT, any build, to pause at least. It should never be a slam dunk. Nothing justifies that.
And yes, I realise Invulnerability can probably do the same thing. That isn't right either. Reflexes is about where Scrapper defenses ought to be.
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A. - I think you need to watch some of the Vids of people soloing ARCHVILLIANS, which are MUCH more dangerous than a LITTLE +2 boss.
B. - Obviously you haven't seen anyone with Perma-Elude, because the can get easily to 125% DEF or MORE.
Regen is fine; that, or all of the sets need to be nerfed, by your standards.
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Please don't hijack this thread into a debate on the merits of changes or lack of changes to Regen or any other powerset. This is a simple Q&A thread and States is answering some of the questions.
Ask your questions of what he intends to change. Hope he answers. Initiate debates on their in other threads, please.
In short: Please don't kill the Golden Goose.
SO Issue 3 is in Internal testing. So, when might we get the offical announcement about it's release? (Not the date, but just the info page)
Also the EAT are two. with 16 powers in both their primary and secondary sets, but how many options of powers are there to choose from (ie fire blsat, ice blast, etc)
"Massive AOE Alpha Strikes"
Yes... I was just wondering about those. I realize that Fire Blasters and the Flame Thrower Power for AR Blasters are a problem, but my main is a 29 Energy Blaster just about to get Nova.
I don't know what to say, other than Energy Blasters have only three AOE attacks: Energy Torrent which is a cone Moderate damage power, Explosive Blast which is a moderate AOE damage attack that actually doesn't do much until you six slot it (and even then it misses a lot), and of course Nova which is an Extreme Damage/Knockback AOE.
I just think that maybe certain Blaster AOEs could be toned down, yes, but please remember that Energy Blasters already don't get many AOEs...
Be gentle
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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
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Scrapper Secondary Power Invulnerability.
Unstoppable: base Resist 52.5%
2 SO Damage Resists = 73.5% Resistance to all but Psionic
Resist Physical Damage: base Resist ~9.3%
4 SO Damage Resists = 16.74%
Resist Energies/Elements: base Resist 15%
1 SO Damage Resist = 18%
Unstoppable 2 Slots+RPD 4 Slots+REn/Rel one slot = 90.24% Resistance to Smash/Lethal attacks, and 91.5% Resistance to Elemental/Energy attacks, effectively capped at 90%.
Tankers are also capped at 90% damage resistance. Is there something I am missing?
Edit: Actually someone reported that the base for Scrappers RPD was higher than I originally thought, so I updated my numbers, which actaully made RPD go from 6 to 4 slots to reach the cap.
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The average dark armor scrapper seems to be running somewhere around 7 toggles at once -without- stacking, so this is somewhat of a concern.
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I usually run: (in a fight): obsidian Shield, Cloack of Darkness, Death Shroud, Combat Jumping, Acrobatics, Tough, Weave.
Yup. 7. Kinda sucks that I took the 2 most End Using powers in Scrapper sets. (BS and DA)
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Concern = small tweak.
Don't worry Regen Scrappers!
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Concern = small tweak.
Dont' worry Ar/Dev blasters! (sorry....just had a chill go through my spine as I read that).
Proud member of the Cole-a-lition.
Fighting to make every reality, a better reality.
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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
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Scrapper Secondary Power Invulnerability.
Unstoppable: base Resist 52.5%
2 SO Damage Resists = 73.5% Resistance to all but Psionic
Resist Physical Damage: base Resist 7.5%
6 SO Damage Resists = 16.5%
Resist Energies/Elements: base Resist 15%
1 SO Damage Resist = 18%
Unstoppable 2 Slots+RPD 6Slots+REn/Rel one slot = 90% Resistance to Smash/Lethal attacks, and 91.5% Resistance to Elemental/Energy attacks, effectively capped at 90%.
Tankers are also capped at 90% damage resistance. Is there something I am missing?
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Perhaps States might encourage Geko to post some numbers on another thread.
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I'm going to die, Statesman, and you won't be at my funeral, if you keep avoiding me like this! Don't scare me with talks of Regen changes. It's perfect the way it is!
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*cough* MoG *cough*
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Now now Hots, you darned well know that they aren't allowed to change my powers until I can finally get back on and use said powers
Regeneration by itself isn't that great at all.
Dawnslayer on Virtue.
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1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
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I think this was already asked, but re Dark Armour. Is stacking as far as the redo is going or will End costs be tweaked and other issues be loked at?
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2. The changes to Fear are being worked on now.
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Just for Mind Controllers or for all powers that produce a Fear Effect, like Cloak of Fear, as opposed to a panic reaction like Freezing Rain.
regards, Screwloose.
"I am not young enough to know everything."
How to Look Stuff Up Yourself - It's Fun and Easy
Looking for Powers Numbers try City of Data.
For Fraks sake read the Guides and FAQs
Global Chat Channels - Australia
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Also, is the rumor true that the SSOCS (or whatever it's called now ) system will also be post-update 3 (but pre-Cov)?
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SSOCS delay confirmed in Warcry Article.
When you release SSOCS, will you call it the Super Hero Occupational Education Service (SHOES)?