Here's what I use....
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage: Level 40[*] (40)
Touch of Death - Damage/Endurance: Level 40[*] (42)
Touch of Death - Damage/Recharge: Level 40[*] (43)
Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (43)
Touch of Death - Damage/Endurance/Recharge: Level 40[*] (43)
Touch of Death - Chance of Damage(Negative): Level 40[/list]
Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A)
Steadfast Protection - Resistance/Endurance: Level 30[*] (40)
Steadfast Protection - Resistance/+Def 3%: Level 30[*] (40)
Steadfast Protection - Knockback Protection: Level 30[/list]
Level 2: Mace Beam <ul type="square">[*] (A)
Ruin - Accuracy/Damage: Level 40[*] (3)
Ruin - Damage/Endurance: Level 40[*] (3)
Ruin - Damage/Recharge: Level 40[*] (37)
Ruin - Accuracy/Endurance/Recharge: Level 40[*] (39)
Ruin - Accuracy/Damage/Recharge: Level 40[/list]
Level 4: Combat Training: Defensive <ul type="square">[*] (A)
Defense Buff IO: Level 50[*] (5)
Defense Buff IO: Level 50[*] (5)
Defense Buff IO: Level 50[/list]
Level 6: Build Up <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (7)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (7)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (9)
Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (9)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (34)
Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]
Level 8: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A)
Defense Buff IO: Level 50[*] (11)
Defense Buff IO: Level 50[*] (11)
Defense Buff IO: Level 50[/list]
Level 12: Poisonous Ray <ul type="square">[*] (A)
Ruin - Accuracy/Damage: Level 40[*] (13)
Ruin - Damage/Endurance: Level 40[*] (13)
Ruin - Damage/Recharge: Level 40[*] (19)
Ruin - Accuracy/Endurance/Recharge: Level 40[*] (31)
Ruin - Accuracy/Damage/Recharge: Level 40[/list]
Level 14: Pulverize <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage: Level 40[*] (15)
Touch of Death - Damage/Endurance: Level 40[*] (15)
Touch of Death - Damage/Recharge: Level 40[*] (17)
Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (17)
Touch of Death - Damage/Endurance/Recharge: Level 40[*] (19)
Touch of Death - Chance of Damage(Negative): Level 40[/list]
Level 16: Tactical Training: Assault <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 18: Health <ul type="square">[*] (A)
Healing IO: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod: Level 50[*] (21)
Performance Shifter - EndMod/Recharge: Level 50[*] (21)
Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (29)
Performance Shifter - Accuracy/Recharge: Level 50[*] (31)
Performance Shifter - EndMod/Accuracy: Level 50[*] (31)
Performance Shifter - Chance for +End: Level 50[/list]
Level 22: Shatter <ul type="square">[*] (A)
Mako's Bite - Accuracy/Damage: Level 50[*] (23)
Mako's Bite - Damage/Endurance: Level 50[*] (23)
Mako's Bite - Damage/Recharge: Level 50[*] (27)
Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (27)
Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (29)
Mako's Bite - Chance of Damage(Lethal): Level 50[/list]
Level 24: Cloaking Device <ul type="square">[*] (A)
Defense Buff IO: Level 50[*] (25)
Defense Buff IO: Level 50[*] (25)
Defense Buff IO: Level 50[/list]
Level 26: Placate <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (48)
Recharge Reduction IO: Level 50[/list]
Level 28: Surveillance <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (46)
Recharge Reduction IO: Level 50[/list]
Level 30: Mental Training <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 32: Crowd Control <ul type="square">[*] (A)
Obliteration - Damage: Level 50[*] (33)
Obliteration - Accuracy/Recharge: Level 50[*] (33)
Obliteration - Damage/Recharge: Level 50[*] (33)
Obliteration - Accuracy/Damage/Recharge: Level 50[*] (34)
Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (34)
Obliteration - Chance for Smashing Damage: Level 50[/list]
Level 35: Web Cocoon <ul type="square">[*] (A)
Lockdown - Accuracy/Hold: Level 50[*] (36)
Lockdown - Accuracy/Recharge: Level 50[*] (36)
Lockdown - Recharge/Hold: Level 50[*] (36)
Lockdown - Endurance/Recharge/Hold: Level 50[*] (37)
Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50[*] (37)
Lockdown - Chance for +2 Mag Hold: Level 50[/list]
Level 38: Combat Jumping <ul type="square">[*] (A)
Defense Buff IO: Level 50[*] (39)
Defense Buff IO: Level 50[*] (39)
Defense Buff IO: Level 50[/list]
Level 41: Maneuvers <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[*] (42)
Defense Buff IO: Level 50[*] (42)
Defense Buff IO: Level 50[/list]
Level 44: Web Envelope <ul type="square">[*] (A)
Enfeebled Operation - Accuracy/Recharge: Level 50[*] (45)
Enfeebled Operation - Endurance/Immobilize: Level 50[*] (45)
Enfeebled Operation - Accuracy/Endurance: Level 50[*] (45)
Enfeebled Operation - Immobilize/Range: Level 50[*] (46)
Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50[*] (46)
Enfeebled Operation - Accuracy/Immobilize: Level 50[/list]
Level 47: Call Reinforcements <ul type="square">[*] (A)
Call to Arms - Accuracy/Recharge: Level 30[*] (48)
Call to Arms - Accuracy/Damage: Level 30[*] (48)
Call to Arms - Damage/Endurance: Level 30[*] (50)
Call to Arms - Accuracy/Damage/Recharge: Level 30[*] (50)
Call to Arms - Endurance/Damage/Recharge: Level 30[*] (50)
Call to Arms - Defense Bonus Aura for Pets: Level 30[/list]
Level 49: Assault <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
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Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]19% DamageBuff(Smashing)[*]19% DamageBuff(Lethal)[*]19% DamageBuff(Fire)[*]19% DamageBuff(Cold)[*]19% DamageBuff(Energy)[*]19% DamageBuff(Negative)[*]19% DamageBuff(Toxic)[*]19% DamageBuff(Psionic)[*]5% Defense[*]13.9% Defense(Smashing)[*]13.9% Defense(Lethal)[*]10.2% Defense(Fire)[*]10.2% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]21.1% Defense(Melee)[*]13% Defense(Ranged)[*]17.4% Defense(AoE)[*]2.5% Enhancement(Held)[*]3% Enhancement(Immobilize)[*]15% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]144.6 HP (13.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 11%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 3.3%[*]9% (0.16 End/sec) Recovery[*]1.89% Resistance(Smashing)[*]1.89% Resistance(Lethal)[*]1.88% Resistance(Negative)[*]10% RunSpeed[*]2% XPDebtProtection[/list]
I've taken it to level 47 exclusively solo, doing all the story arcs. I've managed to outfit this character with it's IO sets just from cash earned through regular play (...every 200 merits from story arcs, grab a LotG +recharge and sell it on the market).