The "yes we're working on it...."
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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
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Regeneration (also invuln) go through hell to get to where they are.. The small concern should be dropped to yesterdays concern.
Edit : Read wildwinds post.. it says it all
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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern
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Damnit to hell.
Why, why, why do you have to look into Regeneration?
Can I get an explanation why Group Fly doesn't work with Animate Stone? Really to me the only reason to take Group Fly is if you have Jack Frost, Animate Stone, or Fire Imps. For some reason Animate is the only one that won't leave the ground.
Thank you very much for the updates every so often States on what the crack staff is up to. It goes a loooooong way to calming the anxious mobs.
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2. The changes to Fear are being worked on now.
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Oh happy day! Thank you for the update Statesman.
Thanks for all the updates today States.
The Blizzard Fix is...
A) ...part of the new Fear fix
B) ...part of the AE fix
C) A & B
D) What Blizzard fix?
The next Epic AT will...
A) ...be unlocked via accolade
B) ...be unlocked via trial
c) ...be in issue 4.
d) ...be a Giant Squid
The Controller tweaks that may or may not come with the Tanker tweaks include
A) ...help for the Mind Controller only
B) ...some End reduction
C) ...something to make Controllers more team attractive
D) ...Mute, Scan and Picture in Picture buttons
(done editing this Statesman, can you let us know about these three things?)
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Can I get an explanation why Group Fly doesn't work with Animate Stone? Really to me the only reason to take Group Fly is if you have Jack Frost, Animate Stone, or Fire Imps. For some reason Animate is the only one that won't leave the ground.
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I thought it was because they are supposed to be too heavy? But not sure.
A few of the Stone Armors do not allow for any type of flight, or lack of touch to the ground. That is most likely the reason.
If Regeneration is a "small concern" in terms of "maybe needing a small fix", I can live with that. It is, as it stands, possibly a little overpowered. What I am afraid of, though, is a more-than-small change that would completely decimate the set. It wouldn't take much... since healing rate is all Regeneration has, more than a small reduction in that healing rate would be crippling.
That, and I'd like to see a small boost to Regen in the levels before Instant Healing, since it's hell to get to 28 as a Regen the way it is now... if you're going to reduce the reward, at least make the drudgery to get to it a bit less painful.
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If Regeneration is a "small concern" in terms of "maybe needing a small fix", I can live with that. It is, as it stands, possibly a little overpowered. What I am afraid of, though, is a more-than-small change that would completely decimate the set. It wouldn't take much... since healing rate is all Regeneration has, more than a small reduction in that healing rate would be crippling.
That, and I'd like to see a small boost to Regen in the levels before Instant Healing, since it's hell to get to 28 as a Regen the way it is now... if you're going to reduce the reward, at least make the drudgery to get to it a bit less painful.
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No, man. No changes. None! Don't change my lovely set..
Concern = small tweak.
Don't worry Regen Scrappers!
umm something i consider a big question -
in another post you responded to someone who asked if lvl 75 was coming ? was that vague comment a joke or acceptance of his statement ?
thank ye
Over the hills and through the woods.
No new levels in the immediate future (i.e. the next couple updates).
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Concern = small tweak.
Don't worry Regen Scrappers!
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Statesman, you're going to make me cry.
And answer me, you big tanker! Stop posting to someone else before I post! >
Any plans to rework some of the original zones. Some of the original zones can get very repedative. Whereas the newer ones show a great deal more effort (larger budget perhaps?)
and what the previos poster said about Blizzard.
Regarding the Unyeilding Stance immobility, could the speed instead be reduced to the minimum speed. This allows for some minor form of movement to hit the guys who are 6' away with your melee weapon.
There was a rumor that there will be a PvP arena available in CoH well before CoV comes out. Will the PvP arena be post-update 3?
Also, is the rumor true that the SSOCS (or whatever it's called now ) system will also be post-update 3 (but pre-Cov)?
Thanks!
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Can I get an explanation why Group Fly doesn't work with Animate Stone? Really to me the only reason to take Group Fly is if you have Jack Frost, Animate Stone, or Fire Imps. For some reason Animate is the only one that won't leave the ground.
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Originally - Stone is heavy....but we'll change it.
Statesman! You're running from me and my questions for Regen, I know it! GRR!
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There was a rumor that there will be a PvP arena available in CoH well before CoV comes out. Will the PvP arena be post-update 3?
Also, is the rumor true that the SSOCS (or whatever it's called now ) system will also be post-update 3 (but pre-Cov)?
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Yes (possibly) and yes (definitely).
Any word on Alliance chat?
Allliance Chat - Update 3.
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1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
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OH Kalu Kalah! Oh Happy day! I will be able to play my Stone tanker and not look like a giant poo pile.
You, Statesman, are intentionally avoiding me! I would never do that to you!
1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
2. The changes to Fear are being worked on now.
3. Tankers have top priority post Update 3 to get their increased mob control abilities. I'd love to tie this to some twinks to Controllers - so that both have a good role in mob management - but I can't make any promises about that in particular.
4. Many upper level villain groups will have the # of minions w/ a stun power decreased dramatically. More specifically: Carnival of Shadows, Malta. Sappers will one to a spawn, rather than a current maximum of two.
5. The massive AOE Alpha Strikes will be addressed shortly after Tankers get their due.
6. I do know that Unyielding Stance and its immobility is an issue. I'm going to be thinking about that a lot in the coming week.
Here's an Update on other things....
1. We're not changing anything imminently on Electricity Blast. But we know that many Blasters find that it's sub par.
2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
3. +1 level mobs are now appearing in the numbers that we had wanted in missions.
If you've got anything else you want an update on, feel free to post and I'll TRY to answer questions. Please don't ask things about future features...I'll be happy to communicate the status of the "big" questions that appear to come up over and over again.