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Posts
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Here is an idea to fix AoEs. Just a suggestion but here goes.
Think of AoE dmg as a bomb or mine. Now everything in the bombs radius doesnt get completely destroyed some times u can be close unscathed if u were say right next to the bomb in rare cases (ears maybe ringing).
So.... Lets say u hit 100% of mobs with ur accuracy (which I think there is an accuracy cap of 90 or 95% not sure sorry)
Now we have some statistical weighted roll for each mob to take full or partial damage. so 75% to 95% of mobs take full dmg from the AoE and fall over and die.
The other 25% to 5% of MObs take 1/2 to 3/4s dmg.
What this does is annihilates a large portion of the Mobs as a lvl 32 Skill for a blaster is meant to do. But it leaves a mess for the Blaster to clean up. 2nd part of this fix is to make mobs chase the AoEr for a longer period of time. so that even if a SS blaster runs a mile away eventually that mob is going to chase him down. so the Blaster will either have to zone out / kill the mob / or tactically run away for health and come back for the mob b4 it gets him. This costs the blaster extra time and endurance which will slow down his progression by Alpha Strike AoEs.
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The problem with this idea is that the alpha strikes we are talking about cause the blaster to be disoriented for a little while after the attack and not recharge end. This means that unless I misunderstand the way things work. No blaster can speed away from anybody that survives his Alpha Strike. This is why some Blasters are wondering why people feel the alpha strikes are overpowered. Remember a blaster is a Glass Canon especially after using his alpha strike if mobs survive he is almost guartneed to be dying in the next few seconds. -
I think adjusting the amount of XP a AT gets to balance the levelling is not a bad idea. That said overall I think the problem has someone mentioned is that for some reason the DEVs have come to the conclusion that Alpha Strikes are overpowered. Therefore I think they need to look into why they think they are overpowered and rework that.
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I must agree Blasters the way they have been designed are simply damage dealers that is all. Personally I am not so sure why they even feel there is a problem with Alpha Strikes and such. I think if they are worried as much about Alpha Strikes then they need to make it so such large groups of mobs do not get as close together as they do now. Thereby making the Alphas not as useful. I can tell you even now if I use my AoE in a group to early before other characters can get some aggro I am dead in a few seconds. The truth is I find a lot of the time it is almost better to stick with my single attacks until a lot of the mobs are dead.
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Personally I am wondering what advantage raising the HP's of all mobs does. It makes everything more difficult and yet the AE are still more powerful then the single target attacks. doesn't seem to accomplish anything really productive IMO.
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That would be nice... nice and massively overpowered. It would mean a no penalty thunderous blast. what should happen with elec blast? ramp up the damage. and drop the endurance crap for a disorient effect. It's not like mobs don't regen endurance like they got a 6 slotted stamina... because they do.
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Actually since you mention this. I am not sure if this has always been the case but I have noticed occasionally that a mob will stand around as if stunned for a couple of seconds after I hit him with one of my electirc attacks. Not very often but I do notice it happen occasionally. -
You also have the Skills system being added which could be part of Issue 3. I would say complaining about how small an update is before they really announce anything is really pointless.
Oh yeah there is also talk about a new sonics and bow and arrow ATs that might be released in Issue 3.