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Many players complained about the stun at the end of Rage because it turned off toggles and left them helpless. At the same time, hardcore players with perma-unstoppable or Unyielding were able to avoid the Stun effect. Thus the casual player was getting penalized and hardcore player wasnt getting the desired penalty. We're still looking at the issue - so feel free to post your thoughts & ideas!
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I actually have some questions about this that I am hoping maybe you might answer.
1) I was under the impression that a power in a set was gauged on the set as a whole and compared to the other sets of like nature (offensives in this nature). This sounds like Development wants to change this power based on a defensive power set. How does this play into all the other defensive sets that have Superstrength?
2) Is Superstrength as a set overpowered? A few months ago a rebalance was done on the set to bring it closer to par with the other offensive sets. No changes to Rage were made at this time, so it leads me to believe that if you are going to drop the effectiveness of the power, you would in turn be increasing the effectiveness of the other powers in the line to make up for that. Are there plans to make these types of changes to compensate?
3) I use Rage quite a bit, and while there are times when the disorient at the end can be mitigated, it is still a very real and tangible negative. There have been a number of times when I was caught with a stun as the disorient was running. It required a watchful eye and good planning to lessen the number of times that this happened. Even with that care, it was still a risk and still occurred from time to time. On top of all of this, it always cost a fair chunk of endurance to use and had a defense debuff component, so it wasn't like all of the costs were mitigated. With these negatives, is it really that much more powerful than its cousins (build up, etc) in the other sets? I don't think that any of the other sets require these extra damage abilities to be "situational" powers. When it cycles around, they use them. Why is Superstrength being singled out amongst all the sets?
I appreciate the effort Development has to put in to make this game work, and I think as a whole they do a fantastic job. This particular decision needs to be rethought however. It seems to fly in the face of everything Development has told its customer base, and I am trying to figure out why. The only reason I can think of is that the focus has been centered on which powers seem like they are "too good", rather than looking at the sets as a whole. It's my hope that when Development steps back and looks at it, they'll realize the same thing.
In any case, thanks for hearing me out.