kirakaneTwo

Apprentice
  • Posts

    3
  • Joined

  1. Is knockback not working on 51+ level mobs being fixed?

    Are the unusable 54+ level enhancement drops being removed?

    Are the AI problems with Tornado going to get fixed so it actually engages villians instead of standing off to far to do damage?

    There's no rhyme or reason why some powers lock you in place while animating and some don't. Powers often doing the exact same thing like heals, buffs, and armors some lock you up and some don't any plans to make that more uniform?
  2. While it's great that people get to experience new content as they level has there be thought given to how the higher level characters are going to re-access these previously done missions?

    Is there going to be a general method of level setting AND contact reseting so you can go back and experience this content without the pain of releveling or being bonded to a character who's tactics and play style have not yet matured?
  3. Is there anyword as to when/if we are going to be able to just do level setting and do those mission we missed. RSK solves none of the issues that the new badge content introduced.

    Mainly if you are going to introduce a lot of midgame content there's no clean and systematic way of getting at it as a high level character without making yet another damn alt.

    Sharing the newbie experience with lower level characters is just not that fun they don't know how to play the game at an expert level. Nor are you going to teach them how to play effectively in an evening session. And access to the "content of intrest" is sporatic at best.

    There's a reason higher levels preffer to group with higher level characters they know how to do the right things and display the right behaviors.

    And if you want a comic book precident there's good source material for that too because superheroes are as powerful or as weak as needed depending on the whims of the writer.