elvnsword09

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  1. I have four accounts attached to my master account, 2 are reciving they're points, 2 aren't. I got told the same tripe by support, being told I had the right amount of points on the account. So I watched for Oct... no rewards in Oct for either of the 2 affected accounts... Whats more I had to pony up and buy the Halloween costume for the 2 so my kids didn't feel jipped...

    I have put in a new ticket and will post results here... hopefully support can actually look at the 0 balances and realize, oops we aren't awarding points or tokens here...
  2. elvnsword09

    SJ/Stone help...

    Any ideas how to make this work folks. The Recharge is entirely too low with Granite running, it actually will hit negatives unless I also fire hasten... I have 5 LotG +Recharges in the build already... I don't really know where else to go on this one... I may have to write it off as not viable I suppose...
  3. Quote:
    Originally Posted by Dispari View Post
    Bought the pet despite its price. Don't get the wrong idea on future pets though -- I'm buying it as an investment toward future stuff with the new four-legged rig.

    Also, it needs to work with [Walk]. It's a roleplayer power; needs to be useable while walking.
    I second the need for it to work with walk as well as the other "vanity" non combat pets, like the Vet Reward pets, and the MVAS. Also, why don't these powers work at the same time... I would maybe like to have my Dog out alongside my Rikti Monkey...

    ... also, frankly the dog, it's slow... a dog runs at 35mph... so I shouldn't be losing my pet with my normal jog...

    I bought the dog as support for the 4 legged rig, I hope we can see more pets in City, perhaps even an Animal Mastermind... (3 Lions, Two Tigers, and a Bear?))
  4. elvnsword09

    SJ/Stone help...

    I need help with this build, I love the character and concept, but I am unable to make this work...

    HELP Please...

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bad Road: Level 50 Mutation Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Villain Profile:
    Level 1: Initial Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense/Recharge
    • (25) Luck of the Gambler - Endurance/Recharge
    Level 2: Stone Skin
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Resistance
    Level 4: Heavy Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Sweeping Cross
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Chance for Smashing Damage
    Level 8: Earth's Embrace
    • (A) Aegis - Resistance/Endurance
    • (13) Aegis - Resistance/Recharge
    • (13) Aegis - Endurance/Recharge
    • (15) Aegis - Resistance/Endurance/Recharge
    • (15) Aegis - Resistance
    • (17) Aegis - Psionic/Status Resistance
    Level 10: Rib Cracker
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Mud Pots
    • (A) Eradication - Chance for Energy Damage
    • (19) Scirocco's Dervish - Chance of Damage(Lethal)
    • (23) Impeded Swiftness - Chance of Damage(Smashing)
    • (40) Obliteration - Chance for Smashing Damage
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    Level 16: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 20: Rooted
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Numina's Convalescence - Heal/Recharge
    • (36) Numina's Convalescence - Heal
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense
    Level 28: Brimstone Armor
    • (A) Steadfast Protection - Resistance/Endurance
    • (39) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Knockback Protection
    Level 30: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage
    • (40) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Range
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Positron's Blast - Chance of Damage(Energy)
    Level 32: Combat Readiness
    • (A) Rectified Reticle - Increased Perception
    • (33) Rectified Reticle - To Hit Buff/Recharge
    • (33) Rectified Reticle - To Hit Buff
    Level 35: Shin Breaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 38: Crushing Uppercut
    • (A) Kinetic Combat - Accuracy/Damage
    • (45) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Crystal Armor
    • (A) Kismet - Accuracy +6%
    • (48) Kismet - Defense/Endurance/Recharge
    Level 44: Minerals
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 47: Granite Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense
    Level 49: Stone Prison
    • (A) HamiO:Nucleolus Exposure
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (39) Miracle - +Recovery
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Recharge
    • (33) Performance Shifter - EndMod/Accuracy/Recharge
    • (34) Performance Shifter - Accuracy/Recharge
    • (45) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
  5. OK, let me address this a succinctly as I can...

    1. AE Changes... Enough is Enough, you already put in an arbitrary monitor system with which to discontinue character growth over a certain potential... Please take back the nerfs on AE and let us fight with MARTy if need be... I know I have ran those farms that got nerfed, and frankly, never ONCE HIT MARTY! so why is it getting nerfed when we aren't breaking your speed limit?
    2. Busted Knockback... how DID this happen... I mean really...
    3. New Incarnate Powers, hurrah...
    4. Bases attacking players... if we are not going to get raids back up and running, can we please make this an optional piece of permanet content... I am imagining an ability to toggle base to aggressive or non-aggressive for the Base Leader, and we can use it to train in tactics etc...
    5. Why are you breaking my costumes! Stop It!
    6. No Titan Weapons yet? Gah!
    7. Buff to Defender Fire blast and fixing the LEague targetting issues, hurrah...
    8. New tool for base building that's great, why give it to use when it's broken though?

    Ok, those are my thoughts on this, rather interesting new patch..
  6. I had an idea for a StJ Stone brute, and I wanted to know if you all thought it was a viable build? I am worried that the slots will be too tight...

    Any help?
    ~Elvnsword
  7. "So, how do you enter for a chance to win these awesome prizes? Simply reply to the comment thread below with a screenshot (please use a thumbnail if it is too large!) of your most snazzy looking Hero or Villain, preferably in an action pose, such as fighting crime or flying through the city. Please only post one image of your character."

    Most of these winners are doing none of that, they are not fighting crime or "flying through the city" they are at most walking, or simply standing there. Congrats to the winner, but I feel all of us who actually went to the trouble of making an action shot, got cheated.
  8. Quote:
    Originally Posted by SilverAgeFan View Post
    obviously you don't have kids...

    http://www.youtube.com/watch?v=wePMYM4av6Q

    Hot Dog Hot Dog Hot Diggity Dog.
  9. Quote:
    Originally Posted by Avatea View Post
    Incoming update! The root cause of the flashing issue (whether caused by the SG interface or not) should be fixed in an upcoming patch!
    First after redname obligatory comment... Yah...

    Avatea, any idea when the patch will come through. This is making it very difficult for me to play the game... The constant flashing seems to be headache inducing at least for me, and as such I have been having to cut my playtime down vastly over the last two weeks.

    Thanks for any further information,
    elvnsword
  10. Yea, weak Paragon... we all know better then to buy consumables that have no positive effect. The baseball bat is craftable in Invention system, the Warwolf is a fetch from a heroside mission, as is the holy shotgun shells... It's a decent deal for the revives and the dual inspirations if people are even using those, but I don't know that I have seen it used outside of the Paragon Rewards Program awarded ones...

    Please make sure the next offering is better... We want a Wolves MM, and possible a Noncombat Pet for everyone else...

    Thanks
    elvnsword
  11. elvnsword09

    Base Question...

    Ok, maybe I am having a brainfart here but, is there a way to lock sg members from adding personal salvage, like the loyalty reward pieces to the base? We are having an issue with getting it across to everyone not to do that... and it would be nice to be able to just have an across the board lock..

    thanks,
    Elvnsword
  12. I have the name Quiet and the name Bright Shadows up for trade... I am not quite sure what I am looking for but I will know it when I see it...
  13. @Cien_Fuegos,

    1. No... frankly the Sewer Trial is built to assume your going to play it up through 22 at least.
    2. I can dig that, more "single team" trials meant to boost XP and push players...
    3. No...
  14. Quote:
    Originally Posted by Obsidian_Light View Post
    Do you happen to remember the day before i14 launched, and the 3 days after i14 launched?

    Let me take you all down a memory lane stroll...

    Day before i14 went live, the salvage market for commons was pretty cheap, uncommons were around what they are worth to a vendor, and rares were really the only thing that spiked to the 500k + mark.

    Day 3 after i14 went live, practically ALL of the common salvage was GONE. Uncommons were selling for MILLIONS of influence, as were rares.

    And it stayed like that for weeks because all of you 'story writers' and 'farmers' were busy piling into AE to write your 'epic' tale, or farm the pants off your new toon in 3 hours on a 'Rikti Doll' farm (which later turned into a Green Mito Hami farm).

    Only recently has the market even began to even itself out, and still the things that were cheap as dirt, are still somewhat expensive to the casual player (So not taking this argument any further than it already has on casuals vs. hardcore vs. content vs. farmers vs. writers).

    I sometimes wonder why people buy the 'gotta have it nao' Uncommon and Rare salvage from the market at anywhere between 50k - 2million inf, when you can buy ALL of those from AE with Tickets (-gasp- you mean tickets in mass means i can save a few million?)

    Either way, long story short, NO ONE is right, and NO ONE is wrong. Farmers have always existed, you writers are just pissy because your precious amateur content is being overlooked by people who farm. And the farmers will immedately go on the defense to tell you that without them, you wouldn't have a stinking thing in the market, and they certainly wouldn't be around to take the labor pains of getting your content loving butts through those grind levels in just a few minutes of time.

    Everyone has farmed something at some point in their game time existence. Don't tell me you haven't because it's complete BULL. It's just like saying you don't lie, which is an immediate lie.

    Deal with us, because we certainly deal with you.

    And yes, this was written by a farmer, a content player, a MA storyarc writer, someone with multiple 50's and multiple mid and low level toons, a hardcore player, and a rp'er.

    Grow up.
    /em clap

    ((Edited to add points of my own))
    In Response to the Rest of the Thread...
    1. I don't think that farming, and story need to be mutually exclusive to each other. There are examples and precedent in comics of AE like environments being used as training grounds. I think a smart builder could capitalize on that and make they're own "holo training ground," or "danger room" style trainer.

    2. AE Babies, look I farm, and when I farm, I am choosy on who I bring with me. I DO NOT bring along people who have no vet badges, or who I happen to know just started playing the game. What I do is encourage them to get one toon to 50 the hard way first, then come back and I will help with they're other toons. I think it is important to learn the in's and outs of running a character rather then lay there and gain levels on your first character. That is the Definition of an AE baby to me, someone with a 50 who doesn't know how to run they're 50, I have run into them before...

    3. Supply v Demand... Obsidian Light has a big point made here, I14 was the flood gate... and with it came a buy it now market... Your Demand requires supply, as a farmer, I happily provide that supply, I can do that with either the dev made farms, (Maria Jenkins... ftw) or the AE arcs... dependent on what supply I want to provide.

    4. Deal With It... The Devs have taken steps to ensure that our time v. reward is fair, the fact that a player can go through the sewer trial to 50 in 4 days worries more then AE farming, Deal with the fact that farming is here to stay, and you need the farmers.
  15. Quote:
    Originally Posted by xhris View Post
    Let's me start by sayingthat I bought all 3 powers, and already rolled a Rikti and a PPD toon, which will stay transformed all of the time.

    That been said, I had an idea. You know how we have unique heads(pumpkin) and unique tops(toga). How about unique costumes? Basically everytime you purchase one of these powers you gain 2 things: First, the normal transformation power for your toons to dress and roleplay and switch from one form to another. Second, you unlock a unique costume in the costume creator. When you select that costume from the list, you can't customise anything (or maybe only colour same parts), and can only add weapons, shields and auras. That way nothing clips with anything and you don't lose your costume when activating stealth powers, Rocket Board, Walk, visiting the tailor, etc.

    What do you guys think?
    I would love to see this implemented as an option with the same tech they use for the Arachnos Soliders...
  16. elvnsword09

    New Ideas,

    I know a lot of people out there use the bases for storage, especially of they're build specific enhancements and other specialty items. I also know that most of us have MAXED the storage capacity of at least one base.

    So I propose a new idea, with the complete lack of focus on reinstating the Base Raid feature, why not re-purpose the Vault pieces in bases to be storage specific, increasing our storage capacity? It would move the Salvage and Enhancement storage out of the workshops and into the Vault where it makes more sense. I know this is simply a stopgap solution as this storage will be filled by our packrat tendencies however it will give us some feeling of SOMETHING being done for our bases...

    While your at it can we get NPCs in our bases, with pre-recorded lines... I am thinking a butler, or robot who greets everyone for example. Guards, our bases are VERY empty especially for those of us with a public service, or public building theme... ((for example, my base is for a PPD themed supergroup, I would love to have cops walking the halls... ))
  17. Well since the cats out of the bag I will weigh in.
    @Golden Girl, Hon, do you even hear yourself anymore, or do you blindly defend anything the Devs do? Keyes is not, and will not ever be "fun." The idea of a Superhero MMO is to make us feel like Superheroes... this violates that precept by putting in an unresistable damage type that both the Pulse and the AV use like it's a pop gun... Not Fun, even with the proposed changes to tone it down, Not Fun... Not in the least...
    @PeterPeter
    I disagree; I do not think ANY addition to existing Incarnate slots should ever be locked behind more investment. We already had additions added to incarnate slots once, with Lore, and it cost us nothing other then to unlock those powers as we normally would have to. Now we have to do that AND invest 15 E-Merits, and the powers are lackluster to boot... The new Judgement power is dealing Smashing damage... for example... the most, or second most (can't remember which is which, smashing/lethal...) resisted damage IN THE GAME, but those people who have natural characters will want it, for concept, and will have to pay through the nose for it with they're time and effort.

    What really gets to me, is the change to BAF and Lam, as they are at face value a change to make us play the other incarnate trials, ok I get that. Instead of TAKING from us, why not ADD Incentive... When have you ever heard that taking incentive away in a game was a good idea... Something I have learned from basic game design and running D&D for 20+ years is that you ALWAYS make the path you want them to take to be the one with the most incentive... you don't penalize any other path, but you make yours the most attractive and it is naturally the one that is taken... Now that attraction doesn't need to be lucrative in D&D but in an MMO it kinda does... We invest time, we expect payout in our imaginary money... Your telling us Devs that we can't do that anymore reliably, because your taking the reliable investment away, but without a reliable investment I might not feel like it is worth my investment...

    The sad reality is this is AIMED at VIP members, as we are the only ones with access to Incarnate... So if we are the Core of your business... Keep Us Happy... No more new currencies, No more surprise costs for existing content expansion, and above STOP Telling Us How To Play, it is what @#$@# everyone off about ED, and the Farm changes, and now your doing it again.

    Stop Telling Us How To Play. We pay for the game, and the more you push us away the less of us are going to be willing to be here, I am watching my Global Friends window black out more and more everyday... and it is changes like these... an attitude of you vs us, that causes it. Please help us experience the game, facilitate our play, don't penalize it...
    Positive Reinforcement, not Negative.

    My two cents...
    Elvnsword
  18. Knockback,

    ::sighs::
    *Begin Cheesy 50s PSA Announcer Voice*
    Ok knockback is a form of Soft Control... it keeps the enemy on they're tuckus and not shooting at you... so, #1, it is all in all a GOOD THING. Now, when it is used improperly, either irresponsibly by unknowing individuals, or purposefully to annoy teams, then it is a Horrible thing...

    So Here is the Proper Way To Use Knockback...

    Corner Smash...: by aiming a cone with knockback at the rear of the spawn you ensure you hit everyone in the group, you fire into the spawn knowing hte corner behind that rear member is going to funnel them all into one nifty package for your teammates to Roast/Smash/do what have you...

    Center Spaced... AOE with a radial knockback are EXCEEDINGLY difficult to use properly and often involve needing height over the battlefield to see what your doing. My advice is aim to the outside of a group, with the tank in the center, and fire for that outside minion, it will knock badguys toward the tank, while minimizing the chance of knocking them away...

    Single Target Knockback: Always Move... move so you are aiming your badguy, as if bowling, into corners, walls, pillars anything that will arrest his movement. This is two fold... one it limits his flight distance, two the Longer the ragdoll animation, the longer he can't attack, if you stick a bosses head in a wall with knockback well he will be there for a minute or so while he tries to get loose... be wary though in caves as the walls are made of plasters and seem to be one way... badguys get in and can't get out, causing failed trials, missions, and frustrations all around..

    All in All Knockback is a TOOL, a good tool that gets misused with such enormity that people are more used to seeing it misused them properly applied. As such it has gotten a foul reputation, however if you practice your three A's "Aim, Apply, Aim Again" you'll be sweeping them off they're feet in no time...

    *End cheesy 50s PSA announcer voice...*
  19. Participating as of today.. creating my Oompa Lompa today

    remember kids, when oompa lompa's die they're ground into chocolate...
  20. Ok, So I created this during my lunchbreak so I am sure it isn't up to par, I mostly tried to amalgamate my old SS/Inv brute into a new StJ build instead.

    Fly is non negotiable for concept.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Liberty: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(48)
    Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A), ResDam-I(3)
    Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam/Rchg(37)
    Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 6: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(7)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(48)
    Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11)
    Level 12: Combat Readiness -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(37)
    Level 20: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(25)
    Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(27)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
    Level 30: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(33)
    Level 32: Crushing Uppercut -- FrcFbk-Rechg%(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Lock-%Hold(36)
    Level 35: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37)
    Level 38: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Heavy Blow -- Empty(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-Acc/Rchg(13), P'Shift-EndMod/Acc/Rchg(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod(39)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3

    Let me know what you think, and improvements that can be made...

    Thanks,

    Elvnsword...
  21. Please Devs, Please NO MORE NEW CURRENCY... we have Influence, Prestige, Shards, Threads, Astral Merits, Empyrean Merits, Hero Merits, Vanguard Merit, and regular Merits from Stories...

    We Do Not Need Another Specialty Salavage/Currency added to the game. Please allow us to use what we have. Yes it means a few people will have skills on Day 1, but you could easily add a badge requirement to the skill as well, meaning they still have to complete the story arc that unlocks it...

    Our time spent gathering all this stuff, is being marginalized by you to a degree that is becoming a little, frustrating, when every time you add new content to the Incarnate System you add a new Salvage/Currency requirement. It is hard enough for a small team/solo player to get this stuff, but when we can't use what we have already earned it makes it even worse...

    Thanks
    ~Elvnsword
  22. Quote:
    Originally Posted by Shellback View Post
    I love the think tank option! Can we PLEASE have additional tank styles so we can put it *over* standard heads? A tank full of water would be awesome to use for making aquatic characters who are able to escape the confines of their watery home!

    MC
    Seconded, give us the Jar over normal heads too please!!!
  23. elvnsword09

    Role Players

    Obsidian Syndicate is open to RP, but it isn't required
    Einherjar is Light RP

    those are the ones I am involved in...
  24. elvnsword09

    Vip pvp?!?

    Any chance we could get some Boot Camp up in here for us people who are old hands at PvE and new at PvP.
    I have been interested in PvP but, frankly the differences make it a little, frustrating to learn.

    ~elvnsword