SJ/Stone help...
Any ideas how to make this work folks. The Recharge is entirely too low with Granite running, it actually will hit negatives unless I also fire hasten... I have 5 LotG +Recharges in the build already... I don't really know where else to go on this one... I may have to write it off as not viable I suppose...
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
Well, you're not really telling us what you're going for here. Are you looking to softcap defenses and still have high recharge? Are you looking to increase running speed at all? Be good at groups or soloing? Without knowing more about what you actually want out of it, it's tough to help you improve the build.
Still, I'd say that you've got too many ST attacks. You should be able to drop one and still have a good ST attack chain at higher levels. This can also free up some slots, since you're underslotted for Acc.
Slotting Earth's Embrace for Aegis is probably a waste. Why not 5-slot it with Doctored Wounds instead? Likewise, slotting Mud Pots with nothing but Procs is probably not the most efficient way to go. Increasing Acc, EndRed, and Damage will probably give you more bang for your buck. And getting a set in there can help you with Defense or Recharge, too.
And can you run Combat Jumping and Rooted at the same time?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
what I am wanting to do is maintain basic mobility, and still have a toon capable of surviving like a stone tank does. I would prefer not to have to have teleport, but if that is what happens, then I will deal.
The goal is survivability with a usable version of Street Justice as well. That means I need enough of the powers to keep my combo levels up.
I put the Fighting pool in more out of habit then anything, if it isn't needed it can be removed.
What I did when making this was try to modify my existing SJ 50, SJ/Inv to the new armor set for build purposes. As you can see what I came up with has WAY to low of recharge, only with hasten up is Granite Armor even playable, and even then the recharge might be too low for SJ
I need help making this work at all at this point... I love the design and concept of the toon, but can't seem to make this build work in mids.
As it stands I know next to nothing about Stone Armor... So I would like it if you could walk me through so I can learn...
Thanks for any help you can provide.
elvnsword
PS Sorry for the delay on responding, forum bug kept logging me off...
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
See what you think of this build. I made some changes to focus more on recharge and run speed, but made a few sacrifices on survivability. I still think you will be plenty tough enough though. Run speed with Granite is 21.4mph and s/l defense is 46.5%(f/c/e/n is 31%)
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bad Road: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(5), B'ngBlow-Dmg/Rchg(5), B'ngBlow-Acc/Dmg(34)
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-EndRdx/Rchg(25)
Level 2: Stone Skin -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResDam/EndRdx(17)
Level 4: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 6: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 8: Earth's Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(13), RgnTis-Heal/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), RgnTis-Heal/EndRdx/Rchg(17)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 12: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Acc/Rchg(23), M'Strk-Acc/EndRdx(40)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(19)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 20: Rooted -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(34), Numna-Heal(36)
Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-Acc/Stun/Rchg(23), Stgr-Acc/EndRdx(39)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(48)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
Level 28: Crystal Armor -- LkGmblr-Rchg+(A), GftotA-Run+(42)
Level 30: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 32: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 38: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), Mocking-Acc/Rchg(50)
Level 41: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 44: Minerals -- LkGmblr-Rchg+(A), GftotA-Run+(50)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 2: Swift -- Run-I(A), Run-I(39), Run-I(43)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(39), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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THANKS!
This looks great. I am going to work on getting this all put togther asap... !
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
I need help with this build, I love the character and concept, but I am unable to make this work...
HELP Please...
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bad Road: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Rock Armor- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
Level 2: Stone Skin- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance
Level 4: Heavy Blow- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Sweeping Cross- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
Level 8: Earth's Embrace- (A) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Recharge
- (13) Aegis - Endurance/Recharge
- (15) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (17) Aegis - Psionic/Status Resistance
Level 10: Rib Cracker- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Mud Pots- (A) Eradication - Chance for Energy Damage
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (23) Impeded Swiftness - Chance of Damage(Smashing)
- (40) Obliteration - Chance for Smashing Damage
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
Level 16: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 18: Hasten- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 20: Rooted- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
Level 28: Brimstone Armor- (A) Steadfast Protection - Resistance/Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
Level 30: Spinning Strike- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Chance of Damage(Energy)
Level 32: Combat Readiness- (A) Rectified Reticle - Increased Perception
- (33) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - To Hit Buff
Level 35: Shin Breaker- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Crushing Uppercut- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Crystal Armor- (A) Kismet - Accuracy +6%
- (48) Kismet - Defense/Endurance/Recharge
Level 44: Minerals- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
Level 47: Granite Armor- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense
Level 49: Stone Prison- (A) HamiO:Nucleolus Exposure
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Regenerative Tissue - +Regeneration
- (39) Miracle - +Recovery
- (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - Accuracy/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...