New Build, StJ/Inv Brute Feedback Needed...


elvnsword09

 

Posted

Ok, So I created this during my lunchbreak so I am sure it isn't up to par, I mostly tried to amalgamate my old SS/Inv brute into a new StJ build instead.

Fly is non negotiable for concept.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Liberty: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(48)
Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A), ResDam-I(3)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam/Rchg(37)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 6: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(7)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(48)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11)
Level 12: Combat Readiness -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(37)
Level 20: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(23)
Level 22: Boxing -- Empty(A)
Level 24: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(25)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(33)
Level 32: Crushing Uppercut -- FrcFbk-Rechg%(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Lock-%Hold(36)
Level 35: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 38: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Heavy Blow -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-Acc/Rchg(13), P'Shift-EndMod/Acc/Rchg(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod(39)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3

Let me know what you think, and improvements that can be made...

Thanks,

Elvnsword...


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

I'm building an Inv/StJ Tank so have a little familiarity with the powers.

One thing I'm not clear on with this build, is what you're trying to achieve... Add to that my confusion at where an extra +100% recharge was coming from (it was the Force Feedback proc) and I've been scratching my head for a bit

Anyway, these are my thoughts...

- The +Def additional slot in CJ is only adding +0.5% defence. You do obviously get the 2 set bonus of 10% regen, but moving this to a Healing slot in Health would give you +17% effective regen.

- The 3rd recharge IO in Hasten is only giving you 3 seconds less downtime. Worth a third slot?

- 6 slots in Stamina and I'm not sure on the benefits. It must be the set bonuses you were after, but I can't see what benefit they bring.

- Dull Pain is a major power in the form of a Heal as well as Max HP (which increases your effective regen as well) and it's on a slow recharge (155 seconds w/Hasten)

I had a play with the exact same powers and came up with the following build: (powers chosen in no particular order)

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(9), RctvArm-EndRdx(11)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-EndRdx/Rchg(40)
Level 8: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(21), C'ngBlow-Acc/Dmg(21), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/EndRdx(46)
Level 10: Combat Readiness -- RechRdx-I(A), RechRdx-I(13)
Level 12: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 14: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/Rchg(27), Aegis-ResDam/EndRdx(27)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx/Rchg(39)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Weave -- RedFtn-Def(A), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(34), LkGmblr-Rchg+(39)
Level 28: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 32: Fly -- Flight-I(A)
Level 35: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 38: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- Heal-I(A), EndMod-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3

The differences?

Pros
- 46% S&L Def (softcapped) vs your 41%
- 34% F, C, E & N Def vs 30/25 on your build. the above build is a purple insp from the soft cap to everything (excluding what you can find with Invincibility)
- 116% overall recharge vs 105%
- Slightly better end recovery/second and slightly less end use/sec than your build.
- Perma dull pain vs 35 second downtime dull pain

Cons
- Removed the chance for recharge proc
- 233% regen vs your 284%
- 111% max hp vs your 117%

Resists are about the same.

If you could stretch to the Glad +3%def proc, you could probably drop a Kin Combat set and replace it with 3 frankenslots to free up a slot, or shave some slots out of Weave and lose the 5% recharge bonus it's there to provide.

If you're not set on those power choices, Taunt + a 6 set of Mocking Beratement gives some nice +Def & +Recharge bonuses too...

Lastly, you might consider using any spare Enhancement Boosters to lift the 2 Recharge IOs in Hasten to +5's (would save 6 seconds of additional downtime on the Power)

-H