ED to Ambush farms in i21


Aneko

 

Posted

Misson Architect

  • On Mission Architect maps, using multiple Ambushes will result in reduced rewards for Ambushes past the first. The first spawned Ambush will give full rewards, the second will give 75% rewards, the third will give 56.25% rewards (75% of 75%), and continuing to diminish to the cap.
http://boards.cityofheroes.com/showthread.php?t=275742


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Srs devs? Srs?


 

Posted

Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?


I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177

 

Posted

Quote:
Originally Posted by Tubbius View Post
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?
Well if you take my 'omg' farmer (a 50+3 ss/fire broot) he caps tickets in 1.5 ambush so he won't feel it as much. But that's an IOed out incarnated toon and in a normal farm the difference would be that he'd have to move more.

But for the lowbie self-pling farms, where you can take a brute to 30 in 4 hours (and to 50 in ten according to some) it might be significant since in those you're not fighting +4 mobs and you rely on more ambushes to cap tickets - you one shot mobs with some fury, while my 50 doesn't one-shot the pink lts and bosses (they give more inf/tickets/prestige/xp tho), so while in the lowbie farms you can cap tickets quite fast too with an unslotted toon, you depend on defeating more mobs, so more ambushes.


 

Posted

Anything that reduces rewards in AE is OK in my book.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Venture I always thought you were in the Pro AE crowd...

Now your arcs get bombed if they contain self rezzers and ambushes? The options are dwindling.


 

Posted

There is a thread for the AE changes? I didn't see one posted.


 

Posted

Quote:
Originally Posted by Tubbius View Post
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?

They are if you are selling XP boosters, Inf boosters, IOs, etc, for real money.


 

Posted

Quote:
Originally Posted by Tubbius View Post
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?
CEBR ("Claws/Electric Brutes Rule") - check the thread, if it still exists, in the brute forum.

Formerly:
Get your AOEs (damage aura and spin)
Load on insps
Trigger ambushes on bosses
Go to town on ambushes and rezzers.

The rezzing got hit a patch or two ago. The bosses (I don't think minions/lts did anything) would spawn ambushes - I *believe* at each quarter-health increment. (I've honestly not looked.) There would also be destructable items that spawned ambushes. (Or it's an either/or thing.)

So, yeah. They did rely on the mechanic, just to get a horde of enemies in range for AOEs.

What I find sadly amusing about this is, as I write that description, I think of Praetorian ambushes (and, recently, one in SSA #2 heroside) that piled several ambushes worth of enemies on me at once, when I was at a level and on an AT that certainly couldn't handle it.

I'd *really* love to see some patch notes about things actually fixed in AE. Or see some old arc cleanup. Or UI updates. Something other than nerfs.


 

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Yeah but it's on Beta right now, If you ask me it's a good thing, it's the only way too stop AE Farming on bigger Server like Freedum and Virtue. Plus people keep lvling in Ae and not learning how to play this game and we really don't want more AE Noob around.


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Quote:
Venture I always thought you were in the Pro AE crowd...
I am in the Pro AE crowd. Anything that makes munchkins look elsewhere for their free lunch is good for us.

Have you ever watched the Captain Dynamic promo videos for AE? They're still in the Media section on the company site, though you'll have to dig for them. Go watch the first one if you haven't already. I'll wait.

...

...

...

Back? Notice who is the butt of the joke? That's right. If you're a munchkin, you're not in the "pro AE" crowd. You're the enemy.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by GreenFIame View Post
Yeah but it's on Beta right now, If you ask me it's a good thing, it's the only way too stop AE Farming on bigger Server like Freedum and Virtue. Plus people keep lvling in Ae and not learning how to play this game and we really don't want more AE Noob around.

Once again no its not. You have to realize that this was anticipated and there are several other style farms already in use by real farmers.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I really dont see the point of this - Marty is supposed to already cap rewards at their desired level.

If they're attempting to make AE a barren wasteland, they're definitely going down the right path.


131430 Starfare: First Contact
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Posted

I will commend the developers on creating a more merciful fix than the one I'd have implemented.

I'd have removed XP and Tickets from Ambushes all together.
And had XP and rewards in MA multiplied by your Combat Level divided by your Security level, if combat level was lower than 10. (AKA: 1/50th of normal rewards if exemplared to level 1)

Would have single-handedly murdered Exemplar based and Ambush based farms in one swoop. In fact, applied to the real game, the exemplaring change would have a similar effect on DFB spamming, without affecting TF's, which I would consider a happy bonus.

I'm not opposed to farming per se, I'm opposed to the gap between the top end and the average being based on leveraging the aggro cap to create a queue of enemies who patiently wait to be mowed down.


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.

 

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Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn..."


 

Posted

Quote:
Originally Posted by Venture View Post
I am in the Pro AE crowd. Anything that makes munchkins look elsewhere for their free lunch is good for us.
Just so we're clear, less people farming MA missions does not mean more people are going to play through someone's crappy story arc. Just like every other change that's been made to MA rewards since I14, the farmers will move on to something else and the impact will be minimal.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Just so we're clear, less people farming MA missions does not mean more people are going to play through someone's crappy story arc.
Right, they'll be too busy playing the non-crappy ones.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
Right, they'll be too busy playing the non-crappy ones.
There isn't a single storyline in this game that rises above mediocre. Some of the problem is the nature of the source material. 15 pages with a fight in the middle isn't much to tell a great story. You combine that with a videogame where people are going to be fighting and want to be fighting 90% of the time there just isn't much room left to explore the human condition. Toss in that fact that every story is going to end with you clicking on something or killing something, just insures that anything trying to raise its head above mediocre has just been pounded into the ground like a tent peg


 

Posted

Quote:
Originally Posted by Another_Fan View Post
every story is going to end with you clicking on something or killing something, just insures that anything trying to raise its head above mediocre has just been pounded into the ground like a tent peg
Books and movies are even worse. You don't even get to click on something or kill something at the end! How can you possibly tell a good story with that kind of limitation?


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Posted

Quote:
Originally Posted by Venture View Post
Right, they'll be too busy playing the non-crappy ones.
No, they'll be out farming regular content again. No one's going to suddenly start running story arcs because farming in MA missions isn't efficient.

EDIT: Actually, I think there won't be less people farming, it's just what they're farming that will change. The majority of players will continue to ignore player-created story arcs.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
There isn't a single storyline in this game that rises above mediocre.
False.

Quote:
No, they'll be out farming regular content again. No one's going to suddenly start running story arcs because farming in MA missions isn't efficient.
You don't know that. Neither does anyone else.

We had an active, fairly high number of players interested in story arcs when AE started. Maybe the shiny has worn off or maybe all the crap we've had to take has driven them off for good. Maybe not. What I do know is that public perception is that AE is only for farming, and if story arcs are ever going to have a chance to regain their place that perception has to change. The farms have to go. Not onto their own "tab"; they have to go away. Some things just don't mix. The chess club and the racquetball team can't both play in the same room. There's plenty of farmable content in the rest of the game; go use that.

Simply put, this town ain't big enough for both of us.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"