ED to Ambush farms in i21
Srs devs? Srs?
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?
I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177
The current flavor, yes. I'm sure they'll find something else they can take advantage of next.
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Faces of the City
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?
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But for the lowbie self-pling farms, where you can take a brute to 30 in 4 hours (and to 50 in ten according to some) it might be significant since in those you're not fighting +4 mobs and you rely on more ambushes to cap tickets - you one shot mobs with some fury, while my 50 doesn't one-shot the pink lts and bosses (they give more inf/tickets/prestige/xp tho), so while in the lowbie farms you can cap tickets quite fast too with an unslotted toon, you depend on defeating more mobs, so more ambushes.
Anything that reduces rewards in AE is OK in my book.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Venture I always thought you were in the Pro AE crowd...
Now your arcs get bombed if they contain self rezzers and ambushes? The options are dwindling.
As usual, I propose that comments and concerns be voiced in the beta threads.
There is a thread for the AE changes? I didn't see one posted.
NVM found it: http://boards.cityofheroes.com/showthread.php?t=275917
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?
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They are if you are selling XP boosters, Inf boosters, IOs, etc, for real money.
Are ambushes that much of a problem that they needed to do this? I'm not being sarcastic. I honestly would like to know. What IS the source of the ills in AE? Do the farms rely on ambushes?
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Formerly:
Get your AOEs (damage aura and spin)
Load on insps
Trigger ambushes on bosses
Go to town on ambushes and rezzers.
The rezzing got hit a patch or two ago. The bosses (I don't think minions/lts did anything) would spawn ambushes - I *believe* at each quarter-health increment. (I've honestly not looked.) There would also be destructable items that spawned ambushes. (Or it's an either/or thing.)
So, yeah. They did rely on the mechanic, just to get a horde of enemies in range for AOEs.
What I find sadly amusing about this is, as I write that description, I think of Praetorian ambushes (and, recently, one in SSA #2 heroside) that piled several ambushes worth of enemies on me at once, when I was at a level and on an AT that certainly couldn't handle it.
I'd *really* love to see some patch notes about things actually fixed in AE. Or see some old arc cleanup. Or UI updates. Something other than nerfs.
Yeah but it's on Beta right now, If you ask me it's a good thing, it's the only way too stop AE Farming on bigger Server like Freedum and Virtue. Plus people keep lvling in Ae and not learning how to play this game and we really don't want more AE Noob around.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
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Venture I always thought you were in the Pro AE crowd... |
Have you ever watched the Captain Dynamic promo videos for AE? They're still in the Media section on the company site, though you'll have to dig for them. Go watch the first one if you haven't already. I'll wait.
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Back? Notice who is the butt of the joke? That's right. If you're a munchkin, you're not in the "pro AE" crowd. You're the enemy.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Yeah but it's on Beta right now, If you ask me it's a good thing, it's the only way too stop AE Farming on bigger Server like Freedum and Virtue. Plus people keep lvling in Ae and not learning how to play this game and we really don't want more AE Noob around.
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Once again no its not. You have to realize that this was anticipated and there are several other style farms already in use by real farmers.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I really dont see the point of this - Marty is supposed to already cap rewards at their desired level.
If they're attempting to make AE a barren wasteland, they're definitely going down the right path.
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I will commend the developers on creating a more merciful fix than the one I'd have implemented.
I'd have removed XP and Tickets from Ambushes all together.
And had XP and rewards in MA multiplied by your Combat Level divided by your Security level, if combat level was lower than 10. (AKA: 1/50th of normal rewards if exemplared to level 1)
Would have single-handedly murdered Exemplar based and Ambush based farms in one swoop. In fact, applied to the real game, the exemplaring change would have a similar effect on DFB spamming, without affecting TF's, which I would consider a happy bonus.
I'm not opposed to farming per se, I'm opposed to the gap between the top end and the average being based on leveraging the aggro cap to create a queue of enemies who patiently wait to be mowed down.
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Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn."
Players: *kicks dead horse* "Your turn."
Devs: *kicks dead horse* "Your turn..."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Just so we're clear, less people farming MA missions does not mean more people are going to play through someone's crappy story arc. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
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TALOS - PW war journal - alternate contact tree using MA story arcs
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EDIT: Actually, I think there won't be less people farming, it's just what they're farming that will change. The majority of players will continue to ignore player-created story arcs.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
^^^ True, farming will continue unabated in non-ambush AE maps and the old school fire maps (blue side) and TV mission red side.
Thorizdin
Lords of the Dead
Old School Legends
There isn't a single storyline in this game that rises above mediocre. |
No, they'll be out farming regular content again. No one's going to suddenly start running story arcs because farming in MA missions isn't efficient. |
We had an active, fairly high number of players interested in story arcs when AE started. Maybe the shiny has worn off or maybe all the crap we've had to take has driven them off for good. Maybe not. What I do know is that public perception is that AE is only for farming, and if story arcs are ever going to have a chance to regain their place that perception has to change. The farms have to go. Not onto their own "tab"; they have to go away. Some things just don't mix. The chess club and the racquetball team can't both play in the same room. There's plenty of farmable content in the rest of the game; go use that.
Simply put, this town ain't big enough for both of us.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Misson Architect
- On Mission Architect maps, using multiple Ambushes will result in reduced rewards for Ambushes past the first. The first spawned Ambush will give full rewards, the second will give 75% rewards, the third will give 56.25% rewards (75% of 75%), and continuing to diminish to the cap.
http://boards.cityofheroes.com/showthread.php?t=2757421. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives