ED to Ambush farms in i21


Aneko

 

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Originally Posted by Crysys View Post
Why not have the dev team do a system-wide purge of all AE arcs that implement any of the following:
Because it means that good, well-done arcs like mine will never ever hit the # of plays, arc number, and rating that I currently have because I have no stomach whatsoever for the aggressive ******* you have to do to get it?


 

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Originally Posted by Megajoule View Post
starting with the introduction of PvP and the changes made to the PvE game to accommodate it
Uhhh, can you name even one change (other than the Hurricane nerf) that was implemented specifically due to PvP concerns? I'll save you the time and let you know you can't, because that's the only one. I'd swear people that think this are playing a different game than I am.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Kioshi View Post
I'd even say they aren't a 'grey' group. I have three good farming toons, although I don't farm unless I'm bored. Two of them were leveled the 'hard' way and I enjoyed the ride. My SS/Fire brute was self pled in AE.

But except in cases like TopDoc's, who made a CEBR for every server just because he wanted to (and he plays the game as well since he's on Repeat Offenders and I team with him on lowbies! Who would guess?), there's no need to have more than one or two farming toons, and two if you farm every day because you'll want more mileage from the market slots and stuff.

Funnily enough, my SS/Fire is poor now because I was a bit bothered by my 20ish human-only PB and SD/MA Tanker end usage so I bought 4 health uniques crafted at buy it NAO prices, I'm helping the market am I not? Plus I sent the rest he had (750 mil) to my SM/Elec Brute to IO her since she's close to 50. Sooo are any of these three toons I spent money on lately optimal for farming or even soloing AVs/PVP? No, just like the myriad of toons I saw people who farm way more than me play.

By the way, usually when I farm with my SS/Fire it's because I feel like killing a lot of stuff and 'relax'. Because if I wanted to make money faster than I do with him killing hordes of 54s, I can get a shelved toon and buy recipes and sell crafted IOs, no resorting to flipping or etc. The toon who actually funded my SS/Fire was a 40 rad/psi def I don't play since I left in i12 - spent one week on the market doing this (buying desirable recipes for less than 50k infl each and selling the IOs for 10 mil, then I stepped up for more expensive ones), 20 minutes at a time, in one week he made more money than my SS/Fire ever did (the 1.5 bil I threw on the brute). And as I said, I didn't flip stuff or sold for over the asking price, so why is farming frowned upon since it's less profitable (although less boring for me, not every week I feel like marketeering)? I can do more money on a level 1 whatever/whatever toon (or several since at level one you have too few market slots) than with my 50+3 1.5 bil SS/Fire in a week just using WW.

And still, when I'm not bored/sick (I get sick a lot that's why I post so much on nights and weekends since I work by day), I may be farming and I'm always watching the server channels to see if there's a TF forming so I can go have fun be it on a Posi on a DO'ed toon or a LGFT on another one, even my farming brute has done most high end tfs because I wanted to take a break from farming. So yeah... we kinda 'mix', people who say 'farmers are a different kind of player' probably had one or two bad experiences with the two farmers out of 100 who think farming is 'the only way to play', but it's no different than the occasional stuck up RP'er/PVP'er you'll find (emphasis on 'occasional', because I get along just fine with a RPing team and when I was finally trying PVP - right before i13 landed - I was getting my **** handed to me, I was in a good arena team versus another vet arena team, on a non optimal PVP build, and all I got was friendly advice and that 'I was doing well for my first time in Arena Team PvP' even though it was not my impression lol).
All that might as well be in Martian for all the sense it made to me. My eyes glazed over bigtime. Is that what a farmer's stream-of-consciousness looks like?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Originally Posted by Captain_Karate View Post
All this will really do for me, is increase the amount of loading screens I see. One mob, one ambush, and the second at 75% xp is still gonna cap my tickets, and level up my alts marginally slower than I can do now, which currently is 1-50 in 5 hours and change using my elec/fire brute on +4x8.

This change won't affect me, or my levelling, or inf generation much. I suppose that angers the coh "purist's" who think farming AE is evil or something, but I don't play this game to make THEM happy. lol. I've been playing for 6 yrs, and just don't see the point of grinding my way through 50 levels when I've already done the story arcs, and don't care much for the ''AE Lotto'' as I call it - wading through subpar arcs looking for decent ones. I'll just take my quick route to 50, and start playing endgame content - which is what I am interested in. Of course, I may not be the typical player, but then again, I don't want to be the typical player. :P
it looks to me like you only posted this to get that first paragraph in as some sort of boast.

...when I worked in a bar, there was this customer who for some reason liked to talk a lot about how much he could drink and that he could drink anything. One day, he produced a carton of eggs, demanded a pint glass, cracked ten of them into it and downed the lot, raw and in one. It was utterly pointless, but he was all "See? I told you! And I could drink another ten if I wanted to, too!"

I and the other barman present hadn't egged him on or anything; his 'impressive' feat was entirely for his own benefit, even if he thought he was impressing the people watching.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Originally Posted by macskull View Post
Uhhh, can you name even one change (other than the Hurricane nerf) that was implemented specifically due to PvP concerns? I'll save you the time and let you know you can't, because that's the only one. I'd swear people that think this are playing a different game than I am.
Travel power suppression.
Phase Shift being rendered utterly useless.


My characters at Virtueverse
Faces of the City

 

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Phase Shift being rendered utterly useless.
Seriously, that's news to me. What exactly did it used to do? Because right now it's awesome.

At least last I talked to someone about it, travel suppression is far, far more of a server load issue than it ever was a PVP issue.


 

Posted

Used to be that Phase Shift was a great "panic button" - it activated instantly and you could stay as phased as long as you liked/needed to. Nobody seemed to care when this was only against PvE, but I'm sure you can see the problems for being able to escape PvP ambushes at the click of a button and remain untouchable indefinitely, even if it is the final power in a pool.

(I may be wrong on some of the details - I never actually got to use it, but was planning to take it on my notional pistol scrapper, back when he was going to RP Invuln as Intangibility. This is the same guy who finally got into the game as a Dual Pistols/Dark Defender.)

Travel Suppression was added for the same "keep people from instantly escaping" reason, and also to cut down on "jousting" - cue up a power, run or fly past, and by the time the attack resolves you're out of range of retribution. This wasn't just a PvP issue, admittedly - apparently some people were doing it constantly against tough foes in PvE - but that brought it into focus and to the top of the stack to be "fixed". One byblow of that fix was to greatly reduce or eliminate the fun of zipping in and out of melee like the Flash and other superspeedsters. (In terms of actual DPS, jousting probably wasn't even that efficient. But it was fun. No place for that after I4, though.)


My characters at Virtueverse
Faces of the City

 

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Originally Posted by Thirty-Seven View Post
I just started reading this thread, and so don't a have a full perspective on the discussion thus far... but I noticed this and figured I would comment.

That IS what is happening. There are boatloads of folks trying to make their own farming arcs and failing miserably at it (or continue to have old un-usable farm arcs listed) that really are making it harder to find the well written stories. It is the principle reason that I don't really use the AE for anything anymore: unless I already know the name of a good arc, it is pretty difficult to find one when I feel like it.
I just started running AE arcs myself for a change of pace on my blaster and I did run into this issue myself. There were several Dev Choice arcs at the top and a couple or three 5-starred arcs. I ran those, then I found arc after arc with what sounded like an actual story arc name and they were 5 starred, but no other indication of what they were for. No description, nothing.

I just came back to the game and had zero clue these were farming arcs. I'm not against the farming thing, but honestly, I feel they need to be removed from the main story arcs and put in their own tab or some such. I don't think players should have to accept an arc to figure out what it is and there should be a way to filter them out right off the bat. That goes both ways. If someone wants to farm and wants to filter out the stories, more power to them.

One of the problems I saw was that quite a few of these farm arcs were listed in the 1-50 range, which means they appear to show up no matter what level range arc you search for and because farmers have uprated these so high, they're always at the top and you do have to sort through them somehow. Maybe that's working as intended? I don't know, but it's misleading if you're not familiar with the AE system. (Like me. )


 

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Originally Posted by Megajoule View Post
Used to be that Phase Shift was a great "panic button" - it activated instantly and you could stay as phased as long as you liked/needed to. Nobody seemed to care when this was only against PvE, but I'm sure you can see the problems for being able to escape PvP ambushes at the click of a button and remain untouchable indefinitely, even if it is the final power in a pool.
Yup, on my EM/Regen stalker, used to buildup-assassin strike-energy transfer (or whatever that was called)-Phase while running away like a little ***** cackling as everyone and their brother tried to retaliate. Was totally a cheap trick and worked almost every time.


 

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Originally Posted by Megajoule View Post
Used to be that Phase Shift was a great "panic button" - it activated instantly and you could stay as phased as long as you liked/needed to. Nobody seemed to care when this was only against PvE, but I'm sure you can see the problems for being able to escape PvP ambushes at the click of a button and remain untouchable indefinitely, even if it is the final power in a pool.

(I may be wrong on some of the details - I never actually got to use it, but was planning to take it on my notional pistol scrapper, back when he was going to RP Invuln as Intangibility. This is the same guy who finally got into the game as a Dual Pistols/Dark Defender.)
You are wrong on the details. It didn't activate instantly, and it was great in pve to activate it and click all the blinkies in a mission, completing the mish with zero(absolutely zero, not, surounded by 100 angry mobs and if you don't time your heal/inspiration properly you are dead zero) risk, and full rewards. Of course it was changed so you couldn't click while phased before the 30 second duration was added, however, there have been several changes to the power, and not all of them were pvp related.

Also, as said above, how many times do you need a 30 second break mid combat? It still works just fine. One mans utterly useless is anothers breathing room he needs to get back into the fight.


 

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Originally Posted by Megajoule View Post
Travel power suppression.
Phase Shift being rendered utterly useless.
Travel power suppression was not a PvP nerf. It was done mostly so ranged characters could not fire off an AoE and be out of retaliation range of mobs before they could react, thus gaining XP with little to no risk. It's worthwhile to note that Hurdle + Combat Jumping provides excellent in-combat movement which does not suppress. The phase change was also not a PvP nerf - I'd love to hear justification for how being able to interact with glowies while phased, or to be indefinitely untouchable, makes sense.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Good Job Dev, but maybe you should just remove Xp all together in AE, The whole point is to make unique Story and Adventures not XP gaining.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

According to Castle, of the 8 major reasons for travel power suppression, only 3 were PvP related. Others included AI abuse in PvE and risk/reward ratios.

People also tend to forget about the brief period when instead of suppression, they added a hefty to-hit debuff to all travel powers as a way of discouraging their use in combat. People complained, so we now have the suppression we know today. Getting out of PvP situations fast was a side effect of the intended purpose, to stop people from using these powers in any given combat situation.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

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Do people still pvp in CoH?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Originally Posted by Reiraku View Post
According to Castle, of the 8 major reasons for travel power suppression, only 3 were PvP related. Others included AI abuse in PvE and risk/reward ratios.
I can't remember now if the comment was said in confidence, but I'm fairly sure it was public knowledge that too-fast movement puts a strain on the server. The reason the servers can handle us zipping around en masse at the speed caps is because we regularly stop and give it time to check up on us and not leave us as perpetually heisenberg'd particles.


 

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I and the other barman present hadn't egged him on or anything
i c whut u did there....


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by macskull View Post
don't try and give me the "my x or y is now worth less XP so people don't play my arc!" garbage, because if you were a good, serious storyteller people would play your arcs regardless of how much XP they gave.
Not necessarily.

An alternative to regular content for character progression was one of MA's primary draws for me.

When it was nerfed to hell and back, I stopped using it. So did a lot of other people I know. As a leveling path, it was already a slower pace (if not farming), and the nerfs made it glacial. Back to standard content we all went.

Quote:
less people using the MA for farming does not mean more people are going to play player-written arcs.
It might, under present dynamics, but it seems to me that has more to do with the crap UI.

Putting farms on a separate tab would likely accomplish the same increased interest in non-farm arcs.

So would maybe nuking any and all arcs that haven't been touched by their authors in a year... or even six months.

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I'm also not sure why you think farming is bad, because of the whole part where it provides supply to the market, thus ensuring the items you want are available when you want them.
I see this asserted a lot. But, frankly, I don't notice any evidence of it.

What I've noticed is that influxes of supply occur when the community as a whole is focusing on a particular band of content. Shortages occur when those bands are being ignored by the community.

For example, mid-level salvage was quite scarce, and getting silly-expensive, until content was introduced that brought players back to playing in that level range. Suddenly, prices crashed and there was a glut of supply.

While I'm sure farmers have some degree of impact on the market, I think it's oft overstated. In any event, it's certainly not a given, and doesn't seem to come anywhere near the impact level of the general community.

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All the "AE babies" this section of the forums loves to cry about haven't affected my gameplay at all.
Agreed, I've always found this to be an inane complaint.


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Originally Posted by Hydrophidian View Post

I see this asserted a lot. But, frankly, I don't notice any evidence of it.
Do you happen to remember the day before i14 launched, and the 3 days after i14 launched?

Let me take you all down a memory lane stroll...

Day before i14 went live, the salvage market for commons was pretty cheap, uncommons were around what they are worth to a vendor, and rares were really the only thing that spiked to the 500k + mark.

Day 3 after i14 went live, practically ALL of the common salvage was GONE. Uncommons were selling for MILLIONS of influence, as were rares.

And it stayed like that for weeks because all of you 'story writers' and 'farmers' were busy piling into AE to write your 'epic' tale, or farm the pants off your new toon in 3 hours on a 'Rikti Doll' farm (which later turned into a Green Mito Hami farm).

Only recently has the market even began to even itself out, and still the things that were cheap as dirt, are still somewhat expensive to the casual player (So not taking this argument any further than it already has on casuals vs. hardcore vs. content vs. farmers vs. writers).

I sometimes wonder why people buy the 'gotta have it nao' Uncommon and Rare salvage from the market at anywhere between 50k - 2million inf, when you can buy ALL of those from AE with Tickets (-gasp- you mean tickets in mass means i can save a few million?)

Either way, long story short, NO ONE is right, and NO ONE is wrong. Farmers have always existed, you writers are just pissy because your precious amateur content is being overlooked by people who farm. And the farmers will immedately go on the defense to tell you that without them, you wouldn't have a stinking thing in the market, and they certainly wouldn't be around to take the labor pains of getting your content loving butts through those grind levels in just a few minutes of time.

Everyone has farmed something at some point in their game time existence. Don't tell me you haven't because it's complete BULL. It's just like saying you don't lie, which is an immediate lie.

Deal with us, because we certainly deal with you.

And yes, this was written by a farmer, a content player, a MA storyarc writer, someone with multiple 50's and multiple mid and low level toons, a hardcore player, and a rp'er.

Grow up.



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Freedom, Virtue, Exalted

 

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Originally Posted by Obsidian_Light View Post
Do you happen to remember the day before i14 launched, and the 3 days after i14 launched?

Let me take you all down a memory lane stroll...

Day before i14 went live, the salvage market for commons was pretty cheap, uncommons were around what they are worth to a vendor, and rares were really the only thing that spiked to the 500k + mark.

Day 3 after i14 went live, practically ALL of the common salvage was GONE. Uncommons were selling for MILLIONS of influence, as were rares.

And it stayed like that for weeks because all of you 'story writers' and 'farmers' were busy piling into AE to write your 'epic' tale, or farm the pants off your new toon in 3 hours on a 'Rikti Doll' farm (which later turned into a Green Mito Hami farm).

Only recently has the market even began to even itself out, and still the things that were cheap as dirt, are still somewhat expensive to the casual player (So not taking this argument any further than it already has on casuals vs. hardcore vs. content vs. farmers vs. writers).

I sometimes wonder why people buy the 'gotta have it nao' Uncommon and Rare salvage from the market at anywhere between 50k - 2million inf, when you can buy ALL of those from AE with Tickets (-gasp- you mean tickets in mass means i can save a few million?)

Either way, long story short, NO ONE is right, and NO ONE is wrong. Farmers have always existed, you writers are just pissy because your precious amateur content is being overlooked by people who farm. And the farmers will immedately go on the defense to tell you that without them, you wouldn't have a stinking thing in the market, and they certainly wouldn't be around to take the labor pains of getting your content loving butts through those grind levels in just a few minutes of time.

Everyone has farmed something at some point in their game time existence. Don't tell me you haven't because it's complete BULL. It's just like saying you don't lie, which is an immediate lie.

Deal with us, because we certainly deal with you.

And yes, this was written by a farmer, a content player, a MA storyarc writer, someone with multiple 50's and multiple mid and low level toons, a hardcore player, and a rp'er.

Grow up.
/em clap

((Edited to add points of my own))
In Response to the Rest of the Thread...
1. I don't think that farming, and story need to be mutually exclusive to each other. There are examples and precedent in comics of AE like environments being used as training grounds. I think a smart builder could capitalize on that and make they're own "holo training ground," or "danger room" style trainer.

2. AE Babies, look I farm, and when I farm, I am choosy on who I bring with me. I DO NOT bring along people who have no vet badges, or who I happen to know just started playing the game. What I do is encourage them to get one toon to 50 the hard way first, then come back and I will help with they're other toons. I think it is important to learn the in's and outs of running a character rather then lay there and gain levels on your first character. That is the Definition of an AE baby to me, someone with a 50 who doesn't know how to run they're 50, I have run into them before...

3. Supply v Demand... Obsidian Light has a big point made here, I14 was the flood gate... and with it came a buy it now market... Your Demand requires supply, as a farmer, I happily provide that supply, I can do that with either the dev made farms, (Maria Jenkins... ftw) or the AE arcs... dependent on what supply I want to provide.

4. Deal With It... The Devs have taken steps to ensure that our time v. reward is fair, the fact that a player can go through the sewer trial to 50 in 4 days worries more then AE farming, Deal with the fact that farming is here to stay, and you need the farmers.


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

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Originally Posted by Evangel_NA View Post
I did use sarcastic orange...


Hate to tell you, PL'ing via farming, is - by its very definition - an exploit. Earning any form of reward at a rate higher than intended by the designer of a system is an exploit. I can provide dictionary definitions for you to solidfy that point but that would rude, don't you think?
above emphasis mine

"an" exploit. noun.
a striking or notable deed; feat; spirited or heroic act: the exploits of Alexander the Great.
I don't think you mean to offer dictionary definitions. Perhaps you meant as a verb?

"to" exploit. verb.
  1. to utilize, especially for profit; turn to practical account: to exploit a business opportunity.
  2. to use selfishly for one's own ends: employers who exploit their workers.
  3. to advance or further through exploitation; promote: He exploited his new movie through a series of guest appearances.

Either way, I believe you are overlooking our context of the use of the word. From the CoH User Agreement, Section 8:
(d) Use, or provide others with, any "hack," "cheat," "exploit" or "mod";
That is the only mention of the term "exploit" that I am aware of in the user agreement. The associations drawn with cheats and hacks imply a much different interpretation of the term than it appears you are making.

EDIT: I wasn't paying attention to the thread paging. Whoops. Responses to three day old troll posts for the win. I'll finish my first cup of coffee before posting in the future. : )


 

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Originally Posted by Warfarin88 View Post
above emphasis mine

"an" exploit. noun.
a striking or notable deed; feat; spirited or heroic act: the exploits of Alexander the Great.
I don't think you mean to offer dictionary definitions. Perhaps you meant as a verb?

"to" exploit. verb.
  1. to utilize, especially for profit; turn to practical account: to exploit a business opportunity.
  2. to use selfishly for one's own ends: employers who exploit their workers.
  3. to advance or further through exploitation; promote: He exploited his new movie through a series of guest appearances.

Either way, I believe you are overlooking our context of the use of the word. From the CoH User Agreement, Section 8:
(d) Use, or provide others with, any "hack," "cheat," "exploit" or "mod";
That is the only mention of the term "exploit" that I am aware of in the user agreement. The associations drawn with cheats and hacks imply a much different interpretation of the term than it appears you are making.

EDIT: I wasn't paying attention to the thread paging. Whoops. Responses to three day old troll posts for the win. I'll finish my first cup of coffee before posting in the future. : )
Don't fret, your post still has merit.

Those who wish to claim farming to be an exploit per the definition in the EULA really are just fabricating things to try to make their weak case sound more official.

If farming were an exploit, there would be no farming in a 6-year old game. There have been many exploits over the years that received fixes and lots of attention. Farming is not one of them. The devs have made it harder/easier to farm due to this change or that over the years, but the same can be said for making badging/PVP/trials/events harder/easier to do as well. Just because farming has received specific dev attention doesn't mean farming=exploit any more than changes to Hamidon = exploit.

Its just that a few players have a rather narrow view (namely, just their opinion) that they attempt to pass along as "the truth."


 

Posted

Considering that I'd personally be just fine if the market went away entirely, and took inventions, salvage, and all that (including, I would hope, the absurd inflation) with it, let's just say I'm not too sympathetic to claims that farming keeps the market supplied. I'm especially dubious of claims that it keeps prices down, since the very act of farming generates more inf - by the truckload, if it's done on 50s.


My characters at Virtueverse
Faces of the City

 

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Day 3 after i14 went live, practically ALL of the common salvage was GONE. Uncommons were selling for MILLIONS of influence, as were rares.
Revisionist history. Or something that came and went in the blink of an eye, because I never saw it happen.

In any case there's only one thing I would say I need the market for at all and that's uncommon recipes. For everything else it's a mere convenience, as there are reasonable alternatives available. Farmers aren't making my life any better.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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I sometimes wonder why people buy the 'gotta have it nao' Uncommon and Rare salvage from the market at anywhere between 50k - 2million inf, when you can buy ALL of those from AE with Tickets (-gasp- you mean tickets in mass means i can save a few million?)
Because even at their all time highs in salvage prices, the inf value of Tickets converted into Salvage is much lower than the inf value of Tickets converted into recipes.

A Post by TopDoc a while back before the recent salvage crash put the optimal value of a ticket at about 12,000 - 14,000 influence when converted into various kinds of Bronze recipe rolls. Even at the minimum, that makes rolling common "cost" 96,000 inf, Uncommon 960,000 inf, and rare 6,480,000. Of the 3 salvage options, only common was EVER even close in value to the value of recipes, and really only in the mid-level arcanes.


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.