ED to Ambush farms in i21
Nice to see that MARTy's promise of not having to tweak things individually is working out, though... lulz.
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Your post, she is false.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I still haven't seen someone provide concrete examples of how AE farming in its current state is bad for the game.
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1. Farming in general - not just AE - in the sense of PLing is (or at least used to be) detrimental to the game because it leads to the potential of creating lvl 50 players that have absolutely no idea how to play their toon and therefore cause a lot of grief on trials and TFs and teams in general. You see it a lot - a person PL'ers their emp def and then when they run a TF at lvl 50 their idea of "healing the group" is auto-clicking Heal Aura and putting the tank on follow. That's not healing, that's not playing your defender properly. The point of spending the average of 80-100 hours lvling to lvl 50 is to learn how to actually play the powersets you've chosen. It's called experience for a reason. So farming XP in AE or any other mission to PL potentially creates a lot of lvl 50s that are worse teammates than a lvl 1 "noob".
Now this is somewhat obsolete in the fact that a large amount of PLers nowadays are people who have played various powersets and characters and have multiple 50s and understand the game - and are simply just lazy and don't feel like working up to 50 the traditional way. There is a whole debate within a debate about whether or not that mentality has merit but that is neither here nor there. BUT with the game now opening up to a wider market and potentially getting more players to upgrade to VIP and such, there is potential that a lot of new players could come in and see this PLing method and we could see a lot of high lvl "noobs". I've personally already teamed with a lvl 46 player that had just the rookie vet reward, and who stated he had only been in the game for a week. And needless to say his skill on the team was far less than impressive...
2. The second answer is the cheesy canned answer but still the valid point for the devs. Farming, by its definition, does violate the intended route of the game's experience. XP is not meant to be earned at that rate. Inf and Prestige is not meant to be earned at that rate. Salvage is not meant to be that readily available on the market (economy 101 teaches us a little thing about the importance of supply and demand). And AE is not meant to produce farming, it's meant to produce storytelling by the player-base. Now again, there are multiple debates within this debate on the merit of these claims, but the fact is the claim by the devs that "AE farming is not the intent of AE" is valid - as creators of the system they have the right to punish those that - whether rightfully or not - exploit their system to earn rewards at a rate not meant to be achieved.
I'm not taking a side on either of the points but the answer to why "farming is bad" really boils down to those topics. If you spend hours, months, days, and years developing a system with an intended rate of return and someone comes in and exploits it - whether its your fault in poor programming or not - you do have the right as the owner of the system to change things in an effort to realign the reward rate to the original intent of your design.
If you spend hours, months, days, and years developing a system with an intended rate of return and someone comes in and exploits it - whether its your fault in poor programming or not - you do have the right as the owner of the system to change things in an effort to realign the reward rate to the original intent of your design.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Some claim they just want a simple list of things they're not allowed to do. I guarantee that if such a list was made, with 100 things on it, people would go and find #101 within minutes of it being posted. "Don't *#%$-ing do it" may be broad and non-specific, but it suffices for people not looking to poke holes in it. Alas, those people are 90% of this problem.
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So the devs should say what they feel is an exploitive rate of reward. Be conservative. Even if standard teams can do hit that target, that's fine. Because people will be on notice. So if the devs believe that a solo player should not be able to cap tickets or earn ten levels in a MA mission, then they need to say so. Otherwise they have little reason to complain when people seek rewards in ways that appear to be valid on their face.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The devs don't really care about how fast your earn rewards. They care that you aren't buying the booster to do it.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
The devs don't really care about how fast your earn rewards. They care that you aren't buying the booster to do it.
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The xp boost (and particularly the short amount of relative time it applies to the character) does not even begin to compare to even just one run of a "good" farm. You can walk away from an afternoon of farming with a couple dozen levels. The percentage boost you get from an xp booster is laughable in comparison. Now if you used the xp booster to farm then yes I see the argument but you are implying that playing the game the "proper way" with an xp booster is even remotely similar to pling in a farm - and that claim just does not have an ounce of merit.
The devs don't really care about how fast your earn rewards. They care that you aren't buying the booster to do it.
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the XP booster is only a 25% XP increase for an hour... with 5 uses. You get 15 uses from Experienced by the time your a t7 VIP...and the experienced is free.
While I agree that the devs see us all as $ signs now, and while I think selling reward boosters for real money is just ridiculous, I gotta say your comparison of xp boosters to pling is apples to oranges.
The xp boost (and particularly the short amount of relative time it applies to the character) does not even begin to compare to even just one run of a "good" farm. You can walk away from an afternoon of farming with a couple dozen levels. The percentage boost you get from an xp booster is laughable in comparison. Now if you used the xp booster to farm then yes I see the argument but you are implying that playing the game the "proper way" with an xp booster is even remotely similar to pling in a farm - and that claim just does not have an ounce of merit. |
And yes. I am saying that by removing the "farms" and adding the Booster the devs are now offering their own version of Pay for PL. It may suck but that's what they are doing.
Anyone who uses an XP booster on anything but a farm is pretty much throwing money away because of the amount of time spent traveling between missions.
Only way this not a money grab is IF they disable XP boosters in AE AND nerf the XP on the Live farms.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
I would easily pay the Devs $100 to let me start a new toon at 50 w/o having to deal with farming or other crap. And I'm a 7 -year vet.
Originally Posted by Venture
Simply put, this town ain't big enough for both of us. |
AE Story arcs have no value in this game.
I am saying that by nerfing the AE farm maps they allow people to achieve a similar rate of XP gain ONLY IF they pay them extra money. Its Basic Pay2Win. Lots of people want to PL to 50 as fast as they can. The devs are just not being shy about making an extra few bucks on the journey.
And yes. I am saying that by removing the "farms" and adding the Booster the devs are now offering their own version of Pay for PL. It may suck but that's what they are doing. Anyone who uses an XP booster on anything but a farm is pretty much throwing money away because of the amount of time spent traveling between missions. Only way this not a money grab is IF they disable XP boosters in AE AND nerf the XP on the Live farms. |
Even with the 25% Xp booster active, your not going to hit the same XP levels as before the nerf. Its simple math.
the XP boost will negate the first ambush, but the second one will still give 75% XP.. then the 3rd will give 75% xp of the second, etc etc.
The XP booster will not make up for the ambush nerf. Your better off using it on non AE farms, as those aren't hit basically at all by the ambush nerf.
I am saying that by nerfing the AE farm maps they allow people to achieve a similar rate of XP gain ONLY IF they pay them extra money. Its Basic Pay2Win. Lots of people want to PL to 50 as fast as they can. The devs are just not being shy about making an extra few bucks on the journey.
And yes. I am saying that by removing the "farms" and adding the Booster the devs are now offering their own version of Pay for PL. It may suck but that's what they are doing. Anyone who uses an XP booster on anything but a farm is pretty much throwing money away because of the amount of time spent traveling between missions. Only way this not a money grab is IF they disable XP boosters in AE AND nerf the XP on the Live farms. |
Sorry, your math understanding on this - and therefore your point - still just doesn't match. Make no mistake, I'm not defending farming (as is obvious in this thread I am fairly against farming - particularly for xp) but even attempting to imply that an xp booster could come anywhere close to comparing to the windfall of xp you get from ambush and other farms is just an embarrassing comparison to make. The math has been pointed out by others so I feel no need to reiterate it, but simply put - 1 hour of a very slight xp gain, even in a farm has no comparison to the high-xp yields you get from xp farms with ambushes. Even putting the %25 boost to xp to use on a good ambush farm, you're increasing your xp gain by 25% on a gain that already is over a 100% gain to normal rating, so you're adding decimal points to an already astronomical number which means the boost is basically approaching zero.
XP boosters only benefit a player who plays the game "properly", and in that respect you are right - they are charging you to level faster. But it can hardly begin to attempt to compare to increase you get in PL'ing. Your argument has merit in a thread that's about how the devs are money-hungry pocket-pickers looking to charge you for every little thing they can. But in a thread about using ambush xp to PL your character, your argument just doesn't have any ground to stand on. This is hardly an instance of the devs saying "Oh no, people are farming ambushes instead of buying xp boosters, we should cut the ambush xp!!" Those two points of interest don't even belong in the same meeting room for the devs. 100% unrelated.
All this will really do for me, is increase the amount of loading screens I see. One mob, one ambush, and the second at 75% xp is still gonna cap my tickets, and level up my alts marginally slower than I can do now, which currently is 1-50 in 5 hours and change using my elec/fire brute on +4x8.
This change won't affect me, or my levelling, or inf generation much. I suppose that angers the coh "purist's" who think farming AE is evil or something, but I don't play this game to make THEM happy. lol. I've been playing for 6 yrs, and just don't see the point of grinding my way through 50 levels when I've already done the story arcs, and don't care much for the ''AE Lotto'' as I call it - wading through subpar arcs looking for decent ones. I'll just take my quick route to 50, and start playing endgame content - which is what I am interested in. Of course, I may not be the typical player, but then again, I don't want to be the typical player. :P
If you PL or Farm your way to 50 what do you do then? Since this is a game were there is less to do at 50 than on the journey there, what do you do? All you have left is the Incarnate stuff which you have to be VIP to do. So perhaps the DEVs should encourage the Farmers-that-have-to-be-50 and the collectors-that-have-to-have-everything since they could be an easy source of revenue?
Label the Farms, Dev Choice the best ones, delete the rest(we only need 4 right?) and keep churning out new content and new fluff to buy. Everyone happy.
To be honest I hate farms and I think they are a pox that damages the game but at least half the damage is caused by the Devs attempts to curb it, which almost always seem to result in more grinding for me. Why is that?
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Once they get to 50, I drop a few billion to IO them, and have a kick butt toon of whatever archetype and powers. Then I use them on tips, radio missions, incarnate trials or whatever. The point for me...is not having to be mediocre. I don't enjoy "the journey". I like starting out awesome, and because I can, I see no point in delaying that for any longer than necessary. Different things, for different folks... I'm not saying my way is right, or even better...but it's what I enjoy, and how I play personally. This change to AE xp won't affect me much, other than the already mentioned increase in the amount of loading screens I see, which is bearable considering the reward I am seeking.
Once they get to 50, I drop a few billion to IO them, and have a kick butt toon of whatever archetype and powers. Then I use them on tips, radio missions, incarnate trials or whatever. The point for me...is not having to be mediocre. I don't enjoy "the journey". I like starting out awesome, and because I can, I see no point in delaying that for any longer than necessary. Different things, for different folks... I'm not saying my way is right, or even better...but it's what I enjoy, and how I play personally. This change to AE xp won't affect me much, other than the already mentioned increase in the amount of loading screens I see, which is bearable considering the reward I am seeking.
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This is an elaborate 100+ word response that could easily be done in two:
"I'm lazy"
Conserve your words! Shorter posts are always better!
imo there are two answers to this one, one of which is sort of obsolete today.
1. Farming in general - not just AE - in the sense of PLing is (or at least used to be) detrimental to the game because it leads to the potential of creating lvl 50 players that have absolutely no idea how to play their toon and therefore cause a lot of grief on trials and TFs and teams in general. You see it a lot - a person PL'ers their emp def and then when they run a TF at lvl 50 their idea of "healing the group" is auto-clicking Heal Aura and putting the tank on follow. That's not healing, that's not playing your defender properly. The point of spending the average of 80-100 hours lvling to lvl 50 is to learn how to actually play the powersets you've chosen. It's called experience for a reason. So farming XP in AE or any other mission to PL potentially creates a lot of lvl 50s that are worse teammates than a lvl 1 "noob". Now this is somewhat obsolete in the fact that a large amount of PLers nowadays are people who have played various powersets and characters and have multiple 50s and understand the game - and are simply just lazy and don't feel like working up to 50 the traditional way. There is a whole debate within a debate about whether or not that mentality has merit but that is neither here nor there. BUT with the game now opening up to a wider market and potentially getting more players to upgrade to VIP and such, there is potential that a lot of new players could come in and see this PLing method and we could see a lot of high lvl "noobs". I've personally already teamed with a lvl 46 player that had just the rookie vet reward, and who stated he had only been in the game for a week. And needless to say his skill on the team was far less than impressive... 2. The second answer is the cheesy canned answer but still the valid point for the devs. Farming, by its definition, does violate the intended route of the game's experience. XP is not meant to be earned at that rate. Inf and Prestige is not meant to be earned at that rate. Salvage is not meant to be that readily available on the market (economy 101 teaches us a little thing about the importance of supply and demand). And AE is not meant to produce farming, it's meant to produce storytelling by the player-base. Now again, there are multiple debates within this debate on the merit of these claims, but the fact is the claim by the devs that "AE farming is not the intent of AE" is valid - as creators of the system they have the right to punish those that - whether rightfully or not - exploit their system to earn rewards at a rate not meant to be achieved. I'm not taking a side on either of the points but the answer to why "farming is bad" really boils down to those topics. If you spend hours, months, days, and years developing a system with an intended rate of return and someone comes in and exploits it - whether its your fault in poor programming or not - you do have the right as the owner of the system to change things in an effort to realign the reward rate to the original intent of your design. |
1) Play the game the way I prefer to play it, and if you prefer leveling faster than I do, or like to farm for drops, then you're doing it all wrong and you're hurting the game.
2) I inaccurately define farming as exploiting.
Thanks for your time.
Personally, I think the devs shouldn't squash the efficient ways people have come up with for PLing or farming. It's futile, really. There's always going to be something else that pops up. Eventually, you'll just strip down the system too much for it to be useable for anyone. As long as exploits aren't being used, then leave it alone.
@Rylas
Kill 'em all. Let XP sort 'em out.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
So if someone prefers to get to level 50 in the most efficient manner possible in the game (farming), they are in fact far LESS lazy of a person than someone who plays out each level on normal PVE content. Because they aren't loafing around behind the keyboard for such extended periods of time.
That's per your logic, at any rate.
Sorry but " Whata loada bull! "
The devs used to at least use an excuse, like it's a risk/reward balance,
Well explain to me how your are going to reduce the risk of each ambush then ?
Consciousness: that annoying time between naps.
Try taking some of your own advice, if you're going to be so rude to everyone that disagrees with you.
This is an elaborate 500+ word post that the poster could have wrapped their opinions into two concise statements: 1) Play the game the way I prefer to play it, and if you prefer leveling faster than I do, or like to farm for drops, then you're doing it all wrong and you're hurting the game. 2) I inaccurately define farming as exploiting. Thanks for your time. Personally, I think the devs shouldn't squash the efficient ways people have come up with for PLing or farming. It's futile, really. There's always going to be something else that pops up. Eventually, you'll just strip down the system too much for it to be useable for anyone. As long as exploits aren't being used, then leave it alone. |
I did use sarcastic orange...
Hate to tell you, PL'ing via farming, is - by its very definition - an exploit. Earning any form of reward at a rate higher than intended by the designer of a system is an exploit. I can provide dictionary definitions for you to solidfy that point but that would rude, don't you think?
I'm also not sure why you think farming is bad, because of the whole part where it provides supply to the market, thus ensuring the items you want are available when you want them. PLing? *Shrug* I don't know about other people that play this game, but I'm intelligent enough to sit down in front of pretty much any build in the game and play it well regardless of whether I've spent time on it before. This game isn't hard. All the "AE babies" this section of the forums loves to cry about haven't affected my gameplay at all.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."