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Posts
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Quote:Water/Sonic was actually my initial idea. I wanted to shy away from making a Defender because I just got my Storm/Fire to 50 and I'd like to try a different AT.It's a really active set because you have to juggle Tidal Power stacks so I would recommend a shield secondary that will give you more time to blast. Sonic might be nice because then you'd be putting out AoE -def and -res. I have a Thermal/Water that was a lot of fun to play. FF is a great combo with water, although then you'd have to make it a defender, but Repulsion Bomb + Geyser + Water Burst + a KD proc in Whirlpool means that mobs will almost never be on their feet.
How's /Rad? -
I'd never thought about taking a look at the mez system, I just took it for granted. Part of the reason I love this game is because of IO's and what they represent. They allow you to shore up the majority of any characters' weaknesses with enough investment. Why not allow us to do the same with mez? The I24 changes to set bonuses are giving us the opportunity to amass a lot of mez resistance. If the mez system was reworked to take the resistance component a little more seriously, then we might have a reason to aim for those set bonuses.... you know, not just happen upon them. I'm not proposing that squishies should be allowed the same degree of mez defiance as the melee archetypes. But if any Scrapper, Brute, etc can amass enough defense/recharge/max HP/etc to round out their capabilities, squishies should be able to round out their weakness to mez. Not eliminate it, just reduce it. You know, like mez resistance is supposed to do in the first place.
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While I am a fan of the recoloring/conceptualizing bit, I would like to see another Water-based powerset. Namely something for Dominators. Hydro Assault anyone?
But much more than that, I would rather see Water Control than "Water Manipulation" or whatever variant of "Water Support" someone could think of. -
I think I'm going to finally cave and get Water Blast, but I'm not sure what to pair with it. Are there any outstanding synergies I should be aware of? It seems like a pretty balanced set. I'd love to pair it with Nature Affinity but I'd rather not spend the additional 800 points >.>
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Spring Attack + Hurricane is a very interesting idea. On my Stormie (Defender), I picked up the contradictory Soul Drain from Dark Mastery. I find turning on Hurricane before running in to Soul Drain them to be incredibly effective at not getting me killed, and if I jump I can usually hit a significant number of enemies. I use that trick when Freezing Rain's KD wouldn't be able to kick in fast enough to keep me from dying.
Being said, your idea would be incredibly effective at making sure you didn't die. But I wouldn't use it on a team... that would be the quickest way to annoy your friends.
Edit:
Just adding that topics like this make me love Storm so much more than I already do. The live-action implication of its powers make for never ending fun. Cheers to you for thinking outside the box! -
My first level 50 was a Defender, but that was forever ago. Since then I had devoted about 99% of my time to melee archetypes, specifically Brutes, Scrappers and a Tanker. Like many others, I had written off Defenders as a (sometimes) necessary asset to a team and little more than a useful augmentation of my powers.
**Warning, war-story imminent**
Until I created a Storm/Fire Defender. I knew the combination was fun, but tried not to take it too seriously. I was waiting for it to get boring and trying not to invest too much influence in him. Last night, however, he gained the title of my new main. One of the 8,471,987 (of course that's an exact figure) water/something Blasters decided to aggro a second group of +3 DE during a mission. I think about four of us died within thirty seconds. Recognizing the situation as dire, and with Vigilance's end discount in full swing, I turn on Hurricane, pop Tornado and spam blasts like crazy. As I was doing this, everyone but another Defender (Empathy/something) had died. Tornado proceeds to wreak havoc and the 962 (another exact number for you) DE can't touch me thanks to the knockback and/or Hurricane. I got hit with a hold and was promptly CM'd by my still-alive teammate. I managed to tank the aggro cap's worth of +3 DE while she rez'd our Brute and a few others awaken/break freed themselves. We recovered from it with no hospital trips.
I was stunned. I knew Defenders were apt at... defending... but I didn't know that they were capable of that. And I have a whole new respect for "emergency" powers. This archetype rocks. Period.
Topic: what makes you love Defenders? (war-stories encouraged!!) -
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I'm having trouble with how much more powerful the devs want incarnates to become. The current five slots (if you include Hybrid, which you probably shouldn't) have the potential to increase the effectiveness of any character dramatically. If the remaining four slots were even just as 'useful', the game would be as easy as it is when you play as your future self in Mender Ramiel's arc.
Do we really want incarnates to break the game? I personally do not and I'd be willing to bet the devs do not. If the devs are dead set on providing us with combat-effective abilities all the way through omega, you can probably expect them to be as or less effective than the Hybrid slot. I think an interesting idea would be an incarnate ability that provided extra enhancement slots.
As for quality of life powers, I don't think they're a bad idea. Perhaps upgraded versions of Afterburner or Long-range Teleport with some basic (read: pointless) combat use could work. I don't know. I can't really see it happening... we'll all just have to wait and see. -
While I do not personally agree, I've seen Kinetics mentioned alongside vampires before. It's for the draining effects. You could try a Water/Kinetics Corruptor with dark FX (blood) colored attacks. Could work pretty well.
I also feel like a Dark Melee/Dark Armor character of any sort would be effective if you wanted to go the melee route. Stalkers in general should be considered. -
Excellent suggestions. I did have the changes to nukes and snipes in mind when putting this together, but I wasn't sure how to fit them in so I opted for the 'I'll respec later' excuse. Which I still plan on doing because I -love- the way Blazing Bolt looks. Other than that, you've made my build nothing but better. Thanks!
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Hello! So I rolled a Storm/Fire Defender and I'm having a lot of fun. Didn't know what I was missing when I was obsessing over melee toons; double rain is just too much fun. But I digress. I've realized I want to take this toon to the high end, so I drafted a build for him. Can someone more experienced than I take a quick peek? I wanted to make endurance as manageable as possible while using high recharge but maintaining decent defense. I have nearly 30% to all defenses, which is nice... but is it sufficient? With Dark Embrace from Dark Mastery, Steamy Mist and Tough, I have resistance to every damage type (except psi) and nearly capped S/L with Cardiac. Does this help offset my non-softcapped defenses, or should I sacrifice some recharge to softcap ranged def?
I do plan on using incarnates, specifically Cardiac though I am tempted to use Agility for small boost to defense while getting perma-Hasten and just a bit more recovery. However, I don't think my endurance could handle it.
That's a lot of text... TL;DR, here's the build. Thanks in advance!
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Allen Steele: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Fire Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: O2 Boost -- Empty(A)
Level 1: Flares -- Thundr-Acc/Dmg/EndRdx(A)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Fire Ball -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(11), SDefendersB-Dmg/EndRdx/Rchg(13), SDefendersB-Acc/Dmg/EndRdx(13), SDefendersB-Acc/Dmg/EndRdx/Rchg(19), SDefendersB-Rchg/Heal%(21)
Level 6: Steamy Mist -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(7), GftotA-Def(7), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9), GA-3defTpProc(11)
Level 8: Freezing Rain -- ImpSwft-Dam%(A), Achilles-ResDeb%(21), ShldBrk-%Dam(23), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(27)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 12: Fly -- Empty(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19)
Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 18: Hurricane -- EndRdx-I(A)
Level 20: Assault -- EndRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Tornado -- OvForce-Dam/KB(A), OvForce-End/Rech(36), OvForce-Acc/Dmg/End(37), OvForce-Dmg/End/Rech(37), OvForce-Acc/Dmg/End/Rech(37)
Level 28: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(33)
Level 32: Lightning Storm -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(46), Efficacy-EndMod/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Acc(50)
Level 38: Inferno -- M'Strk-Dmg/Rchg(A)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Soul Drain -- C'ngBlow-Acc/Rchg(A), Sciroc-Acc/Rchg(45), AdjTgt-EndRdx/Rchg(45), GSFC-Rchg/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(50)
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This isn't really the right forum for this, but I'm not currently VIP so it'll have to do. I have a character concept I love. He's sort of a 'modern' elementalist, blending magic and (pseudo)science. The premise for his powers are that he can manipulate the four states of matter in place of the classic four elements. That's solids, liquids, gasses and plasma/energy (at least for the purposes of his concept).
I came up with this idea to avoid the more generic earth, water, air, fire construct and open up some new build ideas because I felt too compelled to make a Fire/Storm/Earth Controller. Being said, I'd like to get some ideas about which archetypes and powersets to choose! I'm not too fond of Controllers or the Epic ATs (as if they'd work anyway), but I'm open to ideas. -
Here's my TW/WP build. It maintains softcapped S/L but has a little more recharge and HP at the cost of some E/NE defense. I took Blaze Mastery for concept, hope it helps!
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Justicar Steele: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43)
Level 1: High Pain Tolerance -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3), Numna-Heal(5), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 2: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 4: Fast Healing -- RgnTis-Regen+(A), Heal-I(46)
Level 6: Super Jump -- Zephyr-ResKB(A)
Level 8: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(40)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(39)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(17), DisWord-ToHitDeb/Rchg/EndRdx(17), Numna-Heal(23), Numna-Heal/EndRdx(37), Numna-Heal/EndRdx/Rchg(37)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg(23)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(31), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Arc of Destruction -- SScrappersS-Acc/Dmg(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/Rchg(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Clrty-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Momentum
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
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Thanks people. Endurance issues aren't huge when I'm solo (I can easily wipe large spawns without using half my powers), but in teams where I have to fight for longer periods of time (AVs, steamrolling, etc) it's a bigger problem. I think I'll rework the build for my +rec and +recharge the s/l defense without boosting it is like 38%ish, even more by leaving the Kin Combats in Seismic Smash. Think that should be plenty.
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This this this this!
My Fire/Storm/Stone is my only Controller as I very much prefer melee types, but I loooooooveeee this guy. Be careful with all that stormy-goodness though, some people really, really HATE Lightning Storm, Gale, etc (in team situations, obviously). -
I love this toon. He is simply a blast to play. Especially solo when I can unleash Tornadoes and Lightning Storms and get away with it. However, I don't play Controllers too often so I'm not too sure about my build. It's got softcap S/L and a lot of recharge... so it -seems- okay. But I'll let all you experts take a look.
Stone is non-negotiable, it is for concept.
Any tips? Be gentle, I'm still getting used to this. No purples or PvP IOs, please.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Avatar Steele: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Gale -- Empty(A)
Level 2: Ring of Fire -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(43), Entrpc-Dmg/EndRdx/Rchg(43), Entrpc-Dmg/Rchg(46)
Level 4: Super Speed -- Empty(A)
Level 6: Snow Storm -- EndRdx-I(A)
Level 8: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg(9), Sciroc-Dmg/EndRdx(9), C'ngBlow-Acc/Dmg(37), Erad-%Dam(40)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), S'fstPrt-ResKB(13), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResDam/EndRdx(15)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SWotController-EndRdx/Rchg(17), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(37)
Level 18: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(40), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(50), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(46)
Level 22: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-Acc/Rchg(23), BasGaze-EndRdx/Rchg/Hold(27), RechRdx-I(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-EndRdx/Rchg(37)
Level 28: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(29), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(31), Stpfy-Acc/Rchg(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fire Imps -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), BldM'dt-Acc/Dmg(34), BldM'dt-Acc/EndRdx(34)
Level 35: Tornado -- RechRdx-I(A)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Dmg/Rchg(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(5), P'Shift-End%(7)
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I like the idea of text, though it does seem like it might get annoying. Maybe if you could only see YOUR orange doublehit and not everyone else's grey doublehits. I think Ion Judgment Jump should be removed, at least the grey ones.
-
Thanks for all your replies! I entered Praetoria last night as a Scrapper... and the crits make me tingle. It's really nice. I can tell I'm gonna love this toon. I'm glad to have found a Scrapper I want to play again!
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Quote:Good point, I think I'll hold off on the Tanker then. Now I need to choose between a Scrapper and a Brute. Oy. I might just flip a coin, haha.I have played TW on a Scrapper and on a Brute, but not on a Tanker, so I couldn't tell you in much detail how it performs there. Presumably, it does less damage than a Scrapper/Brute, but holds aggro more easily.
If you don't want to take Defensive Sweep, Tanker is probably not the best choice. Waiting until 35 and 38 to actually get the great AoE powers TW is known for is maybe not exciting to you either. -
Quote:Indeed. But how does TW perform on a Tanker? Or is it negligible? I don't really like the idea of being forced to take Defensive Sweep.Scrapper vs Brute is pretty much a toss-up. Do you prefer chasing Fury, or not? Neither TW nor WP particularly favors either AT.
Tanker is also good, but a rather different animal. If you want to be a tank first and foremost, make a Tanker. If you don't want to be a tank, don't make a Tanker. -
These powersets are what I want to make my next main out of. Problem is, I am having trouble deciding on an AT. I understand the differences between the archetypes themselves, but which of the three would be able to use the powersets most effectively? Would the extra damage of TW be useful on a Scrapper? Or would the extra durability of WP on a Tanker outshine it? Should I compromise and make a Brute? I don't honestly don't know... Would anyone care to share their experiences with the sets?
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This has been said but I'd like new animations for Broadsword, War Mace and Battle Axe. Let's make them look like they're own powersets. Every time I see Staff or Titan Weapons I get sad. They're beautifully animated sets, I really like the 'swoosh' effects (also present in Street Justice).
Speaking of Street Justice, let's revamp Martial Arts! Make it a little more special and definitely add some prettier animations.
And while we're on the topic of animations, let's get some more interesting options for the blast animations. Water Blast is gorgeous, but Fire, Ice and others still share identical animations in some departments. This is definitely more minor, though... it's probably just my inner Avatar: Last Airbender fan speaking :P ...I suppose the same could be said for control powers.
Ultimately, I'd like to see more dynamic animations for just about every older set. What the devs are coming out with now is awesome, and it can definitely be used. -
BS/WP is stupid tough. Even before I knew how to IO properly (i.e. build for anything in particular), I was the last one standing 99% of the time in team wipe situations. If you build it well, as in for (e/ne) defense, Health, regen you will make your standard Tanker or Brute sob as they hit the dirt (not their Willpower or Stone variants, but still
).
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Quote:Ahh, please don't skip Burn. Some might argue, but I'd say you're better off going with almost any other set if you're not going to be using Burn. Consume is also very good as well, though you could skip it.Thanks for all the responses. Right now its looking like i'll go FA and drop Temp Protection, Consume, and Burn.
If you must skip 3 from FA, I'd suggest Temp. Protection, Fiery Embrace and Rise of the Phoenix. -
Here is my Fire/Fire/Pyre build. It's got more recharge and a little less defense. You can achieve S/L defense similar to yours if you put three Triumphant Insults in Consume in place of three of the Efficacy Adaptors. His endurance isn't so great without Cardiac, so keep that in mind.
Let me know what you think. Cheers!
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulight: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResKB(50)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(11)
Level 4: Super Jump -- Zephyr-ResKB(A)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Boxing -- Empty(A)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Dmg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/Rchg(29)
Level 20: Blazing Aura -- SMotTanker-Acc/Dmg(A), SMotTanker-Rchg/Res%(29), SMotTanker-Dmg/EndRdx/Rchg(31), SMotTanker-Acc/Dmg/Rchg(31), C'ngBlow-Dmg/EndRdx(31)
Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Erad-Dmg(37)
Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg(39), Mocking-Taunt(39), Mocking-Taunt/Rng(39)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(42)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(45)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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