What to pair with Water?


Arkyaeon

 

Posted

I think I'm going to finally cave and get Water Blast, but I'm not sure what to pair with it. Are there any outstanding synergies I should be aware of? It seems like a pretty balanced set. I'd love to pair it with Nature Affinity but I'd rather not spend the additional 800 points >.>


 

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Quote:
Originally Posted by electric_emu View Post
I think I'm going to finally cave and get Water Blast, but I'm not sure what to pair with it. Are there any outstanding synergies I should be aware of? It seems like a pretty balanced set. I'd love to pair it with Nature Affinity but I'd rather not spend the additional 800 points >.>
It's a really active set because you have to juggle Tidal Power stacks so I would recommend a shield secondary that will give you more time to blast. Sonic might be nice because then you'd be putting out AoE -def and -res. I have a Thermal/Water that was a lot of fun to play. FF is a great combo with water, although then you'd have to make it a defender, but Repulsion Bomb + Geyser + Water Burst + a KD proc in Whirlpool means that mobs will almost never be on their feet.


 

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Quote:
Originally Posted by Melancholia View Post
It's a really active set because you have to juggle Tidal Power stacks so I would recommend a shield secondary that will give you more time to blast. Sonic might be nice because then you'd be putting out AoE -def and -res. I have a Thermal/Water that was a lot of fun to play. FF is a great combo with water, although then you'd have to make it a defender, but Repulsion Bomb + Geyser + Water Burst + a KD proc in Whirlpool means that mobs will almost never be on their feet.
Water/Sonic was actually my initial idea. I wanted to shy away from making a Defender because I just got my Storm/Fire to 50 and I'd like to try a different AT.

How's /Rad?


 

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My only Rad is an ill/ troller but I don't think I would want to play it with water, because both sets require a bit of setup...most of the group would probably be dead by the time you get your toggles on and your tidal stacks up. I'm playing a nature/water atm and even with two toggles I find that I don't get to use my water powers very much so it would be worse with three. Sonic is a great idea IMO, I imagine Whirlpool and Liquefy would have amazing synergy.


 

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Quote:
Originally Posted by electric_emu View Post
Water/Sonic was actually my initial idea. I wanted to shy away from making a Defender because I just got my Storm/Fire to 50 and I'd like to try a different AT.

How's /Rad?
I'm going to second NOT choosing Rad, not because it's bad (it's pretty awesome), but because Water is pretty fast-paced and has lots of AoE you'll want to spam. It wants most of your blue bar, and will compete hard with Rad's toggles for much of your levelling career. This is bad.

I have a Water/Dark I'm in love with, the only thing is, it's a little troublesome to work in Darkest Night without hearing the dreaded Sucking Sound in the last ten seconds of the fight. (Would I rec it? Sure, but not for any particular reason other than it's easy to drop Tar Patch -> Whirlpool and dark is awesome.)

Sonic's not going to get in the way of anything, so if you're already leaning, go for it.


 

Posted

Forget worrying about clicks.

Water/Kin. Fulcrum Shift plus that many AoEs means lots of dead mobs, really really quickly. They won't last long enough for your Tidal Power stacks to start wearing off.


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Posted

I have Water /rad and /time and enjoy them very much. I was considering Water /kin so that is not a bad choice either. TBH, water is so much fun paired with anything it is going to still rock IMHO.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.