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Posts
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Quote:Myth BUSTED. This is not a thing and you cannot convert SBEs.I have heard - but I have never tested this - that converters work on SBEs. If that is the case, you could buy a full set (at the sale price), and use converters until you have nothing but procs.
However, I must reiterate: The claim that converters work on SBEs is purely hearsay! I strongly recommend that you log into the Test or Beta server to confirm that this actually works before spending cash and finding out it doesn't!
EDIT: If this works, it is still a possible way to get stacks of procs at a cheaper price than individual sales.
I had a Posi Dmg/Range lying around in my inbox I was never going to use *just now*, so I tried to drag it into the convert slot: Big fat nope. Much like Overwhelming Force, I am disappoint. -
I prefer Widow's, it's mostly glowies. The only one I'd avoid if you're impatient is Mako, THAT has a lot of defeat alls.
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Quote:I'm going to second NOT choosing Rad, not because it's bad (it's pretty awesome), but because Water is pretty fast-paced and has lots of AoE you'll want to spam. It wants most of your blue bar, and will compete hard with Rad's toggles for much of your levelling career. This is bad.Water/Sonic was actually my initial idea. I wanted to shy away from making a Defender because I just got my Storm/Fire to 50 and I'd like to try a different AT.
How's /Rad?
I have a Water/Dark I'm in love with, the only thing is, it's a little troublesome to work in Darkest Night without hearing the dreaded Sucking Sound in the last ten seconds of the fight. (Would I rec it? Sure, but not for any particular reason other than it's easy to drop Tar Patch -> Whirlpool and dark is awesome.)
Sonic's not going to get in the way of anything, so if you're already leaning, go for it. -
Totally can on Corr mods, 4 slots with enhancement boosters at lv50 (probably 3 pure, but I sketched this out with a combo of ToHit/End and ToHit pure). 16.01% is within one's grasp, though it'd reduce out of that and leave you high and dry exemping.
EDIT: Herpaderp, not that corrs are relevant to this discussion, but I think some mental wires could be crossed that would explain that statement. Yeah, you can't really bridge that 3% defecit. -
Skip it with confidence!
Initially, I took it on my Traps/Ice 'fender because I thought I might have some use for extra AoE or something. Or set muling. But that was not the case!
- In (solo) AV fights, if you have a ST attack chain, that'll bring you more reliable DPS. Especially if it's fast, like fire/ice, you can get at least 3 attacks in for one mine (5s), WITH the flexibility to stop in the middle. As you mentioned, your blast set likely has more front-loaded AoEs.
- Downtime after dropping Poison Gas, Acid Mortar, and Caltrops at high levels of recharge is maybe 20-25 secs. This is not a long time to mess around laying mines.
- Don't worry about BAF and Terra Volta.
It's slightly more useful on a MM, where maybe you have no other attacks and can also control where you fight. But you're a defender, go blast stuff. -
Quote:This. -toHit is effectively lending defense to the entire team, and at pre-IO levels this is much less redundant than, say, iTrials. Very important. Pushing the meatshield to unhittable status is one of the most important things to do (if they can't do it themselves); when I used to run out of End on my Time/, I'd have stopped attacking before I let Time's Juncture drop.I'd rather shut off EF if I had to choose during an AV fight. Assuming SO build, he should have 39% tohit debuff going in RI so even with the resist that's a net 10% tohit debuff on the AV. The -Dam on EF would be at -5.2% in that fight and much higher end usage so it's not that effective either.
We already know the brute was having trouble defensively, so no RI would make it worse that no EF.
Fringe Example: I had a Blockbuster where our broot dropped, so we had my dark/ dom, a time, and I think another Dark Blast-- I managed to tank the AVs with very little actual defense, FS, and just a metric ton of -toHit and mez. Strategic debuffery saves lives. -
I'm of the opinion that most of the defender primaries are at least good/workable/credit to team, and the only set I wouldn't consider is Kinetics (it's not actually bad, you just have more awesome potential as a Kin corr). I prefer sets that provide buffs to the fender as well as the team, loathe ST buffs, and like to debuff hard, but that's a playstyle thing. Support comes in a lot of forms.
That said, not all secondaries are super awesome, and I find that trying to squeeze damage out of them is unproductive. What you should be looking for in a secondary is the debuff attached to them, and trying to spam the crap out of it when you're not using your primary. That is legit support! Sonic is probably the king because of how easy it is to stack massive -res on a single target, but I'm also a fan of Ice for having a solid ST chain, a kickass rain, and two holds if you need 'em. I'd avoid elec and DP unless you know what you're doing, and Fire doesn't leverage defender debuff values at all.
My personal favorite defender is a Time/Sonic, I play her aggressively and debuff the crap out of anything in my way, use buffs when they're up (Farsight and Chrono Shift together cover def, tohit, and recharge), maybe fix people's ouchies if I feel like it. Time is very, very flexible. -
Despite the fact that most of my characters take Leadership for whatever reason, it's the first thing I consider when I need to drop toggles for practical use. I'm also weaning myself off Hover for practical use, except when I need the Def, because I'm such a flying nuisance...
Always:
- Haste (I can get away without it on my WM/EA and an odd tanker, but even then, I'm going to include it post-respec)
- *insert travel power that isn't Teleportation*, concept is king, but I tend to go for Super Speed when it doesn't matter. Fly for when I'm choked for power pools but need some LotG mules, yay Afterburner. Sometimes, I take two.
Almost Always:
- Combat Jumping
- Maneuvers
- SMACKUMS/Tough/Weave, if melee; never have space on squishies unless they're Res-based
Filler:
- Assault (Tactics replaces, if the char has serious hitrate issues)
- Vengies to taste, must-have if I'm packing teh rez
- Pick Two or Less: Stealth/GI/Invisibility
NOPE:
- Teleportation (not gamepad-friendly)
- Presence
- Medicine (I will never have space to take Aid Self+filler, much less the rez, even on characters that'd like it) -
I had a time with this one Rogue morality mish, beating down Silent Blade and all. Me playing Traps/Ice, making enemies run around like idiots is practically the point, but Silent Blade's a special lady.
As soon as knew she was coming at the end, I dumped all my traps (some extra untripped trip mines in there, too) into one area, expecting her to at least TRY to walk into it. Hilariously, I iced her once out of trap range to make sure I had aggro, and she pretty much turned tail and ran.
Never even touched the killzone, maybe she saw the land mines.
...Did I mention she trundled around the docks like an idiot, aggroing every Tsoo on the map, and was subsequently slaughtered by them? (Actually, that must be a factioning bug on top of all this. If I hadn't talked to her once she blue'd and they killed her completely, I might have glitched the mission beyond repair.) -
An old Morty TF, where we almost wiped on Numina for some reason. She dropped the altar on me (orange boots)-- That's cheating!
Unrelated cheating: The Nightmares were literally kicking the entire league around with their giant feet.
And PHYSICS:
Yes, that Freakshow was caught in the ceiling, he's not simply airborne.