Storm/Fire Build help
Ooof no real Inferno, might want an alternate build ready for changes coming to Nukes and Snipe.
Anyway made some minor changes. Yes having solid resists very much helps backup the defense you do have. I pushed the defense to over 32.5 for Fire, Cold, Energy, Negative as well as Ranged and AoE. Getting to 32.5 is the goal as that puts you one small luck from the soft cap. Since Inferno was an after thought I swapped it out for Hover for a tiny bit more defense and a place to slot a Kismet +6% and then swapped Assault for Tactics. I did so as against +4 foes your final to hit numbers were ... worrisome, at least, for me. You might get away with it if you can get things debuffed with FR but +3's and +4's especially are going to resist the debuff and if it were me I'd not want to rely on FR as the first AV you run into will make the debuff tiny tiny. Your own To Hit (from Tactics and Kismet) can't get resisted though it might get debuffed. The build, once you get Agility, will soft cap everything, essentially, with 1 small luck. I also swapped the slots out of Dark Consumption and into Hurricane. DC actually recharges a bit faster and you'll be able to push foes away with Hurricane if you really want to since it's now slotted up enough to at least toggle it on for a bit to get stuff out of your face.
Doomguide
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Allen Steele_StormFireBlast_Alternate1 (v1.00.i23 Incarnate): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Fire Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: O2 Boost -- Heal-I(A)
Level 1: Flares -- Thundr-Acc/Dmg/EndRdx(A)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Fire Ball -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(11), SDefendersB-Dmg/EndRdx/Rchg(13), SDefendersB-Acc/Dmg/EndRdx(13), SDefendersB-Acc/Dmg/EndRdx/Rchg(19), SDefendersB-Rchg/Heal%(21)
Level 6: Steamy Mist -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(7), LkGmblr-Rchg+(9), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11)
Level 8: Freezing Rain -- ImpSwft-Dam%(A), Achilles-ResDeb%(21), ShldBrk-%Dam(23), Posi-Acc/Dmg(23), Posi-Dam%(27)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 12: Fly -- Zephyr-ResKB(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19)
Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 18: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(50)
Level 20: Tactics -- EndRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Tornado -- OvForce-Dam/KB(A), OvForce-End/Rech(36), OvForce-Acc/Dmg/End(37), OvForce-Dmg/End/Rech(37), OvForce-Acc/Dmg/End/Rech(37)
Level 28: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(33)
Level 32: Lightning Storm -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 35: Dark Consumption -- RechRdx-I(A), Efficacy-EndMod/Rchg(46), P'Shift-EndMod/Rchg(46)
Level 38: Hover -- Ksmt-ToHit+(A)
Level 41: Dark Embrace -- GA-3defTpProc(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), RechRdx-I(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(39), P'Shift-End%(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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Excellent suggestions. I did have the changes to nukes and snipes in mind when putting this together, but I wasn't sure how to fit them in so I opted for the 'I'll respec later' excuse. Which I still plan on doing because I -love- the way Blazing Bolt looks. Other than that, you've made my build nothing but better. Thanks!
Hello! So I rolled a Storm/Fire Defender and I'm having a lot of fun. Didn't know what I was missing when I was obsessing over melee toons; double rain is just too much fun. But I digress. I've realized I want to take this toon to the high end, so I drafted a build for him. Can someone more experienced than I take a quick peek? I wanted to make endurance as manageable as possible while using high recharge but maintaining decent defense. I have nearly 30% to all defenses, which is nice... but is it sufficient? With Dark Embrace from Dark Mastery, Steamy Mist and Tough, I have resistance to every damage type (except psi) and nearly capped S/L with Cardiac. Does this help offset my non-softcapped defenses, or should I sacrifice some recharge to softcap ranged def?
I do plan on using incarnates, specifically Cardiac though I am tempted to use Agility for small boost to defense while getting perma-Hasten and just a bit more recovery. However, I don't think my endurance could handle it.
That's a lot of text... TL;DR, here's the build. Thanks in advance!
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Allen Steele: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Fire Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: O2 Boost -- Empty(A)
Level 1: Flares -- Thundr-Acc/Dmg/EndRdx(A)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Fire Ball -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(11), SDefendersB-Dmg/EndRdx/Rchg(13), SDefendersB-Acc/Dmg/EndRdx(13), SDefendersB-Acc/Dmg/EndRdx/Rchg(19), SDefendersB-Rchg/Heal%(21)
Level 6: Steamy Mist -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(7), GftotA-Def(7), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9), GA-3defTpProc(11)
Level 8: Freezing Rain -- ImpSwft-Dam%(A), Achilles-ResDeb%(21), ShldBrk-%Dam(23), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(27)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 12: Fly -- Empty(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19)
Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 18: Hurricane -- EndRdx-I(A)
Level 20: Assault -- EndRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Tornado -- OvForce-Dam/KB(A), OvForce-End/Rech(36), OvForce-Acc/Dmg/End(37), OvForce-Dmg/End/Rech(37), OvForce-Acc/Dmg/End/Rech(37)
Level 28: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(33)
Level 32: Lightning Storm -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(46), Efficacy-EndMod/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Acc(50)
Level 38: Inferno -- M'Strk-Dmg/Rchg(A)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Soul Drain -- C'ngBlow-Acc/Rchg(A), Sciroc-Acc/Rchg(45), AdjTgt-EndRdx/Rchg(45), GSFC-Rchg/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(50)
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