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Mids' is not correct about all powers it lists with a Knockback. Some powers only knock enemies down. Read the power descriptions to see which ones do that.
Don't expect to do any serious damage as a Stone Tanker. Once you get Granite Armor, its extreme survivability comes at the cost of you moving slow, having slow recharge, and doing less damage. All of that is worth it, if you want to be the toughest meat shield in the game. If you can't stand those penalties, make something else.
As a Granite Tanker, you are mostly a taunt-bot. Keep enemies attacking you by taunting and using various attacks. It doesn't matter what set you use, as long as it doesn't knock back. I prefer Fiery Melee for the largest radius PBAOE melee attack in the game. It works great if you are trying to taunt a spread-out group. -
Fire will give you more AoE damage, but I am a fan of Physical Perfection. When you set a character up for high recharge and running toggles to soft-cap defenses, the extra endurance helps. Focused Accuracy is a good place to put Gaussian's 6-slot bonus for the best defense bonus per slot expended for vectored defenses.
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This thread has a compilation of almost all enemies in the game with their damage resistances. You can download the spreadsheet and sort by any resistance type to see what is best to farm.
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The math is not too complex. Read up on Enhancement Diminishing Returns and look at the Alpha boost descriptions. It says exactly what each Alpha boost does in-game.
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I plan on making a cold / sonic defender for debuffing AVs for teams. Reading this thread made me want to do the calculations and figure out exactly what chain is the best. Here's my build, modified after reading this thread and doing my calculations:
Code:My first step in analyzing the sonic debuff was to figure out the Arcanatime. That ensured I could produce accurate results, based on someone who presses the next attack button while the current one is activating. Next, I divided the debuff duration for each attack by the Arcanatime-modified activation time. This produced something I would call a debuff efficiency. It basically determines how many attacks you can squeeze in while the debuffs are on the critter. The most efficient one was Screech, by far. Look at the spreadsheet to see the numbers for the rest of the attacks.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;756;1512;HEX;| |78DAA594596F125114C7EF5028B294A540F745BAD896D611D29AB83C182D756901B| |16DEA92B638C2B49D88330430B16F7E007D704B5DD237D767B7189FF445DFD5174D| |8C7E0097C40F80E79E73019B797402FFDF70EE7FCE726786E4A5B89BB1CB0798E49| |9CC2BA55226AEAEA87A4E2DDA92CAAA966576C65877359639747165459E34F2B94C| |DCB8A0E94A5933F4AEDAEAACA2AFAA3979CED0B56CE660B9AC64CFFB8FE96B6A51D| |5CB72F5C499368CBC3C5750D59C174F13AA021797D6B482BBFABBA0E9ABCDF8635E| |CDAB05A358C64AC1A9829695D3A5F5EC1A14482AA5B25A5C6F830677C377C6C2C45| |1B1B090C4588C597C086B00F1B96EB0B20DC010B3DE4638EF20DC7709F71009B04B| |6497A430C37C842FB0D220123550220F25F250221F25F251A224D86DA2311B35D64| |88D3552632930D8C9D0609FC7D0B6394212E14C21FAC0E490289163145B69DE82E3| |90C8250C2EAA14A44A41AAD40F199AC8C09A1C161EFA0AEA15C3786998111A2642C| |3446898080D9306BB5FF4EAA7AA6D5B30407BE4874A01D14A805A69A1565AA89500| |184264B085EE632B3B1E101E121E21861E139E208270552B9567AD9B100AB013A0E| |D14B2B5BFC150C753ECA1E319A2E73922FC82F012F10D8C9D62ECCE05CCDD759270| |0AD1739A7006D10275BBA95BA99BC61908226661BD171F948AB5F71A9AB75F25DC2| |2DC44846F20BE83F689BA7DD318EA9F21240849C4400A31087507C5BC83B4B31FE0| |D11B161986E3E81A9B42EC3C4C3842388AF804F65171234627B0E5B128611CF1075| |E7F59E49315BC66D722E12C6119115B427C847C51F13447DF6386D85BC23B4497B5| |F69AC1070E963045D2D6DABBC5248CA4B887DAFCAFE395BB5ACB31EB049DE792E6B| |2C06591CB1297652E0A97735CB25C2AAF6B577BF7F086F672D9C7653F97900FE40A| |77DA5D202E2E6E2E4D5C3C5CBC5C7C5C025C3AB86C72A9387CB57F8DCA0FC82149F| |FCEFFD314F9558F48D2B4C45FBEA105DCE1DFF5158BB4817765E43A811EB2A869C3| |23A648CC14993045C64D91FA46FF05BEFE36B6| |-------------------------------------------------------------------|
My conclusion was that the most efficient attack chain for debuffing is Screech >> Shriek >> Scream >> Shout. I went for perma-hasten in my build and easily met the required recharge times. I needed the best recharge times I could get so I could try to keep my cold debuffs on the AV as much as possible.
Here is the spreadsheet:
https://spreadsheets.google.com/ccc?...thkey=CNn6r5AE -
Status resistance reduces the duration of effects.
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Try talking to Mender Ramiel in Orobouros. He gets you started on the path of the Incarnate. After completing his arc, your Alpha Slot will be unlocked and you can talk to him more about the Incarnate system.
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I'm expecting the shard grind to be ramped up a lot as they release more incarnate slots. The first Alpha power requires 12 shards. The second requires 20. Obviously ingredients reduce the shards required. Going by that pattern, we can expect the third Alpha boost to cost 28, unless you want to consider ingredient costs.
A common costs 4 shards and it takes 3 commons to make a common boost. An uncommon ingredient costs 12 shards (8 shards + 4 for the common) and it takes 1 uncommon and 2 commons for the uncommon boost. Going by that pattern, we can expect the rare ingredient to cost either 20 (12 shards + 8 uncommon), 24 (12 shards + 8 uncommon + 4 common), or as much as 28 (16 + 8 uncommon + 4 common). The rare boost will probably cost 1 rare ingredient, 1 uncommon, and 1 common, for a total of up to 44 shards just to craft the rare boost. Adding in the common and uncommon costs brings the grand total to 76 shards. This doesn't even get into the cost of the very rare boost, which says it costs any two rare to craft. We could be facing a grind of hundreds of shards.
This is all speculation, though. It may be easier than I'm guessing. But, if it is as much of a grind as it appears to be, it will force players to choose their favorite characters. -
I'm not expert on Claws or Willpower, but you probably need an attack chain. Pressing random attacks as they recharge is not the most efficient way to deal damage. Calculate the damage per activation time, include Arcanatime in your calculations, and figure out the best three or four attacks to string together for high DPS.
You might want to focus on 32.5% defense instead of trying to hit 45% on everything with a Scrapper. At 32.5%, you can soft-cap with a small purple inspiration when you get into really tough fights. Anything inbetween 32.5% and 45% is potentially lost recharge bonus because you will probably use purples in tough fights. -
You got 5 Gaussian's, but neglected to get the 6th for the best defense bonus per slot expended.
Combat Jumping and Maneuvers were not turned on in the build. I hope you plan to run them in-game. Without them, you will be short of the soft-cap. Alternately, you could drop Maneuvers completely and add a 2-slot Blessing of the Zephyr bonus to Combat Jumping.
You went past the cap on LoTG global recharges.
The slots in Fire Blast and Fire Ball provide minimal benefit without the recharge bonus. Consider moving Assault to level 49 so you can have enough slots for Fire Ball. Ignore Fire Blast so you can put an extra slot in Hasten.
You also need Membranes in Active Defense if you want to get close to 95% defense debuff resistance.
Here is how I would revise it:
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;756;1512;HEX;| |78DAA5944953134114C77BB218B26F841D42D8D798B854291E2C15ACC2020B01392| |8901A938644C7904AA2025EBC78F3E47AF26281CBD9AD2CBF897E0697934B218E6F| |E924871C9D82FF6FE6DFEFBD7ED3DD99D9CD498F10774E0ACD77C6D04BA5D442BAA| |8170AB2E838AF976F1475C37EEA7A2657720821A295A1D4AC34A48C4F19325D2EE6| |D2BAC1466D7C52AEC97C49C617B23969642A8FC1E97C561665BE1CAFDCB8E636368| |CF84241CA8C876E67A45EC8E5D7BDF47036B79E2DC393BF329491C5523657084D15| |72E9F86943DF96A959BD5496C5AD1668EF28FCFFF00A759976710930282C9709B66| |5C28115C62AA1214570619646591611809BA4B08409B608C10D011A0758350E68E0| |1117C7B91A093F21CEAAA6B7DE1468796E117C9B84E16DC2F816E3368740969DABD| |BED17A8906F9E1058602C124217194B841ED81207CF65718C52A12E4692F11BCA3A| |55592737D3C8CD3472334DDC4513F7D472D782F042969BB334F704C066151EC55E9| |88F17D8D4BC9F28BCE533C107B69F56C814FE18D5FB055650AD457087A2469E335E| |10C65E325E11C677097B90155659E1352AD4B6CEC8123A728CAB84916B043F6445B| |86911E18D69825E9BD59635F39675F14817779EE4CE35886BE50945AB0997B082D3| |AE4E437B8252BA938C437C2820A05395EEE4D2DD7C0C623C438C4FC33E741555EF1| |2DDA3D9627F08BDFB8CBF0C93D0874727298290D5A3B27A38AB8FB3FA386B80B306| |386B8CB342D053BF7A8D7EDE80675068485943F4663BE08C2A67B48D8276C18AB36| |58BBF26EBE01BC65BC63B3E53EF0921084FA80A095CDE4ED161ABFEE4E00FA799B1| |557F4E7002A9CB399B72C0D228285A0BFAAFEB83A732BD73DE05BA883287B284B28| |CB282B28AA2A35C4149A3981FABD9FE63D8D07194099413289100C83D8C74B841DC| |281E142F8A0FC58F124009A3B4A13C45319D81EAC7C0FCE2AA7E40D4FB7FAD73BED| |51C4D9BD6F0C3347C8EF0BD3662D7EEF3EE3F200C3E643C623C260C3F2124EA3666| |A4CE49D63947EA9CC3754E6DF5FF01AB283ED1| |-------------------------------------------------------------------|
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City of Data appears to be out of date on this one, but you can always look at power effects by right clicking on a power in-game and selecting info, then going to the other tab. If you go to the effects tab on Mids instead of the info tab, you can then hover your mouse over each effect to view duration. Mids' says the recovery buff lasts 15 seconds and the endurance drain resistance lasts 120 seconds.
To double-stack Consume's end drain resistance, you would need a (120/2=) 60-second recharge. The base recharge is 180s, so you would need (180/60 -1 =) 200% total recharge bonus. This is definitely possible. You can get nearly 100% from recharge IOs, then another 70% from hasten, and a bit more from IO sets. -
It is "defenSe" not "defenCe".
I prefer Dechs Kaison's method for determining what a character can survive.
A character may be at 40% defense and have 15 hp/s regeneration. You could try to get 5% defense to double the amount of DPS you can take, on average, or you could try to get 15 hp/s regeneration to achieve the same effect. Obtaining that amount of defense is most likely possible, depending on the build. Obtaining that amount of regeneration is nearly impossible with set bonuses and pool powers.
Using Dechs Kaison's analysis and REAL builds, you can see how a defense-based character can survive against tougher enemies with much less regeneration than a purely regeneration-based character. Obviously, combining defense, resistance, and regeneration produces the best results, but no Scrapper build allows you to combine nearly-capped amounts of all three. So, we just have to pick the best of one or two forms of mitigation, and sometimes have small amounts of the other forms. -
Welcome back to the game. I would suggest reading up on the changes since you left by looking at the various issue overviews on this site or paragonwiki.com. In Issue 18, they released the Going Rogue expansion. One of the most notable changes was the ability to earn Hero/Villain merits, which can be used to purchase any invention recipe in the game. Some, like Luck of the Gambler: Global Recharge bonus, will sell for a lot of influence, and you don't really need them in your builds. This is a very easy way for you to "catch up" to the rest of the players in the game's economy.
You hit the soft cap on the categories you could get it in, and that's the important thing. In my opinion, Ice Armor needs some attention from the developers. The other defense-based sets (Shield Defense and Invulnerability) are capable of soft-capping in all but psionic. Shield Defense is vector-based, so it is only vulnerable to a few certain attacks with no vector flag. -
I doubt you can soft cap all defenses. You can probably soft cap one category, like s/l defense. Instead of being extremely suceptible to a few damage types and hard to kill with others, I opted to go for 32.5% melee, ranged, and AoE defense on my Spines/Fire Scrapper. You would have to give up all hope of perma-hasten if you went that route, but the survivability is amazing with outside buffs or one small purple inspiration.
Spines/Fire is an endurance hog. It might be slightly less of an endurance hog than Dark Armor, though. I have a Dark Armor Tanker, so I can compare the two fairly well. I picked up Physical Perfection, Miracle and Numina uniques, and 3-slotted Stamina on both characters. The Dark Tanker went through endurance faster than I liked, so I had to go with the Cardiac Alpha boost. That solved my endurance issues. The Spines/Fire Scrapper is using a Spiritual boost. -
It sounds like you have something else putting a load on your system. Viruses, trojans, adware, and spyware can cause very unusual issues. Your virus scanner may not be up to date, or it may not be capable of detecting the malware. Try going to task manager and looking at the processes in the order of CPU useage. A screenshot would help if you don't know what you're looking for.
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Single-Origin builds are rarely used, except maybe by players who want to avoid the invention system or think they don't have enough influence for inventions. Slotting for basic bonuses is not difficult and should be something every player knows how to do. If you need suggestions on basic slotting for specific powers, try looking at the Defender Guides.
Inventions are VERY affordable, even for brand new players. Don't expect to use purple sets or PvP sets, though. The easiest way to build up influence is to farm Hero Merits, then use two to buy a Luck of the Gambler. If you craft it, you will gain at least 100 million inf from selling it on the auction house. Right now, prices are as high as 200-250 million due to Issue 19 being released. There are other guides for making money on these forums. Just search for them. -
No defense set can deal with the defense-busting to-hit buffs. Every single one I've seen is ridiculous. They add so much that a soft-capped character takes 1000% more damage than they used to. Resistance fighters have targeting drones. Devouring Earth have those crystal thingies. Other critters may have build-up buffs. There is simply no counter to to-hit buffs, other than stacking ludicrous amounts of defense from having several Force Fielders on the team.
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I use Physical Perfection on my Dark Tanker. Also, the Cardiac Alpha enhancement helps a lot.
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I'm basically looking to create the best resistance debuffer that I can. I know Sonic primary can debuff resistance more than Radiation, but I like Accelerate Metabolism and having a heal. The idea is to start off with Radiation debuffs, then spam sonic attacks to stack even more resistance debuffs. Without using Fallout, I should be able to get -100% resistance on a target.
I included defense in my build so it wouldn't seem quite as squishy against an enemy affected by Radiation Infection. I could probably go with different pool powers, like Teleport, but then I would have to give up some LotG recharges. The slots in Super Speed are extra because I couldn't find a useful place for them.
Any advice or example builds will be appreciated. If this will not perform well and I should go with Illusion/Radiation or something else for debuffing, let me know before I invest in this build idea.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(39)
Level 2: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(7), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 12: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), ImpSwft-EndRdx/Rchg/Slow(19)
Level 14: Super Speed -- Empty(A), Empty(46), Empty(46), Empty(50)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 18: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(46)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx/Rchg(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(33), FtnHyp-Sleep/EndRdx(34)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Screech -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 38: Amplify -- RechRdx-I(A)
Level 41: Soul Drain -- RechRdx-I(A), RechRdx-I(42)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Radiation Infection -- HO:Enzym(A), HO:Enzym(50)
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Level 2: Brawl -- Empty(A)
Level 2: Sprint -- Empty(A)
Level 3: Rest -- Empty(A)
Level 2: Vigilance
Level 5: Ninja Run
Level 3: Swift -- Empty(A)
Level 3: Hurdle -- Empty(A)
Level 3: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 3: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(7)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;762;1524;HEX;| |78DAA594596F125114C7EF0C20D2428152BAD796EEEB08698DDB83D12E6A2D0D81A| |62E51C908533AB1CE1098A6AD315AF5557D5093BAC437EB129F8C5B8CDFC418970F| |E0F20DF0DC732EA5661E9D84FFEFCEB9FF7BEEBDE7DE21BE3AE1656CFD10936AC69| |7D462313DA12D6846562BB8E26A4ECF303763ACA31C4B1F595E5850926A56572DDD| |34D29397F462111AAD5B86A46AE4B4AC92320D3D933E6C596AE662F0B8B1A81534C| |352CA8DAA84692E29A9BCA665BDD89CD1D4BC6EE47CF832A5E7162D78F397BB206F| |7151CFB74CE6F58C326E160ACB79CB2CA453E6F2523AAE162DADB0D608ABDC03BF1| |59989A7E4602989B118F3CE216AE28459C4E78ACFC936007DACF601A2FB21E111A2| |F731620DEC924469A57B32CFB0E33EA2EA36E10EE20BA843A475BC613CD4FB96F00| |ED1F79EF0017119EC2E4A2BB922180A103AA1EC6EEA91DD4318DAF90FEAC1E01143| |3D61DA681DE20A24ADA635C8D5AF31147885A8DD04B4B12E18EA1335F295E06123D| |B3486FA1592F8C546FC549F3EAACF00D56780EA3348F591206550D883D770B2C175| |C275C4F00DC4C84D8403EC21B1BB5014437563845184130C616108D3EEEA0384102| |20886066168204323191AC9701536D02456D44427D14C27D14C2711A19388D0497C| |077B8BB0B7CCE359B69E249C42749C4644CE20426E5E48B4BBDA9E6268D726E119E| |1398D7A417889A88351EDB468D64E8BFE011D9D62DECE6974759D20CC10E288EE59| |C437D01E91A1872EC20ADCB77E5E7FB808FD141A20AC42CF90A8D110557998AA3C4| |C555E0383222657267082DD938429C25144EC186215342AAE5C742FC00951C156F8| |49948A497883666C9104446411913132EBDCFAACFEEBF9E82DCFE5495681CE71498| |048F3BC7596CB39FE7A9EB754DEBAC025C35F4B9FB646FBF7C182D87E2E07B81CE4| |120E80DCE24E37FFACAAB978B9F8B8D470F1730970097169E6F2844BC913C0F2E00| |E7F420E59DABEFF5FB6C8EF4A4492E7E95B9896F827F6A7D223CB1B7820CEBBF44F| |447F48515BC1076D91982D32668B8CDA229542FF057E444624| |-------------------------------------------------------------------|
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Defensive sets with defense debuff resistance like Shield Defense and Super Reflexes can handle all damage types equally well, and can ignore defense debuffs when set up properly. Otherwise, go for a regeneration set like Regeneration or Willpower.
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Here is my Granite Tanker template. It features soft-capped defenses, a decent amount of psionic resistance, and enough movement speed with Rooted off. You can toggle Rooted when you need the regeneration or when you need to move. It recharges fast enough.
The build is far from complete, but has everything a Granite Tanker should need at 50. Swap the offense power set for your own and use the same enhancement sets that were in it. Slot whatever else you want in your other powers and sets.
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You don't need more than 45% defense. If done correctly, Shield Defense can hit 95% defense debuff resistance. Anything past 45% defense has no effect in most situations. In the other situations, to-hit buffs are generally so large that you won't notice a 25% difference in defense.
Those Ribosomes in Active Defense are not doing you any good. Put Membranes or Enzymes in there. I prefer 3 Membranes so you can get the recharge down to 60 seconds for the double-stacking required to hit 95% DDR.
Use Enzymes in your defensive toggles instead of Membranes so you get endurance reduction. Enzymes are expensive, and you may only need one per toggle. Also, slot 5 LOTG global recharge bonuses. You can put them in Deflection and Battle Agility, and drop Stealth.
Epic pools are nice to have. Adding an extra AoE, or more endurance recovery helps. -
Tina Macintyre and Maria Jenkins have the two main AV arcs, but you may have to access them through Ourobouros.
Make sure you're looking at your difficulty settings at the top of the window, and not the text you can click on. The text you can click on is opposite of what your difficulty really is. -
That build looks like it will cost you at least 10 billion inf. Are you really prepared to spend that much on PvP sets and purples?
You don't need Physical Perfection with Regeneration's Quick Recovery, now that Stamina is Inherent. I don't see any slots in Stamina, but you enhanced Physical Perfection.
Shadow Meld from Soul Mastery makes a much better addition to Regeneration Scrappers. Getting your recharge high enough to run the Moment of Glory >> Shadow Meld >> 10s delay >> Shadow Meld >> repeat combo can be expensive, but probably produces the most survivability possible for a Regen Scrapper.