Effects of the Alpha




Curious of what the effects of each alpha slot would do to my brute. I was wondering if anyone had any formulas or if there was a update for mids that would allow me to find out what effects the different Alpha slots would have on my brute build. Thanks.


Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |



The math is not too complex. Read up on Enhancement Diminishing Returns and look at the Alpha boost descriptions. It says exactly what each Alpha boost does in-game.



When I was working out the values for a build, I just stuck all of the relevant base values and enhancement values in a spreadsheet as input. Then I added the ED-affected portion (from a cell) and applied the relevant ED calculation (a nested IF statement), added the ED-unaffected portion (from another cell) to get a final enhancement value, then applied the enhancement to the value. For instance, while calculating endurance in OpenOffice for the cardiac alpha:

  • C4881=base endurance consumption
  • D4881=enhancement before ED is applied
  • G4481=D4881+G$4879 <-- add the ED-affected portion of the alpha slot
  • H4481=IF(G4881<=70%;G4881;IF(G4881<=90%;70%+0.9*(G 4881-70%);IF(G4881<100%;88%+0.7*(G4881-90%);95%+0.15*(G4881-100%)))) <-- apply ED
  • I4481=C4881/(100%+I$4879+H4881) <-- add the ED-unaffected portion and apply to the base

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